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All Posts by Msenge

All Posts by Msenge

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88 posts found
It was posted on the forums before the downtime that servers would go down midnight pacific time for about 2 hrs.  That of course is all subject to change if problems arise.

I don't understand why there is such hate for the tax the Trading Post takes from trades.  It's meant to be a money sink and these types of online economies need their money sinks.  If they had other face to face trading systems or COD systems in place instead of the TP then people would flock to use those systems unless those other systems had their own money sink aspects to them (which wouldn't be the same system used by the TP cuz how would they reliably tax traded items when no gold is exchanged?).  The TP system is a quick, easy, and fair way to effect player trade and significant money sink.  Adding in other systems would result in the developers having to make new more indepth (remember how would they tax item to item trades fairly), that ultimately allow players to game the various systems against themselves.

Also, the face to face system wouldn't really be all that easy as it was in GW1.  Changing servers to meet with a buyer/seller is a whole lot bigger a challenge in GW2 than it was to change districts in GW1.  And remember the system we have in GW1 today is not the same system we had at the beginning of GW1.

And lets not forget the scams involving players putting up items that have the same or very similar looking icons to the itmes the buyer actually wants but are effectively worthless.

Lastly, having systems other than the GW2 TP, would open the door for people that try to prey on people that don't know the current market value of the item they just got.  It happened to me in GW1 when I finished my first a run of the Tombs of the Primeval Kings and I got the rare and highly valuble (at that time at least) shield. I sold it at about a 1/3rd of its current value just cuz it was a big offer and I didn't take time to think it thru.  Making players use the TP allows both parties (buyer and seller) to see what that item is currently running for so people have a much better understanding of where they stand.

Strange, I've do the MAd King dungeon about 5 times now and not a single issue.  Hmm.  Guess I'm just lucky.
Originally posted by Badaboom
Originally posted by Zzad

wicked!

Can´t wait to meet the Mad King again 250 years later....^^

That pic is so awesome. 

All three pics released with it are pretty sweet.  But my favorite is the neonish Lions Arch.

Originally posted by mCalvert
Will these holidays be western civ earth holidays copied into a totally different universe, or will they be Tyria Lore holidays? I prefer the latter.

Well kinda little of both...at least gauging by the holidays in GW1.  The major holidays are usually based around the same times as real world holidays and typically reflect some aspects of those real holidays in game.  However, these in game holidays usually have some significant in-game lore to give the in-game holidays their own flair.

For example, the 1st GW2 holiday will be Mad King's Day which is meant to reflect the real world holiday of Halloween.  It's based around the return of an powerful human spirit (who when living was one of the kings of Kryta) to Tyria from his quasai prison in the Mad Realm (a part of the Underworld).  It'll most likely have special decorations in some of the main cities (most likely Lions Arch and maybe Divinity's Reach), sweets, costumes, and mini games.  Then you've got Wintersday that is held around the time of our real world winter holiday's occur.  This one might not return in much the way it did in GW1 because it was strongly based on the human gods (mostly around Grenth wanting the world to stay frozen longer and Dwayna wanting sring to return so that Tyria could be reborn).  Another holiday is Canthan New Year which is held around the real world chinese new year and celebrates the coming of the celestials which are celestial animals based on the chinese zodiac.

Originally posted by Yamota
Op you need to use the cash shop. That is how the game is designed, to make you pay for things that are normally in the game if it was a sub. based game.

Actually, no you don't.  There are a grand total of three armors available in the cash shop (one for each armor type).  There are lots of different aromor designs beyond dungeon rewards if you know where to look for them (i.e karma vendors, crafting, etc).  Though maybe not all are to your particular liking. 

You have no idea what you're talking about and are only here to crow out about how cash shops are the devil and subs are uber-awesome-rainbow-sparkle-time.

I think people are mostly upset because it offends their pretty rigid definition of a fantasy world.  The Tyria of GW1 was most definitely a medieval fantasy world.  However, like our own world, it grew and progressed beyond that point in GW2.  Boxing gloves make perfect sense in the Tyria of GW2.  Look at GW1 in which there was a whole Dwarven Boxing game and even missions and quests (ex. Canthan Curior Crisis) involving the use of said boxing skills while utilizing weapons like brass knuckles.  So the boxing gloves themselves fit the world. 

And as for the comic bookish pows and such, have you never seen people and devs "let their hair down" and just have a little fun?  In the guild wars universe there are tonics that turn you into other creatures.  Heck, in GW1 you can turn yourself into a man/woman made of candy corn.  Look at our own world, what kind of silly stuff do we do?  Why would silly stuff be off limits and taboo in a make believe fantasy/steampucky world?  It would be more jarring if a world was missing such things. 

Also, why can't those images and sounds be explained in in-world terms so that they are plausible within that game universe.  What if they were built imbused with mesmer magics?  Within the GW universe were have tons and tons of people that are able to create illusions and their assosiated sounds (or at least cause people to presieve such things, even over large scales and distances ex. Queen Jennah's Kralkatorrik illusion from Edge of Destiny) through manipulation of the mind. 

Here we have a perfectly plausible in universe explaination for said boxing gloves.  Was this explaination even considered by the devs when adding the gloves?  No.  They probably never even considered it an issue to be thought out because it was intended as some harmless fun.  They only break your immersion if you allow them to.  I have shown that these aspects of the boxing gloves can have prefectly acceptable explainations from within the in game universe. If they still cause issues for you then...

I look forward to your similar contributions to the future Mad King's Day in game holiday event thread.

What the above poster said.  Like in GW1 you continue gaining skill points whenever you would have reached that theoretical next level beyond max level (I think my main has over 1,500 skill points on him atm).  And considering Legendary weapons alone require 200 skill points a piece there needs to be a way to keep gaining them. 
Mesmers teach all to fear the glory that is the Purple Butterflies!
This is probably going to sound really strange but I really really want to find a Bloodstone that is not inexplicably 100% horizontal (seeing as how the stones were thrown out of an erupting volcano landing 100s of miles away).  It was just one of those strange nit-picky things for me.  Hopefully it'll be underwater somewhere so we can see some unusual enviromental art.
Originally posted by Creslin321

First, a definition.  Escalation of commitment occurs when a group is working on a project, and at some point in the project it becomes clear that things aren't going well or maybe even the project's original direction is fundamentally flawed, but instead of stepping back and rethinking things, the group just throws more resources at the project in the hope that things will just "work out."  This may sound stupid, but it's a relatively common problem.  When a group has worked on a project for a long time and invested a lot of resources, sometimes it's tough to admit that mistakes were made early on and rethink things...it can be much easier in the short term to just try to "power through" your difficulties by escalating your commitment to the project.

Now onto SWTOR....

The more I look at SWTOR, the problems it's having, and the solutions that its devs are proposing...the more I think that it was a victim of escalation of commitment.  For example, myself, and many others brought up the concern that BW"s strategy of making "fully voiced" a flagship feature of the game was problematic in the long-term because it would make creating additional content very cost prohibitive...and in a subscription themepark MMORPG that lives and breathes on content additions...this is not a good thing.  And now we hear that (surprise surprise) SWTOR's additional content won't be fully voiced.

I really think that at some point during SWTOR's development, its management had to realize at least on some level that this was a big potential problem.  But instead of stepping back and rethinking things, they just threw more and more resources at the game and plowed forward.

The same can really be said for many of SWTOR's shortcomings such as the single player space combat, the gameplay that apes WoW just a bit too much, and the really half-assed open world PvP.  I really feel like at some point in the middle of the project, the devs probably realized that these ideas were all not as good as they seemed at the onset of the project, but basically just chose to plow forward with a flawed concept instead of stepping back and rethinking things.

In the end, I really think SWTOR would have been better off with a more iterative development process.  All of these systems and ideas should have been prototyped and thoroughly tested, with the knowledge that if it doesn't work, it will be scrapped.  And I think this is important...devs really need to be willing to scrap their ideas if they turn out to not work once you see them "in game."  But I feel like with SWTOR, the developer just plowed forward with their original ideas regardless of if they "worked" or not.

Thoughts?

While I can see where you're coming from with this, I just don't think Bioware had the server/game engine structure that would allow them to be iterative in a quick cost-effective manner.

Originally posted by Grimrist000
Originally posted by Enok4Twunni
It'd be all the original Guild Wars campaigns re-done with the GW 2 Engine...Mhenlo is now a Guardian! haha....

least then his tank mentality would actually fit him a bit more. 

I think you meant Alesia there.

Dunno if this was just a beta thing but trying to wall hack in certain areas of Rata Sum can result in you being sent to prison.  I'm not even joking.  I was jumping around trying to get places I wasn't supposed to and the game ported me into the prison cell in Rata Sum.  The only way out of it was to waypoint out.  Fun detail!
Originally posted by Roybe

I was watching GamebreakerTV this week (Guildcast) and the members of that show voiced an idea that I've believed in since the first Beta weekend.  Basically, that the ending 'one off' events are going to be a feature to the game. 

 

This coincides with the idea that was put forth very early on in the games design, which was that a dragon flies over, burns down a bridge.  This signals a start to a large DE.  Rather than having this on a timer, it could be a world wide event.  The way each server then handles the event would lead to differing outcomes, different world states, etc.  that might not necessarily culminate the same way.

 

Case in point.  The end of the second beta weekend with the 'zombification' of the population.  IF this was a world wide event, each server might have had differing outcomes (this would also depend on the resetting of the population when they log).  But it's an interesting proposition, as it is possible for a servers world to remain in a particular setting's state for a long time.

 

The time it took Anet to design, produce, and  implement "The Hunger Royale" is reported at roughly 12 hours.  To me, if this time is actually even half true (let's say it took 24 hours to produce that event) that is still an amazing feat. 

 

So relative ease of creation and settings that could leave each server in differing states based on a world changing in game scenario (a dragon flies over and changes the world in some way, a major forest fire occurs after a brutal attack by centours, etc.)  make for an interesting idea.

 

 

I can see them doing something kinda similar to these events, but certainly nothing like the 2nd BWE where the PvP would be mandatory.  Anet has been really strict in their seperation of PvE and PvP aspects of the game.  If they did them like in the 3rd BWE where the players had to volutarily join in to participate then sure it could happen.  Nothing PvPwise that takes over the entire map/world. 

Originally posted by Nefera

Heh, I'm actually surprised nobody in this thread (at a quick glance) has brought up that Guild Wars (the original one) has had something nearly identical since 2007 in the form of Polymock. Granted, it never really became popular, and I can certainly see why.

 

IF it's made engaging and fun, then why not I guess. More variety on ways to spend time can't be bad, right?

I'm not terribly surprised that no one has brought up Polymock.  For one it never was one of the games more popular minigames as the game engine wasn't built to fully support it.  Secondly, Polymock was never a full blown Pokemon rip as WoW's pet battles are (ex. no capturing pets in the wild or even training them).

 

What I would be completely surprised by is if once the GW2 version of Polymock is revealed, no one claims it's a rip off of WoW's pet battle system even though Polymock was in the original game back in 2007.

 

I hope to see both Cantha and Elona eventually.  Though I really really hope that when it come time to go to Elona we don't kill Palawa Joko off completely.  I love the banter between him and Mad King Thorn too much to see it disappear forever.

Originally posted by SkullyWoods

I think that'd be awesome. Are their any rewards when you win a match?

I didn't notice any specific rewards from playing in the beta version but Anet have talked about minigame rewards in the past.  The example I recall deals with the Bar Brawl minigame where players gain tokens in the form of opponents knocked out teeth that they then take to the neighborhood dentist for cosmetic rewards.

 

Also Anet has a history of holding tournaments for organized teams to compete in their minigames.  Though these tournaments are typically only held at certain times of the year (ex. the Snoball fight tournament held during the Wintersday holiday event).

Originally posted by Isturi

Can anyone say Huttball?

While I can understand why you might think so...we've known about keg brawl and the main points of the game for at least a year and a half maybe even two years.  Just like we already know the names and basic aspects of other minigames like the Snowball fight, the Target Shoot-Out, the Bar Brawl (including some of the rewards from the game), Polymock, and some basics on a number of other games (ex. the mini golem shooting game).

Originally posted by cyress8

http://www.youtube.com/watch?v=rx4UdIpaCWU  Click IT!!  Reason why I love GW2 so damn much.  Exploration and discovery for the win!

Wow!  That's the kind of thing I'd have to find on complete accident to ever find myself.  I mean I was right there getting the vista point.  After I got it I just jumped off the spar and considered myself content.  To think of all the things I missed by not looking closer.

Originally posted by Meowhead
Originally posted by aesperus

Omg... if you liked that.... did you do any of the jumping puzzles!?

Holy crap, the asuran lab puzzles were easily the best jumping puzzles I've done thus far.

In the sylvari area there's one where the platforms dissappear after a certain amount of time, so you have to be pretty quick with you jumping. In the asura starting area there's a pretty elaborate one floating high up in the sky, lol. Really quick amazing stuff.

As for vistas, I think I liked some of the outpost ones more. It was interesting trying to navigate a bunch of ruined buildings to find the way up, and I liked their camera moves a bit more.

 I did all the vistas in four zones.... I only did one jumping puzzle, sadly. :c  I'm planning on exploring more intensely when the game actually comes out.

... I thikn the reason I like that vista so much is because it's in a place where normally you wouldn't die (A city), and the jumps aren't that hard even, but the punishment is DEATH.

... and I watched somebody die.

I couldn't stop laughing.  xD  Asura need to invent handrails.

You do realize that asura handrails would be asura trippers to any members of the other races right? :)

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