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Glimpse: Part 1 (Overview and Key Features)
MMORPG Game Concepts « Developers Corner 2/12/12 10:55:03 AM
Part 1 Overview Glimpse will be a fantasy MMORPG with a sandbox feel. The setting takes place on one of many fringe moons orbiting a large gas giant. You, the player, are thrown into a time of growing turmoil where new evil rises to power. Fighting for your own survival and the fate of the world, you are forced to draw both line and sword. For the most part, the world and story are built upon magic. Technology, as a whole, will have a limited feel. This title will have an emphasis on grouping, guild warfare, PvP, and player-driven content. No longer shall factions be forced to fight in static environments. The decisions and choices that guilds and their members make not only have the ability to change the environment, but will influence global story lines... decisions that are felt by players and NPCs across the world. Key Features
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Are you insinuating that the majority of the MMO community are nothing more than whiny, bratty children who criticize things MMOs offer before completely understanding what it is they react to? *O and Calvin and Hobbes rox sox. |
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League of Legends: The WoW of MOBAs?
News & Features Discussion « General Discussion 2/11/12 11:09:26 PM
i stopped reading at 9.5 aesthetics... what a lie. |
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Please, old gamers, read this and tell me if im the only one -.-"
The Pub at MMORPG.COM « General Discussion 2/11/12 9:34:07 PM
I can't imagine nothing but open dungeons... highly populated starting zones in WoW were pretty actually pretty annoying and there were lines of people waiting to down named mobs.. while I think it would be ok to employ open dungeons tastefully (read: small amounts), end game stuff would be grief fests, waiting games, cause people to be forced to login during odd hours... would be hard to do. |
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Carebear tears will flow again... I might have found what im looking for...
The Pub at MMORPG.COM « General Discussion 2/11/12 9:19:17 PM
Originally posted by avalon1000 What would make you even want to try one? lol. |
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The most hardcore thing I've done in a game is find the ideal zone of choice to take a screenshot of the avatar looking off into a sunset... super hardcore. No1 else in the history of that game even bothered reaching that peak as the yeti cave entrances ended a hundred yards below. |
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Why do people seem to think F2P=Freeware?
The Pub at MMORPG.COM « General Discussion 2/11/12 8:54:23 PM
Originally posted by Fly666monkey It's because new players are drawn to low/no cost like a smart consumer should be. Their problem is they are too believing and should know without any experience that F2P is code for Pay2Win. It is a business model alright.. one that bases itself on deceit in order to lure players in. |
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Originally posted by sullivanj69 Griefing is not PvP.. mechanics set to contend griefing that also devalue PvP as a whole are simply badly implemented mechanics. Worthwhile systems won't deter PvPers who aren't griefers because these systems won't be hampering their performance/experience. |
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Originally posted by Hluill
I don't think it's a good idea or makes any real sense to allow a level 1 player to hold his own against a level 58.. Where players don't have the opportunity to adequately defend themselves against griefing.. that's where a punishment system comes in. |
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Originally posted by Loke666 ganking and griefing are 2 different things |
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How much money have you spent on MMOs you can no longer access without shelling out more cash?
The Pub at MMORPG.COM « General Discussion 2/11/12 8:11:48 PM
$0.00 pay to win is for chumps. edit: my bad, the clown with 666 in his name that I had to block alerted me I didn't fully understand the basic question of: how much money have I p*ssed away on MMO stuff knowing full well I was merely renting time? Answer: couple hundred max. |
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General: Mentoring is Motivation
News & Features Discussion « General Discussion 2/11/12 7:44:52 PM
i'm speaking of player-driven content in which everyone can participate once hitting cap. You are confusing what I said with the needless end-game dribble that is the "sorry state of MMOs" I was referring to. What I'm talking about is meaningful content in which friends can play together meaningfully once again.. even when once being split apart by variance in leveling rates. |
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Originally posted by karmath servers based on combat preference is an immersion breaker and the industry needs to get past such garbage so players of all types and preferences can enjoy a single game atmosphere.. one that doesn't have to be artificially split up. That's my goal, anyways. |
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Originally posted by Volkon This system of zoned combat preference is nothing new. Although it arguably works, it of course greatly limits location where free-range PvP can take place. On the upside though, you explaining the justification as to how it works makes a lot of sense and I would say the "implementation" aspect sounds like it's being done correctly (immersionally speaking). |
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Originally posted by Hluill that's why we are talking about different solutions to deter griefing. As long as you're here, read a post or two. Might learn something. |
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Originally posted by Quirhid Same can be said on the other side: more opportunity for a more effective system through complexity. As for exploits.. that's the whole point of testing a game before relase.. |
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Originally posted by Quirhid
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50 Guard, 50 Commando, 30 Shadow, 22 Marauder, 15 Merc = Swtor unsubbed
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 8:23:18 AM
I've been guestimating since last month that SW:ToR won't be a long-lasting flavor. Not like Rainbow Sherbet, no sir. |
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General: Mentoring is Motivation
News & Features Discussion « General Discussion 2/10/12 8:18:06 AM
With the sorry state of MMO endgame as it currently is, a filler system such as this doesn't seem like a bad idea but redundancy is nothing awesome. Player driven endgame content so the journey can keep going is where it's at. Even if friends among other friends pull ahead or get left behind, everyone hitting level cap will put those differences to rest and they will be reunited never having to worry about pace of leveling further with those characters. |
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Originally posted by st4t1ck Griefing is a class of PvP, one that should be deterred naturally using ingame mechanics. |
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