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All Posts by NagilumSadow

All Posts by NagilumSadow

12 Pages 1 2 3 4 5 6 7 » Last
238 posts found
I greatly enjoyed Darkfall, but I think 'Darkfall: Unholy Wars' is VASTLY better.
There is nothing like DF for building your own ship and going to some distant land to treasure hunt.

How about just bringing SWG back instead?

Originally posted by DarthRaiden

Bethesda lay great weight on lore in any of their games, it is the main ingredient. The incredible worked out Lore is to read even in thousand of books in the game. 

Where is DF lore ?   Since its a rhetotical question ..DF is not the slightest inspired to immerse someone in a world other the the meaningless arena epeen PvP bashing.   


The Elder Scrolls online trivialized Bethesda's Elder Scrolls lore by making the mmo  little better than a "coin-op", which is approximately on the level of SW:TOR -- there is little freedom in either mmo.

On the other hand, 'Darkfall: Unholy Wars' allows you the freedom to be a dedicated crafter if you so desire and that is just one small element of the overall sandbox.

Originally posted by tawess


DF is simply EvE -space ships +more basshats.


But if it licks your happy spot... I am glad for you.


Eve in an extremely Elder scrolls- looking environment? So if I understand you correctly, you're saying Darkfall 2 is perfection incarnate? 


I must admit, I'm not always crazy about full looting element, but it can add a lot of excitement.

Originally posted by Spiider
The only SWG connections I see is that it will be mismanaged and will fail fast. Sorry, thanks how I see it.


Fast as in approximately nine years, making it among the longest running?

Originally posted by Betaguy
Originally posted by Foomerang

All this talk about spiritual successor to SWG, I have seen a lot of different viewpoints on what actually made SWG, well, SWG!

To me, Star Wars Galaxies had a handful of truly unique features that if I were to consider a spiritual successor to this game, they would have to include the following:

1. A dynamic resource system. Resources were always unique and in constant flux. Each had a set of unique stats that could benefits different crafters in different ways. Most of the time it was architect fodder, but it was still fun to scour the planets in search for something truly rare and valuable.

2. The Entertainers: Classes dedicated to promoting socialization. Dancers, Musicians, Image Designers. These classes were made for the sole purpose of bringing players together in a social atmosphere. This, imho, is sorely lacking in most mmos today.

3. The Bio Engineer. To me, the beauty of this class wasnt the pets. It was the fact that SWG had a class that could support other crafting classes. Bio Engineered additives and enhancers made chefs food better, doctors medicine better etc. How many mmos have support classes for combat? Now how many of those have one for crafting too? Yeah not many, if any at all.

There are plenty more but those are just a few of the big ones for me. What were some singular features that made Star Wars Galaxies unique to you?

The Repopulation has all the same features and many more as SWG once had.  Just wait for that...


The question is will 'The Repopulation' be released -- seems I've been reading about it since SWG was still live. For some reason,can't quite put my finger on it, but repop seem somewhat less than appealing? Right now I'm good with Darkfall 2 and Planetside 2.

Originally posted by DMKano

Zombies, running around with an Axe and killing zombies.

Ripping up shirts into scraps to make bandages.

Stuff like that.... I watched some H1Z1 footage and I thought, this is precisely how I remember SWG, it was like déjà vu.



Someone needs a cigar

What's going on? Observing this strange creature staring inside my window at night; picking fights with my neighbors; thaumaturgical rites and such...the usual.


How are you?

Originally posted by Burntvet

You can have your own opinion, but you can't have your own facts.

And the documented facts are, that LA and SOE were Co-everything on that game, as documented in everything ever talking about it. Co-publisher, co-producer, even Smed talking about when they put a bullet in the head of the NGE.

The only one wrong headed, and a "fool" here is you, when looking documented, publicly released facts in the face, and then denying them.


Unlike yourself, I'm not speaking from a point of emotionalism -- I don't care what you do or don't think. At this point I thought it was obvious to most anyone, but it looks like a couple are still invested in that bitter thought process.

Why would one still be invested in that thought process? Perhaps they've make a lot of perfunctory comments and best and stupid comments at worst toward SoE and have need to justify that narrative even now. 

Whatever the case may be, based on the historical narrative of facts, I thought it was blatantly obvious to most anyone (especially at this point in time) that LA retains has the lion's share of the guilt; LA's greed is legendary and not any one measure one but virtually every field it contacts.

The company that issues a license is never co-equal to the one that receives; as you'll recall the talking heads for change were almost always LA -- SoE dealt with the fallout.

Anyway you brought a smile to my face. Have a good day.

Originally posted by Burntvet

Not to beat an already dead horse, but SOE and LA were co-producers/publishers so it is a 50/50 split on blame.

Except for the fact that SOE programmed every single (buggy) line of code, which LA had no part of.

So F*** LA, but F*** SOE twice, they get twice the blame for SWG being a POS, in the end.


Well it is your prerogative to be wrong-headed; using a little logical reasoning shows LA to be greedy culprit, but believe whatever you want.

“It's easier to fool people than to convince them that they have been fooled.” - Mark Twain

Smed is basically the Charlemagne of mmo developers... what more do you need to know?

Back during the two incarnations of the 250 point system, pre-CU & CU, gaining new skills in and of itself was interesting. 


Some of the most fun elements:


pre-cu & CU era

a) Trandoshian Force cloak gank squads w/Trandoshian regen.

b) The sense of mystery around every corner.

c) finally beating the old-school version of the quest "hero of Tatooine", which was vastly more difficult than the NGE version, was it bugged?

d) The creature AI and random events.

e) Overland pvp

f) Finding a doctor to heal your wounds!

g) The good old days of being verbally abused and threatened during pvp -- a perennial favorite for those of us on the former Bria galaxy.

h) The greatest crafting & resource system  to ever exist in an MMOrpg.

I) Collecting

J) The greatest player housing system to ever exist in an mmorpg, especially in the post-nge.


I could go on and on...





Originally posted by shadylurker

[...] Post CU pre NGE is where it needs to be.



That era was good for TKs.


I must say that was pretty much my favorite era as well; a lot of things were broken then, though (ie splicing, etc).

Not a lot on the road map ahead that interests me, just another non-contiguous themepark mmo. Craglorn is classic carrot and horse content that I have zero interest in.


oh well...

I fully agree with the removal of levels and making it, ideally, skill based.


I don't care if it is buy to play, pay to play or free to play; until they make vast sandbox improvements, I could care less.


In my opinion, Elder Scrolls online, of all mmos, should have owned the sandbox + genre.

According to my information, the only ones still "playing" are the original people recruited by Dr. Paul Sage in the wilds of Alaska; a cryptic program simply known as "The Bethesda Experiment".  Though admittedly my information is a little sketchy, due in part to the secretive nature of the project...



I canceled well before the re-sub cycle, having no interest in a purely themepark grind.


I tried my best to like and enjoy it, but no themeparks for me, thanks.

Originally posted by Mothanos

One thing they should have done is making 1 open world
Give people a choice on how to level trough the game.....this is not the 90's anymore ffs.
Alow people to actualy play together like any other mmo...


I agree with you fully on this. However,  Zen's "entertainment experience" philosophy had to martial the player to the narrow storyline, rather than freedom of choice -- which is why TESO is possibly already a lost cause.



At this stage in ESO i rather play SWTOR...


If that isn't an insult, I don't know what is.

After consideration, my question is this: Why purchase TESO, and then pay the sub for something that is themepark, arbitrary and at the end of the day not even elder scrolls like? 


There is already a vastly better and more "elder scrolls -like" mmo out there in "Darkfall: Unholy Wars".


Darkfall Unholy Wars is 100x more "Elder Scrolls like" than TESO and it is both sandbox and skill based; you use a skill, rather than grind an arbitrary level number next to your name. Moreover, THe tiny world of TESO can fit in Darkfall's back yard.


Finally I have found my mmo : Darkfall Unholy Wars


After DFUW, I can't imagine going back to TESO.

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