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All Posts by tixylix

All Posts by tixylix

44 Pages 1 2 3 4 5 6 7 » Last
862 posts found
All it means is you'll see less of them, people generally aren't willing to bring expensive ships into PVP. Most the time I saw tech 1 and tech 1/2 mixed fits so people can die a lot and not care.  Very rarely did I ever see something that cost a billion to buy, insure and fit. 
EQ2 always felt smaller to me and not like a world at all because it's so instanced and zoned up. I haven't played WoW in years now though but Blizzard really ruined it with fast travel everywhere, killed the world feel.
SWG
Originally posted by Nadia
Originally posted by Onomas

Phasing destroyed social aspect and interaction with players.... oh yeah thats a good one. Sorry but ill never touch a game with phasing.

Phasing can be done in a non disruptive manner

 

when EQ2 launched in 2004 -- it had phasing

 

EQ2s version of phasing:

players were able to see NPCs and objects that other players could not (depending on quest progression)  but EQ2 players could always see other players

 

EQ2 also got voice over work done right, all done in game when you had full control of your character. Not the stupid boring cutscenes of SWTOR where the rest of the world is silent and boring.

It needs real time combat and a direct link between your actions and skills, rather than just sticking them on train for a month which is boring.
Where do you see if you registered the game to the account? I think maybe I registered FF14 to a different account, I dunno the account management is a mess, cannot work it out.

Somehow I have a US account even though I bought it in the UK and they sent an EU beta key... I'm guessing I have a US account as it says I can only use a code from the same region........ 

Whatever, SE haven't made their account management any easier than the FF11 days, surprised they haven't deleted it lol.

What I wanted from The Elder Scrolls online was for them to bring the MMO to The Elder Scrolls, instead they've gone the other way to where it's nothing like The Elder Scrolls, even though it was an IP that most suited being an MMO that did something totally different. 
World of The Elder Scrolls.
Originally posted by ShakyMo
Originally posted by tixylix
SOE, all hype, never deliver.

they delivered with PS2, best mmo pvp in a decade.

youre going back to ps1, eve and daoc for better pvp.

PS2 sucked, everyone I know quit pretty fast and the game is continuing to decline. I tried to go back but the population is nothing like it was last year, only one Island ever has big battles and that's only during peak time, the rest of the day it's dead. 

SOE failed so hard, no sense of accomplishment or progression, even less than PS because you cannot own a cont. The base design sucks, they're giant but have very little floor plan in them. The weapons are all generic, look the same and play the same within their type, none of them feel unique and they managed to butcher HA so badly.

The game is a mess, it feels nothing like Planetside and bombed hard.

SOE, all hype, never deliver.
Originally posted by lizardbones

 


Originally posted by nariusseldon

Originally posted by Cecropia

 
You have no idea what you're talking about. The mod (not mob) was never free; you had to purchase Arma 2 in addition to an expansion to play DayZ. Four months after released IGN was calling it "one of the most popular PC games in the world". Also Xfuckingfire again? You really are a funny fellow ;)
And you have no numbers to show. The best number is 1.7M number on its website .. and that is a small number for a free mod. Oh ... have to buy ARMA2 .. many already have ARMA2.

 

And your best example is a mod, not even a proper game. Tell me, which virtual world MMO is successful. Which is has sold 12M boxes? Which one has millions of sub?

The best is Eve, with not even a million subs .. with many years to build its audience no less. Even TOR, a failure in many's eyes, went from 0 to 4x Eve's number in a month.

 




That's 1.7 Million characters. If your character dies 128 times, that ticker adds 128 characters to the game. There's no way to tell how many actual players have played.

It has been said that however many copies of Arma II sold, they sold even more after the mod released. They sold enough new copies of the game that they dedicated resources to developing the mod, so it is a success.

I agree that the success of that mod doesn't mean that there is a market for an MMO based around a free form world with little or no game play. It may or may not have any implications for MMOs at all.

 

 

No 1.7 million unique players, says so on the site.

 

Sadly though everyone I know has gotten bored and are waiting for the SA.

I can log into the SE account manager but I cannot see if it's EU or US. I got a beta key but it says it's for the wrong region........

I just find the whole setup of this game confusing, like why is it all so different for each region?

I don't like it, I tried playing it the other day and the combat is too fast now, 1.2 ruined PVP but it's even faster now :\ I liked the pace of the PVP before 1.2..........

Sadly what I hated about the game still exists, so all they've done is made it worse IMO.

For me PVP and PVE are both very important, an MMO needs to do both well. I find that PVP is really the content you want to do over and over again because unlike A.I, other humans are dynamic so every fight is different. I don't understand why people hate PVP other than they suck at it....
Originally posted by aesperus
Originally posted by tixylix

There has never been a better MMO for PVP, Vanilla WoWs world PVP was amazing, sadly it's all been killed off now.

 

People always go on about DAOC but the world design sucked, the combat sucked and so did the UI.

I'm sorry, but WoW has some of the worst PvP in the MMO genre. It had smooth combat, but that was about it. People give way too much praise to the game when it comes to PvP, but many can't seem to handle any of the games that actually focus on it.

WoW's PvP was fun for a time, but fun & good are not necessarily the same thing.

It was the best thanx to the combat and world design, sadly like I said instant travel and battlegrounds killed it and now it sucks. All Blizzard had to do was make contested territory actually capturable, provide meaningful content for it. There was always like 3 or 4 zones you could level up at any one time and it's very unlikely a faction would have them all, especially if everyone was fighting in the world like they used to. 

WoW is still the only MMO where hundreds upon hundreds of people were fighting in any one given area. Thanx to the sheer volume of players fights could get so big and laggy lol, I remember WAR having the same thing in tier 4 during beta, however sadly the game launched and died. 

Games like DAOC or even GW2 are much smaller scale than what you could get on WoW  in an event, I mean remember when the portals opened for TBC, it was nuts!

 

EVE Online has more players in fleet battles, however I don't really count that game, those fights are not fun or skill based.

Originally posted by Tinybina
Originally posted by Vunak23

My only concern with W* OWPvP at this point is the instant dungeon teleports and people just sitting in town/house plot just queueing. 

I would like to see summoning stones implemented instead of the instant port, at least on PvP servers. That way at least someone has to make the trek to the actual area with a chance of getting into a fight. And if you want instant ports they have the PvE servers for that. 

 

 

I like this idea, some of the best world PVP I had was in WOW and around  the Scarlet Monestary dungeons.

 

 

 

I miss the Tarren Mill/ South Shore PVP or at STV used to be nuts.

 

Those were the days of the whole world being populated with crazy fun dynamic world PVP and then instant travel killing it all.

http://www.swtorstrategies.com/wp-content/uploads/2013/02/mount_rancor.jpg

 

 

Nothing spells I'm badass more than riding a Rancor for fun.

The best stories I've ever had in games are the ones told by players in the experiences they've had, for example all the crazy stuff that happens in Dayz. 

World PVP mainly fails because developers stop supporting it and focus on battlegrounds and other shit. Games that are based on open world PVP like Dayz or EVE Online don't fail, that is what these games are about. What usually happens with level based MMOs is the world becomes top heavy, lower level zones are empty and there is no world PVP because the developers provided no reason to do so. 

I just wish they got rid of levels, games like Dayz are so much more fun having lots of risk and punishment, to where getting high end loot is risky and not permanent. 

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