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All Posts by tixylix

All Posts by tixylix

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1115 posts found

They just exist to get you through linear character progression, they aren't there to be fun content, just to give you XP. You do the same thing over and over again with each alt and people become tired and want the world gone so they can just get through the game asap. We've made these linear worlds with quests, no reason to explore, just follow the path mindlessly and the only goal is to get to the end. 

No one complains about the world in Skyrim or GTA, why? When you look at the quests/missions they're not there for character progression, they're there for fun story based content. The problem with every single MMO I've played today is they can cover them up with as much story fluff as they want, they're still asking you to go form point a to b to kill 10 rats for XP. They've just become tedious and why people complain when quests don't give out enough of a reward. People just want to get through all the shite content as fast as they can because it isn't fun, so anything that acts as a time sink has to go, sadly for modern MMOs that has been the world. 

Games where the quests are there for fun and not progression always do well with having a world. You don't want the main focus to be going through linear content, it just doesn't work for a world and why we always see them become top heavy and die. SWG Pre CU had little quest content, but the stuff that was there was just to experience Star Wars. The actual meat of that game was all about living in a Star Wars Galaxy, socializing was the main focus, making friends, building up a guild, playing around with different professions and doing content for the fun of it. 

We don't socialize any more in "MMOs", they've become what might as well be what basically Destiny is, a single player game with coop and a hub just to give your gear a bit of meaning. It is scary that even Destiny is being called an MMO today, this is what the genre has been reduced to. Basically all they've done is instead of having a 2D menu system, they've put a 3D hub in where you have to run to what would have been a 2D menu and called it an MMO? So what if we put a 3D hub in COD... is that an MMO?

Even those games have people chat going on as people smack talk to each other. Most modern day MMOs have become about getting from point a to b really quickly, ignore everyone else and any content that doesn't give me a reward is crap and I'll go whine about it  on the forums. 


This is all because the content is focused on your character development and getting through it asap. No wonder why, because it always is shit, even TESO took all the amazing content out of the Skyrim games and replaced it with linear kill 10 rats quests. Wtf? The one offline RPG I thought always played like the MMO I want, they decided to reduce it down to the crap that we already have...



It is such a shame because going from zone to zone seamlessly in the original WoW was one of the most exciting parts of that game. Exploring the world, seeing the atmosphere and music change and it was all given a sense of place because of the world, it made it all feel a lot more special than a simple game level. Back then the quests didn't feel like a grind and people didn't want to get through it asap, now it is constantly recycled in every MMO, we're bored of it now and just want to rush through it. 

People these days always go "That is just Nostalgia, you wouldn't want to play that today" and while it is true, I wouldn't want to play that exact same game again, it doesn't make my feelings any less valid. I have nostalgia for amazing titles I once loved, I do not have nostalgia for crap ones, so there has to be something that offered that is still valid today. 

When I look back at my nostalgia for EverQuest, I can list the things I loved that it was doing or trying to do that I miss from today. That is the key really, it is often used as an emotion of stuff that you miss which aren't being offered today.

- The sense of wonder 

- Innovation

- A dangerous world 

- Risk/reward

- Difficulty 

- Big open (attempting to be at least) seamless world

- The world feeling big without fast travel

- Having to wait to achieve things, not having instant gratification and a checklist of things to do constantly. Todays MMOs are just boring quest grinds, but back in the day it offered a much more emergent experience, one where the players made their own dynamic stories, no just a linear quest system and following a path through the whole game. 

etc etc.


The MMO genre was started to create online worlds, I remember thinking when playing SWG Pre CU "if they can deliver this now, I cannot wait in 10 years time to have much more world simulation going on" and it never happened. Instead the MMO genre died and it has been replaced by hub games and WoW clones, I'm going to call them WoW clones, because WoW turned the genre into what it is today. EverQuest before WoW was a very different game, it wasn't till after did SOE turn it  into WoW, now ppl play that game and claim it was original... no EQ is nothing more than a wannabe WoW now.


My Nostalgia for the past is valid, those were the games I wanted to continue to play. Sadly though all the ones I loved are now ruined, but even if they weren't, you cannot play the same game all your life, you do eventually get bored no matter how good it is. So saying "well why did you quit then?"... well many reasons, but you have to stop a great game at some time even if it stays great. 


I don't claim I want the same exact experience, I want new graphics, new innovations, I do want quests (but ones which are fun and not there to just be a grind ) and I do want new flashy combat as playing EQs combat now is just so bad. However I want the MMO to have the properties of the things that I miss and consider to be the genre. It's like I want an overworld based JRPG like what FFVII offered, I don't want what the modern day JRPG has become. Just because I have Nostalgia for FF7, doesn't mean my opinion is invalid and what we have today is much better... because it isn't. 


I'm just bored of people saying to me that my opinions are invalid because they're based on Nostalgia. What we have today isn't even an MMO in my eyes... frigging Destiny is in mmorpg.coms MMO of the year poll..... wtf? The online part is a 3D lobby like Phantasy Star Online or Guild Wars, only with way less people. The actual game was just a coop game you played with your friends.


I want to be transported into an online world that makes me want to explore it and gives me a sense of awe. I don't want a big map that shows me where everything is, I want to explore it for myself and never know what is coming up next. Dayz has proved to me that I can still have that experience, while it isn't an MMO, it is the closest any game has gotten to making me feel like I did when I first started playing EQ and SWG etc in the last 10 years! It proves to me what can still be done with a big open world and without all the hand holding and other BS.


No one seems to want to put money into the genre any more after WoW clone failure after WoW clone failure for the past 10 years. Like why was the genre blamed as being dangerous to invest into? Why wasn't making bad MMOs blamed? Why wasn't creating the same exact experience each time blamed? "Log in, make a character and then grind boring kill 10 rats quests until you hit the cap and then do instances and BGs until you get bored".. pretty much sums up what the genre has been. 

Back with UO,EQ, DAOC, SWG, PS, EVE and even WoW from a period of the late 97 - 04, it really was the golden age of the genre. Each MMO was vastly different from the other because no set standard was made yet. There was this strive for innovation of evolution and it was about developers building their dream. Now it is big corps who just want to emulate WoW and wont fund development unless the game looks exactly like it. 



We always say this, then they do it and it turns out to be a dumbed down WoW clone and they ruin all the potential of what it could have been. Now the trend is making a hub game, where the world doesn't exist or is plain dead...


One genre I really wanted to see on the iPad, yet we never got it unless you count a few terrible examples and one from the rip off Gameloft company which I detest. Something like Albion looks okay, I'd really love to see MMOs like UO or Runescape on the iPad... we just don't see it however. I'd even love to see something like WoW be put on iPad, maybe SOE could put the Max version of EverQuest on there lol?


Why aren't there any?

It isn't an MMO any more, just a hub game...
Said the same thing about KOTOR and TES lol...

What we used to have back in the day, developers pushing things because they could, because they had an idea and the genre was born to create online persistent worlds. We then had a renaissance after EverQuest, each MMO was different from the last, the key thing that tied them altogether however was that they were ambitious, they all did something new, they all created this online world and they were all very different. I cannot pick two MMOs before 2005 that played the same, yet they were all from big studios with the best graphics engines at the time and they felt what we now call "AAA". 

Then post WoW we just had 10 years of trying to clone it and failing, the blandest worst MMOs I've ever played. The problem is they never focused on making a world, they just wanted to try and copy WoWs mechanics and make game levels with no ideas of their own. While I think we're finally over that hump, something even worse has happened and that is the era of the fake MMO...

This is the Diablo, LoL, Destiny etc. games that aren't in the same genre, but somehow they're talked about on MMO sites and people call them MMOs just because they have a 3D Lobby instead of a server browser or 2D UI to connect online. 

The MMO has died, the original vision has gone and I just don't get where the developers have all gone that still want this? I cannot believe that the people developing TESO were happy with the crap they made. Why did they take a SP franchise which felt like the MMO we all wanted, then take all that out and make this linear worse WoW?

Everything these days feels churned out by big soulless corps, no ambition what so ever and no love for the MMO genre. They don't want to make big online worlds, they just want to make money, to do that they look at WoW and try to copy it. WoW isn't even a good MMO anymore, it is a Blizzard game and is popular cause of that fact. Blizzard are like Nintendo, any old shit they churn out, people will love... Diablo 3 was pure crap and yet it sold like hot cakes :\


The last time I was impressed by an MMO it was EverQuest 2. I don't think it was a good MMO, but the real time voice acting, the graphics, music, quest design etc... it was (on the surface) leaps and bounds beyond anything we had before. The same happened with SWG, EVE Online, the original EQ and even Vanilla WoW... they were all so far ahead of their time and just amazing and ambitious. 


We just don't have that any more, I think publishers all have in their minds that all MMOs but WoW fail. This is true for the past 10 years, they all have failed.. but that is only because they're not making good MMOs. Every single MMO has forgotten the one golden rule of what the genre is all about and that is making an online world. They just don't have any ideas of their own either, by the numbers crap....




I just want a WoW 2 at this point, that engine is so old and dated it is really limited in the type of gameplay it can deliver. 
Originally posted by NightBandit

IMO ESO has far better quest that SWTOR ok its a far newer game but ESO has not sat on its lorrells it is continuing to evolve which is the one thing which is keeping me in ESO atm. Again IMO there is not a better MMO out there. It maybe that I am no fan of either Wow or SWTOR as the graphic are cartoonie for me and i hate crap like that its just lazy coding and an easy way out for developers, or they simply lack the talent or funds to make games visually appealing for my tastes. For the price these companies charge these days I want both excellent game play and brilliant graphic to push my machine to it's limits.

MMO's these days are far to easy to play they lack challenge as they are made easy for the masses to play. They need to start adding switches so hard core gamer's can up the challenge like it used to be in the old days. 

ESO though stripped all the good points of the SP games and just made this linear theme park. The SP games feel more like the MMO I want to play and when I heard they were doing an MMO, I just thought they would nail it... sadly though the people developing it had no idea what made TES good. 

WoW the worst? No when WoW came out it was the best launch the genre had to that date. 


Stupid article. 

They're doing nothing much.

I want the Isometric view back, not just the tactical camera. 


Also no healers = shit. 

Originally posted by Boneserino
Originally posted by tixylix
Originally posted by Arclan

One issue I see with PVP is that you get ganked while fighting NPCs. Maybe a player who has wounds from an NPC or is engaged with an NPC could be 'unflagged flagged for pvp.' AFter the player heals up and is no longer engaged, then the PvP flag goes on again.

No, the potential for being ganked while doing PVE is the whole point of open world PVP, it makes PVE way more fun by adding this dynamic to it. If you don't want world PVP, play a PVE server....



Getting ganked while doing PvE is fun?  


 I  learn new stuff every  day here!


Yes because that extra danger keeps you on your toes. It is like playing EVE Online, that whole game is based around that premise. As soon as you get rid of that danger then the PVE becomes the boring grindfest it is today.

Originally posted by Arclan

One issue I see with PVP is that you get ganked while fighting NPCs. Maybe a player who has wounds from an NPC or is engaged with an NPC could be 'unflagged flagged for pvp.' AFter the player heals up and is no longer engaged, then the PvP flag goes on again.

No, the potential for being ganked while doing PVE is the whole point of open world PVP, it makes PVE way more fun by adding this dynamic to it. If you don't want world PVP, play a PVE server....



Mechanically this game is sound, the combat is great, UI is great, the quests are ok.. nothing special but I cannot point to another MMO with more interesting quests. The graphics looks really nice (still) and generally it hits all the marks that WoW does and IMO it functionally is the best MMO since WoW. I don't like how they've make the combat faster with the 1.2 patch onwards, I prefer the slower more tactical feel of when it launched but whatever, it is still fine and they fixed the ability delay. 


There is one thing that kills this game for me and that is there is no world. You have these linear enclosed zones to where I still see no world PVP and no one is in them. We have these big cities that sit empty and everyone is in these boring Fleet Stations and are filling up the world. I don't understand why they even bothered with Capital Cities when they just put these two boring generic Fleets in. I'm still at a loss to why they even exist, their original implementation even hampered getting around as they added an extra step switching between orbital stations and shit. 

Would it kill them to add more to the existing planets and flesh them out a bit? Would it kill them to get rid of Fleet stations and put all those facilities in the Capital Cities? Maybe then I'd feel like we're in a world and not all standing in this hub that could be anywhere.. it just doesn't feel real. 

We have these amazing cities on Tatooine, they're 100% 3D, you can run on all the buildings and Anchorhead was my favourite place in the game. I really wanted to see it become this hub, but sadly everyone is still in the Fleet and it sits there dead. Why did they put that stupid taxi ride between the city and the planet? It makes it all feel sop artificial and ruins any potential world PVP would could have had there, imagine sneaking around in the enemy cities there, would be so fun. 

We have player housing now, but it is very shallow from what I can tell and it is all instanced. What is the point then? I would rather have open space zones like SWG and being able to customize my ship and fly around in it with my friends. That would feel much more real than these instanced homes which tbh are never any good because they have no sense of place. 


Finally there is no atmosphere to the planets, they have no natural cycle like WoWs 24 hour clock. There is no weather apart from the canned weather on certain planets, it isn't dynamic where it does exist. There are no atmospheric sounds, I can stand next to a water fall and not hear it, the game is very lacking here. There isn't even the atmospheric music like what WoW did so well to add so much life to each zone and make them all feel distinct. They don't even have voiced NPCs in the world, they are all silent which is odd, they aren't scripted to wonder around, they're still stuck in the same spot or doing the same animation from years ago. The best example is seeing a Jedi being force choked in one of the starter areas, they are still in the air static....



It is such a shame because it was a game with so much potential, but they've failed to flesh it out over the years and bring the world alive. Instead they've focused on the F2P stuff and a little bit of content here or there. I would love to see a Cataclysm like expansion, I'd love to see the Fleets gone and all the planets redesigned. 


It wont happen though.

I just don't like character movement in Japanese games, it is odd and doesn't feel like you're in direction control. Even looking at that it looks the same, only they've taken out the long annoying strides, Japanese games need to tighten up the input and the character movement.


Also I hate the art style of the characters, I don't understand why they make characters that don't look Japanese or anything on this planet. Got crazy pointy dumb hair and they do this weird mix of western and Asian... I don't get why they cannot look at themselves in a mirror and see how their race looks like. I remember Japanese people complaining about the Woman in Mirror's Edge looking too Asian... YES YOUR EYES LOOK LIKE THAT!

 I know this is a fantasy game, but they try to live in a fantasy world and it annoys me.

I got the patch notes however, I narrowed it down to Kingdom of Sky being the last good expansion I consider playable and even the music turned into a WoW wannabe with the expansion after that. 

Shared debt was amazing, I just remember so many nights where I'd actually go backwards instead of forwards and that was amazing. I love games where I cannot just win no matter what I do and EQ2 has become one of those, it never used to be that way. I always used to be the healer and my heart used to always beat playing EQ2, that was totally lost when they dumbed it all down. I want things to be hard, I want to feel unique, I don't want the feeling that everyone and their mum has done something. 

I looked at my stats years ago, I found a mission in SWG where in two years only a few thousand people had done it, I was one of them. In EQ2 looking at the stats when the game came out, I was in the top 10 of people who first got to 20 or something. Being able to point out stats like that means it ain't no easy game, where as if EQ2 launched today, I'd probably be top 600,000 lol... just too easy. I mean I can tank 10 mobs at once now, back in the day most mobs were grouped and I had to grind on single mobs in certain areas when I was playing at times no one else was. 

Most of the time though I had a group and I had to get those heals off, even if we have a shit tank who cannot aggro properly. Some nights you'd just crumble and get hours worth of debt........

To me that is fun, if there is no risk then I'm bored.

Like when I first played Dayz, my heart used to beat so fast when I met someone and I had a load of gear and I didn't want to die and lose it all. Once however I worked out how I could just get everything again in 20 mins after dying... I was bored of the game.


So much porn, now that MMOs are dead I'm just wanking the pain away, way better than trying to shag the GF and ending up with an argument there...
SWG Pre CU, in game only, the forums were terrible as they always are.
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