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All Posts by Wolvards

All Posts by Wolvards

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644 posts found

I think a lot of people had bad experiences with CC, or aren't thinking things through, here's my point of view on CC.

 

DAoC IMO has it in a sweet spot. Sure the CC CAN be long, but that's honestly your fault for not having a counter or two available. With RR's, abilities, and most importantly, friends to cure your mez, i've never been out of a fight in DAoC for longer then maybe a 9 second Zephyr (which you can't do anything, but also can't take dps).

 

Games like GW2 have it wrong for "open world" (open field combat). 

 

  • No true CC, AoE CC. This is why even warriors use ranged primarily, this is why WvW is dominated by blind zergs following a commander symbol, not really "strategizing", just, running around attacking gates. 
  • No true cures, sure you have stability and the likes (could go into detail, but i'm sure most get what i'm saying)
  • No immunities -- This is where my problem lies
With no immunities you can essentially lock a target down as long as your class allows you too. A hammer warrior with mace mace offhand, and a couple utility skills, can render a single target useless for a lifetime. That's not CC, that's player control. I don't like player control, I like CC.
 
CC is a "50 second mez" break-able by ANYTHING (a 1 dps spell breaks it, a debuff, any action taken against you breaks it). Or a 45 second root broken by a cure, or dps (but you are still able to make actions). A few to most of 9 second stun (I think anything over 10 is going a bit far, but there ARE counters). Cureable by an instant use ability, but has a re-use timer longer then the immunity (this way you can't NOT ever be stunned, but you commonly have a cure ready).
 
In small man fights, lets say 1v1 upwards of 3v3, you SHOULD only get the ONE stun off, the ONE mez off. You can't be stunned 5 times in 30 seconds, or mez'd every 10 seconds, or have your player "controlled" permanently by another. That's not CC, that is player control. That's how I see DAoC. If you were ever waiting for that 50+ second mez to wear off, i'm not pointing at game mechanics for a stupid game, i'm pointing at the player for not being prepared.
 
This kind of CC also helps with large warfare as well. Because it hinders the zergs, but doesn't register them obsolete. Say you're running 80 people attacking stuffs. The defenders have... 60. Obviously the defenders should have the element of surprise. That's where this CC comes in. They can take the zerg from the side, and effectively hinder them just enough to give a crippling blow. Very rarely in DAoC does a first time counter work unless it was executed that spot on. Normally the defenders re-coupe and hit a 2nd time for an overwhelming effect. CC in DAoC is not so much of a "render them useless for 30 seconds", but more of a "I bought us that 10 seconds we need to get in their faces with melee so we don't get eaten up by ranged".
 
In the actual open world fights, like an open field, CC isn't going to do much of anything. There is so much AoE's going on that if you get mez'd it will get broke. Unless you're a ninja and positioned yourself somewhere that AoE's aren't hitting you. I guess I see CC differently then most. I only consider DAoC having CROWD CONTROL, and every other game i've played having PLAYER CONTROL. Being able to keep 1 person, or any amount of people out of fights via cheap stuns and crap, is not fun. But being able to use that mez situationally and change the tide of a fight, is why I love my Bard in DAoC.
 
Hell I didn't even go into how all this works into 8v8's, which is why a lot of people loved DAoC. The way tank grps worked as opposed to a caster grp, or an assist via debuff/nuke grp. 
 
Sure this new Camelot game should change up CC a bit, but saying the CC in DAoC is done wrong, or even bad, just makes me think those people haven't really experienced how the CC works in that game, but have rather heard the horror stories of RR1 people with no purge getting mez'd, and being stuck.
 
One last thing (I know, long post), i'm not talking about DAoC pre-2007ish, i'm talking about the past 3-5 years of DAoC, where they had the counters to all this CC. I agree, early DAoC CC was stupid dumb. But they worked with it, and made it what it is now, and i'm very happy with the way it turned out. It's effective but counter-able. And to anyone who says CC in open world doesn't work, go look what the combat in GW2 is like. Cause that game has no proper CC. It's not a bad game, just a different open world fighting style, and NOTHING like DAoC.
My favorite? oh which one? Probably my guilds huge 8man fights with other very top end players. Smakish, Talini, Sinphul, or hitting mid zerg, Knnuckles, Xyroman and Cats with a little over 20 people. But my favorite memory?

Easter quest, Beno t4. 2 grps of us hibs, set up for a tower camp. 4 druids, 2 bards, 8 PBAoE's and 2 mentalists for Warlord abilities and ST's. We took it fast and waited. 10 minutes, 15 minutes, then finally, Alb zerg came, and oh damn, did they bring some friends. Mindoftheheals and myself were more-or-less trying to lead this little shindig, so we set-up. keeping our storms inside, out of sight, and the PBAoE'ers hiding next to the lord.

We held out for a good 45 minutes from over 100 albs. Rescue at the lead. TONS of low RR toons trying to complete the bunny quest for their "Bracelet of Springtime Folly", and here we were, just messing all that up :)

I'm still subbed, still running awesome fights, and still making new friends, and enemies.

I am still playing. Logged off last night, one of the best RvR nights i've had. Was 2 hours of 16(ish)v16(ish). Us on our hibs, constantly getting into with Albs (Smakish's grp for any who care). Was non-stop fun. Won a lot, lost a few, gained a ton of RP's.

 

To anyone who thinks old frontiers was superior, doesn't remember all of its problems. The keeps were dinky, could PBAoE through walls, LoS issues, just riddled with fail. NF only has a couple of tiny problems (certain positions you can get an interupt inside a keep). 

ToA is a great part of the game now, and actualy isn't as needed as it used to be at the same time. I make all my own Templates, and used 1 artifact on my latest Hero temp, but used 5 on my latest bard temp (LOVE it btw). Arties are simple to get now, easy to level (45 minutes cause I know a good place) and temps are easy to come by. You can re-make a toon, and get him competetive in a week or two. At max level that is. 

People say it WAS the best, well what "dethroned" it? The PvP is better, the CC isn't as bad as it was 5 years ago. it's more balanced in terms of classes. Sure you'll get the "Warlocks are bullsh!t", "Theurgs need nerfs", "Hib casters base-line stun is BS" but every realm has their ups and downs. It's balanced, it's fair, it's kicking ass, and I can't wait to play later tonight.

To me, no other game gives that roaming PvP that DAoC does, coming voer a hill to see 100+ albs laying seige to a keep, and turning to run away as 10 people, then not even 20 seconds later you're in a fight with another 8 man. No other game gives me the randomness feeling DAoC does, it's like rolling dice on every turn. What's around that corner? 

Maybe i'm stuck in the "old days" (heck i'm can't even legally drink), but I stuck with the game through its lows (ToA and when EA took over), and it's on a high. Having more fun in the last 2 months then I think I ever have.

 

Anywho, /rant off, and if anyone wants to try it out again, and decides on a Hib, look for this username in game. More then happy to help a new/returning player to the glory of the game. But if you're not a Hib, I will kill you in NF many many times.

Originally posted by bcbully
Originally posted by Kyleran
Originally posted by L0C0Man

A bit off topic... but anyone else heard Judge Dredd in their minds when reading the title?.. :)

http://www.youtube.com/watch?v=itmNiTwHOsM#t=0m20s

:)

Absolutely...... "I am the law!" 

 "I am the lawgivah!"

http://www.youtube.com/watch?v=dHNdcjglhsc

That, is pure win.

Originally posted by aligada87

 

Forum Moderator

 

 

This is an automated message. Your post in @ john peters was infracted.

Your original post in @ john peters:

I know there was just a post just made about this matter, but when are we necromancers actually going to start seeing the fix in the ai system of our minions. or do you guys have even any plans of fixing the ai of minions at all?

 

Moderator Notes:

 

Hi,
Posts/threads of this nature are against our forum Code of Conduct. Please refrain from making threads of this type in the future.
Thank you for your understanding.

 

  • The message was deleted.
  • The topic was moved.

If you believe you have received this infraction in error or wish to make an appeal, please send an e-mail to forums@arena.net.

 

so basically i can't even ask a simple question now towards the dev without violating code of conduct? i mean i didn't even ask in a vulgar way. a simple yes or no would've been fine or a simple reply from john saying we have plans in the future blablabla. but to even say i violated code of conduct over 1 simple question? arena net are some corrupted mofos

https://forum-en.guildwars2.com/forum/professions/necromancer/Necromancers-feel-useless-in-WVW

https://forum-en.guildwars2.com/forum/professions/necromancer/Necromancer-bugs-compilation-NB62-NT15-NP7

https://forum-en.guildwars2.com/forum/professions/necromancer/Minion-AI-is-extremely-bad

https://forum-en.guildwars2.com/forum/professions/necromancer/Necromancer-minions

Maybe they deleted yours because within 20 seconds of looking at the Necromancer forum, they had seen that there were enough threads on this topic. If you want to express your feelings, do it in one of the ALREADY created discusions. Seriously I don't understand why people feel the need to create a new topic for each thought they have. 

It's not a matter of asking devs a question, it's a matter of not even TRYING to look for an answer, that has already been given.

I have a level 70 Necro, I know what it's like, I watch the official forum for bugs and stuffs. Doesn't mean I go and create a topic for each question or bug.

Plus they've already done work on the minion AI, it's much better then it was at launch, still wierd with certain weapons, someitmes they won't attack, but it's far better than launch.

If they didn't lock down repeat threads, they'd have a zillion one post threads. MMORPG closes down multiple threads that talk about the same thing. Does that mean the mods here are corrupt mofos?

Originally posted by Randayn
Originally posted by abeltensor

 


with a broken dungeon system and no distinguishable class system, a hidden quest system and absolutely no end game this game doesnt deserve any of the praise its getting.  It basically is the game that will break the genre of the MMORPG and turn serious gamers away.  In-fact, i think MMOs died when WoW came out and every mmo after that decided to make their content all quest based.  


Back in the days of real MMOs where you invested 1000s of hours into your character and went on quests that were for unique items most of which sucked in retrospect but where fun to have because you could say i got that by competing this mammoth quest that involved talking to No NPCs.  Instead these games no supplement those unique items with achievements which don’t really matter either way.  GW2 isn’t innovative, Its ambitious but that about it.   The idea of breaking the Holy Trinity is quite a good one, but the way it was executed was horrible.  The idea of level scaling was a good one, but in the game it was horrible.  Etc etc.  There so much in this game that sounds good on paper but really turns out to be a bad decision.  


For any one who was into the old school MMOs, the "Hard-core" crowd this review is an insult and a horrifying look into what is supposedly considered to be innovative in this genera. 

THIS TIMES 1,000,000

It is a complete insult.  Now we know that people prefer generic and stupid over thought provoking and complex.  Wonderful....another beautiful creation destroyed by the "Pop Culture"...

Then why don't one of you two, oh wise grandmasters of MMORPGs, give us an example so profoundly amazing, that everyone that played old-school MMOs would say, "YES! THAT is INNOVATION!".

Because i'm pretty sure opinions vary regardless of what time period you started playing.

Originally posted by SnarlingWolf
Originally posted by Kuppa
Originally posted by grimal

Longevity 9?   How in the world did you come up with this number?

Edit:  I guess since "hundreds and hundreds of hours" equals a 9, the expectation is for an MMO to satiate our appetites for a month?  If so, what's the big deal if it's B2P or P2P since all the content is done within that first month and there is never a need to pay past the inital box price?

There is tons of longetivity in this game simply with the pvp. Best in the industry, IMO.

I was going to leave this whole review and thread alone and let the super fans have their moment all cheering about how amazing this unamazing game is.

 

Best PvP in the industry? I've PvPed in pretty much every MMO that has had the option and I've been playing MMOs since The Realm. This is some of the most boring PvP I have ever encountered in my entire gaming life. This statement is so absurd I can't even fathom it.

 

To put in perspective how crazy this statement is, it made me post in this thread when:

 

The innovation score should have been a 1. They literally did NOTHING new. How can they have a 10 innovation score without innovating? It is ridiculous. Yet I did not post in this thread.

Longevity? Really? The game gets boring faster than most MMOs out there. It is one massive boring kill task or WvW boring pointless zergfest. There is little longevity to this game on a large scale. There will be a small audience that sticks with it for a long time, like almost any product, but it doesn't have mainstream longevity at all. Yet I did not post in this thread.

Such a high overall score? They game was fairly polished (with a big exception being DEs that weren't in the starter zone. I can't count how many of those I saw bug out) which is a good thing. The graphics weren't bad, not amazing, but not bad. It is easy to learn and easy to figure out where to go next. All of those things are good things. The problem is the game lacked substance. They took out the fun part of MMOs: good/deep story, interesting quests in varied interesting dungeons with a wide variety of puzzles/bosses, having lots of customization, creating socialization, quality PvP with a point. It left in the kill and gather tasks and the exploration awards (which pretty much every game does now anyway). Yet I did not post.

 

But to have the insane audacity to claim best PvP in the industry. That blew my mind so much I literally had to post. To take a queue off of a pissed off NYT writer I will simply end with: Really? Best PvP in the industry, really? Really?

To claim it's the best PvP in the industry is just as bad as claiming it has the worst. 

Look at your point in orange.

That statement makes me disregard all of your "MMO experiences". I don't give a crap what you've played. If you can't look past a zerg, and see what a game has to offer. Then so be it, but I say it's a load of BS.

This goes for any poster, on any game, disregarding it because of a simple zerg.

Hating the game because of hackers, botters, siege placements, class or population imbalances, even a disagreement in game design are all things I can not refute. Because no matter how you play the game, those will always be there.

But a zerg? Really? Like, really?

WvW...help me understand
PvP « Guild Wars 2
10/03/12 4:37:18 PM

IMO, the BIGGEST problem with WvW is the point system. 

It alone, makes the two smaller servers battle for 2nd, rather than battle #1. They'd rather see themselves atleast be "ahead" than on bottom.

If comparing to DAoC, the only "point system" we had was relics. And who ever had the most was getting hit by both teams. Or if #1 was attacking one other, typically the one team would try and hold out, while the next would try and cut off #1.

Not all the time, but a majority. WvW it's not like that. There is many things that WvW can do differently, but I think the point system is really the only flaw. Point systems work great for 1v1 or FvF (faction vs faction), but if you want 3 teams to try and balance themselves out, having a constant point battle will ruin that. 

Again, this is all in my perspective. But if you want the DAoC RvR "balance" (which we all know it wasn't, but it worked better than anything else) you can't have a points battle.

Originally posted by GeezerGamer

Has anyone considered the possibility that servers being listed as full has absolutely nothing to do with actual populations and has everything to do with relative populations?

Maybe ANET wants to balance out PVP queues and so they are keeping servers such as JQ closed until other servers like Davona's Rest are equalized in stable populations.

Anyway, I seriously doubt Botting is the cause of the OP's issue and unless that really is the cause, Thread is wildly off topic.

That would be interesting, but at this point, any theory on what ANets server listings mean is just that, a theory. 

I think they DO need to do something, all the solo's/small man guilds are going to want to transfer up the ladder to a "winning" team. Honestly blocking them off would be a good idea (IMO ofcourse).

Originally posted by bcbully
Originally posted by Kuppa
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by Darkmoth
Originally posted by Amjoco

Judges Intervention and Flashing Blade

I'm not understanding your problem with me not seeing any. /shrug

Fair enough, although these teleports were much, much farther than a 1200 range, and nearly back-to-back. However, I'd have to time it/measure it to be sure.

And I don't have a problem with you personally not seeing any bots (although they are hard to miss), I have a problem with the widespread apathy of the playerbase towards botting. You didn't just say "I haven't seen any", you implied it was an overblown issue ("Not as nefarious as the haters want you to think"). There's scads of evidence on how widespread it is, and the fact that I was able to find botters at a moment's notice should concern anyone.

botting is an issue in all MMOs obviously more in some than others.. but if it was the game breaking widespread issue you are making it out to be I'd figure someone in game, one of my guildmates, anyone I have run into so far would of mentioned or talked aboujt it.. again obviously botting is going on but i have yet to see it as a major issue that is effecting peoples gameplay.

There is a thread in this forum talking about there are so many that they can't tag a mobs during events because the bots are instanuking them.

I just don't know if Jade Quarry is not that bad or something, because I have only run into bots twice in all of my play experience.....

I hear you kuppa a couple few weeks ago I saw a couple, but nothing like what is being shown now. I actually logged in the other night to go look at the level 70+ zones where I heard it was the worst. I died on my swim (yes swim) to orr with no waypoints found on the way... That was the end of my journey for eye witness proof...

I was going through your post history trying to refresh on what you've said about GW2 1-2 weeks ago, I think I remember you saying you were at end-game and that it was very bland, and lacks a "what do I do now" type feeling. (not exact words, but should cover it) But with 20+ pages of posting 95% on why GW2 is so bad, and why it's failing, I couldn't manage to find what I was looking for.

But I find it odd that you've reached that end-game yet don't have any WP's in Orr or Straights of Devastation. (or really any high-level zone)

X-fire is like a double sided blade to me.

I don't like it because I think a "majority" of the players that use it, are on the more hardcore side of the spectruum of gamers. So I don't think it exactly fairly represents the entire MMO populace, but rather that of which the more intensive gamers are doing. Again, that's in my opinion.

The other side to that is it is the only thing we have to gauge certain games with. I think that x-fire isn't a reliable source (do you believe all the polls you see on certain news stations?), but it's kind of the only source we have. Other than waiting months and months and hope that the developers release statistics (which probably won't happen).

So I don't care for it, but it's also the only thing we really have to some-what represent the community. Does it matter? Nah not really, but if you're into these kinds of things, where else will you find that info?

Originally posted by Randayn
Originally posted by Kost
Originally posted by Connmacart

Would say surprising review, but than again you have been shitting on the game for a long time. 

Hard to look at things objectively when you go in with a negative mindset.

This, and don't try to deny it, your posting history tells the true tale.

I'd add to that and say that it's even harder to look at things objectively when you go in with an overly positive mindset.

This is the real issue...people are defending a game that is EXTREMELY cookie cutter and easy, while at the same time developed with perfect laziness.  FFXIV got HORRID reviews because of their copy and past mentality with landscape, but GW2 doesnt get any negative feedback on their copy and paste zone objective scheme?  

If mindless is the direction MMO's are headed in, I think I'll just jump ship

I think at this point, everyone is crossing their fingers hoping ANet will keep to their word. I've heard from multiple people in and out of game (I don't have a link) that ANet said each server will get their own borderlands. Whether this is true or not I don't know. Also whether this means they creat so many maps, and randomly pick each map at the start of each new match-up, I also don't know.

What I do know, is i'm hoping something gets done soon. Because playing carbon copies of maps is booooooring.

Originally posted by eggy08

Honestly, did anyone ever think that IF (notice I use the word if, becuase I highly doubt the would do this to show off their epeen) they actually changed the numbers there might be a different reason?

For instance, I and many others have noticed the really long queue times for WvW. This is a huge problem when people just want to get on, play around a bit and get off since they are stuck in a 20 min + queue and forced to wait. By changing numbers, it forces more people to join the other servers instead to combat this queue.

Another issue is the overflow servers. I'm sure most people are sick of getting put there. When you go into a new area, you don't want to get put there, because at this point now, you will generally find a lot less people in there, since there are less people leveling. Not only that, but it has to be hard to get done with most of the high population DEs when you have people leaving overflow constantly or when there is noone really in it besides people from your server.

Just a thought. Not every company cares to lie to their playerbase on a daily basis to pretend like they are better than they really are.

Wait... You brought logic to a Fadedbomb thread?

Where do you think you are?

Originally posted by Xzen
There is nothing wrong with the trinity. Not every mmorpg needs to have it. I'm glad they did something different.

This is how I feel. Trinity is still fun, but mixing it up is as well.

Originally posted by KingJiggly

WvWvW has been incredibly successful in GW2, however there are several changes I would very much appreciate, along with some additions I believe will make it better.

The Maps

The maps, while very good, get incredibly boring after a while. I would like to see new maps in the future, jungles, swamps, mountains, cities... The present maps I believe seem boring. You have some cliffs, then huge tracks of flat snowy land that is  boring to look at after a while. It is too easy to traverse, and makes traveling seem much longer than it really is. Have you ever been in a long car ride? It feels like that. I hate snow. I refuse to play norn now becuase of this. The lake in the center is just a giant hole filled with Krait. Where are thesunken ships? The Towers of slaves? The maps are just so flat and bland the only excitement is in a zerg, becuase there is color... not some giant expanse of lifeless snow..

Another issue I find is the lack of life in keeps, towers, etc. Why am I defending here exactly? Theres no people, no life, no real reason other than for some random points that pop up. I would like to see more npcs, they dont have to attack. They just need to be there to add to the immersion and "why am I even here?".

I'm fairly certain ANet has said that in given time, each server will have their own "borderlands". What this means exactly I don't know. Is it completely different? Just slight variations? Do they have 3-6 maps that get picked at random upon new matches? I don't know.

My feeling on the map sizes is it lacks scale. It's tiny. Zergs move around to fast, and thus amke it much more difficult to get the small mans to do much of anything. Also, the towers have little to no meaning. The main reason behind a tower in DAoC (new forntiers) is for teleporting to that towers keep. So cut the tower, cut the teleport.

The Mechanics and Siege

So far, the basic functions have been great, with the exception of some balancing. It is confusing to get into WvWvW at first, and I would like to see a future tutorial for newer people. However there is one problem that kind of erks me: the simple knocking down of the door. I hate that. It is boring most of the time, and you often dont even face any real competition from the defenders. I have an idea to fix that: add more npc defense to the keeps (this would also help in the lfieless problem I said above), and give the attackers more siege. 

 That's already in the upgrade menu, I'm fairly certain there is more gaurds, and upgraded gaurds Yes there is, here is the clicky

Steps and Ladders

One type of siege I've thought up are ladders, or even wall siege.Basically, they allow for the transport of people over the wall. They would be very expensive, allow only a small amount of people in at a time, and would have to be placed right on the wall, where it is mrope easily created. These would help greatly in the siege of walled places, and add another layer of fun to the game, instead of everyone centering themselves around the door.

Problem with this as I see it is balancing. They would have to be tremendously weak, fairly expensive, and very limited to how many epr wall/keep. It'd be a great idea but would make defending any castle 10x harder. And for those higher population zergs, it'd make steamrolling opponents that much easier.

Walls

Another seige weapon for the offensive people can be walls. They would be relatively weak, cheap, but would take a small amount fo time to set up. This would help greatly in the event a group of people have set up 10000 arrow carts on the walls of a keep, the walls would "block" the siege and allow players to hide behind it. One limit however is that they can not be placed right next to each other, and can be passed though by anyone. This would allow for much more organized play, and add to the immersion of WvWvW sieging.

This would be fun and interesting, good implementation, maybe make them destroyable via ballista/cata/treb, but arrow carts do minimal to no dps. VERY large deploy radius (maybe 5 ft wall, 45 ft radius as to not stack these everywhere)

Server Pride

I don't know the name of my server. I don't care. I may be the onyl one, but I feel no server pride. Quite frankly this should be changed all together, and I propose something completely new to this:

My biggest gripe right now with WvW

 

Originally posted by redman875
Originally posted by KingJiggly

WvWvW has been incredibly successful in GW2, however there are several changes I would very much appreciate, along with some additions I believe will make it better.

 

 

I think a whole hell of a lot of people would disagree with this statement.

I think a whole hell of a lot of people would disagree with this statement.

Originally posted by Xzen
Originally posted by Wolvards
Originally posted by Bjelar
Originally posted by L0C0Man

Community: on forums: strongly agree... in game: strongly disagree.

 

Please. I played for therteen hours yesterday, and when I logged off the guy that said something 13 hours ago still showed up in my /map chat.

 

Maybe I misinterpet you and you felt "2" was too high.

damn, therteen hours in one sitting? You must be  champin.

Fixed

You're going to get me fired for laughing too loud hahaha

Originally posted by Bjelar
Originally posted by L0C0Man

Community: on forums: strongly agree... in game: strongly disagree.

 

Please. I played for therteen hours yesterday, and when I logged off the guy that said something 13 hours ago still showed up in my /map chat.

 

Maybe I misinterpet you and you felt "2" was too high.

damn, therteen hours in one sitting? You must be a champ.

Hmm, imagine that, I disagree with you... Funny how humans work isn't it?
Originally posted by BadSpock
Originally posted by rungard

i think what bothers people is that the same guy who just spent 100 hours straight playing a game to get to max level is now complaining that he is bored and the game sux.

Yep. Nail on head.

"I rushed to finish the game in a week and now that I've finished the game 'cause I rushed I am bored because I have nothing left to do AND I want to share my opinion with you because I feel I am special because I played more than you!"

 

But, but.... I'm hardcore!

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