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All Posts by Trionicus

All Posts by Trionicus

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451 posts found
It's not econmically sound to create products that last. MMORPG's might be the exception but, I don't know the exact business side of it so it's hard to say. For sure though, the less a company has to do and the higher the consumer has to pay the better for the company, isn't it that simple?
Originally posted by jusomdude
Originally posted by Scummyman

PvP'ing in the guild cities in Star Wars Galaxies. After repelling an attack, we would en mass go attack them back at their city (after our scouts told us where they were ofc) and they could go on for hours and were so much fun. Afterwards we would go hang out in a cantina telling all our tales of victory.

Then all that was taken away with the NGE :(

I also had some good times in SWG. I remember a few dev events... one where they spawned an AT-AT at the end of a pvp battle and destroyed the rebels.

Then there was the first time I fought a Krayt dragon with a bunch of random dudes. It was fun hunting stuff that was actually challenging, like some of the elite night sisters.. black sun dudes, and geonosis.

Then there was a time I watched a fat headed Jedi who was showing off in a city get owned by a BH. This was before the NGE and CU when there weren't many Jedi around.

I actually kinda miss the game, even though it kinda sucked at times.

LOL Fat headed jedi.

Yeah I think I had a blast around those times too, while juggling COH and DAoC.

 

When I finaly got my Jedi and went Dark jedi it was great having BH's chase me and get pwned by my lightsaber.

Originally posted by azmundai

I know this is going to sound rude, but developers spend years, and write documents that are hundreds and often thousands of pages long to hammer out skill trees. One paragraph napkin sketches are't really going to give anyone enough of an idea of what you are really after.

You're right, that does sound rude. The part about the napkin is hilarious though.

 

I agree as well, lets get some more information.

I liked SWG more but I'm not convinced it was a better game. I don't think this proves anything other than a failure on EA / Biowares part.

 

As for why SWTOR failed, and I think we can now all agree it was a failure since the EA CEO believes it is, it failed because the guys in charge made bad decisions... End of story.

 

I do believe that if the game was a smash it would have destroyed WOW. The market is waiting on that next gen mmo, maybe the unreal engine 4 can make that happen.

Who can deny that profit is a great motivator? On the other hand, I personally know many people who are satisfied, elated even at some of the games, movies, music that I find to be just straight and plain trash.

 

I mean, some of these people I am referring to prefer SWTOR to Skyrim. To me that's crazy, and this is coming from a guy whose read almost every single starwars novel. I can tell you right now, I'm not even a fan of the Elder Scrolls lore per say. I guess what I'm saying is that it's not impossible that the bloggers / columnists here are writing their genuine opinions.

 

I'm a ones and zeros type of guy so I think most things fall under correct and incorrect, so when I hear an opinion that is completely opposite of mine I sometimes wonder if the dude saying it is just stupid, obviously I'm assuming my opinion is right and a matter of fact.

 

In the end, independant bloggers are the ones who have nothing to lose, therefore are least likely to lie, or so says logic.

This is all pretty interesting and I appreciate everyones input. Long story short, when do I get my eye candy aka next gen graphics, a timeframe 2-5years? 

 

And what does this say about Unreal Engine 4?

Hate to say it but the ppls have a point. No one even wanted to admit swtor would go F2P in less than a year, seem to be all the same ppl saying that the genre isn't dead.

 

I'm pretty sure, while Bioware made have made an RPG, they forgot the MMO, and other games forget the RPG and only have half an MMO. This is just in general, there are some games around that are gems. Do not forget though, there is a real possibility that asain interests will dominiate, if they don't already, the multiplayer market space and leave us with nothin but korean grindfest MU online level 1-465 kill kill kills.

 

There are a lot of issues with MMORPG's, some that cannot be fixed through design. Players these days have less time to spend gaming. People in general gave less time to spend on anything other than work. Forcing game makers to consider the more accessible gaming route.

 

I don't think the genre is dead, maybe dying, and maybe it can make a comback but I don't know if the direction it's going is leading to the light or to the void.

Originally posted by otinanai123
Originally posted by The_Korrigan

WvsW is actually better than RvR in DAoC ever was. No gear advantage, no advantage through rank abilities, just you, the enemy, and the same tools for both. But then, I don't see DAoC with any kind of romantic nostalgia, but for what it is.

I agree that the rank advantage was too much, but gear advantage? In daoc? Did that even exist? Are you thinking of WoW maybe?

There was a gear advantage. If you remember, you could get amazing stuff from master level bosses, and before that I believe crafted gear could get your resists up much higher than what you could get otherwise. Even the big bosses in Darkness Falls had some good stuff on'em.

I haven't played WvWvW in GW2 but I did have an amazing time in DAoC in RVR in NF and later in the Lab. I thought, though annoying Realm Rank was fine. It made things very challenging, that is, until a RR13 Reaver came and Reaver bombed everyone.

I think part of the fun in DAoC was the act of facing off against different races that had different classes. It's just not fun to face exact same classes over and over, done it in WOW before. Having completely different classes with different animations makes a difference.

I have to say, in a game like WOW I dont think buying gold is a big deal. It does saturate the economy a little but, worse things have happened.

 

My GF has a great time in WOW, manipulating the AH. It's a hobby for her to go into a game and ruin the economy through tools like the AH. In WOW, she had close to 3 million gold not including the value of mats. Some days she would just log on to buy out an entire resource only to hold it hostage until the weekend. I wasn't broke either but I didn't have that kind of gold.

I remember having to spend 5k just to level enchanting about 20 points just because she had bought out the mats I needed and re-auctioned them at ridiculous prices. Of course I got my refund later... In gold, but I think that's far worse then buying a measily 30k. People need 30k after players like my GF are finished EFF'ing shit up.

 

Then they mention the negative impact of buying gold.... There is always an opposite argument. One of those being player happyness. It's not like dailys and leveling crafting are particularly fun, matter of fact, I was not impressed with either system. So as much as they want to talk about negative impacts, if i'm not having fun and a little gold could fix that, then whats the big deal, it's a video game.

I'm just suprised WOW is still as strong as it is. In any case, that's why they're developing Titan, another flagship to replace the falling WOW revenue.
If it's F2P and a friend begs me to play then I would consider it. That still won't get me inside the cash shop lol.

@OP I can totally identify with what you're saying. If you are not having fun with MMO's or games in general, walk away, I cannot stress this enough. Get another hobby that can equally entertain you, maybe in the same budget range as gaming, if you can. It's not worth it if you feel like you're dredging through entire games on after the other.

 

I don't think there is a shift in the thought process of gamers, you will always have large groups of people interested in all kinds of things. Lots of people still play WOW and like it, just as people like GW2 and hate WOW. Just as most insanely hot girls don't go near MMO's and only like makeup or w/e I hope I got my point across.

 

There is a market for everything including eating monkey brains while they're still alive. I think it just hasn't been done as well as it could be done, yet.

Yes, It's still worth it to build your own system. No doubt Quiz will be along shortly to give you the lay of the land. What he may ask are the specs of the hardare you've already purchased such as hard drive, whether or not you already have a SSD etc...

Most importantly, do not go out and purchase a prebuilt from bestbuy lol.

Originally posted by MMOSavant

SWtoR is only 6 months old. If F2P/Cash shop is the best model (which it may well be, I dunno, I'm not an economist) why didn't SWtoR start as F2P? Why start as a game with a sub, a 'traditional' mmo model and suffer the ignomy of falling subs for six months? Switching to F2P, especially so soon, wil always look like failure, no matter what the real reasons are.

 

 

Also, how does Rift carry on? I don't know the figures on Rift but to be able to sustain a sub based model for over a year is pretty good going in this day and age, and with no cash shop. I think other devs will be looking at Trion and wondering how they do it.

You have a solid point. Obviously F2P isn't the best model for Publishers. Maybe because of erratic revenue streams or, because you can count on and show steady and already accounted for profits with subs. Aslo, if a game fails you don't necessarily have to refund the sub fee. There are probably a ton more reasons, bottom line, they were aiming for the standard subcription fee model.

 

SWTOR and Rift are different in the way that, Rift didn't pop 300mill on development and another 200mill on network TV commercials, or whatever they spent on advertising.

 

Normally I don't start demanding game features until I've put in a decent amount of hours in it. Now a days that seems to be around 10hrs but what you say suggests you are speaking of games that are not yet released. In that case, I say as much fan feedback they can get, the better. If we're talking about a racing game and people want, I dunno, airplanes or avatars that wear cool pants, then I understand what you mean but, Dev's don't take that into account anyway.

 

I'm actually starting to believe Dev's don't take many of the fan feedback into account. I say that in general because more and more I read about how Dev's get these really compact deadlines from executives rushing a game due to marketing or some kind of quik prift motive, whatever, something business related rather than what would be good for the game.

 

Also, with so many gamers complaining ABOUT gamers complaining I'm just at the point where I'm not even going to play these mediocre games anymore. I can skip the whining, and the whining about the whining, and just relax. If I have to, I can just reinstall old games that have the options I want and take the hit in graphics.

Originally posted by FrodoFragins
Originally posted by oubers

Diablo 3 is pretty good but PoE (Path of exile) has a WAY better endgame then D3....PoE will cause me to uninstall D3 asap.

Until then D3 will have to do.

D3 is a good game but for me the RMAH ruined the game completely.

yeah, yeah, if you dont like...dont use arguement is coming? If players would play the game for fun instead of trying to make real money with it, the game could actually be fun imo. I have been playing close to 100 hours now.....yeah i am a casual player.....and i got about 400K gold.......so for 4 million gold for a pretty good item i'll have to grind ALOT MORE....and thats where the fun is gone for me......+ the fact that i have one char of each class to gear up so thats not going to happen as a casual unless i buy with real money (i rather dip my nuts in honey and then go sit on a bee hyve so thats going to happen).

 


I can't stand POE.  They totally made combat boring and the art direction is horrible.  The two things that should be the starting point of an ARPG.  As much as I want to like the game I can't.  I only lasted an hour in my 2nd free weekend experience.

Damn. I was really looking forward to playing it too... on to the next.

Originally posted by Fadedbomb
Originally posted by TheCrow2k
Originally posted by SlickShoes

I played the game for one month and have no desire to go back even if everything in game was free, even if they paid me £8.99 a month to play it.

 

+1 I'll feelings linger for me, f2p can't fix that for me.

I played the game in Beta, and found I had no interest in something so shallow. Even if they paid me $200/month I wouldn't go back.

Singleplayer is, as Singleplayer does.

I'd play a few hours a week if they paid me too. I've done worse things with my time, for free.

Or you could just play Halo or UT or Quake or Gears of War. Just sayin'

It is.

 

Game failed and it's sad because I was such a big starwars fan, even after manikin and this wierd ongoing 3d starwars cartoon.

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