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All Posts by FallguyArmy

All Posts by FallguyArmy

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80 posts found

Look, the previous TES games also had levels. But the issue is not with the levels. The issue is with this statement:

 

"When the player hits lvl 50 thats when the game really opens up"...

 

If you guys don't see what's wrong with that then, I'm sorry, there's no helping you.

Originally posted by Quizzical

http://www.tomshardware.com/news/SimCity-Closed-Beta-EULA-EA,20596.html

From the EULA in the Sim City beta:

“It is understood and agreed that, as part of your participation in the Beta Program, it is your responsibility to report all known bugs, abuse of ‘bugs’, ‘undocumented features’ or other defects and problems related to the Game and Beta Software to EA as soon as they are found (“Bugs”). If you know about a Bug or have heard about a Bug and fail to report the Bug to EA, we reserve the right to treat you no differently from someone who abuses the Bug. You acknowledge that EA reserve the right to lock anyone caught abusing a Bug out of all EA products.”

In other words, if you notice some graphical artifacts in the Sim City beta but don't report them, they could perma-ban you from SWTOR.  I realize that terms of service agreements typically have catch-alls that basically say "we can ban you for any reason we like or no reason at all".  But this is ridiculous.  Apparently EA now agrees and says that they're going to back off from that stance somewhat.

 

 

To be fair, "reserving the right" doesn't necessarily mean they will enact upon it, so considering all the negativity towards EA it only makes sense that this article is just another one trying to make it seem like EA is an abomination.

 

But on the other hand, I do agree that EA's all about business and not about the gamers. Just look at the stupid restrictions they've imposed on F2P members for SWTOR. I've experienced what it's like to be on both ends of the spectrum: a F2P member and a subscriber (by way of game time card). It's totally skewed and completely unnecessary. I can't believe Bioware decided to work with EA on SWTOR to be honest. Bioware should've opted for a better, people-minded publisher, but considering they're a subdivision of EA then I guess they didn't have much of a choice.

Originally posted by Cothor

Is there going to be weeklies, dailies... timers on progress? I'll be honest, I'm tired of that shit.

Not all of us can play every day for 2-3 hours to stay on top of all of this.

Some of us have real jobs and, well, shitty lives, and we can only play in spurts. For example I can only play 12 hours at a time, once or twice a week. Sure that is super nerdy, but it is what it is. Having to do dailies, and weeklies, scheduling shit with my guild... I just literally can't do it. I'm sick of being left behind and being weak because I'm forced to work on this bullshit schedule. What happened to old school? If I play for 24 hours in 2 days, my progress should look the same as some guy who played 24 hours over 7 days. I don't want to fall months behind everyone else... I'm sick of it. The current system with this is so horrible.

Anyway, is this going to be the same shit as every other AAA title over the last 4 years?

 

What happened to the days of UO? If I worked hard for 76 hours... coked out of my mind, god damnit, I had something to show for it. logs, ore, gold, illustrious title, hundreds of skill gains, new friends, another house on another account.... Why can I not do this now? Why must I conform to some schedule? That is so damn lame. I want to work hard right now and I want my loot right now because of it.

 

Who is with me!!!!!??????

To be fair, none of us are really going to know what's up with TESO. Sure, the devs can release all the trailers and interviews they want (and they did, though 90% of it had nothing to do with gameplay) so your best bet is to apply for beta and hope you can get in to really see what the game's all about.

 

But for the sake of discussion, I would have to agree that TESO seems like it's going to be "more of the same" (unfortunately). I'm hoping I'm wrong in this assumption.

Originally posted by MMOExposed

on the scale

one side being WoW, and the other end being EvE.

Which would you say Elder Scrolls Skyrim game design is closer to out of the two?

 

 

WoW<--------------------------------------------------->Eve

WoW and EVE are poor examples of games to compare Skyrim to. Actually, I can't really think of what game Skyrim would be closest to (aside from its own predecessors). The Elder Scrolls games have always been unique in terms of visuals and gameplay, whereas other games have been easily cloned in more ways than one. 

 

The Elder Scrolls Online, however, is looking to be more like WoW than EVE based on videos and gameplay interviews (or lack of, I should say). But if I get into beta, I'll let you know if my assumption is correct.

Originally posted by pupurun

I just registered at the website and full of joy and with a thrilling sensation i pressed the download button...Only to see after a while:

 

Download Speed:   11.00 KB/sec

 

Is this a joke? Tgey seriously expect us to take them seriously and give them our money? And don't give me the usual " its beta/its the start/its new and there is a tremendous load on the download server'' crap , because i remember online games with a much bigger hype and logiacally server loads that had a much bigger upload rate at all their players (US and EU).

Trion with RIFT for one...Fastest closed/open beta download of a client ever...(played RIFT for a month-don't like it so much).

Can't say I agree. My friend and I had no problems patching/playing the game last night. I think you were just unlucky.

I don't think we enjoy seeing games fail, but more like we've become jaded and disullsionized by so many low-quality games, or developers who backstab the customers with false or empty promises, that when we see a game not living up to our expectations and the hype, we just pass it off as something that will not succeed. I agree in that it's truly a negative way of seeing things, but at the same time you have to wonder where all these feelings stemmed from. It's a chicken or the egg conundrum.

 

The way I see it, if games were less produced but whatever is made is of actual merit (i.e. quality over quantity) then I don't think you'd see so much negativity. That's how it was back in the day when online gaming was just emerging. But now that we're in an age where we're just inundated with so many games (most of them redundant, mundane, and un-innovative) it's much easier to hop from one game to another and leaving behind messages of doom and gloom.

 

We can't stop the train of games from coming, but what we CAN do is make it known to developers out there that we're looking for quality titles. Sadly, it seems like developers themselves have forgotten the reasons why they're in the gaming industry in the first place and now are just money-hungry and not delivering titles truly worth their own time, money, effort, and skills.

 

 

Originally posted by Gravarg
Lore is the glue that keeps players playing.  You aren't going to go kill those ten bandits without a story telling you why you should go kill those bandits...or maybe players will these days.  I think I'm the only person that reads all the quest text lol.

 

 

The problem isn't with the lore itself. The problem is that we're not seeing any concrete details about the actual development of the game, like gameplay and other specifics. Last time I checked, TESO was supposed to be a game, not a book.

The game itself is alright. My only issues with it are the tab targeting combat system, the lack of gamepad support, and that the F2P restrictions are ridiculous. And I'm supposed to subscribe (i.e. pay money) after the game went F2P just to enjoy it exactly how it should be? Sorry Bioware and EA, I'm not falling for that reverse psychology shit. You don't have any "force persuasion" on me. And actually, this message goes out to all the developers and publishers out there who are thinking of pulling the same crap, or have already done it.
Originally posted by Pivotelite
Originally posted by Torvaldr

 I mostly skip the quest dialog, but have noticed some funny stuff.

 There most certainly are some gems in the quest text. Lots of references to home grown viagra and other nonsense.

 

http://tera-forums.enmasse.com/forums/general-discussion/topics/Quest-Text-Aint-So-Bad-Post-Favorites

 

 

And apparently Castanics don't just dress the part...

 

http://i498.photobucket.com/albums/rr342/Shinseichi/TERA_ScreenShot_20130105_225028_zps144876df.png

Sadly some of the humor gets "drowned" out by most gamers because they just can't be bothered to read. I don't blame them, actually. Reading is tedious in MMORPGs. If I wanted to read, I'd stop playing, get a book and read it somewhere nice and quiet. I'm here to play a game. Would be much more "interactive" if there were some voice acting involved. I'm not talking about SWTOR over-the-top cutscenes and all, but just some voice acting at least for the NPCs and quests that truly matter. You know? Ah well, seems like we can't always have everything we want in life...

Originally posted by PaRoXiTiC

I miss playing the buffer/healer class of a Priest. GW2 was fun while it lasted, but I find myself only logging every now and then to PvP a little.

I'm strictly Warrior or Priest in every game I play and right now I am missing the trinity. I need my priest fix really bad and GW2 is not doing it for me. And no a Gurdian is not the same thing.

I like that feeling when I log on and my Guild starts going YAY OUR PRIEST IS HERE!!!! You know what I'm saying bro's.

So back to my question. Is there a NEW game out right now of less than a year old with a good population that uses the Trinity well when it comes to buffers/healers.

If you don't mind going old-school, I would recommend playing Ragnarok Online. Yes, it has several support classes, but none of the "other" ones compare to the actual healing class known as Acolyte (which can later ugprade into Priest > High Priest > Arch Bishop). This is especially true if you go for a "Full Support" build.

 

As much as I like TERA, I would not recommend it if you're looking for that certain feeling and experience of being the one true healer. Why? Because there's the Mystic class, which serves the healing/support role just as well, and in a few cases even better. 

While "hating" might be too strong of a word, I am nevertheless overly concerned about the direction of TESO's development. Without getting into the details, let's just say TESO is looking nothing like what I would imagine an online TES game would be (and I mean this in a bad way). I wish beta or maybe even alpha will come soon so I can finally throw in my feedback to the developers. I think they're getting ahead of the game (pun intended) a little too soon without real input from the gamers, especially those who enjoy TES games. In fact, the only thing I see is everything that has to do with the lore, which is fine and dandy, but if I really wanted to know more about lore I'd read TES books or look up the wikis. I assumed TESO is supposed to be a game, so where's the info regarding gameplay? And how about an improvement to the visuals while we're at it?
Originally posted by Iceman8235
I feel like they're pushing the founder packs a little too hard, it seems a little fishy to me.  It's one thing to offer a premium package so the die hards can support the company, but I think I've been reminded to buy a founder pack almost every other day between email, twitter, and facebook.  It's almost as if they have a feeling that if they don't get your money before you play the game that they won't get it at all.  That's a little worrisome.

Correct. Also, are they offering more beta invites? It seems like they've had a blockade of new users for a long time now and are just relying on people to get a strong itch to pay for Founders so they can start playing the game even during beta. Again, very fishy. But in all fairness, I see this as an alarming trend in many F2P games nowadays. And don't even get me started on, lol, "Kickstarter"...

Originally posted by AgentAnarkii

completely and utterly erase all your knowledge, memories, experiences, and views on all the MMO's in the world to make it to where you are a complete mmo "virgin". Would you do it? 

For me, it's an easy yes. I've been playing MMO's for 6 or so years now and quite frankly i cant seem to stick to one game for longer than a trial nowadays. I feel like i've seen it all, played it all, and experienced it all. When i first started playing them they were so amazing and new to me, now they are all just the same to me. So if you could completely forget MMO's ever existed, would you? Something to think about for you all. 

I would have to say no. The problem is not us, it's the developers/publishers. They seemed to have forgotten what makes games fun and why they're in the gaming industry in the first place. Now, they treat games as purely business so it's all about "getting that piece of the pie". There's just a major lack of creativity nowadays, and poor implementations of business models. I don't necessarily want to "go back", I want things to "move forward".

Originally posted by NBlitz
Originally posted by FallguyArmy
While things usually tend to look better on paper (e.g. developer interviews), I have to say what I've read so far looks promising. The guys at En Masse seem to have an awareness of the stupidity when it comes to F2P restrictions in other online games. 

It's PR, and nothing more. They're talking out of their asses. If they knew what they were talking about they wouldn't have made the fumbles that they made after the game was launched in the west.

They need to show me the receipts before I start believing anything they have to say. Same as with the other dev/publishing companies.

 

While TERA isn't completely flawless, it's still much better than most of the (now) F2P online games out there.

Maybe.

 

I hope En Masse improves on their marketing campaign to help bring more publicity to this game.

If they didn't, after all this time, what would make it any different now? Even GW2 made a serious push for publicity (commercials, TIME etc).

Having played the game since beta I can tell you TERA Online isn't a perfect game, but it still has some redeeming qualities to it. Gamepad support, non-target combat system, an easy leveling system (good for casual gamers), and some pretty tough dungeon/BAM fights, these are just some of the few good things about the game. But it also does have its share of issues, such as boring questing progression, uncreative endgame content, and a really grindy crafting system (which I hear is going to be improved upon next patch, actually, so that's a good thing). 

 

Yeah, of course what they said on the interviews is a PR stunt. Hell, every company does that. And En Masse is no different. But I'm HOPING that they will do as they say. And if that's the case, then I can tell you right off the bat that TERA Online will be the only F2P MMORPG that actually got it "right" this generation thus far. Because all the other P2P-to-F2P games out there have been stripped of content for non-paying members, which is stupid and greedy, plain and simple.

Originally posted by Quizzical

ArenaNet doesn't necessarily need people to stick around forever.  But they do want people to think the game was fun and tell others the game was fun and come back to buy the next expansion and play that.

But which is better:

1)  a game that lets you play through content and have fun until you run out of content, or

2)  a game that makes you spend most of your time grinding something stupid in order to occasionally get access to some new content, in order to make it take much longer for you to run out of content?

Personally, I'd spend a lot more time on game (1), as I'd quit game (2) as soon as I figured out that that was what they were doing.  Which would probably be before I ever played the game.

Of course the answer to this question is (1). The real question is, are the developers and publishers "getting it"? (If you catch my drift...)

Originally posted by adam_nox
Its pretty messed up that you can spend 60 bucks on this game, before you have even tried it or read a review on it, and you only get access to 20% of the release chars. 40% possibly if you spend all your in game currency on heroes. It would have been better to offer 6chars for 20 and 16 for 50 bucks. They could have held off on 8 less popular characters and offered those as post release dlc. But the way they are going now is going to make people feel stupid for spending the money. Im going to pay the 60, because I understand what the game is about and that the in game currency can by me a few more heroes, but they really shot themselves in the foot with the gaming playerbase in general i would wager.

This is why F2P in MMORPGs is a major fucking fallacy. Having read this, I'm not so sure which is worse anymore. SWTOR's F2P, or Marvel Heroes'..?

Originally posted by Fusion

I definitely would not pledge for such projects, when they've really nothing to show, but an IP and ideas.

 

I personally am not fond of these kickstarter things and "pre-purchase" things.. i pay when i see it.

 
 

Quote for truth. I also don't believe in Kickstarter and Founders programs. 

If you want a KOTOR experience (i.e. single player experience) then F2P SWTOR is good enough. Why? Because "Story Quests" are the only things fully available to you as a free-to-play member. Hell, I would've much preferred if SWTOR was KOTOR 3 ever since the game went F2P. But if you want to treat SWTOR as an actual MMORPG (e.g., with social aspects like mail and trading, decent leveling rates, progressive gear, etc.) then you're going to need to spend money one way or another, which to me defeats the purpose of a game being F2P.

 

People who say they like SWTOR F2P are either in denial or just haven't experienced what SWTOR was like when it was originally P2P. I'm telling you, SWTOR's F2P restrictions are some of the worst I've seen, if not THE worst I've seen in this generation. A quick glance at the Features Chart shows just how nerfed non-paying members are. It's a struggle to catch up with other people who are subscribed. Hell, even the "preferred status" players are somewhat gimped, and need I remind you that these are people who've coughed up some money here and there. If the definition of company "greediness" doesn't sink in your heads, then I don't know what will. But sadly, it seems like people are gullible nonetheless...

 

Like with any business model out there, B2P is only as good as the way the publishers decide to implement it. In theory, B2P is probably the "best of both worlds" for which the consumers and the companies win. To further elaborate, consumers buy the game and pay for it only once (just like they would with any other game for the Xbox of Playstation, for example), while the companies make money for those who purchased their game. Simple as that. It's obviously better than P2P where it seems like it's really just the companies who "win" here, while it's also better than F2P because as we all know there's no such thing as truly free-to-play so eventually a consumer is going to be made to pay at some point (with the exception of perhaps TERA's F2P business model, which looks to be really breaking the norm and for the better).

 

With all this said, I would still prefer if publishers pushed more for a B2P business model. I can see so many benefits to it (which I haven't listed), but maybe I'm just seeing everything more from an idealistic point of view. Even if I were to be realistic, I still don't see why no one's going for the B2P route.

 

But in the end, it also depends on the games themselves. It doesn't matter if it's F2P, if the game sucks no one's going to play it. If it's B2P, people will still expect to get their money's worth and some loyalty from the companies. Even more so if the game is P2P.

While things usually tend to look better on paper (e.g. developer interviews), I have to say what I've read so far looks promising. The guys at En Masse seem to have an awareness of the stupidity when it comes to F2P restrictions in other online games. While TERA isn't completely flawless, it's still much better than most of the (now) F2P online games out there. I hope En Masse improves on their marketing campaign to help bring more publicity to this game.
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