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All Posts by Jogobogos

All Posts by Jogobogos

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124 posts found


We are polishing our new weekly update - among others items durability influence on their statistics. Changes implemented with this patch require items wipe - most probably it will be

performed on Friday or Saturday. We will try to keep your characters and their professions levels untouched, so experienced players will be able to quickly get back to crafting!

Due to this we would like to announce that tomorrow, 28.01.2015, there will be the PvP event! We invite everyone who wants to join at 9:00 PM CET on Aquilla server (North America) - GM's will lead nations to battle and support players with equipment!

Time conversion from CET to US-NY:

Don't want to say anything too quickly but the system is fully convertable to all types pvp servers. Of course it would create a bit of troubles with balancing but still, it is possible.

As our community is not only based on PvPers, but also PvE or even just a Medieval Setting target it might be a solution someday. Don't take it as a final word, its just a free thought.

If I might ask, as there are some MMO with both server types, could you please let me know your  insights on that case?

v.0.1.4 Pre-Alpha Archery overhaul


– Impemented the first version of new NPCs behaviors – group movement and patrolling; for test purposes this system was applied to only few NPCs but in future will be expanded, allowing attacking enemies to shout warnings etc

– Implemented warnings displayed when enemy nation attacks the player nation’s town, outpost or guards

– Implemented new buffs effects, influencing the character’s attributes

– Implemented bows damage modifier (Dex/20)

– Implemented bow’s range and arrow’s speed modifiers, depending on bow’s type and character’s strength

– Redesigned bows and rebalanced their statistics

– Implemented different trees spieces and their wood to gather

– Implemented part of bows recipes and hide glue recipe, required to craft the better bows

– Simplified small umbo’s recipe – there is Small Thin Metal Sheet required instead of Small Metal Sheet

– Reduced base HP regeneration from 1.2 to 1 per second

– Shortened player-killers flagging time to 30 seconds

– Disabled attacking own nation’s guards


– Improved polearm’s blocking stance visuals

– Added shadows quality setting option

– Improved visuals of some grains


– Fixed bug causing multiple displaying animation of attack performed just after blocking enemy’s strike

– Fixed most of crafting workshops

– Fixed bug causing character which logged in without any weapon equipped was pulled back/pushed up by server

– Improved time counting during resources harvesting, players looting and crafting

– Fixed bug causing dialogues interrupting

– Improved bow’s hits detection in PVP

– Many minor fixes in various systems


Join us now by

Works! :)

We have a temporary unstability problem due to a bug. It should be fixed within a few hours, I will let you know.

Sorry for your troubles and thank you for your patience.

v.0.1.3f3 is up!

– Launched US server - Aquilla

– Fixed bug due to which on some configurations shadows weren’t rendered – we ask everyone who had suffered such issues to let us know if the fix helps

– Implemented certain nation player-killers flagging system – if player attacks any player from his nation near a guard, he will be flagged as a traitor and attacked by local guards; attacking a flagged player won’t be punished by being flagged as a PK

– Added NPC guards patrolling areas around the towns

– Increased game’s performance in the towns

– Added recipes for crystals (calcite, quartz) grinding to materials shops assortments and for Trousers with Linen Wraps to Ismirean tailor’s assortment

– Redesigned to-handed axes, implemented their different quality versions (7 per every item) and updated their recipes

– Added possibility to create Wood Billets using any one-handed axe as a tool

– Increased the amount of gathered coal

– Improved the camera work on high FOV settings value

– Added aurochs sound effects

– Reworked weapon drawing sounds

– Improved visuals of flare (effect displayed when camera is aimed at the sun) and restored missing atmospheric effects

– Increased server stability, including AI optimization – please let us know if there are any problems with mobs behaviour

– Added tabbing in login screen

– Added new test version of launcher

US server is working! :) Could be unstable a bit as we are testing everything.

We still call it a Pre-Alpha stage to not make anyone misslead because it is lacking of features and its not bug free. The access to the game can be obtained for 10$.

1$ donation gives access into closed forum sections where we talk with our community and make a pools about the game features. After we will take off NDA we should be able to hire bigger team and push forward beta.

I really believe we will be able to put off most of the griefers thanks to our partial loot system and its modificators half of the year later. Of course it will work only with other newbie systems combined but griefers should suffer from lowered ability to loot another players being more lootable at the same time.

Its not that big at this moment because for test purposes we are holding players at one island. Still - running from one border into another should take about 15-20 minutes of straight running at this moment. If mobs won't catch you before ;)

We have seamless system done already, so the whole world is streaming without loading screens.


Due to our intensive preparations for lifting NDA off we have a massive update for you – we have implemented a new weather system and the first part of planned changes in crafting system, we have also performed many important improvements and an optimization process. Moreover, within few days we’re going to launch US server! All of your characters will work on both servers. Unfortunately before lifting the NDA off we will be forced to wipe items – however all of characters with their levels and professions levels will be untouched.

There is the full changelog:

v.0.1.3 Pre-Alpha


– Implemented server selection window due to preparations for US server implementation

– Implemented different quality versions of one-handed swords, longswords and one-handed axes (7 per every item)

– Implemented recipes for part of longswords (4 per nation)

– Updated and balanced one-handed axes recipes (4 per nation)

– Balanced longswords and one-handed axes statistics

– Balanced weapons prices

– Redesigned weapon shops assortments

– Redesigned weapons distribution in mobs drop and chests taking into account the quality versions

– Redesigned drop of recipes for metallurgy and smithing materials

– Added displaying of stamina usage modifier in characters statistics

– Added information of inability to gather item from container if it’s empty

– Added new pieces of music

– Santa has managed to collect enough money for new reindeers and came back home – one behalf of him we thank you for your help!


– Improved mechanism of controller auto-syncing when desynchronization occurs

– Fixed profession leveling above 60 level and after gaining 300 levels in total, also fixed the issue with closing crafter window after gaining new level

– Implemented camera moving without rotating the character when player is gathering resources

– Synchronized sounds of gathering resources with animations

– Fixed bosses spawning and extended the time to their disappearance if they won’t be killed by players


– Implemented new weather system

– Increased players view range – depending of displaying object 50 to 300%!

– Implemented smooth terrain disappearing in far distances

– Redesigned day and night cycle system

– Improved clouds and fog visuals

– Improved visuals and colors of lights and sky

– Implemented field of view regulation in options


– Optimized weather system work

– Optimized morning and evening shadows displaying


We are coming closer and closer to lifting the NDA off so our work is focused on increasing the game's visual attractiveness, gameplay feeling and performance. In upcoming update our players will receive various graphics improvements - the most important is a new weather system, allowing to display far planes (world's drawing range will be even 3x higher!) and significantly improves the visual aspects of effects, day and night cycle, sky and clouds. By the way - soon we will launch the long expected US server! This is not the end of good news - full changelog tomorrow!


We are finally coming closer to lifting the NDA off! Due to that in nearest future we will focus on polishing all the core gameplay mechanisms. Here is the list of the newest fixes:

v.0.1.2f5 Changelog

– Increased server’s stability

– Added function which should automatically repair controller after desynchronisation, without relogging – please confirm if this mechanisms does work properly

– Improved displaying of nicks colors on chat

– Improved displaying of nicks colors of party members

– Improved displaying of other players health level

– Improved displaying of resources harvesting when the character is in non-combat mode and no weapon is equipped

– Improved functioning of statistics window – diplaying of progress points, stamina value and regeneration, also improved working of points distrubution buttons

– Fixed bugs in grains harvesting

– Fixed bug causing skillbar locking after closing the shop window

– Fixed bug preventing player from harvesting some of resources, eg. water from a well or limonite

– Many minor fixes in various systems

Reminder: new launcher version is being tested – everyone who has access to the newest game’s version, please check it. Link to a proper thread:

v.0.1.1f3  is up!


– Implemented global buffs, rewarding the whole nation of a player who captures the flag
– Added beeswax to the beehive resource
– Added claws, skulls and cattle horn as by-products of animals skinning process
– Added new hints in loading screen and some missing translations
– Set the prices of animals trophies
– Added displaying of durability value the item will have after repair
– Increased weapons and armors basic durability
– Slightly increased chance for weapon drop after defeating the human mobs
– Increased the amount of experience gained for crafting
– Added descriptions of crafting materials (in some of them text lines could be splitted incorrectly – it will be fixed in the next update)
– Added mouse sensivity adjusting


– Fixed crafting for characters that had certain professions bugged due to bug from one of last updates – to repair those crafts you need just to perform any recipe; in order to recompense the problems we don’t remove the experience gained within this bug
– Highly reduced latency of tooltips displaying and fixed bug causing them to be displayed out of screen (if such a problem will still occur, please send us a screenshot)
– Improved visuals of items statistics windows
– Fixed shop bugging while buying stackable items
– Fixed resources and workshops positions (if there will be any levitating ones, please send us a screenshot with map coordinates)
– Fixed bug causing NPCs always going in the player’s direction after dialog ending
– Fixed bug causing continuous consumption of item from skillbar stol when it’s shortkey is hold
– Fixed crafting window bug causing displaying only recipes from the first page after clicking “show only available” option
– Fixed bug causing that animal skinning’s product was always the same leather
– Fixed bug causing guards not spawning after the flag was captured
– Rebuilt the mobs spawning system – please let us know if the “ghosts” still occur
v.0.1.1 Pre-Alpha


– Implemented item destroying and reparation system (item destruction doesn’t affect it’s statistics yet) – temporary destroying process is pretty in order to test reparation mechanics
– Redesigned the test map – replaced mountains models with manually drawed terrain, adding the miles of new locations and rebuilding the old ones
– Redesigned resources placement and implementing the new ones, required for advanced recipes
– Updated the world map
– Added new music played while fighting with bosses, conquering territories and visiting various locations
– Rescaled mobs, adjusting their levels to the new test map, balanced their statistics and redesigned their spawnpoints placement
– Improved mobs AI – they won’t attack a player whose level is much lower than theirs
– Modified animals drop – instead of specific items player will gather their corpses which he has to skin and butcher
– Implementing recipes for butchering the animals, meat roasting and brewing (available in shops with crafting materials)
– Fixed bug allowing mob to deal double damage after player’s block


– Reduced RAM usage
– Fixed stagger and damage receiving animations for player’s character and humanoid mobs
– Fixed sliding the character down from steep slopes
– Implemented various fixes for characters desynchronisation in reported cases
– Improved game’s smoothness (FPS drops reduced)
– Impelemnted alot of missing translations
– Fixed bug causing not refreshing the recipe screen when the previous one was chosen
– Implemented turning the NPC front to the player after a dialogue start
– Improved trade system – if there is only one item in certain stack it will be moved to the trade window/sold to the vendor at one without displaying quantity window; added buttons for choosing the minimum and maximum quantity
– Added option to invert Y-axis attacks controls

Work in progress
– We work on solution which will eliminate the crash issue on computers with 32bit OS and/or little amount of RAM
– Our FX Designer is working on new, more effective and attractive weather system


Test screens from our new weather/clouds system:


v.0.1.0f6 Pre-Alpha
– Fixed bug causing that player could parry only one attack at once after performing block
– Added displaying of optimal profession level for recipes included in scrolls
– Increased amount of experience gained for defeated mobs in order to balance character progression process
– Shortened respawn time of elementary resources
– Fixed client-side displaying of item creation chance and experience amount gained for it


That's a issue, indeed. Although when we will take down NDA, which will happen as soon as we will fix "ghosts" bug, we will create US server.

Speaking of performance issues, new Unity 5 which should be there next month will bring us many of the long time expected optimization posibilities.

btw. our server is located in France, most of our US users as far as I know have about 120 ping but indeed, thats still high for that kind of game!

We are going to put down NDA soon. Early Access will need to wait just a bit longer so we could make sure we could handle that big player base.


Changelogs from last days patches:

– Added a lot of improvements to using the crafting workshops
– Expanded descriptions of consumable items with informations about additional effects they cause

– Implemented benefits of using crafting workshops – increased chance for creating an item the and amount of gained experience
– Implemented renewed knives and one-handed swords with different qualities
– Modified weapon vendors assortment (new knives and one-handed swords)
– Improved dialogues construction – made navigation easier and fixed minor issues
– Implemented tips in loading screen
– Fixed bug causing bugging characters and deposits – in chests and equipment of people who suffered those issues there will appear items named “Sell me” – just sell them to a NPC vendor
– Temporary disabled staying the character on server for certain time after the game’s crash – please report if the ghosts still appear

Changed method of taking materials during crafting items and gathering raw materials. They won’t be lost in case of intentional or unintentional interruption of the process anymore.
Fixed dialogue flow and added few missing lines.
Improved translation in a few languages.
Added durability info in the items tooltip. In next few updates will be added system damaging items and repairing them in NPCs.
Added improvements related to the desynchronization of the controller.
Improved mob’s and resource’s spawners.


During the last months Gloria Victis development was focused mostly on polishing the core gameplay mechanisms and increasing the game’s performance to allow lifting the NDA off. Now, as the most of the fundamental systems have been implemented and polished, is the time to extend the gameplay and game’s content.

The most important feature of the last update is implementation of dialogues system. This is a great progress in developing Gloria Victis content – it will allow not only to introduce a player into the game world, co-created with screenwriters of one of the best cRPGs. It also allowed the developers to start creating quests, so implementing them can be expected soon.

It is also worth to mention about both equipment and combat mechanics rebalancing, choosing the starting armor during character creation process and recent upgrade of crafting system, giving the players more than 500 available recipes – but it is only a tip of the iceberg when compared to upcoming updates. One of them will be implementing of new effects affecting the player’s character and alchemical recipes.

Also the territory control system will be expanded – soon players by capturing strategic location will gain bonuses for their whole nation, buy fortifications or hire the guards who will defend those places. In future those mercenaries and NPC enemies will also be able to use ranged weapon, just as the city guards do it now. Game world will be modified too – models of mountains will be replaced

with open terrains so players will be able to achieve the highest peaks. It will not only improve Gloria Victis performance and visuals but also make the world much more open and will allow to develop the game in the sandbox direction.

But that’s not all – in upcoming weeks there will be a Pre-Alpha invitation contest. Everyone who wants to win a key should keep an eye on Gloria Victis Facebook page and official forums.



Exact changelog at:

v.0.0.9f6 Pre-Alpha

– Added recipes for hard and semi-hard steel ignot to shops with crafting materials
– Partly rebalanced the equipment – reduced differences betweed light and heavy armors
– Added minor improvements to mobs drop
– Improved camera’s work – better collisions with terrain
– Implemented new version of logging screen
– Fixed deleting of characters
– Added various improvements increasing the server’s stability and reducing probability of desynchronisation

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