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Originally posted by Ekor04 Answers above in yellow.
From my answers I'm sure it's clear that I'm not overly enamored with TOR's developers regarding pvp. I think it's fairly obvious at this point that they have given up on tweeking for the slower and more strategic combat they were selling us on before release. I do respect the overall class and spec balance that Bioware has given us, but it's usually irrelevant within the current system where even the most skilled and knowledgeable are dying too fast to make even a small difference to warzone wins and losses.
And, yes, bubble stuns are >>>>>> than top tiered spec (ground targetted aoe heal). Healers are generally shafted by this current system--if we are talking about playing against the best comps and players. Any spec that relies heavily (though not even exclusively) on warm-up ('casting') mechanics is significantly disadvantaged.
I say all of this as an absolute ardent fan of Bioware, and as someone who can tell you many things that I find great about TOR. I generally only pvp, so this area of the game is where my main interest resides.
Sorry about negativity though. :) |
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I like your post, OP. I'm detecting a sense of humour in it, though perhaps I'm imposing my own views on the subject. What I wanted to comment on was this phenomenon of doomsayer prediction that so often is seen on these forums. I'm sure you recognize the common refrain of 'I knew this MMO would fail.'
I have to say that I cannot believe anybody finds it remarkable that any given MMO is struggling, especially Western ones. Success story, in terms of what is so obviously the mark of greatness (sarcasm)--mass appeal, it would seem is limited to that favourite of favourite MMO's World of Warcraft. In second place, clearly failure--The Old Republic or Guild Wars 2 (again, for clarity, talking Western development. So if I suggest that TESO will 'fail', using the received standard of success, I submit--when TESO does not attain this high summit of beyond all doubt greatness--that I will not deserve any recognition or credit for my truly not very wild speculation of 'fail.'
Please do not take this as my condemnation of your post, OP. It is only a small gripe that might at best enlighten only a small flaw in your assumptions. Truthfully I feel like my emotional reactions are quite similar to yours regarding people's commentaries on games (and other subjects). Also, I do note that you actually appear to have a different standard than the simplistic appeal to the majority, and that you also are not limiting your prediction method to only suggesting failure but also success. Personally I prefer 'I like this' or 'I dislike this' to 'this will fail' or 'this will succeed.'
But I don't resent speculation. I wouldn't read forums if I did. In that spirit, I predict that I will buy TESO and enjoy it--unless it's free-to-play, in which case I'll simply enjoy it. |
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Fantastic replies, JC-Smith. Very informative and well stated.
I personally have no reason to doubt that a small dev team can work efficiently and, moreover, passionately on their game. Some of the smaller development companies, like Trion, have shown us bigger is not necessarily better. Though Repop's team may be smaller yet, there is plenty of room for them to surprise and impress MMO fans with how greatly they can overachieve. |
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[Column] General: Single Player MMO
News & Features Discussion « General Discussion 11/29/12 5:28:17 AM
Originally posted by AlBQuirky Everything you said is correct, AlBQuirky. I wanted to add that there is a further convention with apostrophes and abbreviations that's worth noting here: if there is internal punctuation in the abbreviation--Ph.D., for example--than an apostrophe would be required; thus, Ph.D.'s not Ph.D.s. So possession and contraction are not the only justifications for apostrophes.
/cheer grammar |
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[Column] General: Single Player MMO
News & Features Discussion « General Discussion 11/28/12 2:27:18 AM
Originally posted by toddze This simply is being unfair to Pokket. She long ago said these things about replayability related to story in TOR. There is no waffling except, and she admits this, that she enjoyed the story greatly the first run through, and then not quite as much in consecutive play throughs. She also admits to still being a fan of the game which is distinct from fangirl/fanboy. Personally, I'd prefer more context oriented storytelling in addition to the great class storytelling in TOR. In other words, get rid of those damn side quest cut scenes! |
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This is the Proof that Bioware is listening the players
General Discussion « Star Wars: The Old Republic 11/27/12 5:19:18 AM
Originally posted by tiefighter25 Sorry, you're right on days. Somehow I was looking at an October calendar. So, 12% is measuring peak after FTP launch and the most recent data. Sunday 18 to Sunday 25. I still want to answer typical to the question does this seem high or low. I'm suggesting that this recent decision needn't be read as an action of desperation, but rather one of practicality. I certainly think that they should continue to remove some of these overbearing type restrictions. |
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This is the Proof that Bioware is listening the players
General Discussion « Star Wars: The Old Republic 11/27/12 4:03:00 AM
Originally posted by tiefighter25 I want to answer typical, but I have to admit that I don't have enough data to justify that view. Is the 'unmentionable metric' XFire? If so I'm guessing your numbers are not Sunday to Sunday but rather Thursday to Thursday--which happens to be peak after FTP to last Thursday. Only one Sunday on XFire falls within FTP period, unless I'm misunderstanding the data, and that Sunday shows better than 100% upswing from the previous Sunday which was of course before FTP launch. My personal sense is that so far FTP has benefitted the game in terms of population very well. Playing on two servers, Harbinger (likely most populated server) and Dalborra (Asia Pac server), I've seen significant to steady improvement in population--not just Fleet numbers but all zone numbers. Nonetheless, I'm sure that the negative feedback regarding some of the FTP restrictions has had an adverse impact on retention as well as enticing more players. For good reason in my view cause some of the restrictions are simply oppressing or at very least dubious. So this recent decision to ameliorate some of the negatives of the FTP system are for good reason regardless of greed or good will. Still, I'd like to see artifact quality and credit cap restrictions changed as well. For the record, I'm a subscriber with no intention of unsubscribing in the near future. |
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This is the Proof that Bioware is listening the players
General Discussion « Star Wars: The Old Republic 11/27/12 3:14:10 AM
Originally posted by ThumbtackJ This is the dev post indicating the upcoming change: Hi everyone! That post is dated November 26, so by 'next week' I gather not today but a patch coming next Tuesday (maintenance day). |
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Originally posted by colddog04 No, all the pieces are not available from the cash shop. There are some items that are craftable; there are some (I think two) pieces that come from the Black Lion chests; and there is at least one set that you can buy directly from the cash shop. All of these pieces are unique from one another. In other words you cannot get the set from the cash shop from Black Lion's chests. Side note: I believe only the set (witch costume, I believe) from the cash shop is transmutable with your 'combat' armor, and that the other pieces are strictly town clothes. Keep in mind that my information is exclusively through reading forum posts and not from in-game sources. |
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Game is fun again, what a difference a day makes
General Discussion « Star Wars: The Old Republic 6/19/12 5:46:58 AM
Originally posted by Vesavius Server maintenance may be a factor, MMO fan. :) |
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Originally posted by Tocks Let's give City of Heroes some respect. A truly great character creator.
As far as GW2 character creation goes, I love the mechanics but not so much the actual options. So much clear-faced, child-like emphasis, and so very little variety and mature, battle-worn options. On a side note, I can't wait to see the Sylvari and Asura creation. |
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Star Wars: The Old Republic: Devs Considering F2P?
News & Features Discussion « General Discussion 6/19/12 4:42:41 AM
Originally posted by faefrost ... Low estimates put it around $250 million US. Others have hinted that development, marketing and licensing hit closer to $500 million... I'm calling made up figures here. Low estimates have been around $80 million; high estimates $300 million (ala EALouse); insane estimates > $300 million. Generally we see $200 million as the current favourite speculative figure.
Not that I entirely disagree with some of your other points, however. |
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Game is fun again, what a difference a day makes
General Discussion « Star Wars: The Old Republic 6/19/12 4:15:49 AM
Hello my fellow, though former, JJT'er. I've been kickin' myself over the fact that at launch I chose JJT instead of Harbinger--it was a close decision hinged on the availability of a name one of my characters coveted greatly. But alls well that ends well so long live The Harbinger! |
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Only 2 stars out of 5 on amazon with over 600 ratings?
General Discussion « Diablo 3 5/16/12 3:42:26 AM
What about Metacritic? 3.4 with 1694 ratings. Harsh. |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/16/12 3:20:37 AM
Originally posted by Teala I've read the forums here for years. Don't be so quick to dismiss people or opinions based on unfamiliarity. Also, you misunderstood my point. I was not suggesting that 'troll' and 'hater' were emotionally neutral but rather that they are intellectually neutral in meaning within this discussion. You and I, for instance, heaving insults at one another may yield much anger and frustration, and yet very little actual enlightenment on subject matter. Daring to criticize and daring to be a fan are often two equal sides in an argument, wouldn't you say? |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/16/12 2:55:07 AM
Originally posted by Teala You're still making little sense, Teala--still making the same mistakes. Consider your overuse of the terms truth, trolls, and haters. Are you certain those terms have any real applicability, and that they aren't simply cliches drawn from a well of false assumptions? The terms are neutral because none of us here are certain to what and whom they can properly apply. It is only ego that would make us believe otherwise. |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/15/12 10:53:31 PM
Originally posted by ignore_me Yup, he's all about the RP. Taugrim, one of the most lucid and knowledgeable well-known PvP'ers, also from gamebreaker, has the same general opinion of TOR pvp as Larry Everett. |
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SWTOR is dead because of arrogant, clueless lead devs
General Discussion « Star Wars: The Old Republic 5/15/12 10:48:32 PM
Originally posted by eycel Unsurprising though, wouldn't you say, Eycel? In general, forum participants are content dealing with half truths construed in whatever light their pre-concieved notions would support.
I have plenty of criticisms of TOR, but the linked article is nowhere particularly arrogant. In fact, I would say it is simply honest and refreshingly direct. |
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Population growth ? Steady number of subs ? Not so much.....
General Discussion « Star Wars: The Old Republic 5/07/12 10:59:10 PM
Originally posted by Distopia There is an absolute confusion of reasons that this topic is so rabidly followed and desseminated. Much of it is simply the hubris that has come out of months (perhaps years) of arguing over this game--somehow, so many of us have become emotionally invested in the topic. But what else is new on forums? For me, I can only take some small offense at the typical stupidity we often see here, but overall I experience it as just another type of gameplay--another type of interaction (though superficial) with all the others that can sometimes affirm or disaffirm my sense of reality (either, or; not necessarily comforting).
On topic: for my part, I only wish to see TOR maintain enough subs and player activity that I have a satisfactory amount of people with which to play, and a satisfactory amount of subs that will allow for a satisfactory reinvestment into the game by the developer. |
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Originally posted by NBlitz
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