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All Posts by noncley

All Posts by noncley

31 Pages 1 2 3 4 5 6 7 » Last
613 posts found
And yet, not a single planetscape in SWTOR is worth, the Imperial Prison on Dathomir at night when a sudden red dot reveals a Dark Jedi Knight is approaching. Ten years gone. Sigh. 
Originally posted by Jean-Luc_Picard
Originally posted by Loke666

Maybe you should make a vote out of this, it is clearly that some people prefer the no fly zone but it is kind of hard to say how many in comparision to the ones who want it.

Thing is, polls on gaming forums are rarely an accurate representation of the in game reality.

All I can say is that most of the people I play with, most of them never posting or even just reading a gaming forum, do NOT like the flight restrictions, and are quite pissed that Blizzard lied about restoring flight to Draenor in 6.1.

You can put me down as one of those pissed off by thr wholly artificial flight restrictions.

I/. I didn't spend time and money earning flying mounts to be reduced to crawling about on the ground

2/. And I'm especially pissed off because you think I'm stupid enough to swallow the 'Oh, we took out flying i n Draenor to make gameplay more exciting' lie when it's obvious you took out flying to try to disguise how fucking small the new territory is and that you hadn't finished modelling it on launch.

I'm relatively new to these discussion. Can someone enlighten me - is this game going to be an MMO or an MMORPG?
Originally posted by Nemesis7884
Originally posted by Distopia
Originally posted by Lheiah
DAI looks like another one best served with a 75% discount, imagine that.

With the amount of content, the presentation qualities, graphics level, etc... you get in DAI, if it's not worth full price I'm hard pressed to think of any single player game that is.



Originally posted by Jaedor

Very weird to not buy a WoW xpac after all these years, but I just can't bring myself to do it.

I feel this way too. I am passing. I didn't like MoP much and this new one - no new races, no new classes - just doesn't seem to offer anything interesting to me.

But why would anyone do this? What's in it for them?
Originally posted by Dudek28
Which class or race came out in Cata?

Goblins and Worgen. And all the classes were redesigned. Don't you remember?

The lack of activity on this forum, devoted to World of Warcraft, seems - to me - to say a lot about how excited and expectant people are regarding the upcoming expansion. I myself see nothing new or original in what has has been promised so far and am not surprised by the lack of frenzied excitement that grew in the months preceding the launch of every other Warcraft expansion. I fear that this is going to be dullest and emptiest of all expansions - no new races, no new classes, now new professions - and cannot for the life of me see how the game's experienced developers, let alone its fanatical player-supporters, cannot see this. I hope I am wrong.

More photorealism

More persistence

Larger landscapes

Genuine exploration

Greater NPC AI

Quest conversations and choices that actually changed the quest and the larger world.

I must admit, I am quite disappointed by what I have seen so far of the new character models. They don't seem much different from the old ones and they certainly don't allow for any new customisation.

Well written original post.

The difficulty is that a sandbox game does encourage all types of behaviours from cooperative and friendly to spiteful harassment.

It is exceptionally hard to police such a game, especially if it has a mass audience, without compromising the element of player freedom which maybe such the game's attractive core.

Essentially, I suggest, game communities should be left to police themselves. I believe that ultimately this means the game will become self-regulating and find its own balance. If a game doesn't find that balance,  if people find the atmosphere either too toxic or, alternatively, too restrictive, they will leave and the game will collapse. But do game communities tend to be 'self-righting' as most healthy RL communities are? I have no idea.

Originally posted by Jean-Luc_Picard
Originally posted by noncley

'Another rant about graphics'

Don't you think that the fact that there are so many of - what you rather rudely call - these 'rants' might mean there is something significantly wrong with the game? These complaints don't just come out of thin air.

For a fact to be a fact, it has to be supported by evidence.

A few posters here (mostly always the same) complaining about cartoon graphics vs millions of players playing games like WoW, Landmark and the more recent Wildstar. There's a fact for you.

But I gave you facts.

The fact that you didn't like them doesn't change that.

Originally posted by Jean-Luc_Picard

Ah, it's just another rant about the game's graphics...



The choice of graphic style is very smart considering the nature of voxels. And for the landscape graphics, one just has to log into the game on ultra settings to see it's some of the best of the industry, with the ocean water being one of the most beautiful, if not the most beautiful I've ever seen in a game.

At the end of the day, the OP is all about assumptions and complaining about the graphic style. Seriously, if you don't like the style, there are dozens of more realistic games you can play.

'Another rant about graphics'

Don't you think that the fact that there are so many of - what you rather rudely call - these 'rants' might mean there is something significantly wrong with the game? These complaints don't just come out of thin air.

Originally posted by vorpal28

OP's post would have been good, if it was true, but it not, so lets crack on!


I noticed as well that you compared EQ2 to WoW based on subscriptions and said it had failed, I'd like to point out that by that reckoning every game released since 2004 has failed...

I agree with you. Very few MMOs have been successful in that regard - which is why we are now seeing so many of them shuttered or going F2P. Aside from perhaps EVE and the new ESO, I cannot think of any MMO which has been an unqualified and ongoing commercial success. 

Originally posted by LacedOpium


It may not be your intent, but you are coming across a bit bigoted, and short-sighted, in your OP.  It is obvious you are male, and as such feel somehow privileged, but supposing you were female, Asian, or a junior tween, and reading your post, how would you feel?

There is nothing wrong with a developer attempting to introduce, or appeal, to a wider audience.  It is all about being inclusive as opposed  as exclusive.  Yes you are an adult male, as am I, and yes males have been known to overwhelmingly play video games, but that doesn't mean it has to remain that way, and it certainly doesn't mean that everything should revolve around us.  I am sure if you were female, Asian, or a junior tween, you would appreciate that.

To be fair, I did say this was my opinion from my perspective.

My post was - as clearly stated - not intended to be some objective analysis.

Originally posted by Guler

I'm going to avoid going on a rant about how the OP appears to be a little bigoted, equating "cartoony" with "feminine". 


Instead I'm going to ask the OP a simply question. What would you do to make SOE games, or Landmark more oriented towards "Adult Males"? More precisely, what would you do to make it oriented less towards Asians, Teenagers, and Adult Women?


"I'm going to avoid going on a rant about how the OP appears to be a little bigoted, equating "cartoony" with "feminine". "


Well, I'm glad you didn't because that's not what I said. What I said was that SOE seems to equate 'cartoony' with 'feminine'.

In my experience, female gamers want the same as male gamers - it's only idiot developers who think that female gamers respond to huge-eyed toons with sexy bodies in landscapes full of beautiful flowers and stylised nature.

Originally posted by Quicksand
Originally posted by noncley

SOE's brave but ultimately failed attempt to rival World of Warcraft. 

1.)  EQ2 Launched before WoW did, it began development before WoW did. EQ2 was the sequel to the largest and most successful MMO to date when it launched, WoW was the very first attempt at an MMO by a company who built its success on a single player IP.


- WoW was Blizzards ultimately successful attempt to rival EQ2


2.)  Calling EQ2 a failure by any standard only makes you seem like you have no idea what you are talking about and that you are only another hater that's trolling SOE.



I think you may be being too literal.

Just because EQ2 launched first does not mean that it was not intended to rival Blizzard's WoW. And, as we know, the drastic changes that took place within both EQ2 itself - and other SOE games such as SWG - were designed to make the games more like WoW.

And, of course, EQ2 is a failure - if you compare it to tjhe subscriber numbers and revenue streams of WoW. It's fruitless to try to argue otherwise.

I have been playing MMO games now - including such SOE games as EQ, EQ2, SWG and Vanguard - for more than tebn years so, as a customer, I am qualified to talk about my experiences of this company.

I personally found the movement, style, landscapes and graphics too child-oriented for me. It's even more cartoonish than 'WoW' which, I thought, was a pity since the EQ franchise was always aimed at Young Adults rather than the Older Child/Tweens. I hope the game is a success - and EQN too - but I really don't think it's going to turn out the way its traditional demographic has been hoping at all.

It has always been John Smedley's dream to get three giant and rich demographics to play SOE games:

- The first is females;

- The second is the Asian-based market;

- The third is junior tweens (the crucial 11-15 age bracket where young tastes solidify into longterm adult buying behaviors)

He has always refused to accept that the core gamer market has always been adults - predominantly male - over twenty. If he was ever able to crack one - or more - of these demographics, relatively new to western-based games, he'd make a tonne of money and be viewed as one of the farseeing visionaries of the industry, rather than a bland game-killing lunkhead with an MBA.

Take Star Wars Galaxies, for example. This game was originally designed to be playable with just one hand because John had heard the Chinese like to smoke with the other while they play. Then, two years after launch, John spearheaded the game-killing 'New Game Enhancements' which was essentially an attempt to dumb down the game so that simple enough for kids to want to play it (remember Nancy Macintyre's 'Kill. Loot. Repeat' mantra'). Later, he launched the MMO Stars Wars Clone Wars Adventures specifically to achieve success in the 'kiddie' market (closed down, 2014). To his vacuous credit, Smedly has used SOE to launcyh a number of 'scholarships' and 'initiatives' to encourage or recognise female players within MMOs. 

So what does any of this have to do with 'Landmark'?

Well, a week ago, I bought a 'Settler's Pack' and started playing. I was a very bug fan of EQ1 and a loyal and longterm subscriber to EQ2, SOE's brave but ultimately failed attempt to rival World of Warcraft. I was expecting to love Landmark which emphasises the crafting, exploring and player-led creativity that were a hallmark of old EQ games - and SWG too.

Unfortunately, for me anyway, one look at this game - and fifty hours playing it - tells me this game is not for me.

The problem is the animation and the graphic. It's not just that they're cartoonish (hell, WoW built a gigantic success out of cartoonish animation) but that Landmark's specific cartoonish-ethos is the horribly simplistic, sherbet-coloured, highly stylised tropes of junior anime. There are so many things that are red flags for me: When you chop down a tree, giant cartoon logs jump into your bag (a similar thing happens with all crafting and harvesting activities); When you walk a certain distance, you don't walk, you jump, fly and spin (wholly outside your control, mind you); and every landscape looks like its been lifted from WoW's own (failed) attempt at feminised anime, Mists of Pandaria.

Yes, I know we're only in Beta but anyone who has ever played in a SOE game beta - or any MMO-beta - knows that beta is not about changing the game, it's about polishing it. Despite the uproar relating to the patronising cartoonish-style of the game when it was first revealed a year ago - remember those Tony-the-Tiger Kerrans? - Sony is not going to change a damn thing regarding the style and look of the game.

My point- and I do have one - is that SOE is positioning this game as a sophisticated sandbox that will be the basis of another sophisticated sandbox. However, the childish look and play of the game are at absolutely cross-purposes with this dynamic and emblematic of SOE's real intention: to make 'Hello Kitty: Island Adventure' or tweleve year old Korean girls.

In consequence of fucking up Landmark, I think SOE will inevitably fuck up its much bigger brother, EQN.

See you in five years to see if I was right.

It's so simple. Remake a SWG-type sandbox with a modern gui and graffix and you'll never go out of business! What's wrong with these meathead developers?
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