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Welcome to all, take a seat and have some warm hot chocolate beverage while BoyC and the others repair the Array. :) |
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This thread really seems silly now, what with the array being broken because of too many players... :P |
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Originally posted by thinktank001 where was it said it was getting a cash shop? Also, as long as it's vanity only, and not priced for retards, I'm really okay with that. |
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Can't wait to get back online. That game is addictive as hell :P |
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Sandbox vs Themepark Discussion Thread
The Pub at MMORPG.COM « General Discussion 6/27/11 9:05:01 AM
Because the two are in opposition. A sandbox is about freedom, about trying to not limit the player as much as possible, to create basically a room full of toys which can then be assembled by the kids and form a unique toy room. The Themepark is exactly the opposite: Limiting the player allows to generate content tailored to what the devs envisioned. Yes, the parents did most of the room, but hey, What a cool looking medieval themed toy room! To create deep and involved storylines, you have to set the pieces yourself. The more storyline heavy your focus becomes, the more you chip away at the player's freedom, and the more you try to make the story modular, so you can plug it into an ever evolving world, the more you restrain your writers and their abilities. Not one of those two is the "true awesomely good" approach to MMOs. But before we can merge them, we have a LONG way to go into the rabbit's hole, technologically speaking, to allow for a sort of scripted freedom. To allow your writers to wander off into the world and plant seeds of stories all over, that could dynamically evolve depending on the world's state, would be insanely awesome, but insanely hard to do. |
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FPS combat vs Rpg Combat in Mmorpg's(Poll)
The Pub at MMORPG.COM « General Discussion 5/24/09 5:45:20 PM
Originally posted by FreddyNoNose I'm sorry but...what? Since when does RPG (which stands for Roleplaying game, a game in which you are required to play a character, or act like one) can't apply to a game because of combat mechanics? Furthermore, FPS, or first-person shooters, are exactly that, shooters. It doesn't really apply to a fantasy game where at least 60% of the combats are melee. And most of the time, you are not in combat. It's like you've taken all the RPG elements of every one of those games and replaced it with the acronym MMO, which only means where plenty on one server. |
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