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MMORPG.com Discussion Forums

All Posts by Nemajneb

All Posts by Nemajneb

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12 posts found
Pre-surged and ready for tomorrow
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

You really couldn't have Darfall without FFA loot.  The game is all about power in your holdings and the reason you need to be in the open world is simply to get matts for your gear to be made, make it so there is no FFA loot...and you'd never find people in the ow.  Even boss type mobs are all about the enchanting drops, etc. 

The biggest thing people need to go into this game understanding is that it is a sandbox and it does have hardcore pvp.  What kills me is when a game like this is launched and people that are new to it start running around posting, "So I'm tryng to level and I keep getting ganked this is stupid."  Or, "I log into the game grab an axe and from there I have no clue what the do, games broke with no direction." 

 

These things are what makes Darkfall great...it is a true sandbox with hardcore pvp.  So if people go in understanding that then people will be happy.  It's the themepark gamers and pvpers that want pvp restrictions that go into a game like this and are then dissappointed. 

Originally posted by Wicoa

They have implemented a technology that allows 5 servers or more to share 1 zone.  So when you exit your city and enter the starter zone instead of being able to duel properly or gather at the main town with friends.  You will be placed in a zone with 5 other servers.

At the least trying to gather is very difficult low levels levelling their professions have no chance against the 85s of all the other servers.  At the most pvp gankers have ganged up together from different realms and are exploiting every weakness they can, right now you will not be able to level on a pvp server, you can forget it.  Griefers are causing mayhem.  There is also lag and the world is not seamless.

This has hurt low pop realms even more as they cant even produce things for their AH everything goes back to single server structure, including guilds.  So you can meet someone and make a friend and then never see them again.

I am against it, I think its a terrible feature. I advise anyone who wants to start  the game from scratch to stay away for a while with MOP about to launch the problems are going to be compounded.

I would like to add if this feature was in a group levelling game like city of heroes then it could possibly work well.  In a single player self sufficient levelling mmorpg it sucks balls.

This is going to make levelling a monk or your new panda class  the normal way a little tricky to say the least and gives those who have bought a 2nd account to grant levels an even better advantage which I find disgusting.

The forums have exploded in the US and EU regarding this. I am not hyperboling and I am not a special snowflake many people are upset, I want to carry on playing my game and hope they put in a feature to switch it off.

This post about this subject is on the MMORPG.com MOP forums http://www.mmorpg.com/gamelist.cfm/game/792/view/forums/thread/355733/CrossRealm-zones-Another-Blizzard-fail.html

My post is about warning folks, if I wanted to come back right now and I wasn't already subscribed I myself would like to be warned.

Instead of a "world" feeling you are forced into what seems like a bad asian f2p game that is instanced and you have no choice of your "world" server.  But you pay a subscription.

 

 

 

I don't understand this, don't join a pvp server?

Originally posted by Myrdynn

I will give it a try if there is a full 3rd person option available

 

Melee is 3rd person, archery/magic is 1rst.

Originally posted by XShadow9X
Originally posted by Donzko

I am excited, but before I get very, very excited and start preaching to everyone I know about it's potential. I'd like to know what's the earliest release date I can expect? one year, two years or moar.. ?

They're aiming for 2016.

Good Afternoon,

 

I actually work in marketing for Forsaken Studios and have contacted mmorpg.com to update some of the information.  The game is expected to launch a little earlier than it is listed and the game will also be a subscription based game.  I'll keep the site up to date the best I can.

 

Thanks,

Yea, I was thinking...when  a game is announcing their new cool feature and its jumping...thats about rock bottom...
Originally posted by Kopogero

Ok, I see lots of threads but few that are helping the community to find/enjoy MMORPG's that are avaliable out there.

Sandbox - MMORPG where players can directly impact the gameplay and experience of other players in the virtual world.  

Themepark - MMORPG where you only impact your character history (like achivements, feats, text titles, pet/mount animation)

Your welcome to add your reasons for playing your current MMORPG and maeby list your top 3 MMORPG's that you think are doing better in terms of gameplay, polish, value for the $, pace of content release, and so on...

 

P.S: Do not bother mentioning EVE(2003), WOW(2004) and GW2(2012) in your top 3 list. Only a complete noob to the genre would not heard or know anything about these MMORPG's and there is plenty of info avaliable here on these MMORPG's.

 

The top sandbox i've ever played is Darkfall.  For the owpvp with consequences and a total sandbox...very little compares to Darkfall. 

Originally posted by tixylix

SWG Pre CU did, infact they were called Themeparks and they acted out as little quest hubs you did for a badge mainly. It's a bit like the real world where you have your sandbox, can do whatever you like in it and then you go to a Themepark for some fun. The only reason why people overlook this is because the content in SWG was poorly made, rushed and wasn't fun. It did have the right ideas however, sadly they get overlooked and because these themeparks were dotted all around the world with no levels you could do them at any time. This would always end up with new and old players doing this content at the same time because it's when they chose to do it and not when their level did through a linear world. 

 

Themepark MMOs become top heavy and dead, this is why the solo MMO has come about to try and fix this. Why hasn't the genre gone in the logical direction of non linear content?  It seems like a much better fix where no parts of the world die and you can always get a group. There is one MMO that still exists like this today and it's called EVE Online and every part of it's world is still populated. SWTOR could even learn a bit from freedom, instead of making them horrible Fleet Stations which turned the game into PSO, they coulda let the community decide on their hub like how Jita is in EVE. 

 

People always look at old sandbox games and think "it means no content" and I think the reason they had no content is because not even themepark MMOs did back before WoW when these sandbox games came out. WoW was really the first MMO to come out where you levelled from 1 - 60 on quests alone. It also set the bar on what people thought of as a dungeon from The Dead Mines. Usually at level 20 you'd get a room with 3 mobs standing in it at that time, then WoW gave you like an end level experience at 20 lol. 

I'd really love for developers to realise an MMO is a virtual world and to make one, instead of a linear level. You can make a non linear world with linear story experiences in them as the shape pf themeparks. The real world is like that and it works, so it'll work in games too...

A pure sandbox would not have any themepark elements.  I know most call SWG a pure sandbox, as do I because for the most part it was...but the themepark hubs made it so it wasn't a total sandbox. 

Joy...pve, pve, pve...how about something for the most broke part of the game, pvp.  conquest is not real owpvp...its just a mass zerg running from point to point, sucks.  BG's are gap fillers...they get boring after a week. How about adding in clan holdings that are siegable by other clans or arenas that have rankings...wow, that would be cool...nah, lets just add more pve...gj
Originally posted by omidus
Originally posted by afhn2110
Tera needs to have a ffa pvp server with no safezones tbh, if they merged servers, had one pve, one pvp, then the ffa pvp no safezone server, they'd hit every target.

Please explain how FFA pvp would solve their issue? I mean wow had ffa pvp on pvp servers, with BGs out do you think large masses would actually go for it? I mean not even considering the fact that there is GvG. Gaming has evolved, people don't go for FFA pvp when there's no purpose to it. Everyone wants instant gratification, FFA is not going do it.

I'd love to hear your explanation and please don't say it brings masses out.

Knoxx jumped ship to the wrong game, TERA never had a chance with their korean mechanics being at the core of the game. They use outdated game mechanics that seemed to be state of the art years ago, after wow? not so much. For one there are countless complains about Nexus itself, endless gear grind that results in fail enchant... the list goes on. The game had no raid, no BG for over a year. It was like vanilla wow but worse in everyway.

Korean never learn, they want their game to succeed in the west, they need to take alot of clues from wow.

 

You totally missed the main thing, no safezones.  The gvg system itself with rankings (they need to work out the kinks) but that gave a reason to pvp...but 20 people sitting in safezones killed it.

Well...this makes it more interesting, but i'm picturing it as nothing more than scenerio based owpvp now...I like total owpvp...if they do that, i'm alllllll in.  Although i'm not sure how they could incorporate that into the show.
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