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All Posts by noncley

All Posts by noncley

32 Pages 1 2 3 4 5 6 7 » Last
626 posts found

Games sold on their amazing landscapes that you find you can't actually explore because you have to keep to highly limited rat-runs.

For me, SWTOR was the most heinous example of this.



Originally posted by baphamet

not on the list but i would pick Dune.


Send in that flying fat man, the Baron!

After the nonsensically self-defeating debacle of Windows 8, having Window 10, however it is delivered, even by morse code punches to the face, will seem like the sweet kiss of a summer breeze.
Originally posted by craftseeker

A balanced and clear exposition?


Well I will give it a try.

  • Back at SOE Live in August 2013 we discovered that everything we thought we knew about the next Everquest game was thrown out. 
  • There was a new game and it would be developed using the Forgelight engine (an in house developed engine)  and it would have a very stylised graphic look, advanced AI and destructible terrain.
  • Lots of other things were said over the next eighteen months
  • SOE were sold to Nova Columbus in February 2015, large staff cuts followed including significant names in the EQN project
  • Storybricks (the AI consultants) were let go and then they shutdown.
  • Recently Terry Michaels (the Producer) released a letter that uses language that implies that much of what has previously been announced is subject to change, perhaps several times before we see even an Alpha version of EQN.
  • Development of Landmark (originally an internal building tool now  spun off into a game which is in open paid beta) has been put on the slow burner as the EQN team re-focuses on EQN.
So what do we still know about EQN?
  • It is being developed using the Forgelight engine
  • It has stylised graphics
  • the races seen in previous EQ games will be there (mostly at least)
What do we think we know (but may be mistaken about)
  • It will have an improved AI over the existing EQ/EQ 2
  • It will have a combat system that is more 'action' and less tab-target
  • The questing will be different and be based on a 'book' in your inventory that will magically tell you were the action is
  • The terrain will be destructible to a degree but will 'heal' over time (probably 30 minutes, but this almost certainly will change).
  • All characters will be able to become all classes, but selecting certain classes may shut off other choices.
There are a lot of other tidbits that have been dropped here and there, but after the last producers letter none of them can be counted as 'promised'.
PS: one of the things we think we know is that the game will be released at some point. We actually do not know this, but we do know that development continues at the moment.


Thanks this is very clear and useful.
Originally posted by laserit
If I could shoot the bastards down and kill their flying mounts than we might have something.

Absolutely, that should be an option.

Originally posted by Telondariel
Originally posted by Talonsin
If Smedley is next, I can live with Dave getting fired.

We can only hope.

Smedley won't be fired. Smedley is never fired.

Originally posted by mgilbrtsn
Only the developer can give you an accurate status of EQN.  Balanced isn't really what's needed.  Accuracy is.  Nobody on the outside is going to be able to give you that. I think.

Unofortunately - and with respect - I know that the *one* source of information with will not be unbiased, clear or balanced will be from the developer. This goes for all developers but particularly and specially SOE.

and Landmark?

I was really looking forward to the launch of these two games - but both of them *seem* to have misfired.

Is there anywhere which has a good summary of the current state of play - or anyone who can explain what is going on clearly and using terms that a relative layman can follow without depending on their prior knowledge?

Originally posted by Muke
Originally posted by noncley

 How to reconcile PVP with flight in WoW?

Make it possible to fight on mounts - and dogfight in the air (using non-class spells/arrows/spears)

Bish-bosh, problem solved Next!

They tried fighting on mounts on the ground....failed horribly. Nobody liked that Argent thingy in Icecrown.

Well, apparently 5 did.

I agree with you. That was goddamn disastrous, almost as if Blizzard wanted to put people off ever discussing mount-fighting ever again. But, seriously, if you a designer can design a 'run and fight' system, it should not be beyond their wit to create a 'ride and fight' system. God knows what idiot came up with the Icecrown debacle.

 How to reconcile PVP with flight in WoW?

Make it possible to fight on mounts - and dogfight in the air (using non-class spells/arrows/spears)

Bish-bosh, problem solved Next!

Originally posted by zaberfangx
Originally posted by akiira69
Didnt Blizzard say they would NEVER allow flight in Draenor?

I'm Pretty lost here as well.

If they did, it was a stupid and lazy idea to do so - and was only put in place to disguise how incredibly small Draenor is and that even so it hadn't been completely rendered. Only hardcore players wanted 'no flying, and so social and casual players have been leaving in droves apparently. I am not coming back myself because I was deeply disappointed by Draenor.

Originally posted by natpick
well that ought to keep people subbed right?thats all this is about,flying was going to be patched in anyway at a later date,rather synical if you ask would be suprised at how many people will come back to to wow just for this.

Ha ha. Yeah, an extremely long and boring grind to allow me to fly over a tiny collecton of zones - one of which is perma-blocked anyway -  is really going to bring me back.

And yet, not a single planetscape in SWTOR is worth, the Imperial Prison on Dathomir at night when a sudden red dot reveals a Dark Jedi Knight is approaching. Ten years gone. Sigh. 
Originally posted by Jean-Luc_Picard
Originally posted by Loke666

Maybe you should make a vote out of this, it is clearly that some people prefer the no fly zone but it is kind of hard to say how many in comparision to the ones who want it.

Thing is, polls on gaming forums are rarely an accurate representation of the in game reality.

All I can say is that most of the people I play with, most of them never posting or even just reading a gaming forum, do NOT like the flight restrictions, and are quite pissed that Blizzard lied about restoring flight to Draenor in 6.1.

You can put me down as one of those pissed off by thr wholly artificial flight restrictions.

I/. I didn't spend time and money earning flying mounts to be reduced to crawling about on the ground

2/. And I'm especially pissed off because you think I'm stupid enough to swallow the 'Oh, we took out flying i n Draenor to make gameplay more exciting' lie when it's obvious you took out flying to try to disguise how fucking small the new territory is and that you hadn't finished modelling it on launch.

I'm relatively new to these discussion. Can someone enlighten me - is this game going to be an MMO or an MMORPG?
Originally posted by Nemesis7884
Originally posted by Distopia
Originally posted by Lheiah
DAI looks like another one best served with a 75% discount, imagine that.

With the amount of content, the presentation qualities, graphics level, etc... you get in DAI, if it's not worth full price I'm hard pressed to think of any single player game that is.



Originally posted by Jaedor

Very weird to not buy a WoW xpac after all these years, but I just can't bring myself to do it.

I feel this way too. I am passing. I didn't like MoP much and this new one - no new races, no new classes - just doesn't seem to offer anything interesting to me.

But why would anyone do this? What's in it for them?
Originally posted by Dudek28
Which class or race came out in Cata?

Goblins and Worgen. And all the classes were redesigned. Don't you remember?

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