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All Posts by NagilumSadow

All Posts by NagilumSadow

14 Pages 1 2 3 4 5 6 7 » Last
266 posts found
Originally posted by DMKano
Originally posted by Uproar

I'd pay.  

Very many others would enlist.  

Trust us.  

Create it.  

Let us sign our lives to a pledge to support a redesign true to the vein of the classic game.

 

The folks who made EQ1 are long gone from SoE - sure there are a few original folks left - but the talent behind EQ1 is no longer there.

Remember it's devs that make games not Companies - and those devs have scattered around in the last 15 years, heck in 15 years people change a lot too - so even the same devs today would make an entirely different game.

 

 

 

SoE rehired Brad McQuaid, but he left again. He is supposedly loosely working with them still.

What does ESO offer? Mostly a grindy themepark mmo that magnifies the desire to play  'Elder Scrolls 6: Argonia'; meanwhile, there is the Skyrim nexus.
Frankly this has been the only next gen mmo I have been waiting for, everything else is just a distraction and window dressing.
Originally posted by spankybus
I believe one 'no' would have sufficed.

 

Sometimes you just need that second, "no," I'd say for the important dichotomy of thought.

The Secret World has such a wonderful setting, but it has the problem all funcom mmos have: the term "entertainment experience". Outside of expanding your character, one has little vested interest in logging in; there is little player interaction, no player housing and very little collection systems to speak of.

 

If one could couple 75% Secret World with the 25% Sanbox of Archeage, what an mmo you'd have.

Originally posted by Gdemami

 


Originally posted by NagilumSadow

 

Your thesis is TRION is willing to sacrifice long term gain through an ephemeral loophole? Interestingly, they didn't try this narrative in Rift, not to my knowledge.


 

It is not up to Trion, they are not the developers of ArcheAge.

 

No doubt they have vast power and input.

The Lenovo Y series.

 

 

Originally posted by doodphace
Originally posted by NagilumSadow
Originally posted by doodphace
 

It really hurts eh, the fact that SWTOR is the second most played MMO in the west? Im sure those million + players are all playing the game due to stockholm syndrome, as opposed to it being a really good themepark, right?

 

Oddly out of the top 10, it's strange how SWTOR rates among the lowest in overall worldwide revenue; when one considers the non-stop ad campaign that EA runs to put lipstick on the pig, it make you wonder how far above even they're actually breaking? Moreover, it makes one wonder what the state of affairs actually are...

Top 5 world wide revenu is as follows:

1. World of Warcraft
2. Lineage
3. TERA: Online
4. Star Wars: The Old Republic
5. Lord of the Rings Online

SWTOR is the only (read, only) mmo in the top 5 world wide revenu generators that has only been released in the west. The fact that its even in the top 5 world wide while only being available in the west says something huge, doesnt it? SWTOR is also the 2nd most played MMO in the west, this is a fact.

No "top 10 list has swtor near the bottom".....the most recent one (none of which are 100% accurate btw) has SWTOR at #4 worldwide, again, even though it has had no asian release....stop making up arguments to somehow attempt to downplay SWTORs amaizing turnaround lol.

 

The point being SWTOR has passed the knee of the curve thus resistance exponentiates; SWTOR was launched internationally, and that was the point EA/Bio used in many of their early obfuscations to cloud the reality of performance; prior to this, Lucas Arts raised the license on SoE so everyone would be forced toward SWTOR. 

 

If you want to reward a company(s) that thinks so little of you, go ahead.

 

On the other hand, toward the end of Galaxies, SoE worked their tail off for content in an mmo they announced would be closing, just to show appreciation to the long time vets and players.

MY Collage:

 

The overall Look and feel from  'Darkfall: Unholy Wars'; public group system from Warhammer online, the system was a smidgeon better than Rift's version imo; player housing, resource system, beastmaster system, '250 point system' and crafting from Star Wars Galaxies; the dynamism from the awesome Rift.

 

I almost forgot the music! Music from Everquest 2.

 

 

Maybe it just seem like lag because you joined Vanu Svereignty or new conglomerate and are being owned by the awesomely skilled TR?
Assuming all goes well, it should be quite revolutionary based on the available info at hand. However, not very hair of the characters head needs a mini-mandelbrot universe.
Originally posted by Lustmord
[...] I don't want a perpetual treadmill of increasingly powerful items that constantly marginalize the usefullness of older content. I don't want gearflation, and constant expansions of +5 levels that makes the older zones empty of players.. I really hope they follow through and make this a sandbox game in the vein of Ultima Online and Darkfall.

 

Well said. I fully agree on most every point. Darkfall is an astonishingly good mmo, it just needs a little more sand in the sandbox. I liked UO when is was first released, but didn't have time to play back then. Both of these mmos have their own very unique player history that cannot be overlooked, which is something I hope EQN nurtures.

Originally posted by doodphace
 

It really hurts eh, the fact that SWTOR is the second most played MMO in the west? Im sure those million + players are all playing the game due to stockholm syndrome, as opposed to it being a really good themepark, right?

 

Oddly out of the top 10, it's strange how SWTOR rates among the lowest in overall worldwide revenue; when one considers the non-stop ad campaign that EA runs to put lipstick on the pig, it make you wonder how far above even they're actually breaking? Moreover, it makes one wonder what the state of affairs actually are...

Originally posted by Raagnarz
Originally posted by Bad.dog
Originally posted by Varex12
Pretty shameful display of "customer service" by Trion.  They don't have a clue as to what they're doing.  

Really ? ...pretty minor isn't  it seems the whole world has gone care bear

Carebear?!? Well thats a blindly ignorant and uneducated response. It can't possibly be carebear since it occurred in a safe zone. He has zero option within the game mechanics to do anything about it. If he could kill the guy, destroy others equipment on his property or something but refused, that would be carebear. However no ability for him to fight back exists at all, leaving the only option to send in a ticket. A ticket which TRION wiped their ass with symbolically. I say carebear plenty, I have little respect for people who can't handle a little adversity in a game, but there is a difference between adversity and a company condoning a group of people making it impossible to play the game via game mechanics. Mechanics which the company's own TOS says are illegal within their game. Adversity which a player can fight back against but chooses not to be bothered, is carebear. Adversity in which a player cannot fight back against due to game mechanics is not carebear, its broken and an exploit. TRION's own TOS says so, they just refuse to enforce it for whatever reasons and they should be raked over the coals for it.

 

In Star Wars Galaxies we ran into many similar problems; for example, in pvp people would plant flags and other objects in front of player bases, rendering them obsolete because no one could enter.

 

People would often contact C.S. to resolve the matter -- and that was on the Bria galaxy, probably the meanest and most nasty server in all of the mmo universe.

Originally posted by Gdemami

 


Originally posted by NagilumSadow

My initial thought was the Labor points system's place was to negate gold farming and exploitation in generally. If that is the case, it's a good thing.

 

In that regard, it has the opposite effect actually.

Labor system is easiest to beat with alts, multiple accounts and bots, so "normal" players get hurt the most.


It is really nothing more than layer of game monetization.

 

Your thesis is TRION is willing to sacrifice long term gain through an ephemeral loophole? Interestingly, they didn't try this narrative in Rift, not to my knowledge.

Revenge is a dish best served cold...

My initial thought was the Labor points system's place was to negate gold farming and exploitation in generally. If that is the case, it's a good thing.
This SANDBOX mmo functionally represents a good bridge to what we're waiting for: SoE's awesome EQ Next. Let's face it, that is what AA amounts to; speaking in terms of the future, ArcheAge will be a good little mmo to pickup now and again as a distraction.
Originally posted by Archlyte

The SWTOR devs are not good at what they do. They are slow, imprecise, and they have built something that is resistant to improvement.

Nice thing for them is that their player base are people who need no context at all to their in-game actions. The things you do in SWTOR are as consequential as a round of Pac-Man. I'm surprised they put housing in, because it is instanced and basically further divides the players from the world and other players-which in SWTOR is the only thing of significance: Combat right now.

They know they have built a vapid game, and now they are trying to tack on things that will allow players to have some feeling of continuity in their experience in the game. It's not going to work though, they are playing to the wrong crowd.

And to your comment about SWG 2, notice all of the sandboxes coming out? Guess that concept was for the dinosaurs only.

 

SWTOR should just stick to being a rinse and repeat machine.

 

 

 

Archlyte, I just wanted to compliment you on your correct minded thought process and excellent insights into the matter. However, I would contrast one point on the subject of what EA/Bio should do. I think the developers should do what Blizzard had the guts (insight) to and just end the mmo; replace it with a Star Wars mmo that is completely redesigned, and I do not think Bioware is the right company for the job.

 

There will always be a little Oliver out there that takes the side of SWTOR in a Stockholm Syndrome fashion, but nothing negates the awful cash-cow wannabe design.

 

Originally posted by breadm1x

Looks to me like it's trion is fixing it the "Wildstar 2.0" way.

Not knowing what to to, taking mesures and actualy effecting normal users more then the one they need to adress.

I got kicked in wildstar's pvp map for "AFK" while i just killed a enemy 1 second before.

Not to mention i dont even see any change what so ever in the game itself.

 

All i had to do was look at the images from Wildstar to know that mmo will need all the help it can get, and banning anyone by accident would be very caustic.

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