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All Posts by noncley

All Posts by noncley

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603 posts found

Well written original post.

The difficulty is that a sandbox game does encourage all types of behaviours from cooperative and friendly to spiteful harassment.

It is exceptionally hard to police such a game, especially if it has a mass audience, without compromising the element of player freedom which maybe such the game's attractive core.

Essentially, I suggest, game communities should be left to police themselves. I believe that ultimately this means the game will become self-regulating and find its own balance. If a game doesn't find that balance,  if people find the atmosphere either too toxic or, alternatively, too restrictive, they will leave and the game will collapse. But do game communities tend to be 'self-righting' as most healthy RL communities are? I have no idea.

Originally posted by Jean-Luc_Picard
Originally posted by noncley

'Another rant about graphics'

Don't you think that the fact that there are so many of - what you rather rudely call - these 'rants' might mean there is something significantly wrong with the game? These complaints don't just come out of thin air.

For a fact to be a fact, it has to be supported by evidence.

A few posters here (mostly always the same) complaining about cartoon graphics vs millions of players playing games like WoW, Landmark and the more recent Wildstar. There's a fact for you.

But I gave you facts.

The fact that you didn't like them doesn't change that.

Originally posted by Jean-Luc_Picard

Ah, it's just another rant about the game's graphics...

THE END OF THE WORLD IS NIGH!

 

The choice of graphic style is very smart considering the nature of voxels. And for the landscape graphics, one just has to log into the game on ultra settings to see it's some of the best of the industry, with the ocean water being one of the most beautiful, if not the most beautiful I've ever seen in a game.

At the end of the day, the OP is all about assumptions and complaining about the graphic style. Seriously, if you don't like the style, there are dozens of more realistic games you can play.

'Another rant about graphics'

Don't you think that the fact that there are so many of - what you rather rudely call - these 'rants' might mean there is something significantly wrong with the game? These complaints don't just come out of thin air.

Originally posted by vorpal28

OP's post would have been good, if it was true, but it not, so lets crack on!

 

I noticed as well that you compared EQ2 to WoW based on subscriptions and said it had failed, I'd like to point out that by that reckoning every game released since 2004 has failed...

I agree with you. Very few MMOs have been successful in that regard - which is why we are now seeing so many of them shuttered or going F2P. Aside from perhaps EVE and the new ESO, I cannot think of any MMO which has been an unqualified and ongoing commercial success. 

Originally posted by LacedOpium

 

It may not be your intent, but you are coming across a bit bigoted, and short-sighted, in your OP.  It is obvious you are male, and as such feel somehow privileged, but supposing you were female, Asian, or a junior tween, and reading your post, how would you feel?

There is nothing wrong with a developer attempting to introduce, or appeal, to a wider audience.  It is all about being inclusive as opposed  as exclusive.  Yes you are an adult male, as am I, and yes males have been known to overwhelmingly play video games, but that doesn't mean it has to remain that way, and it certainly doesn't mean that everything should revolve around us.  I am sure if you were female, Asian, or a junior tween, you would appreciate that.

To be fair, I did say this was my opinion from my perspective.

My post was - as clearly stated - not intended to be some objective analysis.

Originally posted by Guler

I'm going to avoid going on a rant about how the OP appears to be a little bigoted, equating "cartoony" with "feminine". 

 

Instead I'm going to ask the OP a simply question. What would you do to make SOE games, or Landmark more oriented towards "Adult Males"? More precisely, what would you do to make it oriented less towards Asians, Teenagers, and Adult Women?

 

"I'm going to avoid going on a rant about how the OP appears to be a little bigoted, equating "cartoony" with "feminine". "

 

Well, I'm glad you didn't because that's not what I said. What I said was that SOE seems to equate 'cartoony' with 'feminine'.

In my experience, female gamers want the same as male gamers - it's only idiot developers who think that female gamers respond to huge-eyed toons with sexy bodies in landscapes full of beautiful flowers and stylised nature.

Originally posted by Quicksand
Originally posted by noncley

SOE's brave but ultimately failed attempt to rival World of Warcraft. 

1.)  EQ2 Launched before WoW did, it began development before WoW did. EQ2 was the sequel to the largest and most successful MMO to date when it launched, WoW was the very first attempt at an MMO by a company who built its success on a single player IP.

 

- WoW was Blizzards ultimately successful attempt to rival EQ2

 

2.)  Calling EQ2 a failure by any standard only makes you seem like you have no idea what you are talking about and that you are only another hater that's trolling SOE.

 

 

I think you may be being too literal.

Just because EQ2 launched first does not mean that it was not intended to rival Blizzard's WoW. And, as we know, the drastic changes that took place within both EQ2 itself - and other SOE games such as SWG - were designed to make the games more like WoW.

And, of course, EQ2 is a failure - if you compare it to tjhe subscriber numbers and revenue streams of WoW. It's fruitless to try to argue otherwise.

I have been playing MMO games now - including such SOE games as EQ, EQ2, SWG and Vanguard - for more than tebn years so, as a customer, I am qualified to talk about my experiences of this company.

I personally found the movement, style, landscapes and graphics too child-oriented for me. It's even more cartoonish than 'WoW' which, I thought, was a pity since the EQ franchise was always aimed at Young Adults rather than the Older Child/Tweens. I hope the game is a success - and EQN too - but I really don't think it's going to turn out the way its traditional demographic has been hoping at all.

It has always been John Smedley's dream to get three giant and rich demographics to play SOE games:

- The first is females;

- The second is the Asian-based market;

- The third is junior tweens (the crucial 11-15 age bracket where young tastes solidify into longterm adult buying behaviors)

He has always refused to accept that the core gamer market has always been adults - predominantly male - over twenty. If he was ever able to crack one - or more - of these demographics, relatively new to western-based games, he'd make a tonne of money and be viewed as one of the farseeing visionaries of the industry, rather than a bland game-killing lunkhead with an MBA.

Take Star Wars Galaxies, for example. This game was originally designed to be playable with just one hand because John had heard the Chinese like to smoke with the other while they play. Then, two years after launch, John spearheaded the game-killing 'New Game Enhancements' which was essentially an attempt to dumb down the game so that simple enough for kids to want to play it (remember Nancy Macintyre's 'Kill. Loot. Repeat' mantra'). Later, he launched the MMO Stars Wars Clone Wars Adventures specifically to achieve success in the 'kiddie' market (closed down, 2014). To his vacuous credit, Smedly has used SOE to launcyh a number of 'scholarships' and 'initiatives' to encourage or recognise female players within MMOs. 

So what does any of this have to do with 'Landmark'?

Well, a week ago, I bought a 'Settler's Pack' and started playing. I was a very bug fan of EQ1 and a loyal and longterm subscriber to EQ2, SOE's brave but ultimately failed attempt to rival World of Warcraft. I was expecting to love Landmark which emphasises the crafting, exploring and player-led creativity that were a hallmark of old EQ games - and SWG too.

Unfortunately, for me anyway, one look at this game - and fifty hours playing it - tells me this game is not for me.

The problem is the animation and the graphic. It's not just that they're cartoonish (hell, WoW built a gigantic success out of cartoonish animation) but that Landmark's specific cartoonish-ethos is the horribly simplistic, sherbet-coloured, highly stylised tropes of junior anime. There are so many things that are red flags for me: When you chop down a tree, giant cartoon logs jump into your bag (a similar thing happens with all crafting and harvesting activities); When you walk a certain distance, you don't walk, you jump, fly and spin (wholly outside your control, mind you); and every landscape looks like its been lifted from WoW's own (failed) attempt at feminised anime, Mists of Pandaria.

Yes, I know we're only in Beta but anyone who has ever played in a SOE game beta - or any MMO-beta - knows that beta is not about changing the game, it's about polishing it. Despite the uproar relating to the patronising cartoonish-style of the game when it was first revealed a year ago - remember those Tony-the-Tiger Kerrans? - Sony is not going to change a damn thing regarding the style and look of the game.

My point- and I do have one - is that SOE is positioning this game as a sophisticated sandbox that will be the basis of another sophisticated sandbox. However, the childish look and play of the game are at absolutely cross-purposes with this dynamic and emblematic of SOE's real intention: to make 'Hello Kitty: Island Adventure' or tweleve year old Korean girls.

In consequence of fucking up Landmark, I think SOE will inevitably fuck up its much bigger brother, EQN.

See you in five years to see if I was right.

It's so simple. Remake a SWG-type sandbox with a modern gui and graffix and you'll never go out of business! What's wrong with these meathead developers?
I still don't understand why CoX was closed down. It was still making money, wasn't it?
Originally posted by Foomerang

 


Originally posted by psiic
Strange that those numbers do not match internal investor quarterly reports for at least three of the top four companies.

 

 

Sometimes you have to take what the " experts " say with a grain of salt.



That's because superdata is nothing more than a site that has permission to make educated guesses and turn them into news stories. That's what their partnerships with ncsoft, ea, etc allow.

 

Superdata is about as accurate as Nostradamus.

"for all intensive purposes"?

Did you mean to write that or will you blame it on some escape goat?

Are many people coming back?

 

I played this game for ten years. I have seven L90 characters.

 

I am not coming back.

 

No new class? No new race? No new villain or original story arc?

 

New world that's pretty much a retread of every other orc landscape we've ever seen? Isn't Draenor just Outland in the future or the past or something? Hell, I've already been to Outland.

 

And these 'new character looks'? To me, they don't actually look that different. And we get exactly the same level of customisation - ie. not much.

 

So good luck to all those who are returning. I'm going to sit this one out.

"In a new announcement on the EverQuest II forums, it has been announced that SOE will be parting ways with SOE"

 

What does that mean? Doesn't anyone proofread this rubbish?

Any rumours or speculation on release date?
Originally posted by Shodanas
Originally posted by Malabooga
Originally posted by syriinx
Originally posted by noncley

SWToR is probably the #2 most profitable MMORPG in the west.  

'Probably'. Facts you make up your head in a rage because someone said something bad about a game in which you are emotionally vested are not 'facts'.

 

 

 

Who said I am emotionally invested in the game?  You are the one who saw some positivity about the game and had to piss in people's cornflakes, not me.

 

FACT:  SWTOR made $139 million in micro transaction revenue.  Thats not including subs, and more than any other mmorpg.  Where I say 'probably' is because FFXIV might be up there because of all its box sales.  Obviously WoW is #1.

Really? Its now a FACT? rofl

Show us some FACTUAL OFFICIAL EA INCOME for SWTOR.

Then it will be a FACT.

What you have is various internet BS.

Will the mods finally start deleting posts that state this, as it has gone to truly obscene lenghts.

The only one talking BS here is you. There was a post on these boards regarding MMO revenues WITH links to numbers a while back. TOR had 139 mill from the cartel market not counting active subs. It ranked  behind  WoW if i recall correct.

http://www.swtorstrategies.com/wp-content/uploads/2014/01/US-digital-games-market-update.png

Just to be fair, the figure quoted comes from a Superdata 'ESTIMATE' - Superdata, a digital revenues metrics service, says quite plainly and definitely that this figure is an 'estimate'.


 

Who said I am emotionally invested in the game?  You are the one who saw some positivity about the game and had to piss in people's cornflakes, not me.

 

Fact: SWTOR did NOT make $139M in microtransaction revenue in 2013. That's a figure provided by digital metrics analysts, Superdata who said, quite clearly, this figure was only an estimate based on figures provided by EA and which have not been independently audited.

http://www.swtorstrategies.com/wp-content/uploads/2014/01/US-digital-games-market-update.png

However, ultimately you cannot be so emotionally fragile that criticism of a game makes you irrational and abusive. I can't talk to you anymore. I think there's something wrong with you. Bye.

 

Originally posted by reeereee
Originally posted by syriinx
Originally posted by noncley
I am glad you are enjoying yourself. Personally, I found it one of the most disappointing, cynical and shallow mmos I have ever played. It is a very limited, very directed themepark game which, when it was launched, had an unfinished end-game. It wasn't helped by a dishonest marketing campaign which was lead by developers and spokespeople who were open in their contempt for player wishes. No character choice made any difference to the story, no decision changed where you were supposed to go next or who you were supposed to fight next. There was very little to do except follow the story laid out for you and, unlike many other people, I found the writing of those stories to be of no higher quality than bad fanfiction and the acting to be repetitive and strained. There was a pleasure, long delayed, that came after launch when EA realised that the game was a grotesque commercial failure and then developers responsible were fired one by one, especially  Daniel Erickson. I wonder where he is now? However, I digress. If you are enjoying the game, I'm pleased for you. Tell us more of what you enjoy as you proceed through the game.

Actually, I dont think you are glad they are enjoying themselves.    You delighted in people losing their jobs because you didn't like a game, and are still ranting about it several years later.  Your last sentence is obviously fishing for future negativity about the game.

 

SWToR is probably the #2 most profitable MMORPG in the west.  Tons of people like it, and its not that much different than it was at launch.  Time to get over your bitterness and move on.

I dunno, I think it has improved a lot since launch.

Yes, they have made a lot of good changes. However, I - for one - wish those changes had been integrated into the game at launch. 

Originally posted by syriinx
Originally posted by noncley
I am glad you are enjoying yourself. Personally, I found it one of the most disappointing, cynical and shallow mmos I have ever played. It is a very limited, very directed themepark game which, when it was launched, had an unfinished end-game. It wasn't helped by a dishonest marketing campaign which was lead by developers and spokespeople who were open in their contempt for player wishes. No character choice made any difference to the story, no decision changed where you were supposed to go next or who you were supposed to fight next. There was very little to do except follow the story laid out for you and, unlike many other people, I found the writing of those stories to be of no higher quality than bad fanfiction and the acting to be repetitive and strained. There was a pleasure, long delayed, that came after launch when EA realised that the game was a grotesque commercial failure and then developers responsible were fired one by one, especially  Daniel Erickson. I wonder where he is now? However, I digress. If you are enjoying the game, I'm pleased for you. Tell us more of what you enjoy as you proceed through the game.

Actually, I dont think you are glad they are enjoying themselves.    

Then you are very wrong. I like people to be happy. And just because I was unhappy with a game does not mean I feel a loss when other people are happy with it.

You delighted in people losing their jobs because you didn't like a game, and are still ranting about it several years later.  

No, I am celebrating bad developers losing their jobs because they made a bad game and then lied about it - not because I didn't like it. That's quite clearly stated in my post. Perhaps you misread it or English is not your first language.

Your last sentence is obviously fishing for future negativity about the game.

No it is not obvious because it is not true. If the guy is enjoying the game why shouldn't he tell us more about it? Perhaps he might attract more people like himself who would enjoy the SWTOR experience. 

SWToR is probably the #2 most profitable MMORPG in the west.  

'Probably'. Facts you make up your head in a rage because someone said something bad about a game in which you are emotionally vested are not 'facts'.

Tons of people like it,

Are you referring to their weight? Don't be fattist, hater.

and its not that much different than it was at launch.  

Apparently a lot of people say the game has indeed changed a lpt - and for the better. One massive difference that you don't seem to have noticed is that it's now FTP. If you don't think that's a major change since launch then I think there may be something wrong with you.

Time to get over your bitterness and move on.

I recommend you take your own advice. Good luck to you.

 

 

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