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All Posts by coretex666

All Posts by coretex666

93 Pages 1 2 3 4 5 6 7 » Last
1846 posts found

I would love to, but the game changed to something that is not attractive for me at all.

In case they launch a fresh C1 - C4 server, I would jump in on day one :)

I want...

L2 is my favorite MMORPG. Pity it has lost its soul when it was casualized. Chronicle 4 was the best, for me.

There is no similar game at this point. Hardcore OWPvP games are no longer being made.

(I suggest looking for a private server without increased rates, but if someone asks you, you did not hear this from me)

Originally posted by Foomerang

I know it's a small thing and probably not many people care. But it has always bothered me. Selling cosmetic items in a cash shop is generally seen as an acceptable practice. And yet that has allowed for a subtle but steady shift away from the immersive virtual worlds I miss so dearly these days.

Cosmetic items: clothing, mounts, pets, titles, auras etc. These used to be part of the game itself. Part of the lore. Perhaps a side quest somewhere. Or tied into a crafting system.

But they are not anymore. They are in a store. And the devs get a pat on the back because at least they aren't selling combat buffs.

I guess I just don't belong in this new style of mmorpg. Even my mmo of choice does it. Best I can do is try to ignore it. My preferred play style is becoming a niche of a niche of a niche lol. Oh well. Nothing lasts forever

I agree and feel the same.

In my favorite MMORPGs, it was very hard to obtain practically anything useful and/or good looking. When someone was wearing a particular piece of gear / equipment or riding some cool mount, you knew that there was a lot of dedication behind it. I loved those days. This is not the case for mainstream MMOs anymore and most likely will not be in a forseeable future.

I think that it is unlikely that some good AAA MMORPG gets released as they usually generate very high amount of costs in the production stage which forces them to try to attract as many customers as possible and to figure out ways how to cover these costs and generate profit. It usually leads to the games being casual and featuring cash shops which, in better case, sell cosmetic items.

I think the next great MMORPG will be a niche one which will try to attract small group of customers by some new ideas.

Just an opinion of another MMORPG dinosaur...

Originally posted by Allein
Originally posted by coretex666
Do you work for SOE or whatever they are called now? If not, what was your motivation to make this thread?

To point out that EQN isn't cancelled. Might be captain obvious, but from all the comments I was seeing, honestly wasn't sure if people believed what they were saying or were just being the negative nancys that they are, despite multiple sources saying clearing that the game will gone on. What form is still unknown. What was your motivation for reading and responding this this thread? 

Curiosity :)

Do you work for SOE or whatever they are called now? If not, what was your motivation to make this thread?
Is it only me, or does this game look a little like the original Neverwinter Nights? (I dont mean it as a bad thing)
Although I have never been a big fan of SOE's games, I have always admired Dave's passion for EQ and MMOs in general.
Originally posted by d_20

At least out of the games I've played including WoW, SWTOR, Rift, TSW, not sure if I'm forgetting any others. I'm talking about those games where you queue up for a pvp match.


I'm not talking about WvW, which I think is a terrible zerg fest and I only do it to participate with my guild. In that sense, it's fun for a little while, but I don't care for it.


The 5v5 pvp is the best for me because gear doesn't matter. I haven't seen any other mmorpg achieve this. Level doesn't even matter. All you need is experience, knowledge of your class, and a certain degree of skill.


Team profession matchups do matter, to some extent. You can get some bad ones in terms of profession combinations that do or don't work well together, but that is just random and doesn't have a huge effect, from what I've seen so far. Knowing how to work with what you get is the main issue. Communication would be another, so if you have a pre-made team on TS you will have an advantage if your opponent is mostly solo queue randoms.


I've been having a blast with the pvp and it's about all I've been doing for the past 3-4 days.


Skill and knowledge matter. It's not at all about grinding out currencies to get uber leet gear to stomp noobs. I love what GW2 has done to make a great jump in and pvp game.

In other words, no other MMORPG achieved  transition to fantasy Counter Strike. I am thanksful for that. Dont get me wrong, I love counter strike. Have 2k+ hours on that game, but when I feel like playing MMORPG, I am looking for something else.

Fortunately, traditional RPGs / MMORPGs are not about level playing field and maximized balance between classes. In fact, RPGs have always been about character progression. One that actually makes a difference. In a traditional RPG, your skills and experience play only a minor role if they matter at all. The winner / loser in PvP is determined by the level of vertical progression your characters achieved. Whoever invested more time to development of their character (assuming equal efficiency) wins the fight.

I do not want to make you enjoy gw 2 pvp less. It is great that you found something you like. I just felt the need to make this comment since it seemed that you sort of celebrate MMORPG dropping the RPG part and becoming fantasy "MMOFPS".

The genres have now been so mixed up that traditional RPGs / MMORPGs have practically stopped being made which is a pity if you ask me.

Their older games (L1, L2, Aion) some of which are 10+ years old are still making more money than the new ones, such as WS or GW2. How surprising.

Btw it would be nice if they launched pre-kamael L2 server in the west. I would even pay subscription for that.

Originally posted by General-Zod
Originally posted by coretex666

I think it is because of human nature that makes people abuse freedom given to them to kill other people / gank, ruin other players' gaming experience, etc.

It is possible that when people move a little further in their evolution, this characteristic will disappear, but I would not bet on it. It seems that people are stuck with their crappy nature as it is probably important from the evolutionary point of view.

It is not the game's fault that players kill each other on sight when given the opportunity. Sad, right? The games could do a better job in implementing effective regulatory mechanisms though. Real world is also FFA PvP, but it has regulatory mechanisms in place (permadeath sentence, jail, permadeath in general making threat of retaliation a regulatory mechanism in itself, etc.).

I know it is not what you meant, but this point of view should not be completely ignored. People should stop blaming games and developers and realize what the true root cause is here.

The only thing that should ruin your gaming experience in a PvP game is being killed by a hacker. Dying to somebody higher level than you or getting attacked by multiple players should not ruin your experience in a PvP game.


I agree.


I meant the killing / ganking and ruining gaming experience as two separate examples. For me personally, being killed by higher level player or group of players does not ruin my gaming experience. I was refering to other things like various bug abuses, blocking NPCs with large mounts, trapping players in rooms by blocking door in games with collision detection, etc. Nevertheless, being repetitively killed by a player who is camping your corpse in games with no permadeath option is not the most pleasant experience either if you know what I mean.

I think it is because of human nature that makes people abuse freedom given to them to kill other people / gank, ruin other players' gaming experience, etc.

It is possible that when people move a little further in their evolution, this characteristic will disappear, but I would not bet on it. It seems that people are stuck with their crappy nature as it is probably important from the evolutionary point of view.

It is not the game's fault that players kill each other on sight when given the opportunity. Sad, right? The games could do a better job in implementing effective regulatory mechanisms though. Real world is also FFA PvP, but it has regulatory mechanisms in place (permadeath sentence, jail, permadeath in general making threat of retaliation a regulatory mechanism in itself, etc.).

I know it is not what you meant, but this point of view should not be completely ignored. People should stop blaming games and developers and realize what the true root cause is here.

This game is definitely on my radar. Nevertheless, I am going to try it only after it gets a little further in development. Will wait for beta at least.
Originally posted by DMKano
7 days to die. It's imo the best survival game currently

I think so too. I have tried a few of them and this one really seems to be better than the rest.

I am just playing it right now.

Originally posted by Myrdynn

to this date, no game has matched the responsiveness of the WOW engine.  Its hands down the best of any MMO I have played


I agree

I think it is because they presented a vision which could be considered as interesting and attractive.

I am personally very skeptical about their capability to achieve their goals.

I would like to see a sequel to Lineage II, but only if it is as hardcore as the L2 early chronicles.

It was an amazing game if you could take "a little" exp grind.

It looks really bad this Das Tal

I think that airdrops available in EQN's cash shop will contain weapons, armors, and other similar stuff. I also think that they will first claim that nothing like that will be included in the game and that it would be a stupid decision to implement it. Then, right after the game is sold to the customers, they will announce it.


Originally posted by Dreamo84
Zombies should drop loot. I mean, they were human at one point. I doubt they emptied their pockets right before they turned.

Did you even read the OP?

They simply delete all the stuff they carry before you kill them.

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