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All Posts by coretex666

All Posts by coretex666

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1770 posts found
CS GO - not massive, 10 EUR is practically F2P, top FPS (1000 hours and still rolling)
Originally posted by prowess
"come play an "alpha" version of a game that's released in Korea and has failed pretty hard.  Only 150 bucks."

If certain product does not do well in one particular market, it does not necessarily mean it is a bad product.

Originally posted by gondule
Originally posted by TankYou88
I think once you start complaining about graphics you lose all credibility as a RPG player. The best RPGs dont look good what so ever, or at least not compared to the games of the same era.  Some of the best games are from the 90s and early 00s which most gamers still go back and play.

Exactly I go back and play Ultima Underworld pretty often. Then you got the OG BioWare games/Black Isle. Shit gets so deep and amazing I could never not replay them. Focusing on graphics definitely when it comes to an RPG is fucking retarded.

I have to say I am positively surprised by these opinions.

Apparently, there still are some RPG players on this page. Thought there were only console, action combat, MOBA, MMO, etc.... players left.

gj guys

 

Good bye
General Discussion « ArcheAge
7/05/14 10:28:04 AM
Originally posted by eyesadi

A/A is a VERY fun game to play.....but with the now 80/20 split and crafting requiring mats that come from the PVP side continent...there's just no reason for a pve'er to play.

I truly can't wait now (absent further changes) for all you pvp'ers to start crying about the lack of sheep.

As in a previous comment......no other true PVP game has survived well much past release.

The sad truth is that while not ALL pvp'ers are gankers.....most are!  They really do not desire a fair fight.....they just wanna pick on the sheep.......

I don't understand why Trion simply does not offer a PVE server.  Yea, I've read all the comments that this is a PVP based game.  Truth is.......it does not have to be!

Let us care bears wander around gathering and crafting to our hearts content without being picked on by the folks that got to max level on release day!

Why not let the market decide?  Just see where the majority of players land.  

It really is a great game..........Except for the gankers who do nothing but live for the thrill of killing players far below their level...

I just don't understand........it's akin to playing any game and killing grey mobs.....wheres the skill in THAT?

Or.....limit PVP to a toon your level or higher.......such simple fixes.............and yet.....

I think this is where you have it wrong. While I believe that any PVP oriented player will kill you on sight, most of them will do it once and then they leave you in peace. Only minority of PVP oriented players would keep killing you more times which is what "ganking" is.

Which is why you are making false comments like this.  The minority of PVPers who are the "gankers" would probably mind that there are less players to gank. Majority of PVP oriented players would be happy to fight for resources against other PVP oriented players. Fighting relatively equally strong opponents is actually much more fun than ganking which is entertaining for a little while and then gets boring really quick.

You say one of the problems for a PVE gamer is that crafting requires mats from contested zones. Even if the strict PVE players leave, I doubt PVP players will "cry about lack of sheep". They will simply go to the contested zones, fight for resources and then craft what they need. This is what I assume would happen.

I do not think PVE server would work for a game the core vision of which is strongly tied to PVP.

Many players who are affected by bad memories related to being ganked in MMOs / MMORPGs need to either deal with their fear and play the game in spite of that or simply accept that the game with this type of vision is not for them and go "good bye". I think either of these options works. You personally selected the second one. Not that brave, but solves it for you in the end.

Originally posted by SupaAPE

[mod edit]

 

I said it before and i'll say it again. This game is already fail, because;

it's using out dated technology that is easily abused (tab target). the game already has a bunch of botters and gold sellers.

it already failed in korea and is trying to be worth something in another market.

 

to my fellow MMO goers, wish you the best of luck but hackers/gold sellers spam became old and lame along time ago. any game being released 2014/post 2014 that has an alpha/beta riddled with bots is a joke.

 

 

good day, SMILE :)

You have no idea what RPGs are about if you think that one of the reasons why an RPG game fails is represented by the targetting system it uses. Tab targetting is not out dated and the targetting system is practically irrelevant for the quality of an RPG.

What is a person like you even doing at an RPG forum I wonder...

Originally posted by SBFord
Originally posted by psychobgr
Chillin is good for the soul. After 17 years good on you.

I agree. There are a thousand reasons someone leaves a company: General fatigue with the job, (God forbid) family illness, wanting to do something else, accomplished everything desired. It doesn't have to be abandonment of the company.

Or getting laid off...

I am currently playing low rate C4 and I am having a great time. The community is amazing, people help each other, dont flame in trade chat. The whole server is like a big guild / clan which is most likely caused by the fact that there is only hundreds of people online at a time.

I would definitely play L2 on classic server. It is (was until C4) the best MMORPG ever, for me. It has lost its soul on official servers once it was casualized. It is supposed to be a hardcore game where you need to work hard for everything.

L2 wasnt hardcore just because of time needed to lvl up. Everything about that game was hardcore.

FFA OWPvP

necessity to get spell books for your spells which only mobs you couldnt kill solo dropped

no chance to get decent gear solo

class transfer quests

lowest drop rate for items ever

severe exp loss on death combined with how easy it was to die + chance to drop items you carried or wore

huge amount of mats needed to craft an item...not just high end item, any item

thousand super geared people needed to kill top bosses

nothing in that game came at low price

But if you say EQ is hardcore...

 

I think L2 PK system is nice.

You kill someone who did not attack you. You turn into PK and your name becomes red. You now have very high chance to drop the gear you are wearing or carrying in your inventory when you are killed. In a game where you work months to get a single item, turning into PK represents a significant risk, so that it works relatively effectively in regulating the amount of PvP.

Originally posted by Astraeis
Originally posted by Jabas

I confess i didnt expect this kind of post for you, Lord.Bachus...

You feel bored for some reason and remember to troll a little around AA ?     :)

Maybe someone stole his account.

Weird post by the OP. Does not seem he is interested in any sort of discussion considering that he throws this video here and does not join the ongoing discussion at all. I would expect that if you make similar thread, you then discuss with the people their opinions.

I also confess I did not expect any kind of post from Lord Bachus given that he already made a post where he stated that due to excessive negative feedback related to GW 2, he is done with this forum for good. It was quite a post, you should check his history. Hard to take any of his subsequent posts seriously, but I guess it is just me.

 

Lineage 2 - Since launch till C5 I think. Stopped playing on official server when the carebear expansion launched. My favorite MMORPG. (Am playing low rate Chronicle 4 now on private)

Warcraft  - Since launch and still going. The breaks are, however, becoming more frequent and longer. No longer qualifies as an "MMORPG" for me, just a quick arcade MMOG.

Knight Online - Terrible F2P P2W game with like 90 percent of the population represented by turks who could not speak English at all. There was something about the game that made me stuck with it for many years.

 

Originally posted by Novusod
Originally posted by coretex666

Lineage 2

Lineage 2  is a theme park not a sandbox. What makes Lineage 2 stand out is that it is clearly not a WoW clone. It is a Korean grind style theme park. They did have a huge seamless world, contested raiding, open PK system, castle sieges, player factions, player economy, and a dozen different starting areas. This gave players a lot of freedom and was one of the last AAA games made that was not on rails. World wide L2 had over 2 million subs and was the biggest MMO before WoW.

 

Archage and Black Desert are both heavily influenced by Lineage 2.

You should include the post I was quoting.

He said he is not aware of ANY MMORPG with FFA OW PvP ever released to which I replied "Lineage 2".

Was what you did intentional? (pulling my post out of context to make me look bad)

I wish there was as deep and complex fantasy MMORPG being developed.

While I am strictly against entitled nature and demands for changes of game designs, I have to admit that besides people calling for perma death and loss of limbs for pirates, most posters here talk quite reasonably.

Asking for fair changes in risk vs reward balance does not seem to have anything to do with carebears and may actually be an improvement for the game.

Are there any disadvantages of being a pirate in the game? (e.g. guards attacking you on sight, NPCs refusing to trade with you, inability to formally own land, higher chance of dropping your equip upon death, etc.). If so, then the better risk vs reward may be a compensation for these? Cant really make an educated judgement yet.

Originally posted by Madimorga
Originally posted by coretex666
Originally posted by Foobarx

Game A is chess, game B is tetris...

Player A wants tetris, player B wants chess...

If logic prevailed, player A would buy tetris and player B would by chess...

What usually happens is player A and buys both games and then demands that they both play like tetris... 

Player B also buys both games and then demands that they both play like chess...

In the end, we get games that are neither tetris or chess...

In retaliation, player A demands that tetris be made and player B demands that chess be made...

Player A buys both games and then demands that they both play like tetris...

Player B buys both games and then demands that they both play like chess...

In the end, the we get games that are neither tetris or chess...

In retaliation, player A demands that tetris be made and player B demands that chess be made...

In the end...

I agree.

When I personally do not like a game, I do not demand any changes to it. I simply ignore it. I would say it is an adequate behavior you would expect from an average adult person.

Here you are reading about petitions and how the game has to change. People are making number of posts how it is griefers paradise and how people interested in PVE are screwed by this game.

I think good old "if you dont like it, dont play it" applies here.

Only if the developer sees the demand is below budgeted levels, then they may want to consider any eventual changes to the design. Considering that there is a decent demand for the Alpha package at a price of 150 USD, I do not think they need to consider any changes you are suggesting.

Or gamers could be smart about it and let devs know what we want, and if that happens to be a sandbox without gankers, be sure to say so.

 

Because you better believe in every game I've played in the past few years that didn't have an open world pvp server, the pvp crowd came in and asked for one.  So I figure, us PVE players are making a big mistake by not doing the same in reverse.

 

In the end, Trion can do what it wants  As can any game developer.   But we players need to be sure they know what we will and won't spend our money on.

What "we" want. You mean what "I" want?

How about the people who like the game the way it is? What is in it for them?

Do you think that the level of demand for the game indicates that the game needs to change?

Do you have anything to base your requests on besides your own personal preferences?

And because some immature people whom you refer to as the  "PvP crowd" were asking for changes to some games you liked, you now feel this type of behavior is ok?

I would probably also demand changes to the games I do not like if I was a teenager or even a kid, but that is not how adults behave.

Originally posted by Foobarx

Game A is chess, game B is tetris...

Player A wants tetris, player B wants chess...

If logic prevailed, player A would buy tetris and player B would by chess...

What usually happens is player A and buys both games and then demands that they both play like tetris... 

Player B also buys both games and then demands that they both play like chess...

In the end, we get games that are neither tetris or chess...

In retaliation, player A demands that tetris be made and player B demands that chess be made...

Player A buys both games and then demands that they both play like tetris...

Player B buys both games and then demands that they both play like chess...

In the end, the we get games that are neither tetris or chess...

In retaliation, player A demands that tetris be made and player B demands that chess be made...

In the end...

I agree.

When I personally do not like a game, I do not demand any changes to it. I simply ignore it. I would say it is an adequate behavior you would expect from an average adult person.

Here you are reading about petitions and how the game has to change. People are making number of posts how it is griefers paradise and how people interested in PVE are screwed by this game.

I think good old "if you dont like it, dont play it" applies here.

Only if the developer sees the demand is below budgeted levels, then they may want to consider any eventual changes to the design. Considering that there is a decent demand for the Alpha package at a price of 150 USD, I do not think they need to consider any changes you are suggesting.

Originally posted by eyesadi

Kridak, Sir, you are a genius!  This great game could be totally ruined by the gankers!  so many have stated that they basically have nothing to lose!

Your solution is simply fantastic!

If the ganker ends up dying, permanent loss of a slot would ROCK!   we keep hearing the risk vs reward for us PVE'ers.....lets place an equal amount of risk on the gankers and see how brave they are!

GENIUS!

Is this really "equal" amount of risk?

Originally posted by kridak

If you want realism then i say let's make it real.

If you are caught stealing you lose a hand...permanently.

Which means no weapon or shield in that hand.  You would have real ramifications for pirating.

Steal again loose the other.

Now we are talking realism.

But all you pirates want is to steal and not pay a real price.

A couple of hours in jail?  big frickin deal.

Make it so that the pirate can lose something truly substantial, then you might have people not being pirates for fear of actually having to pay a real price (like their heads).

But the keyboard pirates want to keep all the loot while they suffer no real ramifications to pirating...and do not tell me spending a couple of hours in jail is a big deal...please.

Hey what about real permanent character death...ya..let's see how many big bad pirates we would have if there was a real penalty for pirating.

 

I am not sure if Sharia Law applies in the world of ArcheAge.

Originally posted by AzucarSalado
Originally posted by Dreamo84
Originally posted by Utinni
It's not. Most of the housing is instanced, the crafting is closer to WoW than SWG, no item decay, and you can't play any non-combat classes.

Most of the housing is instanced?! I hope you're a troll because everyone knows there's no instancing in this game. I don't even think they have instanced dungeons or anything like that.

Housing it is not instanced, but you cannot put your houses or farms whenever you want. You can build only in delimited areas. This is good, and bad too.

Dungeons are instanced (at least the 2 low lelvel I have visited).

Ability to build only in pre-set areas is one of the weaker points of the game, for me.

When I first heared about this game quite a long time ago, my vision was to set sails to an abandoned island with a few friends and build our camp there. I prefer more freedom.

Not that it was a deal breaker for me. AA still seems to be probably the best game in the market currently.

Originally posted by asmkm22

I can't name a single MMO that has FFA PvP, ever.  Maybe UO?

Most have zones that prevent PvP, not to mention you can't attack your own faction.

Lineage 2

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