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All Posts by znaiika

All Posts by znaiika

10 Pages 1 2 3 4 5 6 7 » Last
197 posts found
Originally posted by Killerwoody

I would like co-op only that's it for a Fallout game! Elder Scroll was ruined by ESO... Lets just end it there!

Co-Op only way it could be great!

This^^^^

I spent years playing Tera, finally I deleted all my progress (bank, and characters) never to come back,  Neverwinter too. 

Hard to find group to do instances (dungeons/raid) in an MMO, and if you lucky to join a group always rush, rush, rush,  dice roll loot (bad loot system) I'd like loot to be individual based on part taking.

I'd like to be able to do what I want and when I want, I would like to solo all PVE content in an MMO unless it is related to PVP which is ment for group. 

I would like PVP to have own server separate from PVE server, I don't like how developers nerf abilities, damage, heals, etc.... because of pvp cries. etc.etc.etc.... 

Never, unless your aim is to do main mission alone, learn to be creative and expend your fun.
Originally posted by safire312
Jesus guys it out in Early Acess for 3 weeks, you have warning about not buying game everywhere and youre complaining, u should wait 1-2 months and buy it then lol...

 

Word of advise! if you realy want to buy this game in a future? don't wait till price go up, buy but don't play it. till it gets better.

Originally posted by eugheuforce

I really think DayZ might open a whole new genre in MMOs, NO levels, NO npcs, NO quests, permadeath and still have tons of replay value. Just give me a huge map to explore with enough game mechanics.

Thanks Rocket for flipping the table in the MMO genre.

 

 

What do you mean no non player characters? zombies are non player characters.

@ Razeekster:

plus some hackers at every spawn would make a best adrinaline rush for sure.

 

Nice try OP this is not the way to convince people to pay for a game wich can't restore you after being killed by a hacker/s.

 

@ nttajira.

I think you have it all wrong, instead of helping already experienced developer teams to make games more advanced, you'll throw your money to those who just bigin to walk their first steps with pixellated games, you know, you are going to play those pixellated games forever, I bet those small developers will get big enough and then will decide to get after a larger audience.

I just hope preorder tools don't get nerfed like preorder weapons got nerfed in xsyon. Overall, you are going to buy game anyway and pay at least $50 - $60 or more, it's just better to buy it now with perks.
Every game can be played by both pvp and pve player base, just have to separate/part to pvp and pve servers. Usually if I want to pvp I always go back to my css which is not gear grind or level grind, just pure skill based pvp, I believe MMORPG is all about social not a contest play, it's not about looking for mindless AI, I am looking forward to smart AI not boring time kill boss fights.
I think it can be done by only one person, clever person.
Originally posted by Ehllfhire

But the log does tell you exactly where to go.

You could always use your hunter log as well.

Map don't even need highlighted areas just a hint in a log, not even for FATE event.

It is that easy.

 

Originally posted by simulacra

I think the map is fine /shrug 

Not sure what you guys expect? It does the job. It shows you where you are. It shows you where to go for quests. It shows you where your team members are. You are able to navigate to other areas easily. What else do you need?  Setting waypoints would be too ez mode. Do you want the character to run there automatically too like in Age of Wushu? 

Maybe they need to be hand held, I think map is fine, all you have to do is to read some names and check your log, it's realy easy to navigate.

Originally posted by YoungCaesar

If you do that, it would NOT be a PvP game anymore, but merely a PvE themepark with PvP toggle, which is not the same thing... Its the sole reason that crafters need PvPers because they dont want to get the materials by themselves and risk getting killed, so a economy flourishes... That way, travelling any other city to sell and buy has some risk and theres demand for certain materials in different cities (would have to be localized resources and local banks/auction house for this to work) which allows for trade routes and such...

Then good luck.

And, how good is economy be if there are no players to play?

No crafter will ever join pvp game, only pvpers would have to actualy lay down their arms and become crafters, so then what kind of pvp game is that?

As much as I hate tab-target system, FF14 is fun to play and enjoyable, this is the only game I would gladly pay subscription.

If PVP games need crafters then it has to be done correctly, when one choose a crafting character?  then he/she will/should have pvp immunity so he/she can't be targeted by players, crafters should be able to kill npcs and gather materials in any part of the world without fear of being killed, crafters also should be able to travel from city to city to sell and buy.

Crafters should not be able to sneak and change to pvp mode at any time, if a person want to pvp he/she should creat new character, other wise, crafters should have an ability to 1 vs 1 or arena pvp.

PVE focused game? Where? Which one?

They all have PVP where pvp gets most attention and pve gets dumbed-down.

Developers spent too much time pleasing pvp community so they don't have enough time to implement new content.

Originally posted by Roguewiz

Hense the whole PVP gear, as a PVP spec, in PVP areas comment

Translation:

  • PVE Spec can't use PVP gear
  • Because you aren't a PVP spec, you can't be in a PVP area as a PVE spec
  • Because you are a PVP spec, you can't be in a PVE area as a PVP spec.
It's the easiest way to balance a game around PVP and PVE.  If everyone has access to a PVE Spec and a separate PVP spec, the only thing you need to do is balance the PVP spec for PVP, and the PVE spec for PVE since they will never collide.

You're talking if there are pvp area, that's not 100% pve content were pvp is forced in those ereas, for example: 1 vs 1, battlegrounds, guild vs guild this is optional when you have to flag yourself for those types of pvp.

Many games tried to make pve with pvp zones, that don't work well, they often screwing things up for both pvp and pve, and most of the time pve get's to be screwed more, this also make developers to spend time on coding and maintainig two different systems, for gear, currancy, abilities and what not just to keep pvpers happy,  plus it adds a lot more bugs to deal with, instead developers could spent no time on maintaining two systems and more time to maintaint one system and develop more content.

If you want pvp it has to be saparated from pve by a different server then pvp gear and setings are logic.

If it is pve with optional pvp it has to have same pve gear and setings for both pve and pvp.

Originally posted by Roguewiz
Originally posted by znaiika
Sandbox PVE vith optional PVP combat must be focused on PVE and no spacial gear for pvp or anything else, both should share same set-up, gear, etc, etc, etc, again has to be PVE focused.

Or, PVP gear can only be worn as a PVP spec, which can only be used in PVP areas :)

Usualy PVP gear is overpowered and PVPers use it to do PVE, and that, is not fair, PVPers should learn to use what's in desposal, not looking for easier way to make them overpovered.

Open worl sandbox, some themepark elements PVE vith optional PVP combat must be focused on PVE and no spacial gear for pvp or anything else, both should share same set-up, gear, etc, etc, etc, again has to be PVE focused.

So, "risk vs reward" tactic got too old, so pvpers changed toon, now it is " all games must be ffa pvp", so there are no other choice but to play ffa pvp? "dead wrong"  if developers go that way? then big chunk of people will play sprpg's instead and mmo's are going to die-out, and I bet people will still blame developers for not develop games properly or games are too buggy. 

PvP crowd could never be satisfied period.

I play CSS all the time, and let me tel you, pvp get too stale and boring after a while, I did try to play bfbc2 same thing and all other fps games, because they all have the same tone " defeat other players or be defeated", there arent any real purpose for pvp, even if siege is added or destructible housing.

Originally posted by Adamai
You guys have no clue because your all stuck in gear grind mode... Fact is if your not pvping from alpha stage of the game then you might aswell not bother.. Its all about the best gear not tactics. Or skill fact remains that pvp is level based abd gear based. As soon as they put everyone on a level playing field. Your previous pvp will pick up and thrive.. No one like loiseing to another player with better gear all the time.. Also cash shops are killing your pvp too pay to win puts many off.. Its got nothing to do with mechanics.. Its all about the longedt playing players wanting to be best and being first to get all the best items to buff them into imortality. Pvpers sentric developers are ruining pvp.. Pvp designed by pvpers is always going to be a bad call.

I agree, this is one good point, casual players simply don't have time to grind for gear, but those who sit home have nothing else to do are the once who get all the best gear...

I noticed this incompetible gear and abilities between low level and high level, simply that is the purpose of those who sit home jobless who depend on their perents or friends, who can grind for gear 24/7 knowing that not so many can reach high level so fast, this leads to ganking low level and all sort of things, just because they can, because game developers allow that to happen.

PvPers are the once who killed MMO's not pveers, and developers are at fault because they listened to those few.

 
Originally posted by Saxx0n 

 None and I mean none of the existing sandbox pvp mmos out there have been done correctly.

 

I am eagerly awaiting the info around EQNext and hopefully they finally get it right.

 
 

That is not the cause, the main reason sandbox games are empty because of FFA pvp, make pvp as a choice then you'll see the difference.

You can build the world in sandbox games, you can help each other without the need to attack people, but sadly that is not the case, and many people just leave, there is one game which I loved playing is now almost empty, thanks to some players who beged devs to change some rulles, and now it is so borring that no one want to play it, I predicted that the game I am speeking of is going to be dead empty if deves listing to those people.

I bet if I tell what game it is, people will blame developers for not making game good.

People destroing games not devs.

Often deves dumbing down skills because pvpers cry about how this skill is over kill and that skill has too much heals and so on.

It is for best to just have two separated servers, one for ffa pvp and one for pve with optional flaging system both pvp and pve should have two different set of rulles.

 
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