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All Posts by Halfmad

All Posts by Halfmad

5 Pages 1 2 3 4 5 »
81 posts found

As religious groups object, I think it's only reasonable that this is implemented immediately.

Originally posted by Zarynterk

Obviously server population caps are an entirely different issue... however I feel it is ridiculous that Bioware instances this game so heavily when the game seems to be very light population wise (at least my sever- 120 players on during the busiest times- Republic fleet) I just don't see the need for it... and lets be honest, they are not using high rez; so that cant be putting stress on the servers either...

 

Graphics resolution will have no impact on servers, it's a non-issue as graphics are handled entirely on the client side.

I'm not a huge fan of instancing, but after playing other games using it I think SWTOR manages to do it fairly well. That being said if I had a choice I'd rather have larger open world servers or massive instances.

Shame about the UI, even with a customised one (I'm using Ghost) it's old looking although it's functional. Little touches would make all the difference though, mouse over showing detail on weapons etc.

Originally posted by Fadedbomb

snip

 

-Faded

 

Good post Faded, I returned yesterday too and have been having a blast on Albion, I'm from the UK though so unlikely we'll meet up at any point lol. Great fun though, takes a while before it all comes rushing back and I hadn't played Catacombs properly although I actually quite liked TOA at the time (good guild made raids easy).

Originally posted by dreamer05

Couldn't agree more.  DAoC was the best pvp I've ever experienced and the races and classes were all so unique if people still played today I would be right along with them.  They would make bank off a new version.

 

I'm not convinced that a new DAOC would be very popular, I think it'd be profitable but it'd never compete with WoW etc. However what does amaze me is that nobody buys out the rights to the game, either EA don't want to sell it just out of spite or nobody is after the rights.

The game doesn't actually need that much done to it, the basics are incredibly solid and they're all there.

 

If I ever win the lottery...

Well I've gone back and I'm really enjoying it. It was a sizable break from the game but it's incredible how it all comes rushing back.

I still haven't got the hang of everything though, there's been a fair amount of changes since I last played but I'm having fun scooting about on Midgard with my Skald or running about with a necro on alb (until I decide what I want to play!)

Not a lot of chatter in-game though, either people are using guild chat mostly or I'm missing out but region and even the started guild are dead on both realms, I doubt Hib would be any different.

Anyone have recommended guilds that take in casual players? I'd never class myself as a pro but I enjoy playing both PVE/RVR :P

There is only one server "Ywain" although it's a cluster of servers, so you pick one but you're essentially able to jump between them all.

 

Realm wise that entirely depends what you're after

 

Midgard = Norse legends

Hiberia = Celtic legends

Albion = King Arthur / English legends

 

That's a little vague but personally I was never able to pick a favourite!

I'm taking the plunge and returning too, I really don't give a toss about graphics, never have but I miss the three realm element and until Dominus comes out I can't see anything interesting me. If nothing else it's another player on the server now and then.

 

Now if only I can remember my account details and pray my characters are still there after all these years.. ;)

I'm torn between opening my AOC account back up (it's been a long time..) or waiting for something, but in truth it could be one heck of a wait unless I'm lucky enough to get into a beta or two :(

Originally posted by lizardbones

Ultima Online did not have a seamless world. Not for the mobs. You could cross that little boundary and then just dance around watching the mob stand there at the invisible boundary between you and them. Ultima Online was not an MMO. Now watch the universe collapse.

It was a seamless world but due to configuration of it you had "server lines" which mean you were literally moving from one server that controlled that area to another. That's what a GM told me in game when I asked about it, could be hogwash though ;)

 

DAOC was a pretty seamless world, as was Warhammer but lets not talk about that.

Originally posted by Vhaln
Originally posted by Sector13

I'll try TERA when it's collectors ed. ends up for 10 bucks on Steam like Rift's did.

 

Rift was so much more fun when it was new and thriving.  I wouldn't have wanted to miss out on that, just to save a few bucks.

 

I couldn't agree more, I had a ton of fun with Rift at the start and would have regretted joining a few months later.

UO etc were from a time when players were on average a little older than they are these days, those days will never return as those players have moved on or have become diluted amongst the miriad of MMOs available. I'm still in touch with old UO players 12 years on from our first meeting in-game, but none of us play the same games anymore.

As many people have already said because the players have changed so had the demands the market is making, you might not like non-sandbox games but that's where the demand is, all I'm hoping for is one good Sandbox to come out soon which I can invest some time into over the next couple of years and get some fun back. DF2.0 would tempt me but I've no idea when it'll come and I dont' want to starting playing DF to find that a wipe does happen.

Dominus is the main one I'm waiting on, trying not to get too excited about it though.

Retitled - now simply "Dominus" on the games list.

Just a heads up people, if you want any chance of being involved in the Dominus beta test I suggest you head over to their forums and participate. It's a game with promise for all the ex-DAOCers like myself who wish it was in it's prime but are slowly realising those days are gone and won't be back due to the new owners of DAOC.

Dominus forums

Keeping any eye on Dominus at the moment, has potential but I have high hopes for Darkfall 2.0 whenever that actually happens, never played the first Darkfall myself although I do have a friend who loves it (I just haven't had the time). Hopefully if DF2 happens I'll jump all over it.

Sadly I can't see either of them out anytime soon which leaves me at a loose end. Tempted to give Darkfall a shot but I dont' want to start it only to find out DF2 pop out 2 months later!

I might be on my own here but I think where many MMOs trip up isn't graphics or storyline but with sound effects, have a listen to many of the early MMOs where audio was key. DAOC in particular had superb audio for combat moves, attacks, defense and spells, the same can't be said of many other games.

I need to feel connected to the avatar that represents me in game, that's not just how he/she/it looks but also the sounds it generates. I want to feel connected to that sword as it impacts, not distanced from what sounds like a soggy fish slapping into an enemy. you can shove your sparkly and bright effects if you can't make it sound right.

Sound tracks also tend to be fairly generic and poor these days, heck even the old midi-generated ones of Ultima Online where more uplifting than many of the tracks I hear when playing Rift.

I'd love a key please :)

It'd possibly help of they merged the EU servers into US ones ASAP rather than letting the EU die out slowly as many MMOs have done in the past, then merge the bedraggled survivors into US servers at the last minute.

If there is a market for world PVP then someone will try it, however the quality of the game and players might well vary. I remember some quite draw dropping PvP in DAOC and WAR. Fun times :D

Dominus is the game i'm keeping my eye on, looks very promising but still very early stages yet. I love the ideas they've come up with and hope they'll be able to give us a very Sci-fi take on DAOC with an improved GUI and graphics. It's a big ask, but heck nothing else is tickling me at the moment.

PvPers dont' ruin MMORPGs, developers who listen to PvPers who are whinging about balance on a non-PvP dedicated game ruin MMORPGs. Prioritising PvP balance over PvE balance when a majority of the player base need/want PvE too is what damages a game, that's one of the main reasons why DAOC fell to pieces after a few years and only the die-hards are left playing it.

Great game ruined by short sighted developers, who spend far too long balancing classes (and only causing more imbalances the more they did it) whilst adding more and more abilities to confuse and imbalance classes further.

Devs should focus on PvE balance, make PvP only skills aquirable/usable via PvP unless it's a PvP only game.

My opinion of course, coming from a huge fan of DAOC.

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