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All Posts by Arkinia

All Posts by Arkinia

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236 posts found
Originally posted by Amjoco

Try some Vanguard

I was thinking Desenex?

Originally posted by Nevulus

Is it me, or did anyone else have a hard time going back to their other MMO combat system after the Tera OB weekend?

I logged on Aion last night and just couldnt stomach the combat, I kept thinking about my zerker on Tera and the named BAM i Soloed in the Basilisk area.

I logged on EQ2 and got on my healer to run a few dungeons and just couldnt take the boredom of spamming the same abilities without any real dynamics to the fight. Just stay in place the whole time and spam heals while looking at health bars. I kept thinking about my Priest in Tera, and how I would need to keep movement focused on my group in order to place AOE heals in the right area, and mitigate the big hits incoming on our Lancer tank.

People can say what they want about Tera, but alot good can be said about a combat system that leaves you wishing to play more. I even tried to log on my Tera launcher just in case they left a server up by accident  :)

funny you say that. I was hitting F everytime I approached an NPC in SWTOR. Man, you are so right!

Originally posted by Pigozz


I waited a long time for this thread even though I was pretty sure it'd come sooner or later (though even I expected to write this later!)

But as I've been reading through forums I stumbled on this thread that would light some hope in TOR players,and I saw that even the more stubborn fanboys have turned its back on their beloved Tortanic

So here it comes guys!


You should have listened, you should look at the wrongs of the game, see how much it is duplicating WoW and how arrogant and closeminded Bioware has become with their "fourth pillar" vision

Lot of us told you to take a step back and look and the bigger picture - well you didnt and here we are, 5 months after the launch and the game offers month of free time to keep the players in, most of you are disgusted with the pvp, lack of endgame and overall poorness of the game considering the fact that it's the most expensive AAA MMO with sub fees and not a single player CO-OP

..somehow, I feel good about how right I and others were and I'm glad Byol'ware is hitting the rock bottom with the fans, maybe they'll rethink their attitude next time

oh and here are some tagged threads before the game was launched, I hope you enjoy the bold claims and defendings you made there ;)

SWTOR has done it!

Crystal Ball claims


Take it what you want out of it...but Im contented

:edit for spelling etc..

I bet you liked burning ants with your magnifying glass.

Originally posted by Kehdar
Originally posted by Jetrpg


Why would you want to play an action style combat game with out actiona nd a perma root after every ability ill pass.

Normally i would agrue logically, but becuase the op feels he is entitled to just toss in random games their issues or his preception of them ill do the same. doesn't make me right just , wrong as he is.

I didn't understand a single word of what you just wrote...

it's code for I pre purchased GW 2

Originally posted by ROCKSTAR11

when is the nxt one? its 9 am, apr 25 now


good question! 

Originally posted by NyQuil81

I daresay Everquest  back in 1999 did a very good job of "capturing that one moment in time" very well for me.  I still recall the mainstream media publicly debating the merits and flaws associated with "Evercrack," with stories coming out of people losing their jobs and their families because of their "addiction" quite frequently.  Even Rush Limbaugh got in on the action.

Hell, yeah! That was my magic moment.


I just went back and saw a thread deleted comparing SWTOR to TERA, regardless of my opinion of each game, the fact that they deleted it behooves me. You know, MMORPG used to delete posts that contained curse words, I swear it. That being said, the more I see other forums, the more I appreciate this one. It's come a long way and certainly has my appreciation!

I just wrote this and wonder how long it will take for it to disappear.


this isn't a temper tantrum you easily accepting dolt, this is essentially a business issue. I paid good money for something promised yet not delivered, and I have a right, a right to complain and not worry that what I think is deleted by someone sweeping ideas under the rug. Your concept of temper tantrum reminds me of every snake oil salesman who traversed the early west in the 18th century. You're easily quieted by empty words and devoid of any sense of realization.

Originally posted by SuperXero89


I originally posted this as a response to the "Calling Out Trolls/Haters" thread which was locked before I could finish writing my post thanks to our infamous reactionary moderators.  I didn't spend all this time writing this out for no reason, so here it is.


First of all, lets take a look at the questing.  Speaking only from the first 32 levels or so, you only have one path.  Every race/class starts out in the same starting area and embarks on the same linear quest chain as every other race/class with absolutely no deviation whatsoever.  It would be hard enough for me to fathom rolling one alt much less two or three in the game's current state.  It doesn't help maters that the quest in TERA are almost all kill x of y quests with little to no deviation in style or substance.  Take a look at WoW, Vanguard, LotRO, Guild Wars 2, Warhammer Online, and SW:TOR.  All of these games were released within the last five years except WoW which was released in 2004 and GW2 which has yet to be released and all of them at least have multiple starting zones.  WoW has plenty of options as which zones you can quest in at different level ranges.  Do you quest in Northern Barrens?  Silverpine?  At level 20 do you go to Duskwood?  How about Ashenvale?  Wetlands?  Though SW:TOR has linear quest progression compared to WoW, at least all the classes have a unique storyline, and the zones offer completely different quests between Republic and Empire players.  In TERA it's the same old song and dance for every single race and every single class.

The quests in TERA are a lot like the quests in other Korean F2P and even P2P MMORPGs that have tried to emulate WoW to a certain degree in hopes of finding greater success, just endless chains of kill quests to give the illusion that you're doing something other than grinding mobs for hours.  Around level 30, you start getting quests that want you to kill 15+ of one mob or 10 of one and 10 of another.  EnMasse spoke about improving the quests and the newbie experience.  Aside from the 5 minute long tutorial after character creation, I can't tell that they've done much of anything to improve the quality of quests.  Don't all MMORPGs have you killing mobs over and over again though?  Sure they do, but the difference is in the way they do it.  There are so many quests in both WoW and SW:TOR that are far more original and more fun than the endless barrage of kill quests found in TERA.  In WoW, you can man turret guns on airplanes, you can drive tanks, and you can hyjack dragons flying up the peak of a mountain.  Even with SW:TOR's kill quests, the storyline draws you into the quest and it feels more importan than simply going out to kill 10 generic hyenas.  It's painfully clear that EnMasse and BluHole added these quests in an attempt at Westernization, and while TERA now has plenty of quests, that doesn't speak for the quality.

The much vaunted BAMs are just kill quests that you do with a group.  I'm not even sure if they're repeatable.  I guess some of them are, but for a lot of them, you group up with other playres, kill 2 or 3 BAMs then disband and turn in the quest.

TERA is grindy.  Those of you spouting "LOLZ LEVELING IN TERA IS EZ!!!" only show you don't know what your'e talking about.  The term "grind" does not only apply to leveling speed.  In terms of progression your character, from the moment you log in to the moment you log out, you're killing mobs over and over again watching the mob count on your kill quests get suspiciously higher and higher.  There is no deviation from this whatsoever.  You're doing the same laborous task over and over again.  That is still a grind.  In that sense, TERA is more of a grind than WoW even though you can possibly reach the level cap faster in TERA than you can in WoW. 

The graphics are overrated.  Sure, the character models are detailed and the textures on the armor are top notch, but the environmental textures are mediocre and rely on superb art direction and cheap lighting tricks to give the impression that what you're looking at is a technical masterpiece.  In reality, it's a lot like Aion in that the character models are detailed, but the world textures are sub-par. You may not notice this in TERA quite like you noticed it in Aion as it's not as prevalent.  Some zones, particularly the new tutorial zone look absolutely amazing in every way, but others, most notably the various open field zones you enter such as Celestial Hills and Valley of the Titans are just flat green (or orange int he case of Celestial Hills) ground textures with blurry grey textures representing rocky mountainsides.  Everyone goes crazy of the graphics in those zones because of the view distance and because of the lighting effects.  The open beta test is over, so I can't log into the game to post a screenshot of a particularly telling area of Celestial Hills; however, you can at least look at the second TERA screenshot in my gallery.  I'm standing in a desert, and while the art direction is nice, graphically, it doesn't look nearly as impressive as Vanguard or Age of Conan.  It doesn't come close to touching the amazing graphics seen in the screenshots on the official site.  I've yet to really see anything in the game that looks as good.  Other western games like WoW, LoTRO, WAR, and SW:TOR may not have the greatest graphics, but at least their graphics are consistant.  throughout rather than amazing in some places and half-assed in others.

I log into TERA for a couple hours a day, and I have fun, but I'm burned out on World of Warcraft, and I've already played through all the content in SW:TOR that I can play through without a steady, endgame focused guild.  I see TERA as a stopgap between SW:TOR/WoW and Guild Wars 2.  I can think of no redeeming qualities whatsoever sans the unique, Monster Hunter-like combat system that will keep me playing TERA over Guild Wars 2, The Secret World, ArcheAge, or even that F2P Neverwinter MMO that's coming out soon.

very good, rational review. I appreciate that.

Originally posted by Kehdar
Originally posted by N1njaPwnStar


teh game is hardcore suck.

cant wait to test out GW2 and see what it has to offer :P


RIP-Ultima Online.


God i think this is the most annoying post i ever seen in this board. Is so wrong and on so many levels...

"teh game is hardcore suck." 1 i'm not even sure if i know what you mean 2 "this game suck" is against the rules of the forum

"cant wait to test out GW2 and see what it has to offer :P" Good there is an entire forum to express your joy, and it's not this one.

"RIP-Ultima Online." OMG i can't even comment on such a blasphemy.

it means he won't be getting his allowance this week.

Originally posted by DLangley

Please do not personally attack other users.

I think he was being tongue and cheek?

Ranged Heals/DPS?
General Discussion « TERA
4/23/12 5:50:06 PM
Originally posted by Iselin

I'm just DL'ing the client and wanted to ask those of you who have played a bit.


I normally like playing a ranged healer/DPS hybrid: Chloromancer in Rift, Archmage in WAR, Sorcerer in SWTOR, etc.


I'm looking at Priest or Mystic...


What's the basic difference between the two? As I see it, it looks like the Priest is just straight-up Healer/DPS and Mystics have a lot of extra utility with lesser heals and less DPS... is that about right?

I played both till level 11. I like the Mystic better as he has a companion and heals and DPS. My pick so far. I'm playing a Lancer, now, little tougher for me.

This game = FAIL
General Discussion « TERA
4/23/12 1:28:40 PM
Originally posted by FuryV

*Insert generic forum response here*

why bother, he is his own worst enemy.

Originally posted by eddieg50

    Yea the first 11 levels on the Island are painfull, first there is the confusing beginning tutorial with 8 million people running around trying to talk with the same quest giver and you get these skills you know nothing about WTF,  and you get to fight a BAM so cool, then BOOM you are dropped into the game at level 1 and so begins 11 long levels of linear questing with tarrable LOL quests and thankfully you leave the Island.                 You get your horse (very cool) and you are dropped into a sand box world!!!   You leave the castle and there is no one, I mean no ONE, no monsters , no quest givers just a few people trying to figure out what to do next LOL-  Now dont get me wrong this is a breath of fresh air after the first linear levels where the only good is the combat,  it is now fun to ride your horse around checking out different areas.  So this game gets very sand boxy after the island is a nice change.     I will say for all you soloers-STAY AWAY- This is not a fun game , like Shadowbane you are going to enjoy this much more in a group.   If you are a casual player-STAY AWAY-,  you prob will never get beyond the first 11 levels

WHAT? As soon as you leave the island, there are a few quests you need to complete withing the first major city, granted, they are designed for you to visit the various NPC's. Your last quest is to leave and fly to Lumberton where you immdeiately are given several quests.What game are you playing?

Originally posted by Charlizzard

Blizzard has gotten good at over-promising and under-delivering. Anyone remember the "more content, faster" that was supposed to be in Cata?

Instead, we have been told repeatedly that they "don't have the resources for that" but they somehow find the resources to make a pet or mount to sell in their cash shop. Yes I know they're different development teams, fine, but which do they prioritize?

Now, for MoP, they've decided to throw the kitchen sink at it. They've added Pokemon, Harvest Moon, so-called "scenarios" that try to mimic GW2 dynamic events (except you cue for them like everything else), and of course the ever popular Pandas, supposedly based off of extensive lore yet really only coming from two sources: an NPC in a bonus campaign in WC3, and later an April Fool's joke.

Perhaps I will be wrong, and perhaps MoP will bring back to the game the things that made WoW great. But I have not yet seen anything that tells me how they are going to get people to leave their home cities and put them back in the world to create this epic PvP. I suspect that we will continue to see people sitting in Org doing LFD, LFR, LFS (or whatever they call the scenario one), cueing up for their PvP.

I think they are trying to find ANYTHING to appeal to newer, younger players who like to play simple, facebook-like games while chatting with their friends. WoW is becoming a glorified chat room.

Again, I freely admit that all this could change depending on how they plan to evolve the game. But based on what they've shown us of MoP I don't see it happening.

you mean like 10 year olds? They are scraping the bottom of the barrel, pathetic.

Originally posted by elocke

Just wanted to comment on your Sprint point - Maybe if the worlds were interactive, immersive and worth strolling through, then people wouldn't have minded having Sprint at a later level.  Sprint at level 1 helps one get past the initial zones faster, especially on alts when the questing becomes tedious since you've seen it all before already.


agree 100%, by your 4th alt., and that's being kind, you want to move as fast as possible through the same old, same old.

Originally posted by kanezfan

I predict that this game will have 200k box sells at most. Same old game we've been playing for 10+ years. Only difference is combat. F2P within 6 months.

thanks, glad you're not my stockbroker. 

/queue crickets!

Originally posted by Sideras

If the game hasn't sparked your interest in the first 15 minutes they've done something wrong. Not saying the entire game is bad but it should be fun from the start or like I said, interesting.

Remember the first time you went into WoW and everything just felt so damn polished? Smooth controls, character animations, intuitive UI and most of all people didn't need a tutorial. For it's time that was a pretty big thing.

But for me it did get my attention long before the 15 minute mark.

I disagree with this. My  first hour playing Tera was Terable! I hated the combat system, the look and style of the charcters, silly races... I was thinking, how can I get my money back even though I preordered and knew I couldn't. However, I persevered and glad I did. It took awhile for me to get used to the mechanics and once I did, and I'm still having some issues, I started having fun, even though I'm still not thrilled with some of the races and the kindegarten chat. I'm assuming that will pass once the Beta ends. Once past the starting area, the chat really picked up and was free of the juvenile jerkoffs that infested the starting area, here were the serious players. I'm just shocked at how fast many of them have leveled. I'm still doing Fed Ex quests but mobs are now attacking me which is more to my liking. I;m enjoyung my time so far and plan on coninuing my subscription and still excitedly awaiting GW2. I can have my cake and eat it, too.

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