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All Posts by Avarix

All Posts by Avarix

15 Pages 1 2 3 4 5 6 7 » Last
288 posts found

This thread is a mess. From the original post which felt like a paid advertisement, to the CEO responding to personal attacks, and then to the current/previous devs/mods responding on bad working conditions...


Nothing good will come from this.

How are 1-80 dungeons since the changes? I know there was a lot of complaining on the forums that they were too hard and went to pre-Cata difficulty. Thinking of subscribing and giving it a shot if they stuck with making the difficulty closer to vanilla. Not sure if they dropped some kind of hotfix though if it wasn't intended.

'Even though I may receive a tote bag from a company, pick up a beta key at an event, play a free review copy and, unthinkably, make a new friend on the development team, I’m not going to give the game a good score if it’s crap.'


'One more niggling comment on this topic that may be out there is the idea that because writers are human, somehow all the swag, parties, and privileges must in some way influence their thought process when they go into a review, even if by a 0.1 score margin.  To be quite honest, I’m not the biggest fan of swag, and while I do enjoy going to parties as much as the next person, I’d be just as happy attending a lecture-style preview by a developer and paying for my own lunch.  The truth of the matter is that the video games industry, as any other field, has its own way of functioning, and free stuff, game shows, and schmoozing are all part of it.'


Reciprocity. Look into it.


As for the rest of the article the best you can gain from this is to get people to believe that YOU don't accept bribes or increase scores for perks. You can't possibly speak for the entire industry and to try is silly. Have you personally been attacked about your review process? I don't understand the point of this article.

I am pretty critical of Everquest Next for the most part. However, I enjoyed these more than I thought I would when I read the thread title. I don't think they're bad. I actually like them. I am a bit meh about the staff though.
Originally posted by SBFord

The whine on the General Forum is strong in the disaffected. From hating the new models, to not being able to 2-man on-level dungeons, to training dummies doing damage (LOL!), to item and stat squishing....there is much angst in North America today.


I only saw stills of the model updates and they looked decent to me. I have no clue how they look in game though. I am surprised at the outcry about stat squishing. This was something I thought they needed long ago. It became too bloated over the years. Most of the fixes in the patch I thought were a long time coming, not only needed but wanted. They changed healing A LOT, which may be why people are reacting badly to the stat/item squish. It probably feels like a completely different game right now.


I imagine the whining will only get worse. From what I have read this is the make or break expansion for a lot of people. I can see this expansion hitting sub numbers that they haven't seen in a long time. Won't know until a few months after release whether it was a flop or a hit, or maybe not until the next expansion releases sales numbers. This one has a lot of people returning for it.


P.S. I love that they have training dummies that have had enough of their abuse and are fighting back!

Just glanced through the patch notes. It irks me to no end that games are continuing to remove CC due to PvP. It seems they were pretty heavy handed with the CC removal for this expansion. I really hope this trend reverses itself for other MMORPGs in the near future.


I would enjoy playing a control class again...
I would wait for it on sale on Steam and grab the Ultimate Edition for under $10. Shale alone is worth it, The Stone Prisoner (If I remember correctly?) DLC. I always felt that was part of the full game, was ready at release, and was cut to make money. I believe the Ultimate edition also comes with Awakenings. Well worth picking up for those extras.

My two main problems with Wildstar. 


One, optimization. I don't have a horrible pc yet the game ran bad, even with low settings. It was frustrating. I remember reading quite a few forum posts from people with this issue so I don't think it was just me or my computer.


Two, it's 'too'... That's the only way I can really describe it. I felt like I ate junk food for dinner. From the busy interface, to the non-stop movement of combat, to the busy color palette, to the animations, and even to the over-the-top quest dialog. Most of these things I actually like when taken separately but when playing it became too much. There was no safe place to rest my eyes or just relax really. I had to keep my play sessions relatively short or I felt overstimulated. It's not that certain things are over-the-top, it's that just about everything is over-the-top. Instead of being fun it became exhausting.


Even with that said, it's not a bad game. I enjoyed my short sessions but it turns out I want a MMORPG to unwind, not to wind me up. Honestly, I have no clue what they could do to change that, even if they wanted to. That may be exactly what they are shooting for and I am simply not their target audience. It may end up being that the optimization issues exacerbated how I felt about the game and once that's fixed I may stay a bit longer next time. Regardless, I wish them the best of luck. I'm sure I will return to it at some point in the future.

Seems they are hiring for it. Here is the article.

The UI and crafting windows made me feel like I was looking at a trailer for The Witcher 2. Not that it's a bad thing, but I will wait a month or two for others to test this out before I drop cash on it. I loved DA:O but didn't care for the direction it went in with the sequel at all.
I will be waiting until 1-2 months after official release. This has served me well on not having buyer's remorse or supporting a product I dislike. I lose nothing by waiting, yet I gain quite a bit.
Originally posted by DamonVile

So to sum this thread up

" I only use voice coms if I need something from someone"


That's not accurate, or fair. I contribute to guilds I am in all the time. I enjoy helping others. Whether that's through crafting, running dungeons, or simply answering questions. How is it selfish to not want to listen to the same group of players go on and on in Vent when not running dungeons or group content? 

I am fine with mics while doing group content like raiding. Anything outside of that I want no part of. The people on Vent/Mumble that talk the most are usually the ones I want to hear the least. I rather be immersed with actual game sound and music, or if I am doing something monotonous I will turn on something like Pandora. I simply make sure I don't join guilds that require it.


I'm the type of person that gets embarassed for people on tv when they act like a fool. You can imagine the mine field things like Ventrilo are for me. I play MMOs to unwind and relax. I find listening to vent stressful so I avoid it as much as possible. Besides, while listening to most of what is said in vent, I am in very real danger of my eyes becoming stuck from rolling them too much.


To each their own. Just make sure you do your research before joining a guild.

The tech still has a ways to go. I can only see it becoming popular when the hardware hits DragonBall Z scouter bulkiness, at a maximum. Anything bigger than that will stay outside the mainstream.




These are my opinions. I even made a a nifty avatar image to remind everyone. Why does this constantly need to be said on a gaming forum? 

Deja Vu. I remember a few of these same promises made by ArenaNet. Dynamic world changes, no quest hubs, what you do matters etc etc Sadly, I guess I am a bit more cynical than you guys about this. Waiting to see how this plays out but so far it's all just words. Storybricks seems to be picking up quite a bit of hype here, and that never seems to end well.
An endless dungeon sounds good. Just hoping they expand on it to allow for storytelling elements. Ability to script NPCs, towns, ability to create more focused objectives etc etc

When they first released information about combat I was worried they were going in the same direction as Guild Wars 2. Nothing that was shown or said has alleviated that worry for me. All of this is pre-alpha/alpha footage and I understand the end product may be vastly different but so far this has dampened my enthusiasm for the game a bit. 


I love that they are bringing control back. Enchanter has always been my favorite MMO class. I'll keep an eye on it regardless and see how it changes. I am guessing a late 2016 release and a lot can change in that amount of time.

Sounds similar to a Dungeons & Dragons tabletop experience. Looking forward to it.

A couple things that would interest me.


  • Get rid of Downed state in WvWvW
  • Get rid of AoE, damage only, capped skills (Usually maxes at 5 players) in WvWvW
  • GvG battles and ladders
  • Unlock skills so they're not tied to specific weapons. The ability to mix/match weapon skills on your bar
  • Skill progression similar to the original Guild Wars (A TON of skill unlocks)
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