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All Posts by coretex666

All Posts by coretex666

62 Pages 1 2 3 4 5 6 7 » Last
1227 posts found
Originally posted by MindTrigger
That is one of the creepiest things I have ever seen on any site in my 21 years as an internet user.  I had no problem ignoring the Scarlet Blade ads, but this Eden Eternal ad shall haunt me until the end of days.  haha!

I was thinking exactly the same thing today.

Originally posted by evilastro
Originally posted by coretex666

Hi,

As the title says, I have a question related to vertical progression in NWO.

I understand that the game design is similar to most themeparks in the market, e.g. WoW. You level up relatively quickly to max level and then you are engaged in endgame.

I was wondering whether there is any other way of vertical progression of your character besides gear once you reach max level?

How long does it take to get capped in terms of vertical progression (I realize it depends on how much time you spend playing, but just some rough estimate - is it a week?a month? a year?

For me, vertical progression is an important aspect of the game which pretty much determines the longevity of an MMO, so I am trying to find out whether I should give this game a shot or not.

Thanks for any useful answers.

Like in most games, vertical progression is via items once you reach max level.

There are 3 current tiers of gear. T1, T2 and T2.5 (from Castle Never, the final dungeon in progression). The gear itself doesn't take that long to progress through. I got fully T2 in about 2 weeks. T2.5 is taking a bit longer thanks to RNG. The main grind however is in getting yourself the top tier gems / enchants.  This can take a while unless you dump money into the cash shop.  Without using the cash shop, you are probably looking at 2 months to get them all (not including if you purchase the coalescent runes from other players, which will speed it up).

The next tier of gear however is due shortly, with Gauntylgrym, which is rumoured to be like a raid. The producers letter indicated this would be another few weeks away.  

Thank you, appreciate it

Hi,

As the title says, I have a question related to vertical progression in NWO.

I understand that the game design is similar to most themeparks in the market, e.g. WoW. You level up relatively quickly to max level and then you are engaged in endgame.

I was wondering whether there is any other way of vertical progression of your character besides gear once you reach max level?

How long does it take to get capped in terms of vertical progression (I realize it depends on how much time you spend playing, but just some rough estimate - is it a week?a month? a year?

For me, vertical progression is an important aspect of the game which pretty much determines the longevity of an MMO, so I am trying to find out whether I should give this game a shot or not.

Thanks for any useful answers.

Must be really hard to pick 5 when there are so many candidates.
Originally posted by Riposte.This
Sweet, another terrible Korean MMO that will be pumped out way too quick and be F2P. Another Ninth seal, or Raiderz be my guess.

Prejudice, hate, subjectivism...what else we got here

To me, it seems that Eastern MMO developers are more creative and innovative than their competitors in the West.

Just look at examples of games that are currently being developed or have been released recently in the East like ArcheAge and Black Desert. They look so fresh.

I realize both these games may be bad and fail hard in the end. It is not about them in particular. It is more about the concepts which seem to be so much different from what Western developers have bound themselves to since WoW came out.

One generic themepark after another have been coming out in the West.

Consider examples of games that are being developed here like Wildstar and  TESO or recently released games like GW 2 or Neverwinter. Western players are so used to the same old MMO design that the lack of so called holy trinity seems like a revolution to them.

I am personally quite excited about Eastern MMORPGs now as it seems to me that nothing spectacular will be coming from Western developers any time soon. I am not a big fan of hype, but I completely understand why someone makes a title like this. Excitement about an MMORPG which seems to be built around a fresh concept is quite justified for a Western player who has been bombarded by generic themeparks for last decade.

Maybe it is just me, but this is how I feel about it.

I would be interested in DDO 2.

I think that the first one is also a nice game, but it is to a large extent influenced by the business model. If it was P2P, it would be much more enjoyable, for me.

I agree with the OP.

WoW's fluid combat / responsiveness is the best.

Originally posted by Jimmydean
They will drop us into an open world with resources and monsters. Nothing else. Have at it.

I would like that.

Variety of ways of Interesting long term vertical progression
Originally posted by shifue
Originally posted by coretex666

WoW has choppers.

I guess it is also officially ruined.

Where do these titles even come from. I understand when someone says it breaks immersion, but making a thread called "Arche Age Officially Ruined" is a bit strong reaction.

 

Never played wow but good comparison.Even then there is steam punk styled stuff in the game before the car so i just don't see the big deal or how it breaks immersion.I mean again got to state the tractors,gilders,and the airships and even the steam boat added to.Honestly i like the fresh appoarch

It is matter of subjective preference I guess. While you like it, some other people may hate it which is fine.

Originally posted by asmkm22
Originally posted by coretex666

WoW has choppers.

I guess it is also officially ruined.

Where do these titles even come from. I understand when someone says it breaks immersion, but making a thread called "Arche Age Officially Ruined" is a bit strong reaction.

 

I think a big difference there is that the lore in WoW has always had some element of technology in it, with things like gyrocoptors and stuff.

As far as I know, Arch Age doesn't really have any "lore" established.  At least nothing that mentioned hot rod cars...  Combined with the fact that they have kind of advertised it as being this open-world fantasy setting, I think disappointement and confusion makes sense.

At this point, the game looks less like an MMO, and more like a competitor to Second Life or Perfect World.

I completely agree with red part.

As for green, I said I understand when people say it breaks immersion. It does for me a little as well. I prefer pure fantasy unless technology is well incorporated in lore like in WoW.

The main point of my post was to express my opinion on the title of the thread and the way OP interprets his disappointment.

WoW has choppers.

I guess it is also officially ruined.

Where do these titles even come from. I understand when someone says it breaks immersion, but making a thread called "Arche Age Officially Ruined" is a bit strong reaction.

 

Elder Scrolls Online

Dungeons & Dragons

Originally posted by Jean-Luc_Picard
Originally posted by coretex666

MMOs / MMORPGs are created with only one purpose...to generate profit.

Maybe it is one of the reasons why I prefer P2P games. You subscribe, the subs is automatically charged from your account every month and the whole business aspect of the game is more or less subtle. I also do not mind WoW's cash shop which is completely separated from the game.

In F2P games, the cash shop is omnipresent. I know it sounds like cliche, but it breaks immersion. Whether it is a huge button "Buy coins" or slot machines like you mention in the OP does not matter. It simply does not belong here.

The LOTRO cash shop is a quite bad one indeed, with not only that optional gambling aspect but also many "pay to win" elements. Another pretty nasty one is the Neverwinter one.

GW2 got the balance right I think. You don't need to use the shop at all if you don't want to, I have guildies who never bought a cent past the initial box price and who play just fine converting in game gold to gems, and people like me have to option to buy some to support a game they enjoy.

It was probably overgeneralization on my side. I realize there are F2P games whose cash shops are ok.

I would change the wording to "In most F2P games, the cash shop...."

MMOs / MMORPGs are created with only one purpose...to generate profit.

Maybe it is one of the reasons why I prefer P2P games. You subscribe, the subs is automatically charged from your account every month and the whole business aspect of the game is more or less subtle. I also do not mind WoW's cash shop which is completely separated from the game.

In F2P games, the cash shop is omnipresent. I know it sounds like cliche, but it breaks immersion. Whether it is a huge button "Buy coins" or slot machines like you mention in the OP does not matter. It simply does not belong here.

I, personally, consider vertical progression to be the RPG part of an MMORPG.

For me, it is one of the most significant elements of an MMORPG.

 

I chose "just click accept" as it is what I do in most cases.

However, it depends on various aspects,such as:

Game design - A game where leveling is mostly quest based (e.g. WoW), I usually do not read it since in one gaming session, I do large number of quests. With that in mind, I realize I would spend a lot of time reading them and since I am a type of gamer that tends to maximize the utilization of the gaming time, I usually just click accept and hurry from quest to quest.

In a game which is rather grind based (or some other design), but include some quests, I usually dedicate the time to reading them.

Quality of the quests - If the quests are interesting, I am obviously more likely to read the quest text.

How long have I been playing - After several hours of playing, I am less likely to read the quest text as I am rather tired and try to keep my energy for something more useful (ingame) :)

 

Originally posted by Manolios

Trust me, whatever trolls say every one will be interested when it goes f2p.

I m not an active subscriber but i can say from my past experience in the game, its way better than most mmo's out there.

Many of my guild mates in wow (twilight's hammer-eu) and gw2 (Underworld) and also rl friends, are willing to quit current games to jump together in to RIFT.

btw RIFT f2p model is more than excellent!

 

This is nonsense. Everyone?

It may and most likely will attract some new people, but calling people who say they are not interested trolls is not right.

I stand behind what I said in my post. F2P conversion will not make me, personally, interested in the game.

How is AA doing in Korea?

Is the population stable?Is it rising?Is it bleeding subs?

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