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All Posts by mangar

All Posts by mangar

8 Pages 1 2 3 4 5 6 7 » Last
150 posts found

Just started back myself, get the silver play for a while and IF you get up to the cap levels think of going gold.  The bonuses of gold do not really apply till you are not out leveling your gear faster than you can attain it.

Not DC but... the best tank build that could be made in DCUO??? The Tick.  I am waiting on teh PS3 to patch (stupid slow BTW) so I can not toss details but c'mon man can you think of a better toon to play.  My first toon will be some kind of Tick type fer sho.

No comment asside from HELL YEAH, from the patch notes: http://us.battle.net/wow/en/blog/2053469

As a new player to WoW I must say that players have no idea how to group.  I run a preist and only do instances and I would wager that 90% of the groups are horrid at agro management and basic group skills... like letting the tank lead or pull?!?!?  Not to mention that as a DPS if you get agro you are not #1 on the heal list but will be on the revive list provided you do not bitch too much about getting yourself killed.  I think that everyone should be forced to spend a week in a real group based MMO as part of the pre level 80 instances, make it like the drivers licenses in Gran Torismo, if you do not have the base skills you can not come in.

Best after the fact professions are taylor (needs no gathering profession) and mining if you want to sell or taylor and enchanting if you want to level a profession that will reward big cash in the end...  Tayloring will feed your enchanting with mats.

Same thing happened to me, I had to email customer service, took a few days but it worked out.  I think you can also find it with one of teh account keys from the original install but mine was long gone.

OK I admit I was an EQ2 guy till I got bored as heck with it so my start in WoW was quite late.  I was up to my mid 60's when WotLK came out and I pretty much stopped playing to give Vanguard another shot.  So the other day I patched WoW and started some new toons.  I had this idea to have a healer do nothing but instances and then have some other toons run the new world content and farm mats.  So far I have three mid 20's toons (I level them all at the same time unless I get a solid PUG and reinstance)  and I noticed something kind of odd.  The healer that I have running nothing but instances is leveling faster and is geared out the rear while my open world toons are kind of just wandering around thwacking things.  Do not get me wrong the open world content is fun but the gear and the specs you run your toons at would not hold up in an instance run.  For example bring a holy preist is king in isntances but falls flat in the open world and the same deal with a viable non druid tank.  So my question is this; asside from DPS do we basically need to pick a line (instances or open world) till we reach 30 and can swap out our abilities?

 

Also it is really easy to tell when your party members are open world players in the way they play their toons and how they are geared.  Instancing requires a little more shal we say impulse control and a tad bit of logic also by the time you reach a mid level 25, 35, etc you need to be geared to have a chance to run the instance.  Again this is mostly from a healer/tank role all the DPS can do what ever untill later levels when they need to shell out the numbers.

It has been forever, two weeks, and a few hours since I played EQ2 but all new players seeking plat need to know (or at least did need to know)

Option 1: If it is legendary and non-bind sell it
Option 2: Start transmuting

Reason being is that transmuting converts legendary and better items into raw components that a higher level character will pay pocket change for (gold and possibly more as you level up). Also see those twinks and high end re-rolls they will pay large amounts for good item enchantments that you can make from … wait for it… transmuting your bind-on-equip gear you do not need out have out leveled.

Plus you can solo for ever and never need item upgrades to help you survive until end game any way. Just play the darn game and quit worrying about the Joneses.
 

Returning player here and I got a few questions:

1. Have dominant or for that matter undesirable classes emerged?
2. What is the most lucrative and useful crafting classes?
3. Are crafted goods even viable? From what I recall there is a series of quest lines that basically level and equip you with respectable gear simultaneously making crafted gear basically a secondary option.
 

If it helps I have a DK/armor smith and a rogue that really does not craft.
 

I have not played in a good bit but can't you betray from one to the other?

Originally posted by DrWalnut

I hit 72 last night and have found so far that I  misjudged the amount of quests in the Fens. I expect to get somewhat close to 73 before having to leave. I am doing both factions there and after hitting 72 last night I've found a few more quest givers. Thanks for the info all I think I'll hit 80 easier than I thought.


 

If I recall there are at least six factions you can align with in this zone.  Two for the iksar (span and rilis), one for the other reptile race (can't really recall their name... sad),  one for the human/elf, the goblin & giant outcasts and the bellywhumpers.

I am actually having the opposite experience, played EQ2 since launch and recently migrated to WoW. WoW just seems to have more to do & the community while full of little turds is on average better then the snobbish vibe I got form the folks over on the Everfrost server.

EQ2 actually has extremely linear zone progression… too much so for me to be honest. I felt a little locked into what I ‘had’ to do and really appreciate the relative freedom of games like WoW and VSoH. Also RoK just left me exhausted and somehow sapped my will to play the game, I tried to play TSO but could not get myself re-excited and never really got into it.
 

I know the off the cuff answer is "all of them' but I was wondering if there are classes that have a higher raid demand than others.

I just started the game and rolled a rogue because I played a rogue in EQ2 as my first ever non tank and loved it.  Before I get too committed to the rogue I would like to know if there are any non-healer classes that have a higher then normal raid demand.

 

Thanks,

OK, I played EQ2 from launch and still do, kind of. My brother plays WoW so I figured what the heck at least I can chat with him and gave it a shot. I have been in WoW for about a month and where is my honest take:

New player experience:
This goes to EQ2 hands down, starting off in WoW was like being kicked off a boat and being told to swim east then never receive further instruction. The new player experience in EQ2 is really top notch and will get you really involved in how the game works and not just ‘go there and click on some stuff’.

Playability:
WoW gets this, the games is so basic it runs on a Commie 128 and anyone can pick up and go with it.

Lore:
EQ2 all the way, take a trip to the official lore forums and look for links posted by the devs (red names) and you will see for yourself.

Combat systems:
Tie, and I am saying this is a tie due to playing games with combat systems like VGSoH that are actually complex. Both games are button mashers and yeah you need to be able to count and read icons to raid.

End game:
Not really there in WoW so no comment

Raids:
Not really there in WoW so no comment

Leveling:
Quasi tie? WoW is a fast paced grind where you hop from hot zone to hot zone to grind quests. EQ2 due to smaller population is a series of solo quest lines that starting at the 30’s you need to tandem to efficiently level. (that means that there are several 30+ zones all with quest lines you need to follow and you will need to do most of them in contrast to the sub 30 stuff where one line will pretty much get you set for the next level).

PVP:
WoW wins, it was built for it

PVE:
EQ2 wins, it was built for it

Complexity:
EQ2, fairly complex but very redundant
WoW, not complex but mildly redundant (more crap at a faster pace)

Crafting:
EQ2 all the way, they actually have a system and function per tier, WoW is kind of just a cash sink and a click and done thing, not really a class just a thing to do. Note: both are poor in contrast to VGSoH

Population:
Playing WoW feels like the height of EQ2 when it comes to population, it is a pretty good feeling. EQ2, feels like hanging at a coffee shop with a few friends.

Take what you will from this hope it helps, and falme if you want I never bother reading it.
 

FYI Curse client has beed causing my some pretty funky UI glitches when my inventory is open.

You will probably want to bring down a most of your back ground applicaitons as mentioned earlier.

the patch system is 100% crap, it feels like there has ben no effort to include content patches into the retail sets.  Would be cool if it was one giant patch but I am apparently adding content patch by content patch.... /snore

I guess I should speak against RoK since it is getting so much love here.

My problem with RoK is this:
It is the same thing over and over and over again in a much more rapid succession than I have previously seen in EQ2. As a point of contrast they redesigned the initial tier zones 10-40 if I recall to contain a progressive series of quests that functionally led you to the next tier, along the way there were detailed sub quests and solo instances as well as options to hit the group zones, a really great balance that allowed for ALL types of players to mix and mingle. This should have been the model for RoK but nope they really crapped out on the detail and quest line succession they was so deeply needed. The quest lines in RoK are so stinking vanilla it is hard to drag one main through them let alone alts. I had my main (SK) up to 79 when I decided that I needed to group or never play this game again. Upon getting my Brig to level 75 I called it quits for about four months due to the raw tedium of the single strand flavorless quests. I came back in anticipation of the new expansion that is rumored to bring us back to the days of LDoN in EQ, I have brought my Brig up to level 80 (mostly by grouping, DPS is less critical to be at cap than tanks so pick up groups were an option) and have once again completely lost interest in grinding out quests for AP gain. The game is just so hollow, the player base is thin and these never ending solo quests really isolate players. I will give you another example, back in the day the quest base was so spread out that they implemented a quest sharing system to allow players to share most quests to make for more enjoyable questing. In RoK this is really useless since the quests have become a leveling device and taking on previously completed quests (if even possible) becomes nothing more then a remedial time sink. Basically if you are not on the same stage of progression you can NOT group unless you have some really charitable people that are willing to waste their time to help you out.

/end rant

That said I really hope beyond hope that TSO is really a great expansion that brings this diverse game back into balance as opposed to the “/level_chat LFG for VoES, locked out of all the other instances that players actually go to under their own free will or I will just grind solo trash till I drown in my own drool” mess that RoK has turned EQ2 into.
 

Thanks for the info.

A bit of a downer, I really like the all in one concept but I guess Bliz has no need to market to noobs.

anyone recall the time it took for the battle chest to hit the market after BC was live?  Long story short my brother really wants me to play but I would prefer a 30$ investment over a $70 and am trying to go as cheep as I can

I can not seem to find an answer to this question:

 

Is this an all in one expansion or will new players need to buy the three available games (or just the base and WotLK)?

 

Flame as you will so long as you can answer.

Thanks for the posts.

I am planning on picking up the expansion for this game and EQ2 and go with what ever one I like more for the next year or so.  And to make matters worse VGSoH apparently also released new content... holiday marketing sweeps can be so sucky but in a good way.

8 Pages 1 2 3 4 5 6 7 » Last