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All Posts by Dhaeman

All Posts by Dhaeman

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327 posts found
Originally posted by Mexorilla
Originally posted by Abdiell

Edited cause I probably broke some NDA rule, blah blah.

 

Long story short, game sucks and I cancelled my preorder.

 

Le sigh.

curious as to why you deleted the post.  if you arent going to play.  cause you know, it sucks anyways.

 

Because if you are beta banned from TSW you can't login to tell everyone how bad it is!

This was pretty apparent in the open beta tests they did. As much as I loved the combat system and the graphics I pretty much hated everything else.

It made me laugh
General Discussion « TERA
5/04/12 3:17:41 PM

It's also worth noting that the "slowness" of a leveling process is determined by how enjoyable it is. If I have to beat on the same set of mobs for 50 hours to max level or play through really enjoyable content for 100 hours to max level the first option is going to come off as a lot slower.

Maybe TERA gets a lot less interesting later levels? It might also be as insinuated that no matter what leveling isn't fun so it is just based on quantity of time.

In any case, older MMOs were really slow to level but that wasn't the problem. Slowly doing the same or very similar content over and over is the worst!

The problem with a melee dodging and positioning in order to survive longer means you're not netting very much damage because of heals.

My experience is that 1v1 or 2v2 can last a long time because of the heals that are powerful. Group combat people die quickly when properly focused but I don't see why they shouldn't. A player with only his/her own buffs shouldn't be able to survive 5 equally geared/leveld people attacking him/her for very long.

Nope. I feel like heals are too powerful as is. Battles can go on for longer than they really should because of this.

I'm not a fan of reviving people after someone has "finished" them either. 

I'm having more fun leveling with the ever shifting dynamic PvE events than pretty much ever in my MMO career. Still, the events don't really serve a purpose. Other than losing a waypoint nothing really happens to players because these villages don't seem to have anything important in them.

Zone wide buffs, debuffs, increased/decreased item costs, exp gains, etc. based on the performance of how well the "good guy" NPCs are doing vs. the "bad guy" NPCs would provide some real implications for player actions in these events.

Or am I crazy and events are fine the way they are?

Horrid questing
General Discussion « TERA
4/07/12 1:11:08 PM
Originally posted by Nadya3
...

that has nothing to do with elitism.  i don't think the questing in Tera is horrible.  simply because it is identical to the questing you find in wow.   would i have prefered a Swtor questing system?  hell yeah. 

  as someone wrote above,  questing is just a part of a whole package.  a MMO is not only about, questing,  or grinding mobs,  or combat.   but many other things, combined together.

to me, questing is in the bottom of my priorities when i play a MMO. because i don't need to read some text or listening to 30 minutes of VO scenes to learn about the Lore.  you can learn about the game Lore, without having to play the game even,  then you have all the freedom to build your own imaginary story for your character.

TERA's questing is bland not strictly because of the lack of lore or story. It's bland due to awful, generic quest objectives. The entire content of the game revolves around mindlessly killing the same enemies to level up to kill more enemies just like every MMO.

I think TERA was built with a great base. The combat system starts showing deepness in early teens and the graphics and art style are beautiful. They ruined it with terrible content, which is based around these horrid quests. PvP is fun but there's no open world objectives or battlegrounds for advancing your character.

They built a great foundation with TERA and put an ugly house on top.

Takes a while to send out 1 million of those emails...I got my 'Thank You' email about 20 minutes after this thread was created.

Blog post predicting the release date for Guild Wars 2. Obviously a lot of conjecture, but it's about as scientific as these things could be I think. It takes into account beta to release progression of Guild Wars 1 with other points of interest.

The end result is a June 19 release. Is it a bunch of irrelevant facts or is there sound logic behind the blog post?

It seems like this post is a little behind the times but I am glad mmorpg.com is contributing to shining light on this problem.


SOPA and PIPA are short-sighted, terrible acts. Unfortunately, it's going to take a lot of work to convince Congress not to pass any of the related billls (regardless of what new names they come up with). Meltdown, you are pretty much right - any website with any sort of social community could be held liable and be essentially reduced to an IP number. 


 


LoL or HoN?
LFGame « General Discussion
1/10/12 7:04:38 PM

I prefer LoL. It's easier to get into and figure out, both because it's more intuitive and the community is more helpful. 90-95% of games in HoN someone is going to be a jerk to someone else. In LoL that number is only around 60%.

I never felt like HoN had a higher skill cap, except maybe because of denies. I feel like the stronger emphasis on teamplay in LoL throughout all phases of the game make up for that. I do feel like it's harder to get 'good' at HoN but only because there is more to learn that is necessary to success.

If you are big into exploration I can understand where you are coming from. There's a lot of cool places to really explore in Skyrim and just walking around can be a fun experience. The perk system is fun, despite being unbalanced. The skill leveling system is great, but would have to not be as exploitable in a MMO.

Outside of that, something like Dark Souls has done a lot more to raise the bar for my future MMOs. The combat system is amazing, I like the dark world, and more importantly the game has actual tension. Skyrim is fun to play because the world they created is top notch, despite being filled with bland characters. However it still leaves me with the same feeling whenever I playing another MMOs, and really whenever I'm playing most MMOs. There's no real tension in the games. I'm not too concerned about losing and death and it doesn't happen very often outside of PvP that really lacks any sense of loss or enough skill.

Originally posted by Valkaern

So you're comparing real life self inflicted injuries with virtual risk and are confused with why some would prefer some sense of risk/danger while exploring worlds packed with demons, monsters and to the death battles?

 

Yeah, probably what we should expect.

 

If you can't comprehend why people would perfer some sense of risk to give weight to their actions rather than running around invulnerable to any consequences like all cheat codes ever  made are enabled, then I don't think anyone here can help - plus, I really don't think that's what you want.

You have no intention of considering the merits of simulated risk in MMOs, you either want to brag about whatever injury you and your clumsy friends inflicted on yourselves (See? Poor decision/lack of skill=negative consequence)  or simply expect your one sided view to advance your agenda.

 

I would say 'Why do YOU think people want it?' but after seeing what you've come up with so far and how base and poorly thought out it is, I don't think we'd get a reasonable response.

 

Pac-Man wouldn't have been much fun with unlimited lives, what the hell would be the point? A tedious repetitious exercise devoid of any connect between player and game.

 

I don't think anyone can help you comprehend why people would like some weight to their actions and some in game consequences for poor playing and poor decisions.  And as I said, I don't believe you're truly interested in understanding that side of the coin, you simply needed a venue in which to talk about falling off your mototcycle and using it as a poor comparison to VIRTUAL ACTIVITIES with potentially *VIRTUAL* risks for the *CHARACTERS* in the game.

 

 

Pretty much was going to post this. Additionally, a challenge of some kind is very important to me in games whether it's an MMO or not. I don't think high death penalty alone is going to get me anywhere but something that combines it with a challenge such as in Dark Souls would be a likely purchase for me.

Also, I'm glad to see another '03 member with a relatively low post count.

I'm pretty unconcerned what system game developers use as the primary form of action. It could be more tactical or more twitch based or whatever else. The only issue is that until you get into time sucking raids there's almost no challenge from the MMO games thare are out there now. Some games do a reasonably good job of offering exciting PvP but PvE is going to be an important focal point of 98% of MMORPGs. Yet I feel like a zombie as I mindlessly kill, kill, kill.

Does anyone else feel like the lack of challenge is a big bummer in MMORPG land?

Ridiculous names are fine but outside of a select few games it's pretty lame for me to see numbers or punctuation marks as part of someone's name.

Try x3 reunion - it's a very large, non-linear space RPG sim. Battles are more twitch based though.

You forgot an important fourth type of cash shop. That would be cash shops where items primarily allow you to advance your character faster but don't change the maximum strength of your character. I don't play p2w games but games where you can get +100% EXP tokens and such is perfectly fine. Honestly, as long as everything is attainable by some reasonable amount of playtime as it is through a cash shop I don't have a problem with it. Some people don't have time to play games constantly and some people don't have the money. Free players should be able to keep up with paid players though without playing 80+ hours/week.

Originally posted by Kyleran
Well so far it has several changes that are much anticipated by the greater fan base.... but not by me so much. I was not a fan of GW1, I remain skeptical that a 'real' MMORPG can be delivered with the B2P model, I enjoy playing healers and trinity style class distinction and I enjoy MMO's that reward players for things besides twitch skills. (Because I don't have any). So like I said, might not be a game for me, but I wasn't dissing the game.

I'd rather be rewarded for twitch skills than the amount of time I sink into the game. I'm not saying twitch skills are or aren't the way to go, but what I appreciate the most about Guild Wars is a focus away from leveling and raiding for equipment. There's certainly no reason to get excited about a game just because others are. I'm curious what things are players typically rewarded for other than sinking in time? Twitch skills of course and I could also see social skills in a game like Eve. Aside from that most MMOs are a pretty basic affair to play.

Given how mediocre both Dragon Age 1 and 2 were I'm much more concerned about Bioware's future and TOR. Blizzard has made great games for about 2 decades and in some ways they still seem to operate like an independent developer. Their success has allowed them to say "We'll release the product when it's awesome and not before".

It would be easier to complain about the lack of any revolutionary ideas if people were doing the original ideas well enough in the first place. Diablo 2 is still the best multiplayer hack and slash online RPG. That's silly.

I guess this is a cliche suggestion on this forum but have you tried Eve? It's more of a virtual galaxy simulator than a game with a real economy and real consequences. I find combat uninteresting which is why I've stopped playing but if you want to be immersed in an alternate universe then Eve will be the best place for at least the next 2 years.

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