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12/13/05 11:52 AM
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Viewed 148, Replies 3
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Ever wonder why the WoW community has a bad rep? Please note, this is posted here and on the EQ2 Forum because I thought it was funny not to burn either game.
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12/13/05 11:46 AM
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Viewed 63, Replies 2
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Another glowing promotion for WoW from an angry undermedicated EQ2 player. Just find this seriously funny not meant as a burn on either game but you gotta admit it kind of supports that whole community agrument thing. |
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12/09/05 6:57 AM
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Viewed 421, Replies 8
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read the live updates on the offical forums: http://eqiiforums.station.sony.com/eq2/board?board.id=stat They are stickied on the top part of the page. The endless daily updates are usually hot fixes and do not make major changes to the way the game is played.
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12/01/05 6:04 PM
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Viewed 849, Replies 53
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1st Shards were a non issue. Either get it or deal with the MINOR stat reduction 2nd Debt is said to be non-camp-able making it a bigger issue than ever 3rd The whole debt penalty thing was 100% correct at launch then nerfed into a non-issue 4th This is such a small thing, all you drama queens really need to find something better to do, why not complain about the new uber animal DoT?? 5th I can not spell for crap 6th WoW players go home
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11/18/05 7:55 AM
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Viewed 3606, Replies 188
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Rankings are a joke, GW (a good game) spent quite some time on top and it is not even a MMORPG. Kind of odd for a site called MMORPG.com right?? |
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11/16/05 1:36 PM
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Viewed 1682, Replies 43
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No soloers past 20? What server do you play on because mine is crawling with them all the way up to 60? |
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11/15/05 8:06 AM
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Viewed 507, Replies 16
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lv 54 SK here Did Harclave about 4 times and soloed a great deal of the way to lv 50 (pre lv 60 cap) so I would say that the new Harclae restriction is really not a big deal. I have taken it really easy on my way to 60 because I do not want to hit the cap and gradually lose interest in the game as I did at lv 50. However I am in a larger guild now so raiding is an option now but it was not a lv 50. What ever you do please do not grind EXP. Just do quests and grind in the down time you will get a lot more out of the game. |
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11/02/05 12:55 PM
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Viewed 1514, Replies 83
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Do not lot let yourself be deceived all big business really cares about is the bottom line. Regardless of how well it is candy coated they all want your money. SoE at least makes no effort to disguise this fact. Do not take it personally, if you do you will have one hell of a time in the world… or end up being a hermit on some mountain in
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11/02/05 8:00 AM
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Viewed 220, Replies 11
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Shadow Knight
And we can tank raid mobs too |
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10/28/05 8:04 AM
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Viewed 2951, Replies 134
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I posted a link on the LU16a thread, or you could just load the test server ans see for your self. |
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10/28/05 7:57 AM
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Viewed 265, Replies 18
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You can mod them now (when creating) but the changes are not as wide ranging as the originals |
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10/27/05 4:33 PM
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Viewed 212, Replies 13
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DoF would be a waste if you are sub 40 |
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10/27/05 4:30 PM
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Viewed 83, Replies 4
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if you can get a 3-4 person group head to the WC. There seems to be an exp bonus and with a good team you can hit 20 FAST.
What server are you on? |
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10/27/05 12:23 PM
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Viewed 2626, Replies 153
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Noone, i reapet, NOONE has presented me with solid facts concerning the subscription count. Right now there are only two sources, the times article and mmogchart.com. What are you looking for man, Smed to have the figures quarterly tatooed on his ass?
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10/27/05 8:35 AM
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Viewed 265, Replies 18
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Actually no, the SOGA skins have been around for a long long time (non US/Euro market skins). They are new looks for a select few classes, I think Their look is sure to revive the whole EQ2 wants to be WoW since they are basically less 'real' than the current skins in game. I personally like all of them aside from the ogre but I do not think that they are on the same level as the old skins. LINK: http://www.flickr.com/photos/mikescchen/sets/605020/ The lack of armor and weapon skins is due to a completely different issue. Basically the game was designed to have a 'real' look and then it turned out that the bulk of the player base did not want to be reminded how drab reality can get. They had sets of ‘fantasy’ skins at launch that they decided not to add and now that the player base is demanding them it turns out that a large chunk of them are useless (too resource hungry). Or to quote Blackguard "sometimes it is easier to create new models rather then attempt to clean up the existing ones". In short they had to remap their skins this applies to both armor and to monsters. In turn it explains the lack of verity of monsters, armor and weapons. Rest assured there is a massive graphic rework on the way just might be a few months before they go live.
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10/26/05 8:31 AM
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Viewed 4620, Replies 177
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Quick question (not a flame) Evilplayer, when was the last time you played? Reason being that a good chunck of the things you listed have changed a lot in the last year and a few other things that annoyed you seem (at least to me) to actually be throw backs from EQ1. On the topic of boats I fully agree with you but sadly there are two reasons why they are not in the game: 1). People would cry about having to wait, they want to play and play now any delay and they will ball their fists up and stomp off. Prolly why the world is soo small too, you should hear ppl complain about travel time. 2). They were planned but the colision system is giving the Devs issues. However they do seem to be on the way.
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10/26/05 8:14 AM
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Viewed 96, Replies 5
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1). debt is only if you die not a group member. Also it is so easally overcome that it has become a non issue. at lv 52 I have died hundreds of times recently and asside from the cost of repairs it is no real biggie. The % od debt at lower levels seems large but you also gain exp faster so once again no biggie. 2). there is not a lot of hard core solo mission style play. However there is plenty of solo mobs if you care to grind. However if you are off to grind get one of those "go there kill XX of these" quests because the EXP bouns from questing is fantastic. 3). It is what you make it. I like it, others do not and then there are some that are way too in-love/in-hate with it. Do not really take anyones opinion on it, just drop the 1 month fee and see for your self. |
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10/18/05 7:02 AM
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Viewed 817, Replies 54
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From the standpoint from someone that plays the game: There are more active players How is this? Simple Those that threw a temper tantrum after the combat revamp are slowly coming back, DoF brought back some players, other games have gotten stale causing player migration and the biggie… EQ2’s play mechanics have become a lot more like EQ1’s. No not the same thing just similar enough to make die hard EQ1 players give EQ2 a second look and guess what? They seem to like it and word is spreading. PS: Just because the game is not what you like does not make it a failure, people said that there were expansions in EQ1 that killed or ruined it, yet here it is still today. Ruined for you but a failure I think not. |
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10/17/05 6:38 PM
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Viewed 817, Replies 54
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While there are several really valid points made in this post I think that there is something being missed (if you thumb back into my posts you will see this is my soap box). EQ2 seems very much like an experiment so much so that many of us playing the game refer to ourselves as C testers (post Alpha and Beta tests… just can not figure out the spelling). All of us that play the game can see that EQ2 has evolved faster and more dynamically than any other game out there. When you look at the history of the game you will see that it is a market response system and was seemingly designed as such. I personally believe that EQ2 was designed for a future market, designed for growth and adaptation, designed to be that next generation system that we all want to see so badly. However the player base and well, people in general are not tolerant to change. Does this mean that EQ2 will have a great resurgence? Who knows but once you develop a great platform you can put a whole new wrapping on it and launce one hell of a bad ass next-gen game. On the fan-boy side of things: Personally I have liked everything that EQ2 as a game has done/become what I do not like is the mentality of the player base as it pertains to social interaction, never group or never group outside of the guild. This is not exaggeration I was in a guild that had 200+ active members and not once did I get a decent group (not balancing just poor players) and was very unhappy with my time in-game. I left and joined a guild that had 50 or so active players and groups often and I enjoy my time both solo and in a group much more. Now I know what you are thinking “FORCED GROUPING” or “HELL 30 MIN TO FIND A BALLANCED GROUP TO GET DECENT EXP/LOOT” and I must say nope not at all. There seems to be a trend toward 3-6 person teams, I actually prefer to use less than the full 6 because it becomes too easy. With a group of three/four proper level players you can manage your wan into some of the nastier zones granted you will still need a tank and a healer but there are so many flavors of them that it is really not that big of a deal. |
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10/17/05 6:11 PM
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Viewed 828, Replies 36
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