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All Posts by Avarix

All Posts by Avarix

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363 posts found
Just from glancing over this game it reminds me a bit of Ultima Online. Alpha players satisfied overall with the direction of the game? Not exactly my kind of game but I will give it a shot after release if so.
Originally posted by vanderghast
Originally posted by Avarix

It's possible. I am 33 and was there for most of the modern MMOs and even general gaming. I barely remember Atari and the only game I remember from it was Pong. However, I loved Zelda on the NES, (Soooo many hours spent blowing into that stupid gold case) along with the dirt bike game that escapes me. You were able to build your own tracks. Bubble Bobble was another favorite. NES games were a big thing with friends at school. I also remember being crazy scared playing the Jason game. For MMORPGs I played Ultima for a short time (Less than a year) before making the switch to Everquest and it's not as if I was 8 years old. I was one of the few kids with a PC so PC gaming was a solo experience. My memories for most of it may not be as clear as older players with these games but it doesn't invalidate the experience.

 


 

your doing exactly what the OP complained about.  There was no pong for 2600.  There was 'video olympics' but no pong.  Pong was released as a separate box.  The one i had wasn't atari it was a tandy one from radio shack called 'tandy tv scoreboard'.

As a 43 year old gamer, i WAS there since the beginning.  I played EQ1 from phase 1 beta onward, daoc etc etc etc.

 

And honestly, who cares?

Exactly like I said, I barely remember it. If I wanted to lie about it I could have easily pulled up a wiki. Usually when people start throwing out exact dates and using them as memories I go 'Really? I can barely remember what I had for breakfast yesterday.' I also don't have an amazing memory when it comes to stuff like this.

 

I don't think it's possible for me to care less about internet/gaming-cred. I was NOT there for Ultima Online or EQ's beta. I was NOT there for DAoC, ever. I also never played AO, which is one of the few I regret not trying in it's prime. Not sure how it matters. I have never thought after reading someone's gaming resume 'He was really there during beta, his opinion matters more than the new guy!' To completely dismiss people though just because they are or look young seems silly to me. I have no doubt there is a guy out there in his mid twenties with an eidetic memory that remembers and experienced early gaming better than I did. Was just attempting to show that it's possible if someone with my less than stellar memory can actually remember early gaming.

Originally posted by ET3D
I thought of trying it, but as usual I'm put off by permissions. Why does the game need to know my precise location?

Same with photo access. Whenever I see an app request permission for media/photo access it makes me cringe. When did we become okay with this?

Originally posted by Scot

There is this thing in gaming where people like to say they were in that old MMO, they played that old game. But you have to question, were they really there?

Now this has been questioned on here before, I remember a guy once saying something like "It seems to be fashionable to say you were in DAOC." I think he was right but the thing is, we can't see each other on forums, it is when you can see the person and they look like they just got out of university it gets a bit much.

As a fan of Videogame Nation, I do like their look at retro games. But some of them who were supposed to be playing games in the eighties simply look too young. I am going to mention Aoife Wilson because she looks in her late twenties, but a couple of the guys look in their mid thirties' and talk about playing games which came out in the eighties. So they were five to ten and she was about five years old?

It does stretch your belief a bit. It seems gaming journalists even more than players like to think they have been playing for the entre history of gaming. :)

I suppose this happens in other hobbies too, sports fans who say they saw that match, presenters who talk like they were there in the 1960's. But come on when you can see the person cannot be that old it just starts to look silly. :)

It's possible. I am 33 and was there for most of the modern MMOs and even general gaming. I barely remember Atari and the only game I remember from it was Pong. However, I loved Zelda on the NES, (Soooo many hours spent blowing into that stupid gold case) along with the dirt bike game that escapes me. You were able to build your own tracks. Bubble Bobble was another favorite. NES games were a big thing with friends at school. I also remember being crazy scared playing the Jason game. For MMORPGs I played Ultima for a short time (Less than a year) before making the switch to Everquest and it's not as if I was 8 years old. I was one of the few kids with a PC so PC gaming was a solo experience. My memories for most of it may not be as clear as older players with these games but it doesn't invalidate the experience.

 

Age was certainly an issue though. I remember having to lie and say I was older in Everquest to be taken seriously. This is why I never understand when people say 'We are grown up now. We don't have the time that we used to.' From what I remember playing Everquest it was nothing but grown-ups with full lives. We would consistently have to take breaks for things like crying babies. My point, if you enjoy it enough you find time. That's a completely different subject though...

 

Originally posted by RedAlert539

Well there could be a game that came out in the 80s but played it in the 90s, like i did with certain games, which is still 20+ years of experience. So, there's that. 

What i'm trying to say is that maybe you're giving it too much thought. Why even care what other ppl say? Especially on the internet.

If you don't care what other people say then forums seem like an odd place to hang around.

 

I still enjoy MMORPGs. If I have to list something that is slowly driving me away though it would be...

 

Balance

 

I hate the homogenization of classes and abilities in the name of balance. RPGs were never about balance, at least not to me. Character classes and abilities stopped feeling unique for me in MMORPGs. They're basically just different skins at this point. If your class actually has a unique ability it won't be unique for long.

Either the questions and issues he is raising are legitimate or they're not. I don't understand why his character and past are being brought up. By attacking his character instead of his concerns it's turning this into a bigger issue than it needs to be. He, as a person, doesn't matter. Even if he has an agenda against this company, it doesn't matter. The concerns are valid or they're not. It shouldn't matter who is asking them.
Originally posted by Herase

A lot of people saying they should just bring out WoW 2, the problem here isn't the game, it's Blizz. They're not trying anymore, the effort just seems very minimal or Activision are just helping too much lol.

 

The complaints aren't about how old the game is, combat, limitations or anything along those lines, it's about Blizzard hyping the shit out of their game,

(Hyper meter at MAXIMUM CAPACITY)

charging people more, then releasing half baked content ( excluding leveling and raids) and piss poor patches. 6.1 which the majority of the community don't even consider a patch and 6.2 being just a rehash of the same content moved to another location, but I think the biggest smack in the face is then turning round to say "Well expansions pretty much done, hope you enjoyed our to major content patches. especially 6.1".

 

So them releasing Wow 2 won't change a thing lol. If they want change, the first thing they need to do is kick Activision out, because i'm getting major deja vu, this is just how CoDAW and Destiny launched, both games Activision actively "helping".

 

Just putting it out there :)

For the most part, I agree.

 

World of Warcraft seems to have taken a back seat. They are doing a great job at marketing the brand (Warcraft) itself with games like Hearthstone and Heroes of the Storm but they forgot about their biggest player. None of these things would be possible without the insane amount of success that World of Warcraft  brought them. Yet they seem to be dropping it on the side of the road to focus on other games, and even a movie. I have no idea what the thought process is there. 'Let's use all this money to try getting new fans! The old ones will be fine on their own!' ? I know Blizzard has some pretty hardcore fans but even they can only take so much. I think we're seeing a breaking point.

 

My point is why should we care about your game when you have shown over time you lack interest in it as well? Blizzard, it's time to get your hands out of so many pots and focus on what brought you the success you have today. World of Warcraft is funding so many of their projects, and sadly World of Warcraft doesn't seem to be one of them.

Originally posted by FomaldehydeJim
Guild Wars Nightfall hands down. 

+1

 

Guild Wars would be my best expansion experiences.

Originally posted by Gorwe
Originally posted by Avarix
Originally posted by NightHaveN
For those with high hopes of big changes coming to the game, this is the first of a slap in your face. No new raids = repeating same content.

Also don't expect New combat or engine. Those are too expensive. My guess is they will simplify again the skills available bringing it closer to WOW, and reducing the amount of toolbars.

The content will be new for me. I play this game like a single-player KotOR. I have experienced the first couple flashpoints and never went to another. Not only were tanks running dps the whole time, and not actually holding threat, but in 2 of the 3 I was getting yelled at for actually listening to the story. This is a very welcome change.

 

As for the second part. This game really does need a new engine, or some proper coders. Not sure which is to blame, but it's bad. The grass/tree draw distance in the game alone makes me cringe and that's one of the least intrusive problems. For the combat abilities this is one of the few games I would be glad for a pruning. My Inquisitor is around 40 I think and I am using over 4 bars. That's just too much. I have an entire bar for skills that I click, at most, once a day and I still have more than a few levels until I reach cap.

So get rid of things you don't actually need(consumables, class buffs, mounts, etc).

The most abilities that I had on my bar was...24 or so on my Marauder(and some 5-ish less on my Guardian). And I could play story, FPs etc just fine. I don't understand the need to put EVERYTHING on skill bar tbh. It's a bad WoW habit that's hard to kill I see.

With that said, I'd hate if the combat was further dumbed down. Currently it's in a perfect spot imo.

edit: Inquisitor would need 2 skillbars tops if you know how to prune.

You're proving my point for me. If you don't need them on bars then you don't need them, period. More skills doesn't equal more intelligent, or skillful, combat. 

Originally posted by NightHaveN
For those with high hopes of big changes coming to the game, this is the first of a slap in your face. No new raids = repeating same content.

Also don't expect New combat or engine. Those are too expensive. My guess is they will simplify again the skills available bringing it closer to WOW, and reducing the amount of toolbars.

The content will be new for me. I play this game like a single-player KotOR. I have experienced the first couple flashpoints and never went to another. Not only were tanks running dps the whole time, and not actually holding threat, but in 2 of the 3 I was getting yelled at for actually listening to the story. This is a very welcome change.

 

As for the second part. This game really does need a new engine, or some proper coders. Not sure which is to blame, but it's bad. The grass/tree draw distance in the game alone makes me cringe and that's one of the least intrusive problems. For the combat abilities this is one of the few games I would be glad for a pruning. My Inquisitor is around 40 I think and I am using over 4 bars. That's just too much. I have an entire bar for skills that I click, at most, once a day and I still have more than a few levels until I reach cap.

Originally posted by gw2fool
Originally posted by aesperus
Originally posted by Viper482
I refuse to pre-order until they fix the class balance they just completely destroyed with the last patch. Arenanet is full of f'ing idiots.

Some things are out of wack, but the balance doesn't seem nearly as screwed as a lot of people seem to be making it out to be. I'm not getting completely annihilated in sPvP by conditions, WvW is about the same (but with a new form of cheese), World Bosses are a bit easier, but everything else is basically the same.

It just means that older builds aren't as good anymore, new builds are better, and people are still learning to adapt to conditions actually being useful again.

 

Totally agree on class balance. I have 16 max lvl chars. My warriors (which were my favorite for being able to handle pve content fast) now sucks and necro (which was rather toothless) now has more firepower, but not as much as my warriors used to have!

As for world bosses being easier, sb is now boring, with double hp it takes up to 3 times as long to kill, with an occasional fail, due to running out of time. It was not made any harder to kill in so far as what we have to do, it just takes longer (same as fighting pve content). Rather pathetic!

Warrior sucking should be a nice change of pace. I always seen them as the most powerful class in the game since release, not counting the culling issue on Thieves which made them godly in WvW. Usually when you have great offense you sacrifice defense but that was never the case for Warriors.

 

I still haven't had much time to mess around with all the changes. Are they really this bad, and why?

Originally posted by aesperus

Honestly, the more I play w/ this system, the less extreme the imbalances seem.

I do suspect some things will get toned down (like burning), but outside of maybe WvW the new system is actually very refreshing. I see a lot of people (and I was one of them initially) freaking out about it, but really it just comes down to you needing to try out new things. New builds, etc. And there are some very fun ones out there atm. I've got at least 1 char for each class, and I have yet to play a class that feels completely screwed by this latest update.

Eles are super strong, but they've been that way for a very long time. It's why they've been getting nerfed with every balance patch over hte past year or so. Because of the versatility of the class there is so much they can do, and when you start adding on items which augment that it gets somewhat complicated to balance. I will say that some of the newer traits they got from earth (diamond skin, and there's another where they can't be crit) are complete BS and should probably be removed. They're way too strong, and this current developing meta just highlights that.

Thief is awesome atm, and the double steal is quite good.

I'm having a ton of fun w/ the new mesmer.

Guardian seems mostly the same, but still very good & the new elite is amazing.

Necro seems mostly the same but still good (my build hasn't' changed much).

Warrior seems mostly the same.

Ele is super good.

LB Ranger isn't as ridiculous as it used to be (thankfully)

I'm still experimenting w/ Engi, but they seem pretty good from what Iv'e seen so far.

sPvP is a ton of fun atm, and there's a lot of experimentation going on. World Bosses are too easy w/ the new stacks (but they've been kinda easy for a while now). Dungeons feel about the same.

Really? I didn't think Diamond Skin was that great. The threshold is above 90% health, which is pretty easy to drop someone down to. Plus, you have to stay in Earth the whole time. Not terrible if you're going for a pure condi build, since it is good at stacking bleeds, but you sacrifice your versatility which I have always found to be the main strength of the class. I like that they toned down the Arcane line. It no longer feels like I HAVE to use it. 

 

Still toying around with Engi. I was running full nades and those changed too drastically (Went from 1500 range to 900) for me to stick with. I like the security they offered by allowing me to remain far backline. Now they are a mid kit. My Engi feels tougher overall though, no matter which traits I am messing with.

 

Mesmer is my number one, favorite class, and I haven't had the time to really dig deep into the changes so I haven't even logged onto him yet. With a cursory look though it actually looks like my favorite build, which was already crazy strong in WvW, got buffed. Prismatic Understanding builds are soooo much fun. They added a talent that adds an additional +stealth duration on top of it. I always feel like the kid in the back of the class sticking his tongue out at people when I play this, and it just got better ;)

Originally posted by Panzerbase
Originally posted by Distopia
Originally posted by Panzerbase
They should just double the price, which would still be a steal, to ward off the cheapskates. 

You're saying it's worth more than the price of two full games?

What I'm saying is people need to be supportive of things they enjoy and would like to see continue into the future. It's called life and paying 50 bucks after three years of free content updates is not much in the big scheme of things. All of this over a lousy 50 dollars? I mean if you have to worry about half a c-note every few years then maybe gaming is something that needs less of your time, perhaps some job training or education is in order. 

That's nonsense. I have been supportive of ANet through their cash shop, which people seem to keep forgetting they have. I have spent quite a bit through it. This expansion may be the only cash you dropped on the game for the past 3 years but that's certainly not the case for everyone.

 

The expansion needs to stand on it's own merit.

I can't wait for the individual stealth! That was one of the few things I really disliked in the game. Looking forward to this.
Originally posted by threefeet
Originally posted by Maelzrael

https://www.guildwars2.com/en/news/pre-purchase-community-address/

 

Hey look at that!

 

 

its a dead link, thats neat!

Works fine for me. Basically it's saying that anyone who had the base game before Jan 2015 and purchases Heart of Thorns will be getting a character slot.

Originally posted by bcbully
Originally posted by BillMurphy
I think the biggest issue isn't the news users/old users (though it does kind of bug me), but rather than we still don't know a lot about the content within.

Did you guys run a column, or didn't you comment in a thread saying that Anet said "We are not hiding anything we have shown all the features..."?

I thought the same thing. I remember reading that they have already released all the information regarding expansion features. However, this is the second time I have seen Bill make that same comment. Maybe he knows something we don't?

Hitting level cap, I have completed:

 

  • Everquest (Didn't get close to having a ton of AA's though)
  • World of Warcraft
  • Final Fantasy XI
  • Guild Wars
  • Guild Wars 2
  • Star Wars - The Old Republic
  • DC Universe Online
  • City of Heroes
  • Lord of the Rings Online
 
 
May be some I am missing. Had to quickly run through the games list. The only game, on that list, I really went out of my way to hit cap in was the original Guild Wars. I liked skill hunting and you needed to be high level for a few. The rest I just dicked around in, had fun, and hit cap as a side note.
Originally posted by Mtibbs1989
Originally posted by Distopia
Originally posted by Mtibbs1989
It's unbelievable how people feel entitled to free content because a company chose to provide a B2P model for their product. 

Who said anything about free content? Now we're just making people up to argue with?

You're implying that they shouldn't charge for their expansion to recoup costs and with a B2P model. Don't dance around the argument like you don't know what I've pointed out about you.

I thought that was the point of the original box price. The game also has a cash shop. Last I seen on their financial report it was doing just fine. So... what are you talking about?

Originally posted by eyelolled
Originally posted by Distopia
Originally posted by Mtibbs1989

Talk about penny pinching scumbags in this forum... like a broken record, you buy a game for 49.99 and no subscription fees for 3 years and complain that you have to pay 49.99 for an expansion. *facepalm*

I personally just got back into the game and got 3 more characters to 80 in 2 weeks. I'm looking forward to new content regardless of whether or not I have to pay for it.

I don't think anyone minds paying 49.99 for an ex-pac, if that ex-pac is worth that price. What's really funny is how many insults are being thrown around because people aren't sure it is worth that. Scumbags?

 You forgot the penny pinching part.  You shouldn't only use part of a description, it's just throwing the whole conversation into the toilet to pick things apart like that. You should use the whole quote "penny pinching scumbags" because THAT is what is correct and fair to the conversation.

If the people in this thread, mainly defending the price and tactics, are any indication of the Guild Wars 2 community as a whole then the game has bigger issues. Scumbags? Wow...

Originally posted by Loktofeit
Originally posted by Antiquated
Originally posted by Loktofeit
Originally posted by f0dell54
Originally posted by FomaldehydeJim
Originally posted by ZombieKen

Correct me if I'm wrong, but wasn't that MMO 'Vanguard'? 

To a point, but it was released an unfinished, buggy mess and received little love thereafter. 

Not completely true VG was very messy at launch but SOE did iron it out and it very much playable. People just didn't play.

They fixed a lot initially and then even tried a revitalization later on with advertising and updates. There just doesn't seem to be much of an audience for that type of game. 

My conclusion would be more like: "there just don't seem to be many people eager to give a 'failed' game another look."

Not unless you take it down and give it the full-on rework (FFXIV, uniquely).

SOE completely ignored Vanguard for many years before investing any effort in it. Hardly the same level of commitment.

It all comes down to the perceived trustworthiness and commitment (or not) of the developers.

That's a good point. Vanguard had a lot going for it toward the end but MMOs don't often get a second look. I was hoping F2P would counter that hurdle, but the reputation and that 21 gig download were definitely barriers to people coming back and trying it again. 

 

Not just that, but I knew it had been on maintenance mode for a while. I simply didn't trust them with continuing support. I figured they would do one final push and if that was overwhelmingly successful they would devote actual resources to it. However, I knew it was a long shot. No point in getting attached to a game with such a precarious future.

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