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PlanetSide 2: Latest Update Brings Big Changes
News & Features Discussion « General Discussion 2/05/13 4:17:34 AM
Originally posted by mmoDAD
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[Column] Neverwinter: Hope & Fear All at Once
News & Features Discussion « General Discussion 1/31/13 5:16:33 AM
For those of you who don't know, the game "Neverwinter Nights" published by Bioware is not the first Dungeons & Dragons game by that name. AOL hosted a Neverwinter Nights game back before the internet was even available to the average Joe. It was the first MMO that had graphics. The server could hold 150 people (with upgrades it was later bumped to 300). As you can imagine everyone knew everyone. It was in this game that the acronyms (pvp, afk, ect) were created and guilds were first created there as well. Links to some good info on the old game...
http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29 http://www.bladekeep.com/nwn/index2.htm
Trollsbane Crusaders of the Realm |
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General: A World Record for The Syndicate
News & Features Discussion « General Discussion 12/01/11 8:19:17 AM
Pull up a chair and listen to an old man's tale of our gaming history. Back in 1991 (this was before the internet was even available to the comman man) AOL with the help of TSR and SSI created a online Dungeons and Dragons game based on SSI's "Gold Box" game engine (Any of you remember Pools of Radiance and Curse of the Azure Bonds?). It was called Neverwinter Night and needless to say the 16 color EGA graphics were amazing! In the beginning the server only held about 150 people (was eventually bumped up to 350 towards the end) so all of us pretty much knew everyone by first name. Times were good, we adventured in EGA graphic blyss, and we were only paying roughly $6 per our during prime time hours (yes some had bills over $1000 per month). One day reports started trickling out of the Lost Hills, someone was killing other players! Back in those days that was unheard of. AOL designed NWN so people couldnt attack others (so they thought). Beezlebul took advantage of a "loop hole", AOL didnt want to take out the ability to cast at other people (healing, buffs, ect) so Beezlebul found that he could cast poison, slays, and other damaging spells at other players. Thus PvP was born (the old timers from that era also invented the online acronym such as PvP and many others that are commonly used today). Shortly after, Beezlebul posted on the boards he was looking for others to join him, a lot of us laughed at him but his numbers started swelling and we were no longer laughing. Beezlebul founded the first guild late April of 1992, the Guild of Chaos was born (they are no longer active unfortunitly). A friend of mine, Handler, approached me one day, he wanted to stop the Guild of Chaos. The two of us came up with a plan, and together with about a hundred friends in a AOL chat room on a warm summer night in May of 1992 we came up with a name, the bylaws and mission for the first ever good guild, Crusaders of the Realms. COR has been active in just about every game that has come out since the day AOL pulled the plug on NWN. The Syndicate can have thier accolades, I'm happy hanging out and playing with friends, some of which Ive known for a couple of decades. My purpose here wasnt to try and take something away from the Syndicate, but the truth needs to be told and misleading lies need to be exposed. I will vouch that the Syndicate was in Neverwinter Nights, but they formed shortly before AOL pulled the plug on the game in 1997.
TB http://companionsoftherealms.com
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