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All Posts by loulaki

All Posts by loulaki

41 Pages 1 2 3 4 5 6 7 » Last
820 posts found
Originally posted by GeezerGamer

I started reading that thread and over and over and over, the line that was repeated was "You can get that in game" But you, and that thread (to the point where I tired from reading the same reply) have not answered the OP's question.

Player 1 starts out with a better ship. Player 2 has to earn it. If it takes player 2, 3 months to earn an equivalent ship as what player 1 had from day 1, what has the ship that player 1 had allowed him to establish during his advantage from that 1st 3 months? It's the exact same argument used in other P2W games.......They are still P2W.

The argument "You can earn it in game" implies that players who bought better ships sit around idly doing nothing. But that won't be the case. They will be grinding themselves, but they will have better abilities to start off with. If this game has vertical progression, these players with better ships will be able to maintain, if not widen their leads and always stay ahead.

So, unless this game has some kind of progression plateau or horizontal progression system, I still see the same situation the OP sees.

 

There is a reason some people are willing to spend big money in games. Publishers and developers know this. They have gotten very clever when it comes to disguising how they cater to that need.

 

 well early access is also pay to win and LoL is a huge pay to win game , and GW2's boosters are pay to win, also subscription is pay to win @@@@$#  seriously guys ?

Originally posted by MMOExposed

Going back to development, How could this game been made better? What changes would need to be made to do so?

Talking pre-Trion World's hands on the Archeage development.

What would need to be changed to have been a better game on world wide release?

 

add some aesthetics, cause playing in a clunky world doesn't feels nice. especially if you add grind mechanics.

add dynamic combat, they should knew that the tab targeting is extremely outdated .

 

those 2 factors never let me to try the game more than a beta weekend ...

Originally posted by Kyleran
Originally posted by nate222

The hell. Ground-only transport is one of the big design decisions that help to harken back to the glory days of WoW. Actually having to plan your route and be invested in it makes things far more interesting.

I hope they never allow flying.

While I really enjoyed flying when I returned to WOW to play Cata, I see what you are saying as I recall flying over harms way and dropping in on my objective, only to fly quickly back out skipping over much of the countryside.

Sometimes in fact I was voluntarily walking//fighting my way through it just to see more of the land.

One interesting idea is perhaps they could have made you fight your way through it the first time on the ground, until you reached some sort of way point or milestone marker, then you could fly back to that point on a return trip?

 

 

I would suggest that flying could be something expensive (add food for the mount ?). So it remains as an experience but not something you do every moment. It supposed to be something unique, right ?

Originally posted by Lord.Bachus
Might actually be the most prommising game under development right now...  The combo system and the class system just sound to sweet

 

 

atm i am looking for blackdesert online, and i am so close to get a vpn service in order to play the title at Korea.

Originally posted by Zarf42
I hope the industry takes from this that people want a sandpark or more sandbox mmorpg options, rather than anything negative because of the massive problems revolving around this game.

 

 

i just wanna point this post again :)

Originally posted by Razeekster
Originally posted by meonthissite
blah blah

I experienced pretty much the same thing. I was a huge fanboy of GW2 when it first came out, and in my eyes it could do no wrong. Then the living story started, and while at first, it was all good, it soon become a year of living story and pretty much no lasting content. When I realized this is what they were planning on doing with GW2, I was saddened. 

 

Not to mention on all the promises that ArenaNet has broken:

  • "Dynamic events" are actually scripted, repeated events.
  • Towns you save don't stay saved, and villagers do not remember you (remember how much ArenaNet bragged about how dynamic events would make it so NPCs remembered your actions?).
  • I would hardly consider the storyline "branching" (in fact I tried a couple quests differently on different characters and they literally ended up at the same place anyways, their choice affecting absolutely nothing).
  • There is actually a lot of grind. Leveling from 1-80 is pure grind, and in retrospect, while I don't even view that as really a bad thing, why promise something that in reality isn't completely possible for an MMORPG to even do? I mean, as a player, leveling from 1-80 was actually one of the most grind-fest experiences I've had in an MMORPG (and yes, unlike ArenaNet suggested, there is actually a lot of "kill amount of mobs" and "fetch" quests).
  • Still no guild halls, not to mention guilds basically just function as another chat-box unless it's a guild focused on World vs. World.
  • Oh, yeah, World vs. World is just basically a zerg and relies on population versus actual skill (even after the patch for World vs. World that promised to change the meta and give plays a reason to care about WvW, there were no new activities in WvW, and the meta was still zerg vs. zerg).
  • Some classes like the Necromancer are so underwhelming that no one even wants them in their groups for dungeons (I remember getting my necro to lvl 80 and how disappointed I was that I couldn't group for dungeons because everyone basically said my class sucked). While they didn't promise class balance... I would have hoped classes would have been balanced enough for people to actually be able to play them at endgame.
  • There is gear grind, unlike what was promised.
  • Combat is not "E-Sport quality." As stated by many "pros" and as witnessed by even PvE players there is just too much use of random numbers in combat (aka crit chance, on-crit sigils, on-crit traits, other procs, skills with random effects, etc.).
 
Basically,  ArenaNet dropped the ball, and GW2 is not the game that a lot of people were promised, and outside of the promises there is just a lot of problems that I see with GW2, a huge one of them being class balance.
 

 

 

 wtf are you talking about, way before the game release TotalBiscuit had showed what actually were the dynamic events, and what you waited the release to see that dynamic events are something different ..? you were plain deaf i suppose ...

 grind in GW2 ?!?!?!!? i played for 2 days and done the monthly, every aspect of the game is pure casual !!!

 

 none wantes necromancer and you claim you play WvW ??!?!!

 the game is no esport cause it has RNG ??? tell that to Riot and Valve :P

 

 it seems people here post regularly HUGE BULLSHITS .

 
 
 
when people will understand that subscription doesn't offer a better product ???
Originally posted by Colt47

I'm really not getting why so many people are hating on World of Warcraft at the moment.  The last two expansions were definitely the low points of the game, but Warlords of Draenor is probably one of the better expansions they have had thanks to returning to the core aesthetics of the series and adding gameplay that fits the setting.   I'm debating restarting my account and going with a jump start to level 90 with a priest or something interesting.  Final Fantasy XIV ARR right now has such a lack of agency in the end game story that it doesn't feel like it's worth playing at the moment.

 

The number flaunting is a bit tiring, though.  Most of the games revenue is coming from subscribers in North America and Europe, where as China uses a different payment model that is highly variable.  

 

 Well its like Michael Bay's movies. Yes they are successful nobody doubts, all of them blockbusters. But as movies they are bad and they push other film makers to copy them. This has a result other god movies don't get much attention or receive bad critics cause of their bad performance in tickets.

 That's why gamers hate WoW, they hate it in the same way those who like cinema hates the Transformers and Spiderman's movies ...

Originally posted by andre369

Oh boy not another MMO:S 

 

 not another from this publisher ...

you discussion begins wrong mentioning the crowdfunding as an investment and in general your approach in crowdfunding is wrong cause you expect to gain profit ...

 

well never i saw a video in kickstarter or elsewhere that you will get profits ... is like coming an errand infront your house asking for help to build the neighborhood's park and you expect to get profit ...

 

if you change your point of you OP, you will see that crowdfunding is on the internet finest examples of the ability to support the product of your desire .

 

cheers and sorry for my bad grammar :/

i wasn't interested back when i saw its' fist betas and ruined my hype, why i should be now ? nope and this is from someone who ruined his life on Warcraft RoC and tFT ...
i wait for BlackDessert online .. but again i read from beta feedbacks that their world is not so huge nut at least is seamless 

about GuildWars2 my poor opinion is that their first game was a pure PvP game with paid expansions. Here they focus more on the PvE aspect of the game. The problem is although their PVP is pretty balanced, interesting and has pretty attention it lacks the player base. The problem is that back in time with 10-29$ someone was easy to spend to see if he is able to play and invest time. These days with free MOBAs, WoT, etc the mazes of players prefer f2p games to check and if they like it they stay and invest time and money ($$$$). atm GuildWars2 lacks this huge player pool cause 60-30$ are to many for someone(specially in EU where GW2 has strong community) to spend and see if this game fits on him.

again in my poor opinion the solution is for ArenaNet to bring a free client limited on the Mists (aka sPvP) so this part of the game (which is pretty polished atm) gain access to a larger player numbers. i dunno i hope there at Nexon they will open their eyes and they will go for this ...

 

cheers and sorry for my bad english xD

i prefer the free small updates from GW2 than a large yearly and costly expansion from WoW.. Anyway i didn't liked at all WoW ... if they removed the subs and just keep a yearly cost off 60$ with every expansion it would be better though for their customer and would blow their pockets from cash, but again i wouldn't leave GW2  to go at WoW  :p
Originally posted by ElRenmazuo
Originally posted by OhhPaigey

The people playing are hilarious.

Anyways, I guess I don't see the big deal around it, it looks like plenty of other FPS games. I haven't been following the game though.

Yea but in other FPS I cant fly space ships and dock with other peoples ships in real time and infiltrate it.  And in other FPS I cant explore space and fly into planets in real time then explore the ground.

 even for a simple FPS game (which is NOT) they have zero gravity mechanics into gameplay ...

 they are reaching this point which, EVE failed to reach with its DUST ... but there is a strong argument, EVE is a released game SC not, they just raise the hype higher every time which is dangerous for them . At least i get the feeling how an investor would feel against a developer team who promises the best game around, demanding more money.. this is what they do, they see the public as their investors ...

it means that they have to bring too many stuff, after all this silence in content they supposed to deliver .

this was supposed to be a f2p builder game released on December of 13' ...

 

they turned it into a paid beta for an MMO ... cheers to those who paid .

my first online game was AgeofEmpire II then in the same we were using voice chat ...

 

i can't imagine playing a multiplay game and not using voice chat .

yes sometimes i dont want  to speak, then i mute my microphone, if i dont want to listen i go to any afk room ...

also modern MMOs tend to be action combat which forces the player away from typing while playing ...

EQN without Storybricks and its voxel engine, its another SOE crap ...

 

i wish Storybricks team joined another publisher even Blizzard to overhaul WoW .

Originally posted by Aeander
Originally posted by loulaki

anyway i want to say that i would like to see roles inspired by real warfare and not those childish fantasies.

 

"Childish" fantasies?

Seems to me like you grossly under-credit the value of fantasy. Fantasy doesn't deny reality. It reflects it and comments on it. In fantasy, we see reflections of real-world politics, religion, and, in the best fantasy novels, often human nature in its many forms. Yes, it bends the rules and creates a new setting, but the ability of a fantasy writer to do so while still immersing their readers in something so foreign to their physical surroundings is nothing short of incredible. 

And roles inspired by "childish" fantasy hold value. If they fit the setting and encourage teamwork through interesting means, it matters not what their inspiration is.

 

 

i suggest you to go and check the Mound and Blade series, there is a huge mess around this IP and it's mechanics, imagine someone whould be able to polish this game in terms of graphics/animations, code it into an MMORPG and the spend a few bucks for advert. this game would nail down all the other action combat games, and it doesnt have any magic or spell or exotic tribes and gods blessing your character in special quests...

 

i don't undervalue fantasy, i love sci-fi, and i love the imagination to spin off, i am just tired of the theme human/orc/elf and paladin/berserker/hawkeye/priest etc ... i am already bored from this specific trope ...

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