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All Posts by Dhaeman

All Posts by Dhaeman

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236 posts found
I do hear level 30 gets a bit more challenging. It's hard to imagine given my playthough so far though. Do the 12 second cooldowns on health pots not trivialize everything though?
These are two topics I don't see a lot of people talking about and they are my biggest complaints about Neverwinter. I like the Foundry system, I like combat, I like leveling speed, I like crafting from a web browser, the graphics are fine, and I don't really have a huge issue with the cash shop.
 
What I hate is how incredibly easy the game is. I'm a level 16 wizard and other than one buggy foundry dungeon where I fell through the level, I've never died or gotten close. Grouping makes gameplay even easier and in the very off chance something was ever difficult, health pots with a 12 second cooldown would trivializes that content.
 
I'm not fond of the character advancement either. I can basically get every ability and between level 10s - 20 I don't really get anything I find exciting. I get some dailies I like less than my first daily and some passives. When I rank up an ability I don't get any cool new effects...just a 10% damage bump usually. The feats are nice for creating distinction between same classes, but again it's not particularly exciting. I think perhaps because the encounters are so easy this makes my abilities I have a little less interesting. I can just spam them in any order and win a fight as long as I dodge and move around some.
 
There are some cool things in Neverwinter for sure, but a mind numbing difficulty without really cool character advancement is going to be the death of this game for me.

I didn't even realize there were 2 models. That would explain why it looked like some people were able to run higher than the supported CPUs. My mobo only supports DDR2 so I'm at the lower end.

Without a CPU upgrade, a relative low power boost from upgrading my video card especially doesn't seem worth it. I'll just settle for buying a SSD to get something fun. Thanks for the help!

Thinking about an upgrade. My motherboard is a BIOSTAR TA790GX. CPU is an AMD Phenom II X3 720 and graphics card a Radeon HD 4870. I don't want to upgrade my mobo right now so it looks like the best CPU I can get is an AMD Phenom II X4 965 (not officially supported but read enough to suggest it will be fine). Graphics card upgrade would be a Radeon HD 6850.

Is it worth doing one or both of these upgrades? What about upgrading one without the other?

 

It's fine because it would be a bad experience to play 5v2 matches. However, it should take whichever player contributed the least from the opposing team. I haven't really paid attention to whether it selects someone at random or someone based on how they are doing, but if you are the MVP for your team and then you get switched it's pretty lame. Do it right and switch the least useful player thus far in the game.

I actually thought while playing that this is the MMO for Skyrim players. It's not because it plays like Skyrim because it's very different. However, what Skyrim does really well is give players a reason to explore, and GW2 handles exploration better than any MMO I've played.

I think the majority of Skyrim players really do like that sense of exploration and that's what drives them. GW2 offers a lot of that same feel.

I like the diversity in tasks. It's certainly the weakest leveling aspect of the game, but it really serves as a way to draw people to particular areas on the map so that they can encounter events and then go do those.

There are sort of two answers to this.

One is covered pretty well by everyone above me. Basically in UO everything was possible. You could be any profession, there was a real economy, leaving the town was risky, dungeons were explored instead of cleared for loot, and it felt like a living breathing world. A game with all of the features that UO had just doesn't happen in 3D anymore (yet at least).

The second answer is that this was the first huge MMORPG. It catered to everyone: adventurers, PvPers, crafters, etc. If anyone wanted to engage in these activities with an online persona they had to play UO. This helped create the vibrant world that many of us are so fond of. Now, if you want PvP you play a PvP MMO. If you want crafting you play MMORPGs with crafting components that don't give you as much risk of dying and losing your items. This part of UO can't be recreated because players that don't want to interact with other players don't have to anymore.

Originally posted by Mexorilla
Originally posted by Abdiell

Edited cause I probably broke some NDA rule, blah blah.

 

Long story short, game sucks and I cancelled my preorder.

 

Le sigh.

curious as to why you deleted the post.  if you arent going to play.  cause you know, it sucks anyways.

 

Because if you are beta banned from TSW you can't login to tell everyone how bad it is!

This was pretty apparent in the open beta tests they did. As much as I loved the combat system and the graphics I pretty much hated everything else.

It made me laugh
General Discussion « TERA
5/04/12 3:17:41 PM

It's also worth noting that the "slowness" of a leveling process is determined by how enjoyable it is. If I have to beat on the same set of mobs for 50 hours to max level or play through really enjoyable content for 100 hours to max level the first option is going to come off as a lot slower.

Maybe TERA gets a lot less interesting later levels? It might also be as insinuated that no matter what leveling isn't fun so it is just based on quantity of time.

In any case, older MMOs were really slow to level but that wasn't the problem. Slowly doing the same or very similar content over and over is the worst!

The problem with a melee dodging and positioning in order to survive longer means you're not netting very much damage because of heals.

My experience is that 1v1 or 2v2 can last a long time because of the heals that are powerful. Group combat people die quickly when properly focused but I don't see why they shouldn't. A player with only his/her own buffs shouldn't be able to survive 5 equally geared/leveld people attacking him/her for very long.

Nope. I feel like heals are too powerful as is. Battles can go on for longer than they really should because of this.

I'm not a fan of reviving people after someone has "finished" them either. 

I'm having more fun leveling with the ever shifting dynamic PvE events than pretty much ever in my MMO career. Still, the events don't really serve a purpose. Other than losing a waypoint nothing really happens to players because these villages don't seem to have anything important in them.

Zone wide buffs, debuffs, increased/decreased item costs, exp gains, etc. based on the performance of how well the "good guy" NPCs are doing vs. the "bad guy" NPCs would provide some real implications for player actions in these events.

Or am I crazy and events are fine the way they are?

Horrid questing
General Discussion « TERA
4/07/12 1:11:08 PM
Originally posted by Nadya3
...

that has nothing to do with elitism.  i don't think the questing in Tera is horrible.  simply because it is identical to the questing you find in wow.   would i have prefered a Swtor questing system?  hell yeah. 

  as someone wrote above,  questing is just a part of a whole package.  a MMO is not only about, questing,  or grinding mobs,  or combat.   but many other things, combined together.

to me, questing is in the bottom of my priorities when i play a MMO. because i don't need to read some text or listening to 30 minutes of VO scenes to learn about the Lore.  you can learn about the game Lore, without having to play the game even,  then you have all the freedom to build your own imaginary story for your character.

TERA's questing is bland not strictly because of the lack of lore or story. It's bland due to awful, generic quest objectives. The entire content of the game revolves around mindlessly killing the same enemies to level up to kill more enemies just like every MMO.

I think TERA was built with a great base. The combat system starts showing deepness in early teens and the graphics and art style are beautiful. They ruined it with terrible content, which is based around these horrid quests. PvP is fun but there's no open world objectives or battlegrounds for advancing your character.

They built a great foundation with TERA and put an ugly house on top.

Takes a while to send out 1 million of those emails...I got my 'Thank You' email about 20 minutes after this thread was created.

Blog post predicting the release date for Guild Wars 2. Obviously a lot of conjecture, but it's about as scientific as these things could be I think. It takes into account beta to release progression of Guild Wars 1 with other points of interest.

The end result is a June 19 release. Is it a bunch of irrelevant facts or is there sound logic behind the blog post?

It seems like this post is a little behind the times but I am glad mmorpg.com is contributing to shining light on this problem.


SOPA and PIPA are short-sighted, terrible acts. Unfortunately, it's going to take a lot of work to convince Congress not to pass any of the related billls (regardless of what new names they come up with). Meltdown, you are pretty much right - any website with any sort of social community could be held liable and be essentially reduced to an IP number. 


 


LoL or HoN?
LFGame « General Discussion
1/10/12 7:04:38 PM

I prefer LoL. It's easier to get into and figure out, both because it's more intuitive and the community is more helpful. 90-95% of games in HoN someone is going to be a jerk to someone else. In LoL that number is only around 60%.

I never felt like HoN had a higher skill cap, except maybe because of denies. I feel like the stronger emphasis on teamplay in LoL throughout all phases of the game make up for that. I do feel like it's harder to get 'good' at HoN but only because there is more to learn that is necessary to success.

If you are big into exploration I can understand where you are coming from. There's a lot of cool places to really explore in Skyrim and just walking around can be a fun experience. The perk system is fun, despite being unbalanced. The skill leveling system is great, but would have to not be as exploitable in a MMO.

Outside of that, something like Dark Souls has done a lot more to raise the bar for my future MMOs. The combat system is amazing, I like the dark world, and more importantly the game has actual tension. Skyrim is fun to play because the world they created is top notch, despite being filled with bland characters. However it still leaves me with the same feeling whenever I playing another MMOs, and really whenever I'm playing most MMOs. There's no real tension in the games. I'm not too concerned about losing and death and it doesn't happen very often outside of PvP that really lacks any sense of loss or enough skill.

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