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All Posts by tixylix

All Posts by tixylix

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1128 posts found
Thought they already had and that is why they're doing this?

Just bored of being treated like an idiot and having to put up with half a game of easy mode crap. Every MMO is the same thing when you start out... why do we have to do this? When I was a kid games didn't have tutorials and I worked out out, kids are smart, experienced players know how to play and new players pick up the game because of friends. 

When I joined SWG for the first time, I met people who let me join their guild and showed me the ropes. What is wrong with an MMO being social again? Where people interact with each other instead of falling back on boring mechanics no one likes?

It isn't like the current system works, every MMO comes out and fails...

I am so sick of them, I know how to play games, every single person I play with knows how to play games. If a new person is playing a game for the first time online, they're most likely going to be playing with a friend who knows how to play games. Mechanics should be intuitive, a well designed game should teach you how to do things naturally. You should learn the game as you play it, not given boring areas which you dread having to go through at the start.

I never got past TESO tutorial, it was really poorly designed, it made the game feel like it was made by crap modders and it put all my friends off the game. In fact none of my friends bought it after the beta because they either didn't get through even the opening tutorial or they didn't get through the starter island which was also crap. It wasn't until the game came out where it let you skip that whole thing that I bothered with TESO, but then I came up against the noob zones and was so bored. 

Why do developers insist on making you go through really easy areas that feel like grinds? Why can't I have fun straight away? I constantly hear how the game gets better, you just have to get through the first 40 levels or whatever. Then why bother with the first 40 levels? If I'm not being challenged, I'm bored, if there is no threat of failure, I'm bored and it all feels like a grind to get to the good stuff. 

I jumped into games like SWG and EQ and learnt them, I never did any tutorial, I just learnt as i played. Those games were hard from the start and I was having fun from the very start! Hell even EQ2 which had a tutorial, it was hard, you had to group up and things weren't made so easy. You had so called starter adventuring areas around the cities and you HAD to group, you'd get wiped if you didn't Even WoW did the start of the game very well back when it launched, if you go play a Vanilla server now, you see how open ended it was and how much harder it was. I always used to make characters in one area and then had a hard trek through high end zones to try and meet a friend in another as we picked different races. That was fun, but now it is all easy mode, it is all one long boring tutorial, it's all so linear and instead of that WoW trek, you probably can instantly warp anywhere now. 

I just want the whole game to be challenging from the start, I don't want to have to wade through half a game of tutorials and boring over simplified crap. 

Don't make crap MMOs.

When I look at any MMO of today all you do is run down a linear path which takes you from 1 - end level grinding checklists. I was trying to play WoW the other day and all I was doing was running from hub to hub getting lots of quests and then going out, killing x number, collecting x number of this and delivering stuff. People go on about how WoWs quests are so amazing these days... no they've just surrounded it all in fluff and it isn't the only MMO guilty of it. 

Then you have the ones that really piss me off, FF14, TESO and SWTOR which are based off fantastic (or used to be in the case of FF) single player RPGS. They have great stories and amazing quests and worlds to explore, yet for the MMO they throw that all out of the window and say "lets just copy WoWs boring arse broken design". Earth to developers, WoW is only popular because it is Blizzard, they can throw out any turd and people play it, just so happens it was actually good back in 2004. 

People say you cannot do story in MMOs... why not? When I play Skyrim there are lots of self contained stories and quest line stories which would be so easy to do. They're all fun as well, there is a reason for that because they're not there as filler and not designed to level you up asap. 

All the old MMOs used to be like that, any quests they had, they were just designed for fun content. Then people got bored of grinding mobs and Blizzard came along and thought "what if we do quests to level up instead?".  That really started the whole genre decline of people wanting to rush through the game as fast as possible and peoples attitudes changing to they wont do anything that doesn't give them rewards all the time.

I used to just play an MMO to be in the world, but now people even see the world as getting in the way and don't even want it any more, they want crap like Destiny. That isn't what the genre was made for, Destiny and other stuff like it aren't even MMOs but it feels like the genre is dead and that is what it has become. 


All I want is The Elder Scrolls as an MMO, one where I can enjoy the world, I can enjoy the content and it isn't all stats, checklists and getting through it as quick as possible. Yeah getting new gear is nice, but what happened to playing because it was fun?

I'm done with this website, most of these aren't even MMOs... shows you the poor state of the industry tho
Because it isn't an Elder Scrolls game, it is a linear themepark without a world and not a wide sandbox like the Single Player games are. 
SOE making more crap games, what else is new?
Overwatch isn't an MMO
Half of those aren't MMOs and the ones that are.... what a sorry list.

It is just a linear WoW type MMO, not even as good as WoW was because the game has no world...

Not an Elder Scrolls game and isn't even as good of an MMO as previous Elder Scrolls games were, those games were what you wish'd MMOs were.



For it's time EQ2 amazed me, but only in the city and the zones surrounding it. Once you got past Antonica and CL the game went to crap....

WoW, SWTOR, TESO, WAR etc etc... all just boring fetch or kill 10 rats quests.

If that is the genre.... I'm out.

They just exist to get you through linear character progression, they aren't there to be fun content, just to give you XP. You do the same thing over and over again with each alt and people become tired and want the world gone so they can just get through the game asap. We've made these linear worlds with quests, no reason to explore, just follow the path mindlessly and the only goal is to get to the end. 

No one complains about the world in Skyrim or GTA, why? When you look at the quests/missions they're not there for character progression, they're there for fun story based content. The problem with every single MMO I've played today is they can cover them up with as much story fluff as they want, they're still asking you to go form point a to b to kill 10 rats for XP. They've just become tedious and why people complain when quests don't give out enough of a reward. People just want to get through all the shite content as fast as they can because it isn't fun, so anything that acts as a time sink has to go, sadly for modern MMOs that has been the world. 

Games where the quests are there for fun and not progression always do well with having a world. You don't want the main focus to be going through linear content, it just doesn't work for a world and why we always see them become top heavy and die. SWG Pre CU had little quest content, but the stuff that was there was just to experience Star Wars. The actual meat of that game was all about living in a Star Wars Galaxy, socializing was the main focus, making friends, building up a guild, playing around with different professions and doing content for the fun of it. 

We don't socialize any more in "MMOs", they've become what might as well be what basically Destiny is, a single player game with coop and a hub just to give your gear a bit of meaning. It is scary that even Destiny is being called an MMO today, this is what the genre has been reduced to. Basically all they've done is instead of having a 2D menu system, they've put a 3D hub in where you have to run to what would have been a 2D menu and called it an MMO? So what if we put a 3D hub in COD... is that an MMO?

Even those games have people chat going on as people smack talk to each other. Most modern day MMOs have become about getting from point a to b really quickly, ignore everyone else and any content that doesn't give me a reward is crap and I'll go whine about it  on the forums. 


This is all because the content is focused on your character development and getting through it asap. No wonder why, because it always is shit, even TESO took all the amazing content out of the Skyrim games and replaced it with linear kill 10 rats quests. Wtf? The one offline RPG I thought always played like the MMO I want, they decided to reduce it down to the crap that we already have...



It is such a shame because going from zone to zone seamlessly in the original WoW was one of the most exciting parts of that game. Exploring the world, seeing the atmosphere and music change and it was all given a sense of place because of the world, it made it all feel a lot more special than a simple game level. Back then the quests didn't feel like a grind and people didn't want to get through it asap, now it is constantly recycled in every MMO, we're bored of it now and just want to rush through it. 

People these days always go "That is just Nostalgia, you wouldn't want to play that today" and while it is true, I wouldn't want to play that exact same game again, it doesn't make my feelings any less valid. I have nostalgia for amazing titles I once loved, I do not have nostalgia for crap ones, so there has to be something that offered that is still valid today. 

When I look back at my nostalgia for EverQuest, I can list the things I loved that it was doing or trying to do that I miss from today. That is the key really, it is often used as an emotion of stuff that you miss which aren't being offered today.

- The sense of wonder 

- Innovation

- A dangerous world 

- Risk/reward

- Difficulty 

- Big open (attempting to be at least) seamless world

- The world feeling big without fast travel

- Having to wait to achieve things, not having instant gratification and a checklist of things to do constantly. Todays MMOs are just boring quest grinds, but back in the day it offered a much more emergent experience, one where the players made their own dynamic stories, no just a linear quest system and following a path through the whole game. 

etc etc.


The MMO genre was started to create online worlds, I remember thinking when playing SWG Pre CU "if they can deliver this now, I cannot wait in 10 years time to have much more world simulation going on" and it never happened. Instead the MMO genre died and it has been replaced by hub games and WoW clones, I'm going to call them WoW clones, because WoW turned the genre into what it is today. EverQuest before WoW was a very different game, it wasn't till after did SOE turn it  into WoW, now ppl play that game and claim it was original... no EQ is nothing more than a wannabe WoW now.


My Nostalgia for the past is valid, those were the games I wanted to continue to play. Sadly though all the ones I loved are now ruined, but even if they weren't, you cannot play the same game all your life, you do eventually get bored no matter how good it is. So saying "well why did you quit then?"... well many reasons, but you have to stop a great game at some time even if it stays great. 


I don't claim I want the same exact experience, I want new graphics, new innovations, I do want quests (but ones which are fun and not there to just be a grind ) and I do want new flashy combat as playing EQs combat now is just so bad. However I want the MMO to have the properties of the things that I miss and consider to be the genre. It's like I want an overworld based JRPG like what FFVII offered, I don't want what the modern day JRPG has become. Just because I have Nostalgia for FF7, doesn't mean my opinion is invalid and what we have today is much better... because it isn't. 


I'm just bored of people saying to me that my opinions are invalid because they're based on Nostalgia. What we have today isn't even an MMO in my eyes... frigging Destiny is in mmorpg.coms MMO of the year poll..... wtf? The online part is a 3D lobby like Phantasy Star Online or Guild Wars, only with way less people. The actual game was just a coop game you played with your friends.


I want to be transported into an online world that makes me want to explore it and gives me a sense of awe. I don't want a big map that shows me where everything is, I want to explore it for myself and never know what is coming up next. Dayz has proved to me that I can still have that experience, while it isn't an MMO, it is the closest any game has gotten to making me feel like I did when I first started playing EQ and SWG etc in the last 10 years! It proves to me what can still be done with a big open world and without all the hand holding and other BS.


No one seems to want to put money into the genre any more after WoW clone failure after WoW clone failure for the past 10 years. Like why was the genre blamed as being dangerous to invest into? Why wasn't making bad MMOs blamed? Why wasn't creating the same exact experience each time blamed? "Log in, make a character and then grind boring kill 10 rats quests until you hit the cap and then do instances and BGs until you get bored".. pretty much sums up what the genre has been. 

Back with UO,EQ, DAOC, SWG, PS, EVE and even WoW from a period of the late 97 - 04, it really was the golden age of the genre. Each MMO was vastly different from the other because no set standard was made yet. There was this strive for innovation of evolution and it was about developers building their dream. Now it is big corps who just want to emulate WoW and wont fund development unless the game looks exactly like it. 



We always say this, then they do it and it turns out to be a dumbed down WoW clone and they ruin all the potential of what it could have been. Now the trend is making a hub game, where the world doesn't exist or is plain dead...


One genre I really wanted to see on the iPad, yet we never got it unless you count a few terrible examples and one from the rip off Gameloft company which I detest. Something like Albion looks okay, I'd really love to see MMOs like UO or Runescape on the iPad... we just don't see it however. I'd even love to see something like WoW be put on iPad, maybe SOE could put the Max version of EverQuest on there lol?


Why aren't there any?

It isn't an MMO any more, just a hub game...
Said the same thing about KOTOR and TES lol...

What we used to have back in the day, developers pushing things because they could, because they had an idea and the genre was born to create online persistent worlds. We then had a renaissance after EverQuest, each MMO was different from the last, the key thing that tied them altogether however was that they were ambitious, they all did something new, they all created this online world and they were all very different. I cannot pick two MMOs before 2005 that played the same, yet they were all from big studios with the best graphics engines at the time and they felt what we now call "AAA". 

Then post WoW we just had 10 years of trying to clone it and failing, the blandest worst MMOs I've ever played. The problem is they never focused on making a world, they just wanted to try and copy WoWs mechanics and make game levels with no ideas of their own. While I think we're finally over that hump, something even worse has happened and that is the era of the fake MMO...

This is the Diablo, LoL, Destiny etc. games that aren't in the same genre, but somehow they're talked about on MMO sites and people call them MMOs just because they have a 3D Lobby instead of a server browser or 2D UI to connect online. 

The MMO has died, the original vision has gone and I just don't get where the developers have all gone that still want this? I cannot believe that the people developing TESO were happy with the crap they made. Why did they take a SP franchise which felt like the MMO we all wanted, then take all that out and make this linear worse WoW?

Everything these days feels churned out by big soulless corps, no ambition what so ever and no love for the MMO genre. They don't want to make big online worlds, they just want to make money, to do that they look at WoW and try to copy it. WoW isn't even a good MMO anymore, it is a Blizzard game and is popular cause of that fact. Blizzard are like Nintendo, any old shit they churn out, people will love... Diablo 3 was pure crap and yet it sold like hot cakes :\


The last time I was impressed by an MMO it was EverQuest 2. I don't think it was a good MMO, but the real time voice acting, the graphics, music, quest design etc... it was (on the surface) leaps and bounds beyond anything we had before. The same happened with SWG, EVE Online, the original EQ and even Vanilla WoW... they were all so far ahead of their time and just amazing and ambitious. 


We just don't have that any more, I think publishers all have in their minds that all MMOs but WoW fail. This is true for the past 10 years, they all have failed.. but that is only because they're not making good MMOs. Every single MMO has forgotten the one golden rule of what the genre is all about and that is making an online world. They just don't have any ideas of their own either, by the numbers crap....




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