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All Posts by Battlerock

All Posts by Battlerock

51 Pages 1 2 3 4 5 6 7 » Last
1013 posts found
You know what they say, when it goes to hell you might as well. - f2p
Isn't there a solid reason for or against something like this ? Steer this game , take control of the direction, lead ESO into a better place, stick to your decision.
In today's world, you do not have to know anything about the particular game to know that pre ordering is a very bad idea. Letting the nostalgia of a new game be the reason for purchasing is the wrong way to go about being enticed to purchase. Say it again.
When is fully integrated controller support coming?
Weren't they selling $500 founders packs for this game? I seem to recall $500 founders packs. When do we finally govern ?
I was reading guild chat and some people complained - mine pc didn't "lock up" whatever that means.
Anyone else's hard drive lock up after downloading the latest patch?
Gw2 Vs Wow --- Wow should win. The impact this should have on each and every one of your precious lives shall be felt throughout all of the land. Consider this though .... Let's say Gw2 or ESO beats Wow - your life has officially changed forever!
I'm using a note 2 :-( - just another teaser - that's to bad too. I have really been playing a lot recently on pc, but would have played a lot more if I could play on my note 2
The game is great - you've just got it all figured out though, so to you and me I will admit, what's the point? I have moved on already too.
Mmorpg - obsolete video game genre from the late 1990's and 2000's. Also known as the genre that f2p killed.
Originally posted by Wizardry
Originally posted by Battlerock
See I would argue that there is more strategy involved because there is no healer to come in and make up for the lack of thought put into the fight by the damage, tanks and cc. // Trinity - yes traditionally has a healer, but couldn't one call dps, tank, and control a trinity as well?

Well of course you still have to think but the variance on thought is limited because one major factor is removed and that is the ability to take damage and die within a couple hits.That is why Healing has been a staple part of gaming for many years,it allows the combat design to be far more advanced AND dangerous.

What no healing type combat involves is like stuns/roots knock-backs so in other words avoiding melee,that does not make it any harder,it makes it less tough since your main worry is to not get hit.Sometimes and idea like drain works but again IF the battle is tough,it will not save you,example Drain bolts or the EQ Shadowknight class,it still needs healing.

To me the ultimate value on superb combat design is one which NEEDS group killing however is not impossible to solo if you are extremely skilled at your class.The difference being of course efficiency,grouping would not be lost because it would be far more efficient but soloing would be there for those that like the odd super challenge once in awhile.

 

Healing can make a boring fight last ten times linger than it should. Most of the time there is no critical moment in a fight that involves a healer. I critical moment being one that if your on your toes, line up the circumstances, execute that critical blow , the fights over. Not going to happen when healers are present , games like that would create even more boring moments in time for a healer. Replace the healer with a control class - contribute to that critical moment actively rather than passively like a healer does.
This isn't meant to be a hate on healers thread - I just think DA - Did a good job of making the game fun, yet keeping trinity, it's a trinity that keeps your attention on the action, it's read and react, it's engaging, and it does it well without a healer.
Originally posted by immodium
Originally posted by fs23otm
Originlikeally posted by Vorthanion
I'm disappointed in DA:I.  The lack of healers only reveals the simplification of the series as Bioware continues its endless pandering to the console market.  More action, less strategy, less complexity and less diversity equals substandard RPG in my book.

Dedicated healing makes game simpler.... Gcoulpersonalad healing with no agro mechanic.

I think a better trinitydebuts king, Control, DPS... 

Having a tank draw agro when needed and mitigate damage....

Having control lock down mobs when needed and dps or buff when not...

And dps to damage and buff.. 

CC is an easier mechanic to get used to than healing. I'd rather heal than CC. If anything I'd like to bring back buffers/debuffers as a separate class than a CC class.

 

hmmm, I have healed and it does make you feel heroic, cc on the other hand keeps your eyes on the action rather than health bars, I feel like on the surface a buffing class would not be as fun as a control class, especially considering control timing is based mostly on what is happening at that instant, vs a pure buff class. DA does make use of buffs as well, it's obvious when the time is best to use them though and ultimately it's not something you see in the action like you do when someone is cced. Having an impact on the action is more rewarding in my opinion,I feel like buffs and debuffs happen and most of the time people don't realize it. People do realize healing, but again a strong healer can make a good fight a boring faceroll, not all the time, but a lot of the time a strong healer makes up for a lack of perfection. .
See I would argue that there is more strategy involved because there is no healer to come in and make up for the lack of thought put into the fight by the damage, tanks and cc. // Trinity - yes traditionally has a healer, but couldn't one call dps, tank, and control a trinity as well?
I had trouble at first liking this, but it grew on me and now I like it. I like not having an over powered healer be able to put the game on easy mode. Not that DA is overly difficult or you don't get to revive, but the feedback of winning the fights with no downs or no potions used, achieving perfection on a small scale, battle to battle, it's been rewarding. I get to add personal challenges and define an assessment of the outcome fight to fight, even though the mob ai might be the same, the terrain is changing, this game is offering the randomness I seek and usually have to go to pvp to find. I think sometimes over powered healing in many other games I play remove the opportunity for me to see the randomness I am seeing in DA.
After the last couple of years.... I am not looking forward to any upcoming games. This is the perfect time to start checking off the backlog of games I have put off. Probably going to move to Lotro once I am done playing Dragon Age - I will keep an eye on ESO for consoles and The Witcher 3 , but I will remain skeptical of them until I see some solid evidence that I might enjoy playing them.
It's great, but my tastes in gaming have matured. I liked the questing and all the stories. It motivated me to pick up Dragon Age Inquisition - which I highly recommend. I have come to terms with the fact that I can not group up and play with people in an organized, scheduled, structured, and committed fashion. Now that I did all the questing - maxed out my pvp gear - bis all my pve gear pre Highmaul, I am just not motivated to keep grinding, especially when the questing and story was going so well.
Open World PVP
LFGame « General Discussion
12/12/14 2:51:21 PM
Originally posted by A1D3N
anything else out there, been on AA a few hours today, not really feeling it at the lower levels, just quest after quest after quest.....

 

Leveling in a game like this sucks - just tough it out and level up. AA is really the only game to play for open world pvp. You can gang people - steal loot - commit crime and actually be punished for it .... there isn't another game like it.
Go through and scale the entire game for solo play and make the wworld's first ever, mmosrpg. Massive multiplayer online single player rpg - use a two companion system so trinity can remain in tact, - think dragon ages tactical view - then launch as f2p, allow Co op as well.
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