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Really...if you are part of the established, echelon guilds, maybe you're insulated from teh rabid and mean-spirited players. Yes, it is a game, but the in-game bullying far exceeds the boundaries of decency and fair play. Every sport has it's limits, its rules, but this game and its creators seemt to thrive on the abusive and elitist attitiude of the higher level and long-standing players. What Hunted Cows fails to realize, though, is that at some point, there just won't be many players left. Figure this, you can level up to level 1,500...Wow!. However, at any given time, according to the in-game active player counter, there are less than 1200 players and more frequently, less than 700 online players at any given time...how can you have any sense of camraderie and to traed with players in your level range if they are few and far between? Looking through the in-game auction house, there are relatively few items for sale for your level, further proof of the dwindling FS population. For those of us who like to stop and then pick up where we left off (in a dungeon, for example), it's a great set up. But as a game, only a few hold the best cards which really no longer makes it a game -- it makes you feel cheated and they are cheating. I would not spend any real $$$ on this game -- it will fold soon -- too bad, because in concept it offers a nice diversion, but in reality, it offers nothing new and you are subjected to a pervasive meanness that is real, not manufactured or part of the game.
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The PvP in Fallen Sword is set up in a somewhat sadistic way. So much so, that the game placed a moratorium on new players. Not enough though, as players continue to get attacked. Would be OK is there was a fair chance to defend yourself, but the basic enhancements that could offer protection, are about 1/2 the strength of standard gear enchancements. If you cannot foord to equip with complete and desired gear sets, you have no chance to compete, or defend, in the PvP aspect of the game. There is a Bounty system, but it is not effective against PvPers as they can lose many levels without penalty and easilty regain those levels. If you hit the player back, you are subject to being bountied -- something that will happen so that player's friends can gang up on you. Some other MMOROG games have it right -- you have to opt in to be involved with PvP. The Falle Sword population has been shrinking for a long time and now have only maybe between 500 to 1000 online at any given time. |
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Just an update... I recently left Fallen Sword... at least for a prolonged hiatus. The FS population continues to dwindle... I liked the guild chat feature where you can muck around with your fellow guildmates -- have some fun. But the in game PvP remains lopsided, and, unlike some other MMORPGs, you cannot opt out of PvP for the most part -- you can be a victim anytime. Never a "fair" fight...skewed terribly so to the PvP with little or no way of exacting "revenge" or counter attack unless you choose to engage in PvP fully.
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Fallen Earth: Fallen Earth Review
News & Features Discussion « General Discussion 1/01/12 7:00:25 PM
Yes, I registered, downloaded what I thought needed to be downloaded, tand then started reading posts that you need to download something else. Well, if I hadn't foudn that post, how would I have known? I don't like that lack of a qucik start up and then the "excuses" start piling up. So, although registered, I am not playing the game at this time -- too cofusing just to start playing! |
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Not sure the focus of the 480 FSP is coming from. It may be from an option to "buy" protection, which is very expesive in terms of the in-game currency -- something FS needs to fix otherwise it quickly becomes cost prohibitive (in-game and real $$$ as well). 1.) "The Staff of this game supports higher level players of the game"...very true, after all, those are the players spending the most $$$ to play! (You can donate $$, you can buy (very useful products that you may already buy -- Flowers, gifts, Netflix, etc.) and earn in-game currency that way. 2.) Yes, there are guild "packs", or at least player packs that have learned to take advantage of the game rules. But, it is a game -- make some friends and counter those groups! 3.) I have never been arbitrarily banned, but I suppose it is possible. 4.) Yes, there is constant talk about multi-accounts and no doubt it exists to some degree.
The big problem with the FS game is that people forget it is a game, and comments can sway possible constructive changes tot he game. The game needs to evolve as populations evolve, but it is caught between pleasing long-standing clientele and those newer to the game... Cows, R U Listening? |
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There is truth in the Posts concerning the badgering and bullying...just try to take a position on the in-game FS forums and you'll be pounded down hard by some very mean players. The game is fun, though, but it needs to -- has tried to -- evolve with the times. But, as it tries to evolve -- based on much imput from the FS forum (in-game) -- there is so much resistance, that the intent is muddied by the the harsh criticism. True that new players get hounded quickly; true that there are never more than perhaps 1200 players online at any given time. Some complain that the PvP flavor of the game has been diluted, so many have quit. Problem is, that although free-to-play, those that have succeeded greatly have the best gear and and a subset of them have taken advantage of those without. It's a business, so I can't fault the creators for making the game so that you need to spend money somehow (either through donations or through product purchases, of which there are many uselful and desired products an serices (name brands -- FTD, NetFLix, etc.) -- to get the bes items. However, you can earn the in-game currency by becoming skilled with in-game professions -- and make a lot of in-game currency doing so. So, the problem with FS is complicated, and can be and is, fun! But you do have those who resist change and have made the changes come slow to the game.
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