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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 7:39:29 PM
Originally posted by laokoko The only benefit to asian subs is inflating numbers, they are on a different and much less profitable revenue model. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 6:03:05 PM
Originally posted by echose7en Again your "evidence" is not supported by what is happening in game in SWTOR or WoW. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:59:00 PM
Originally posted by RefMinor WoW does not have anywhere near 10 million paying subscribers. WoW lost 2 million subs in 2011 alone. Activision blizzard reported their first loss ever in 4th qtr 2011 due primarily to the loss of wow subs.Most subscribers are outside of EU and NA and pay much less to play than those in EU and NA do. WoW is down to 2-3 million in EU and NA combined, if that. WoW is no longer the behemoth it once was. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:54:22 PM
Originally posted by sicness277 Please read before you post. When sever stats disagree with what I see in game, yes, they mean nothing. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:49:13 PM
Originally posted by MosesZD Sever stats on websites dont mean anything. All that matters is players in game. The wow leveling zones are deserted while the SWTOR leveling zones, at least on my server are bustling. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:47:24 PM
Originally posted by Bunks I left wow because I could no longer maintain a viable guild there due to decreasing numbers of new players coming to the game. I concluded that wow is in fact a dying game. In SWTOR I have found the opposite. My guild has continued to grow and gain new members. What is more, the quality of the new members is much higher. In SWTOR, about half of new members stay and become active, contributing guild members. In WoW, I found that only about 1 in 20 recruits become active, contributing guild members. Yes, wow is moving in one direction, down and MoP will not save it. For us on our SWTOR server, the game is moving in one direction, up. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:40:51 PM
Originally posted by RefMinor As a guild leader, all that matters is actual characters logged in and playing the game. When statistics disagree with what I actually see in game, I will go with what I see in game. There really is only one way to verify what I am saying. Log into both games at about the same time and go to the zone in question and do a /who 1-20 or whatever you are looking for. Those are the only statisitcs that matter to the viablity of an MMORPG. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:36:05 PM
Originally posted by sicness277 It is a fact that there were 20-35 characters leveling on Courscant yesterday. It is a fact that in SWTOR yesterday on Courscant, I recruited 20 new characters, about 1/4 of whom were alts in a few hours. While these facts may disagree with the myths and outright falsehoods spewed in this an other forums about SWTOR, they are nonetheless facts. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 1:31:33 PM
Originally posted by Bunks QQ threads are not facts. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:42:30 PM
Originally posted by echose7en
Again, just because facts disagree with your closely held beliefs does not make them wrong. Go take a look on your server(s), prove me wrong if you can. I think you will find a pattern across almost all WoW and SWTOR servers, SWTOR is growing, WoW is in maintenance mode at best. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:31:07 PM
Originally posted by Larsa You are letting your personal bias interfere with your objectivity. Objectively, which is a better recruiting pool for guild leaders, 28 characters scattered across 15 zones or 88 characters in 3 zones? I recruited 20 new players in one 10-16 zone, Courscant yesterday. Only about 1/4 of them were alts. Today in Westfall there were only 3 characters from 10-15. Yesterday on Courscant there were 20-35 all day. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:21:22 PM
Originally posted by killion81 Again, new characters are THE key measure of MMORPG viability. As a guild leader, I can attest to that fact. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:19:49 PM
Originally posted by RefMinor Both games are doing promotions this weekend so again, I am comparing apples to apples. Both servers are medium population. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:16:31 PM
Originally posted by Damon If new characters is the measure of good design, SWTOR is clearly winning. |
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WoW vs. SWTOR viability - the key stat is new players
The Pub at MMORPG.COM « General Discussion 3/25/12 12:07:56 PM
The key to MMORPG viability is "how many new players are coming to the game?" or "how many players are leveling new characters?" when the starting zones are empty, its over for an MMORPG. Why are starting zone numbers so important to MMORPG viability? Because without new players it is very difficult for guilds to recruit and form new guilds or replace losses due to attrition in existing guilds. New blood is the key to guild and MMORPG viability. Lets compare The number of players in WoW's Alliance starting zones on the Maelstrom RP-PvP server to the number of players in the Republic starting zones on the Ven Zallow RP-PvP server from levels 1-20 today, Sunday March 3/25/2012 at 11:00 AM CST. Both servers are medium population. Here are the numbers;
The numbers speak for themselves. SWTOR is clearly growing twice as fast as wow by sufficient numbers more than replace any losses due to attrition while WoW is in maintenance mode at best or is slowly losing players. Neither game is dying but SWTOR is clearly more healthy than WoW. You will likely find similar results on most servers in WoW and SWTOR. Edit: Objectively, which is a better recruiting pool for guild leaders, 28 characters scattered across 15 zones or 88 characters in 3 zones? I recruited 20 new players in one 10-16 zone, Courscant yesterday. Only about 1/4 of them were alts. Today in Westfall there were only 3 characters from 10-15. Yesterday on Courscant there were 20-35 all day.
Feel free to post your results from your server(s). |
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