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All Posts by Avarix

All Posts by Avarix

16 Pages 1 2 3 4 5 6 7 » Last
312 posts found
Looking forward to Taunt and how it will change the meta. I am looking forward to swapping utility skills similar to a weapon. Should make it easier for them to tweak it's strengths and weaknesses. Also, being able to choose between two healing skills on the fly sounds pretty nice.
Originally posted by QSatu

Everything about this game sounds cool. When I've heard they are going to add Triple Triad I subscribed yesterday. Spend 10 minutes and logged of and went back to "another" mmo... I don't know why =/ maybe I'm simply tired of traditional themeparks.

Still this patch sounds really nice.

Same here. I played for a couple months after release and then stopped. After seeing all the news on the expansion I went back. I think I played, maybe, 2 hours combined. Not sure what it is. It has great graphics, story, I love the slower combat, and I even have multiple characters (I love alts!) with capped crafting skills. I simply get bored playing it. Clearly I just need a different kind of game. I have zero against it. In fact it's one of the only games I think is doing an amazing job with content releases. It's just not for me anymore for whatever reason.

TGN Army?
Originally posted by cheyane
IN 1999 Everquest  was the very first MMORPG I ever played . I feel like crying. It is going to go all of it. I am certain.

I agree. I think they are just going to divide the existing EQNext assets for other projects. Not sure how long the current games will last but I don't see them going away soon. Why buy an IP if you're not going to use it? They can leave them on life-support while developing for the mobile/tablet platforms. I don't see EQNext, what it is and was suppose to be, surviving this at all though.

Originally posted by Kyleran
I'm telling you, the new strategy is to deliver the EQ franchise on mobile phones and tablets.

This has been my view as well. They keep emphasizing multi-platform. I think we're seeing the end of Everquest Landmark and EQNext, but right around the corner will be EQMobile.

I see this is a positive. Not a huge fan of the current/recent crop of MMOs and this may shake things up quite a bit. MMOs have had the 'Mass Effect' evolution, as I like to call it. Better audio, better visuals, and (sometimes) better stories while just about everything else has suffered.


I remember seeing a publicity shot of Mass Effect with the choice wheel and 4 choices of how to respond and it was a huge deal at the time. Which it was in the context of the improved audio and visuals in the game. Four response choices, think about that for a second. People made a big deal out of this and all I could do was shake my head thinking back to Baldur's Gate and Planescape: Torment. Those games had choices, quite a bit more actually, long before Mass Effect came along. Yet the amount of choices were touted as the next big thing because it was 3D and looked good at the same time. Players, myself included, looked past the fact that we were going back in time in a lot of ways because for, just about, the first time in the genre the games looked and sounded great. We had to make allowances for that. However, instead of catching up to RPGs of yesteryear we are still mainly seeing better and better graphics, and few improvements in most other aspects.


Mainstream MMOs have followed the same trend. They look great, but that's about it. Maybe now we will get developers trying a lot harder for better mechanics to make up for their bad graphics. They simply won't have the budget for the visuals and audio we have been seeing in the genre for quite a while now. Who knows? I'm actually looking forward to the next decade of MMORPGs.

I think we're going to see a lot more games from them but on a much smaller stage. Mobile/Facebook mainly. It's also worth noting how multi-platform gaming will affect Everquest Next's development. It's possible they will stop development on it, break up the assets, and use them for smaller mobile apps. Or they could keep going as they are and simply restructure to get it to work on Playstation and Xbox and more integration on mobile systems.


Regardless, it's clear their emphasis is on multi-platform gaming. I can only see negatives from this. I don't care about mobile games and I feel a lot of elements need to be toned down when designing for consoles. Take a look at the zone sizes in FFXIV for instance. This will, without a doubt, impact the development of Everquest Next if they continue moving forward with the project. I have been cautious about Next from the start, this just reinforces that.

Originally posted by Quirhid
Originally posted by Flyte27
Originally posted by mrneurosis

I would disagree with you there.  The PvE in games today is so simple and the classes are always simplified to make sure they are balanced for PvP.  Basically PvE is a side attraction to PvP, Group, and Raid content.  There is no challenge in solo PvE.  There is no creativity in solo PvE.  PvE now consists of following a quests from zone to zone until you are max level with little chance of failure or death.  There are no penalties for failing.  The outside area content is not a challenge.  The classes are mostly just DPS of a different flavor and they don't have much of an identity.  Basically if you are playing the game as an RPG where you can explore, have a unique class/abilities, and have a fun place in the world then you are out of luck.  I'm not saying PvP is great, but many concessions are made for that tacked on PvP.

That's only because good balance is so important to PvP. If you balance the game primarily for PvE, PvP will suffer much more than PvE would if the game was balanced primarily with PvP in mind. Balance is not as important in PvE.

I disagree with this. It leads to homogeneous classes and abilities for PvE. That makes a game A LOT less fun for me. Eventually there is no real choice. You pick a class and while they may animate a bit different the numbers and mechanics are all the same, and they feel the same. It takes away a large portion of why I enjoy RPGs.


Balance is a poison in PvE games.

Originally posted by SpottyGekko
Originally posted by mrneurosis
Originally posted by GeezerGamer

Some of you guys who think that no announcements for EQN means "business as usual" for EQN really have no idea what it means to be acquired by an investment firm. 

Logically it is extremely silly to think that new company will kill EQ NEXT, one of the biggest and most anticipated MMO by SOE in years since EQ.

There is no sense in that. What else SOE got anyways worth investing money into?

Agreed. The "sunk costs" related to the past years of EQ:N development are not an issue for the new owners. Those were costs already absorbed by Sony during the years that they were incurred.


I doubt SOE was bought for their existing MMO stable only. The "in development" products would have been a major feature.


And as for buying SOE to use them to make mobile and console games ? Which fool would do that ? If that's what you want, then buy a company that at least has expertise and a proven track-record in that area.


Emphasis on this 'It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.' 


That's not the first time I have read that. They are making it clear they are focusing on multi-platform gaming from here on out. 

Originally posted by cesmode8

Can someone please fill me in...what happened?  What did they announce to have people spooked?



SOE was bought by another company. The details should be on the main page. They are now owned by 'Daybreak' instead of Sony.

Originally posted by Kyleran
It means the end of game hopping, players can (and should) pick a title and stick with it for the long haul, and quit always looking over the horizon for the next great savior of the genre.

Should give a number of smaller devs the opportunity to get their games off the ground and players may stick with them long enough to see them grow.

It also likely will see the exodus of players who never should have been targeted for in this genre, and we have a chance to see the return of proper MMORPGs.

Actually, things are finally looking up again, I am not looking for EQN to save anything.



MMORPGs haven't been going in the direction I would like for almost a decade. It will be nice to see how this changes things. If we can get back to the genre's roots I will be thrilled. This may be the Dark Age of MMORPGs for a lot of players but I am hoping it will be my Golden Age.

The Marvel Heroes forums are one of my favorites, and they're using Vanilla. Looking forward to the changes.

'while centering on its untapped potential as a multi-platform online gaming company'



(Since you can't see my face right now: I look like I just swallowed a spoon full of vinegar)

Originally posted by Burntvet

Considering what a sham so-called "Gaming journalism" is I have no sympathy.

Publishers/advertisers conspire with gaming website who offer puffed up reviews of products, to get people to buy the games. The publisher/developers then kick down cash in the form of "advertising dollars" to the sites. And writers get their piece of the pie too for writing the puff pieces, that might as well be written by the publisher's marketing staff.

And who pays for that? The consumer who bought a hyped up POS game after reading an "official review".

So, one less site shoveling the BS.

I hate to agree with most of this, but I do. I try not to be overly negative but this has been my view for a long time as well.


I will glance through the actual staff reviews on this site but it's the comments I am most interested in. Even those you have to know what you are looking for to get a decent idea of what the game will actually be like. The reviews are usually puff pieces though that try to emphasize and sell the positives while downplaying the negatives. Also, the gaming sites give scores that are simply not deserved in most cases. We have MMORPGs that have been given 9+ scores. I love MMORPGs but I don't think I have EVER played a MMORPG that should be considered a 9+, certainly not a week or month after release. That's damn near perfection for scoring. The excuse is "Well, it's a MMORPG and bugs are expected!" or "It's a MMORPG, you're going to have to deal with a month of outages when it's first released and game breaking bugs!" or "Of course the story is not great, it's a MMORPG what do you expect?!?" Why is this acceptable? Better question, why do journalists accept this and even use it to excuse things in games?


Simply put, I shouldn't have to wait over a month, after a game is released, to get a good idea of how it will be by listening to the actual players. I should be able to browse the staff reviews here to get a good idea, and it's simply not possible for me. It's not just this site either. It's pretty much every gaming news site I have browsed. We need a higher standard not just for our games but for our journalists as well.


P.S. I'm truly sorry for all the people at Joystiq that are getting laid off. I know it can't be easy and I wish them the best.



Voice-overs bite off too much of the budget that I think would be better spent elsewhere. Also, it takes longer/costs more for new content while adding very little to the game, for me. All things being equal I would like a nice intro in voice (quest givers and important NPCs) but still remain 90% text based.

Only one I am considering is Valkyria Chronicles. Haven't played it yet and the reviews seem positive. Nothing else has really drawn me in.


I mainly play Baldur's Gate style RPGs and 2014 wasn't a big year for them. Looking forward to a few in 2015 though. Witcher 3, Pillars of Eternity, and Torment: Tides of Numenera to name a few. I imagine I will enjoy next years Steam sales more.




Depends for me. I would like to be able to say 100% gameplay, and for the most part it's true, but not always the case. I still play and enjoy Infinity Engine games, like Baldur's Gate and Icewind Dale. However, I have a hard time playing the original Neverwinter Nights because of the graphics. Someone else mentioned Everquest 2 which I have no problem with, but I couldn't go back to the original Everquest if graphics alone were holding me back.


I guess I just have a certain graphic level tolerance. I think it's mainly the first generation 3-D environments I have a hard time going back to. Still, graphics don't have to be anything crazy good. In fact I think it's one of the things holding the genre back. People were/are amazed at the options and paths that games like Mass Effect and Dragon Age give you, while older games like Baldur's Gate and Planescape: Torment actually had MORE options. We've been slowly sacrificing gameplay for graphics for a while now. The RPG genre seems to be heading back towards sub-par graphics and improved gameplay though, and I couldn't be happier about it.

Originally posted by Adjuvant1

I think, with the current geo-political environment and the attitude between Russia and the west which doesn't seem to be calming any time soon, I personally won't be investing money in a Russian-made mmo. I understand it seems like paranoia, and that's fine, but if the conditions don't get resolved, why should I trust a Russian company with my financial info? Similarly, why would I log on to Russian servers and be at the mercy of whatever data I freely allow from them?

What do you think? Is Putin destroying this game's chance for success?

It's a game. Why involve politics? My government doesn't represent or speak for me on most issues. Why should the Russian government represent Russian individuals/companies? They have done nothing to show me they have a political agenda. Did I miss something?


As I understand it the game is suppose to be F2P. I don't think you will be forced to give vital information to play. As always though it's up to you. It will have little to no impact on me, whether or not I play the game. Obviously this will change if the company brings politics into the game, for whatever odd reason. 

I apologize if this has already been linked/shown. Haven't seen it being talked about on MMORPG yet. I was impressed with the trailer. Not sure if/when it will be coming west.


MMO(A)RPG in development 'Lost Ark'

Originally posted by Otakun
Originally posted by DMKano

 in before "DDOS is a coverup" for hosting/server problems. 

Maybe some day people are actually going to believe that no company is immune to DDOS.

Well, considering PSO2 then WoW and now FFXIV have been DDOS'd recently, I doubt there is a cover up. Not unless all these companies have been coming up with the same idea. 

My question is, why? What is to be gained from this? I don't understand it at all. Still waiting for the "Ahhhh, that's why they do it!' moment where it finally clicks into place. (Crazy conjecture aside)

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