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All Posts by loulaki

All Posts by loulaki

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909 posts found
Originally posted by Burntvet
Originally posted by BeansnBread
Who wrote that?

Go to the link, the guy's tumblr feed info is there.

 

and the article starts "back in 2008.."  i wouldn't call it legit..

 

but the fact that IGN and Kotaku seems closer to SUN rather theGuardian is true.

from my experience in the new LA it seems in Tyria they discovered concrete xD

only the Lion's Court is meh', the rest of the city reminds Spanish coastal forts and Kalatrava designs mixed or French concrete architecture, from Le Corbusier and i like it :)

 

p.s. i wish this artwork was into game :)

Originally posted by DocBrody
Originally posted by Whiskey_Sam
It feels like years because it has been years.

massive games take a massive amount of time to develop

 

imagine how long they worked on it before it was even announced.

 

this is going to be HUGE

it wont be open world, it would be like TheDestiny, with PvE zones and PvP zones (like this we saw this year). And those PvP zones will be like mini DayZ maps. It isn't so bad, but its far from MMO terms ...

 

also it's from Ubishit...

 
when you see Woodenpotato, the biggest fan of GuildWars, banishing their price policing, you know how far away they gone from their community ..
Originally posted by DMKano

No.

No company has the power to "ruin" gamers, because games dont ruin players. 

Players ruin themselves with choices they make.

Games only have power if you give them power to control your life - so the fault is always with the player.

A game can't turn itself on and make you play.

A company can't make you play their games.

The choice is always squarely in player's hands.

 

 

 i disagree, Blizzard is focusing on creating addictions, not games. It's like a legit drug developer-dealer for eye candy drugs..

Originally posted by Allein
Originally posted by Jalitan
rock, paper, scissors is balanced

And boring.

fun fact is that the rock,paper,scisssors means exactly this, that there is no balance and every role relies on the other in order to be safe and fullfil its actions.. i dunno am i so dump ?

for the moment we have the abandoned home instanses ... i hope there will be some sideaddition to these areas...

well the OP is pretty old, but even at the date it is posted a lot have changed from the article he links. Now things have changed much more so a lot of your arguments are almost invalid.

1st fact the game is not yet released, and it is still missing big parts of it, like the huge 1/3 of its world and the already 2/3 have been added last month...

2nd fact there have been added 3 more classes with 2 of them having healing skills and 2 of them have male/female counterparts

3rd after that article followed an interview where the devs admitted that the newly (then) class was OP in order to lvl up fast and reach the other released classes. Even atm i type they still develop the game and they are testing it...

4th fact the logic about lvling, which the article represents, is wrong and the latest Russian beta showed it clearly. The lvl 50 is not the top lvl but a soft cap and a huge tutorial. Something which sounds wise, the developers would just rename 50 lvl to 5 lvl, it would be more interesting.

5th fact the game is free to play so there are no subscriptions to count, also the fact it has cash shop it doesnt mean it is released, World of Warships and Armored Warfare have already cash shop but they are in betas ...

BUT here is a big but, the game still suffers from problems which even the Russian beta didn't solved and these are (in my opinion) :

- spamming of potions ruining the immerse of an action combat / although there are weight penalties the potions have little effect and a fight can hold for a long time, read the latest article from this site .

- poor AI mechanics / the AI is still poor and doest offer anything more than huge hps etc.

- strict penalties not for killing someone, but just for hitting ... / which is removing all the open world pvp features and is global, its not like EVE with high sec and null sec.

- extremely restricting sieges and bad optimized / they are limited once per 2 weeks or more and they are extremely laggy, see staparu's videos for this.

- extremely restricted economy transactions system, which is a backward from what they represented at their first CBT with local auction houses etc.. / the base of a sandbox game is its a economy and if there is added transfer roots then the game can become trully deep. The game have already all the mechanisms but the developers restricted it with a global auction house and the forbidden transactions between 2 players

- lack of server and implemantation of channels into a big server / something which ruins the immersion of open world.

 

The game has all the systems to support something great, but the developers are limitied from the parternship with the MSN of Korea (DAUM) and the Korean market which is guided by the mobile games and their easy of access. It could be a great game but it iis dumped down. It has absolute great graphics and aesthetics, a good lore, great animations, action combat which feels action combat and already economy and transport systems which other MMOs today, are just avoiding . But there are implemented restrictions that come from "after develop" decisions which restrict and nail down all these awesome features. Without these restrictions would be the fantasy EVE, and cause you mentioned Archage, its way better than this cause its support the same features with way better graphics and way better action combat .

well as mentioned already there is already Fallen Earth, which is bad executed...  And the worst part is that Bethesda/Zenimax with their ElderScroll release proves that they weren't able to create something better. So far studios who make great RPG have serious issues to turn them into mmoRPG (see also Bioware..). I think it might be cause of their mindset, stricted to linear paths and the development around a single character. On the contrary MMO.RPG devs are (or at least were) working around group of characters and creating platforms and not linear or multinear paths. Sadly WoW changed this trend and added this solo centric development and restrictions on progress (thats why ihate WoW).

 

Back to Fallout, i have never played any game of these, but watched tons of videos, there is a playlist at youtube which shows the lore of Fallout3 and trust me there are many videos, it was funny/relaxing to watch them. I believe it can become an MMORPG but not low budget like Fallen Earth and not bad development like Elder Scrolls.

 

Also there is another big issue, the world of Fallout is a post apocalyptic world where everything is miserable and dark, how much would someone stand this? While i was playing Aion online on Asmodeus side, i got tired from all this darkness theme all the time.. To set up an MMORPG where you expect players to spend time, their free time, you dont want variety on races and skills but also on landscapes..

if you have a console try "TheDestiny"
Originally posted by delete5230

MMOs today are NOT MMOS, plain and simple....they are something else. You could attach any word you like to what ever they are, but there not mmos.

 

 you just typed the reason why they poke you. It's not the term old school, but all this stance "we are old we know better", really doesn't help in discussions...

Originally posted by L0C0Man
With all 33 dungeon paths being runnable at level 80, any new path needs to compete with all the paths that have come before it if it's going to be played. There's little point in the dev team spending months working on a new path, or set of paths, if nobody's going to play them.
 
This is the main one, I think. Dungeons were one big weakness in GW2 since release IMHO, while beautiful graphically and thematically, there wasn't much to do. In most of the dungeons the few sections that needed strategy were usually relatively simple, and most of the bosses were either just "DPS as hard as you can until boss dies, roll out of attacks", or that with something added (kill the totems when they show up, avoid this particular attack and then resume what you were doing, things like that). So there were posts in forums asking for harder and more challenging dungeons...
 
So we got the aetherblade path in twilight arbour... IMHO it's one of the best dungeon paths so far, you actually need to know what you're doing, bosses and areas that needed strategy, it has its own exclusive set of weapon skins and so on. I wouldn't go as far as to say it's the best dungeon ever, far from it, but it is a very good one and a big step up from previous dungeon efforts... and guess what... once the 2 weeks people had to make the achievements were over, very few people play it anymore, most PuG groups just give up before enough people are found.
 
So from their point of view... why bother spending so much time and effort (and money) to make better dungeons like that if in the end people will just avoid them and keep on playing the quick and easy ones?. It's just like when they introduce new stuff with the black lion lockboxes, people complain in forums that they're gem store only and how they'd never support something like that... yet everytime they're introduced you instantly see several of them in the open world and posts in reddit and forums saying something like "I opened XXXX lockboxes, here's what I got". So who are they supposed to listen to... the people complaining on the forums, or how they act while in the game?.

this

i thought this one was abandoned...
This one sounds really promising !
Yeap this game is truly unique. I'm following this one for almost a year. It has nothing to do with Albion, actually is closer to Crowfall.
Originally posted by delete5230


Graphics hounds are killing the game play.  I just build a super computer with $1600 just in parts and still don't care what graphics look like in my mmos.

Vanilla WoW quality or even a less would be fine with me.....Technology is not there yet. It is but it's not worth it.

 

So what we have is nothing for many of us to play.  It's only my OPINION but I'm 100% convinced that a good rich in feature mmo would be welcome by everyone.  Even the people that complain would come around that's how starving the mmo industry is now. 

 

And it's about time sub fees increase to $20 a month.  If you can afford free to play you can afford this !!  

 

 

there are already a lot MMOs out there like this you say, Gloria Victis/ Trove/ The Repopulation /etc etc but the graphics for me at least are turn off. if the game has dull graphics and animations i don't bother to spend in it..

Originally posted by DMKano
Originally posted by Kiyoris

If players harass others, the atmosphere becomes toxic and unfun.

Compared to when I played EQ, harassment is much much more pronounced.

 

Players no longer need each other, all the content has become solo friendly and cash shop oriented, so your reputation is meaningless.

Being a jerk in an MMO no longer has a consequence.

This allows people who would have otherwise been tapped on their shoulder by a Guild officer, the community itself, or a GM, to thrive.

In fact, players care so little about others, that instead of the harassers being forced to leave the game because their repuation was so bad, the people GETTING harassed are actually the ones leaving the game.

 

Just terrible.

 

 

overgeneralized and fails to take the following into account:

- Not all MMOs are the same

- There are MMOs where player reputation means a lot 

- harassment was alive and well in EQ1 since launch

- MMOs grew from less than 1 million total playerbase to 50+ million over the last 15 years, so there's more of everything 

 

its nowhere as bad as described - its easy to avoid in almost every game, you are only a victim if you allow it

 

Can we get some specific examples?

 

 

 

the thread ends at this post :P

well if you had this tank in your garage you get instead of the tank 750 gold and one garage slot, not bad for the easy grind (the second part for 50k exp. is easy achievable cause of the x5 for the 1st victory for each tank..)

 

the problem is with the released tanks which are almost p2w. specially Cromwell B is identical with the current Cromwell but it has even better mobility!

 

the good news for me are from the 0.9.8. where they add some good UI staff from WoWs, personall reverses mission for mini bonuses and they fix a bit the personal missions for the "premium" tanks..

 

is this one  for PC ?

 

irony..

we will see them in action, suchs posts are just marketing. WG also makes such posts but those who play WoT knows their results likete there is no QT...
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