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All Posts by FallguyArmy

All Posts by FallguyArmy

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80 posts found
TERA lets you swim, but only for RP reasons. No underwater battles unfortunately.

Alpha footage looks terrible. Okay, so does anyone have videos (or at least screenshots) of the new build of the game with the Unity Engine being used? Because so far I'm really not impressed...


Mind you, I hear devs always boasting that they're using some awesome game engine when in reality the game itself doesn't do the engine any justice. Aion using CryEngine? Lol, sure, whatever. ArcheAge looks somewhat okay, but still nothing like Crysis. Speaking of which, I'm still upset that MechWarrior Online does NOT look like Crysis considering it's using the latest CryEngine. In fact, I'd have to say only TERA Online got it right, as in giving the Unreal Engine any justice, and even then some areas of the game could still be polished even further...


Maybe there's just no way to please me, but I feel like game devs are skimping out because they still keep trying to cater to people with older machines. I'm sorry, but if you're a PC gamer running an older computer (or God forbid, a laptop), you really shouldn't be. Stick to web browser games, let the rest of us who actually forked out money on real gaming rigs to appreciate the full potential of these game engines...

Originally posted by pmiles
Originally posted by ObiClownobi
All gaming is a gigantic waste of time and life, whatever your choice of game or play style you are sitting staring at flashing lights and pressing buttons in order.

LOL, isn't that the truth... 

Want better games?  Get the developers out of the forums.  Games aren't better because you think they have your ear.  In fact, I think they are far worse because of it.  We don't know what we want.  We think we know.  The reason the games fall flat is because they keep trying to give us what we ask for... and quite frankly, we're the worst litmus ever to go by.

How about designers designing games that they like and if we don't like it, we won't play them?  No more of this beotching to the masses about how this or that can be improved to make the game better.  They'll get the message if we don't play it.  No need to text them or put a dissertation on the web about it.  Money talks louder than people do.

Will never happen though, because as much as we've all turned into locusts... they've also turned into facebook, twitter, and blog junkies.   They need to replace us and them... then innovation will return... we're both the cogs in the system... we're the ones perpetuating the same old same old.

You don't want to win, you just want to waste time.  That's all any of us want to do... waste time.


To be fair, some of the original concepts from developers I've seen or heard are ridiculous. Take TESO for example. Watered down visuals from Skyrim? A lock-on combat system instead of non-target (as it should be like in the original, single-player games)? And what's this crap I hear about some social networking features embedded in-game? Yeah, I don't think anyone called for these, yet the developers are planning to implement them regardless.


I do agree that the gaming community bitches and whines a lot and those who bark the loudest are the ones that the developers tend to listen to the most, and sadly, those certain individuals tend to have the worst ideas ironically enough. It's the same reason why I think TERA didn't quite live up to how it should've, as an example.


I guess in the end, no one really knows what they want. Players think they do, but they don't. Developers think they know what players want, but they don't (to an extent). And I say that because it seems like most online games coming out nowadays are just rehashes of what's already been done, and developers are just trying to one-up each other in hopes to get a piece of pie, so to speak, or earn that quick cash grab before moving onto a different project.

Originally posted by Nephaerius
I play games to win.  It's all about competition for me.  If there's no challenge or competition to be had I'm moving on.  Reaching cap or the end of progression if you will in an MMO is hardly winning the game IMO as a competitive PvP player.

Seems like you're better off playing an online FPS to get your PvP fix. MMOs (or should I say, MMORPGs) in general should offer more than just competitive gameplay.

Originally posted by simplius
Originally posted by apocoluster
Originally posted by GwapoJosh
Originally posted by Ahnog
I like the game the way it is and the direction it is going.

You are one of the very few...


....that bother to post on this site.  (There bro, fixed)


Mark me as another.  Im satisfied with the game for what they charge me.

if ure a F2Per,,that makes sense

now explain it to those 2 mio box buyers, that didnt get the game they wanted

this game should have launched as F2P,,but would they have made such a big budget game as F2P from start?

i guess this is the first STAR WARS product, that we can get for free,,what does that say about its quality?

Satisfied as a F2P user? Lol, not really. F2P users of SW:TOR are totally gimped and nerfed in every way imaginable. You literally have to pay (either through Cash Shop or through subscription) to experience the game as originally intended, which is stupid anyway because it totally defeats the purpose of F2P.

If this game was F2P to begin with, then yes, you would be onto something. But with that said, I wouldn't be surprised if certain things were still limited. This is Bioware and Electronic Arts we're talking about here, after all...

To be fair, I never even thought Marvel Heroes looked Diablo-esque, but I can definitely see that now. If anything, I would've immediately compared Marvel Heroes to be an online version of Marvel Ultimate Alliance or X-Men Legends...
Originally posted by koboldfodder

MMo fans do not want to play this game because it looks like another WOW clone and Elder Scrolls fans do not want to play this game because it is nothing like the single player games.


So they managed to piss off two player bases....yea, this game is going nowhere.

^ Pretty much this.


I've followed the vids and interviews (mind you, 90% of them are all about the lore and not the gameplay) and so far I'm disappointed. Being both an MMORPG player and one who enjoys TES games, I can't believe the direction that TESO is heading. It's certainly not the online TES game I hoped for, at least not at the moment based on what I've researched thus far. Even the visuals are a step-down from Skyrim.


The fact that this game is already in beta has me concerned and alarmed. It's usually at this development phase where changes are mere fixes and tweaks, but no longer game-changing overhauls. The game truly needs serious help to the core, but of course, what do we get? Social networking integration!

While I understand the importance of asking questions regarding the lore, considering this is a TES game after all, I'm still baffled as to why there's too much emphasis on this. What about questions regarding actual gameplay? Are people simply satisfied with what they've seen in the trailers? I, for one, feel like the game needs some major improvements, borderline "overhauls". It's not looking/feeling like a TES game at all!
Originally posted by iamrta



My reaction exactly.

Sony and other companies throw in patents like this all the time, yet only a few of them actually ever take into effect. I wouldn't worry about this at all.
Just look at car magazines and notice how the cover girls are always in skimpy outfits, yet no one's complaining. Honestly, the same can be said for games. And like one poster said, men are sexually objectified in the same way with their muscular bodies, which are often times bulging to the point of unrealism, yet barely anyone complains. Get over it, seriously.
TERA doesn't need to go F2P. There's already a decent free trial available, the game itself is already cheap, and there are Chronoscrolls. People asking for TERA are just way too cheap or otherwise not seeing the bigger picture. If the worse case scenario comes in which TERA goes F2P, then I can only hope the game doesn't get treated the same way as SWTOR with stupid restrictions imposed.

TESO Devs, your first priority is to revamp the current combat system and make it completely non-target just like the previous TES games, and only then can we move onto extra fluff like being "socially connected on a new level"...



/sigh  -_-

I'm proud to say that with all of these responses saying that the game is great and worth the purchase it simply means I've done my part as a beta-tester. The game was BORING AS HELL (no pun intended) during beta. But I sent in as many reports and feedback as I could at the time. I haven't looked back at it since. Seeing as how people apparently seem to like it now, I guess improvements have been made after all.


It's B2P, so you really have nothing to lose except for the one-time payment of buying the game. Think of it as purchasing a console game, except for a lot less and requiring online access. :)

Considering that a majority of MMORPGs are still tab-targeting, I don't even see the reason for jumping. In fact, I find it hilarious when people jump in these tab-targeting games, especially during PvP, because it shouldn't matter. You're locked on, if you're within range you're gonna get hit regardless if you jump or not. Hell, sometimes you don't even need to be in range because of lag and poor netcode, you'll get hit even if you're a mile away from something.

The only time jumping is viable is if the MMORPG is NON-target and combat requires aiming. Then you can actually evade...

To answer your question, YES, I would still play an MMORPG if it didn't have jumping... but then again, I avoid MMORPGs that use the old system of tab-target anyway.

Perfect timing. To be honest, I thought SWTOR's F2P restrictions were bad, then I realized Bioware and EA weren't the first ones to imeplement asshattery business models. SOE and FunCom were just as notorious, but looks like FunCom is starting to see their errors. Lifiting some of those restrictions will surely draw in a crowd once again (albeit small for sure), but at least they're rectifying their mistakes. I just looked at the latest F2P restrictions on AoC and I see a number of things are finally available to free members. THIS is how you set up F2P restrictions for your game. Not the bullshit that Bioware/EA has done on SWTOR.
Originally posted by uidCaustic

I have 3 of those keys... didn't realize it was a ps3 only title.  So... your logic is a might be flawed there.  Friend of mine has 2 keys... also didn't know it was  a ps3 only title.  Statisically speaking, we can't be the only 2 in the world.  Thus, the idea that "all the keys are gone it will succeed" is slightly short sighted.

Though, I'm still not even sure why this is on then again it shouldn't surprise me.  Money talks.

Your fault for not having done your research beforehand. The official site clearly states it's a PS3 game. Question is, do you own a PS3? If so, then what's the big deal? If you don't, then that sucks for you and it's too bad that some keys may have been wasted on people who can't even participate in the beta.


Don't mean to sound like an ass, but I'm starting to lose faith in the gaming community, with all the negativity and hate going around here. Can't we all just chill and enjoy the games for what they are? Seriously...

I agree with Scellow. The gameplay is totally outdated. It's point and click, no action at all, and trust me that has nothing to do with ps3 limitations, in fact any current gen console is powerful enough to support gameplay beyond the point and click gameplay system. The issue right now is that the developers want ffxiv to be a WoW clone with final fantasy elements. Don't like that analogy? I'll be more fair. Ffxiv is like ffxi with ffxiv graphics. Ffxi was good for its time but its outdated, so is WoW. If they really wanted it to be point and click they could have made the battles more dramatic and flashy like in ffxiii. I saw an alpha test game dev video and I was shocked at how boring it looked, the player literally just stood there taking in hits while dishing out damage, not to mention the pacing was painfully slow.

I had high hopes for 2.0 after the mess that was 1.0, but now I've lost faith entirely. To be fair, the UI has been drastically improved for the better but that's like the only good thing about the game so far.
Originally posted by Reignson
Originally posted by FallguyArmy
Originally posted by Jakdstripper
and this is different from MechWarrior Online how?

That's the problem. MW:O is not anymore different than HAWKEN, like how HAWKEN really isn't anymore different than MW:O. If I had to nitpick, it may be because HAWKEN is more of a twitch shooter (faster-paced) whereas MW:O is more tactical (slower-paced). But in the end, they're both lobby-based shooters with mechs.

Seriously, MW:O could be so much better and offer more features (especially considering the history and lore behind it) that could potentially topple HAWKEN, but it seems like MW:O's devs are not listening and to me that's a missed opportunity. So what ends happening? HAWKEN and MW:O are clones of each other with negligible differences. It's sad, really.


Yes, they are the same, like how World of Warcraft and and GuildWars 2 are the same.  i can play as a human  or as an elf in both... with negligible differences...


Have you even played both games, or are you voicing your opinion based on videos or something?   Because they play completely different, sorry.   MWO plays more similar to World of Tanks than it does to HAWKEN, and HAWKEN plays closer to a traditional FPS.  Both with Mech modification and customization, but huge differences in the actual feel of gameplay. 


My personal experiences in both closed betas was thus: 


MWO, I played for 3 matches and uninstalled.  It was too slow and just, well... boring and uninspired.


HAWKEN, I played off and on during all the beta phases.  Comming in as a fan of FPS's it felt really good, as a shooter.  Graphics are really nice, as is the audio and over-all immersion.  The Dev's at hawken seem to be trying pretty hard to make a quality shooter.  BUT, at the end of the day, is is still just another FPS. 


And as a final note, I doubt I will bother to install either game when they release.  I have other games that I greatly prefer to either of these.  But if you havn't tried them, and you are into mechs, you should.  Just don't belive that they are the same...  Try them both. 

Yep, I've tried them both and still currently testing as we speak.


Trust me, they're the same. Yes, MW:O is more like WoT with legged-mechs, whereas HAWKEN is more like a traditional shooter, but what else? You see where I'm getting at? They're both lobby-based shooters. Neither one provides anything unique outside of online multiplayer matches.


Both games have the potential to be something even greater than they are, but it seems like the devs really just want their games to be the next shooter... but with mechs. It's like comparing burgers from two fast-food chains. Neither one's really gonna stand out unless one of them thinks outside the box a little. 




Just noticed something interesting in your post. You said that you found MW:O to be slow-moving and boring. That's fine since it's your opinion, but that also lets me know that oyu most likely never played any of the old MechWarrior games, otherwise you would know what to expect, you would tolerate it, and you would also clearly see what's lacking in MW:O right now.


So inb4 trolls and haters, I actually do care for both HAWKEN and MW:O. Sadly, the developers of either side aren't doing anything to expand their games to the point of clear-cut distinction and that's why I feel like both HAWKEN and MW:O are clones of each other right now. It's the same problem that we see in CoD and Battlefield debates; people are so passionate to claim one is better than the other. Right now, HAWKEN is not anymore better than MW:O, and vice-versa.

Originally posted by Jakdstripper
and this is different from MechWarrior Online how?

That's the problem. MW:O is not anymore different than HAWKEN, like how HAWKEN really isn't anymore different than MW:O. If I had to nitpick, it may be because HAWKEN is more of a twitch shooter (faster-paced) whereas MW:O is more tactical (slower-paced). But in the end, they're both lobby-based shooters with mechs.

Seriously, MW:O could be so much better and offer more features (especially considering the history and lore behind it) that could potentially topple HAWKEN, but it seems like MW:O's devs are not listening and to me that's a missed opportunity. So what ends happening? HAWKEN and MW:O are clones of each other with negligible differences. It's sad, really.

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