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All Posts by Donev

All Posts by Donev

7 Pages « 1 2 3 4 5 6 7 »
136 posts found
Fallen Earth
Fallen Earth « Fallen Earth
12/18/11 2:46:39 PM
Originally posted by SpottyGekko
Originally posted by twodayslate
Originally posted by Comaf

 

http://www.gamersfirst.com/fallenearth/?q=premium-subscriptions              

 

This should change your mind.

 

Wow, they actually limited the crafting time per day for free players?  I've heard bad things about Gamersfirst, but that is just...

*groan*

Wow, free players don't get the same stuff as subscribers ? wtf ? How can Gamersfirst sink so low...

 

FE probably has one of the BEST F2P pricing models. A free player has access to ALL game content that a subscriber has access to. The only "serious drawback" for free players is that crafting, scavenging, XP gain, etc. is 25% slower than the cheapest sub option. Free players also have an 8-hour cap on OFFLINE crafting, but no penalty for online crafting, other than speed.

Levelling is generally fast anyway, and any player can get a free 1-hour 10% XP-rate buff from visiting a Bunker Bar in any town.

 

Any other F2P games offering that level of access ?

DCUO

DDO

LoTRO

LoL

HoN

WoT

Aion

Sorry if this list is more limited than what you were looking for, I can't think of any more Western F2P games. I'm sure you could throw the rest of them in this lot as well. 

I've done it a few times. I used my laptop to watch movies and play offline games. Mostly, I drank alot. If there were times where I didn't have access to a computer at all for that long, I was so busy that it didn't matter anyway. 

Fallen Earth
Fallen Earth « Fallen Earth
12/18/11 1:18:46 AM

Waste of time and waste of money. (I played when it wasn't F2P)

Yes, I ran beta beautifully on a HD 5470m. I think I was running on high. 

Originally posted by Boltonsquad
Originally posted by moosecatlol

GW2 Beta invite...

GW2 Sandbox, Oh please.

I think he meant, that's what HE wants for christmas... not the OP. 

Originally posted by NMStudio
Originally posted by Donev
Originally posted by kevin_123
Originally posted by Donev

Oh and btw. 

There is a guy who used to frequent these forums. He has been trying to make an MMORPG for the past decade. 

http://www.facebook.com/pages/X-Shift-Online/119100342848

His main website is down.

A couple years ago he contracted out to a company to help him in development. I have a friend who works for that company he contracted out to. I think my buddy makes somewhere around $80-90k per year. (I judge this by his house and the fact his wife is a hairdresser) I do not know anything about the details of the contract, how much work he wanted, or how much he paid.... but my friend makes a good bit of money. He makes more than me and I work on those "financial applications" you were talking about earlier. 

Well, I personally know people that make hell of a lot more than a game progrmmer ever will, maybe you're just too incompitent to get one of those jobs?

Na, I just don't find game development fun. It's too computational, repetative, and isn't something I enjoy at all. I developed a few smaller games in college and throughout the years and it's not fun. It takes a special kind of person. I make damn good money and enjoy my job. The people I know from college in the game industry, HATE their jobs. Almost everyone I know who have gone into more traditional programmer jobs, love it.

I know people who make more than a programmer too. If you want to turn this into a pissing match then so be it. I'm stating facts that you basically asked for.

Dreamers will be dreamers. Doers will be doers. You're a dreamer.

It's the dreamers that provide the doers with something to do!

At work we have several mechanical engineers.  We get more bang for our buck by letting them stay in their offices thinking stuff up and letting the machinists do the actual work.  :)

You don't understand the quote. :-P

Dreamers do nothing and get nothing accomplished. They are stuck in their manual labor jobs, thinking about stuff they could do if they would do but never do. Generally, because it takes alot of hard work and dedication to do what they dream of that they aren't prepared to do. 

Originally posted by kevin_123
Originally posted by Donev

Oh and btw. 

There is a guy who used to frequent these forums. He has been trying to make an MMORPG for the past decade. 

http://www.facebook.com/pages/X-Shift-Online/119100342848

His main website is down.

A couple years ago he contracted out to a company to help him in development. I have a friend who works for that company he contracted out to. I think my buddy makes somewhere around $80-90k per year. (I judge this by his house and the fact his wife is a hairdresser) I do not know anything about the details of the contract, how much work he wanted, or how much he paid.... but my friend makes a good bit of money. He makes more than me and I work on those "financial applications" you were talking about earlier. 

Well, I personally know people that make hell of a lot more than a game progrmmer ever will, maybe you're just too incompitent to get one of those jobs?

Na, I just don't find game development fun. It's too computational, repetative, and isn't something I enjoy at all. I developed a few smaller games in college and throughout the years and it's not fun. It takes a special kind of person. I make damn good money and enjoy my job. The people I know from college in the game industry, HATE their jobs. Almost everyone I know who have gone into more traditional programmer jobs, love it. I'm sure it has alot to do with the deadlines and the fact that those of us who have taken the more taditional jobs, actually have time to spend their money and don't work 12hrs a day 6 days a week.

I know people who make more than a programmer too. If you want to turn this into a pissing match then so be it. I'm stating facts that you basically asked for.

Dreamers will be dreamers. Doers will be doers. You're a dreamer.

Oh and btw. 

There is a guy who used to frequent these forums. He has been trying to make an MMORPG for the past decade. 

http://www.facebook.com/pages/X-Shift-Online/119100342848

His main website is down.

A couple years ago he contracted out to a company to help him in development. I have a friend who works for that company he contracted out to. I think my buddy makes somewhere around $80-90k per year. (I judge this by his house and the fact his wife is a hairdresser) I do not know anything about the details of the contract, how much work he wanted, or how much he paid.... but my friend makes a good bit of money. He makes more than me and I work on those "financial applications" you were talking about earlier. 

Originally posted by kevin_123
Originally posted by Donev
Originally posted by kevin_123
Originally posted by Quizzical

Why would someone want to go work for you very cheaply if he can go work somewhere else and get paid ten times as much?  It would probably be easier to convince one rich venture capitalist to fund you than dozens of programmers and artists to work for you nearly for free.  Not that the former would necessarily be easy, either.

Because life isn't about money? Maybe I'm wrong, but I got the impression that programmers/artist are told exactly what to do and never have any input whatsoever over the project. Also, you seem to kinda miss the point. Someone working in a big city for a gamestudio as a programmer/artist isnät going to make that much money, programmers and artists are low paid, and when living in the "western world" are going to be spending that 10x as high salary on a quality of life that will be worse than the "free life" they are offered and a job that they would probably enjoy 10x as much..A

 

Am I completely wrong?

So. You want someone to give up their nice house, their nice car, their nice everything, to work for chump change on your project?

They don't make that much money? You realize that a Bachelor's Degree in Computer Science, Computer Engineering, or Computer Information Systems, is one of the highest paying 4yr degrees in the US, right? The only degree that beats it is Registered Nurse.

 

With that said. Fallen Earth was made for $2.5million. It was released extremely buggy, very unfinished, and with very little content. On release day I fell through the world 3 times where I had to call a GM. 2 more where I fixed it myself.

Also, the cheaper countries where programmers come from........ really aren't all that much cheaper. If they are quite a bit cheaper, then what you pay for is what you get. You get crap. The talented ones, the ones who actually know what they are doing other than writing down some code monkey garbage, move to the US or Europe to make real money. Not to mention, if you do get the code monkey garbage, it's going to cost you exponentially more to maintain that code, than it would if you were to hire someone who was paid more (generally). I don't think you realize how hard it is to read someone else's code who you've never met, have no idea how they think, or why they do certain things. I'm just talking about small projects here, a couple thousand lines of code. You're talking about a MMORPG.... millions and millions of lines of code. You're not going to get anyone to work on that cheaply. 

 

Yeah.... it cost alot of money.


Ehm, what? First of all, what student straight from university has a nice car, nice house and nice everything unless they have rich parents? None. Secondly, a degree might be able to get high paying jobs, but working as a games programmer is not a well paid job, the high paying jobs are when you work for financial institutions, banks, etc. Not a game studio.

 

Thirdly, I never said I was going to hire programmers from those countries, I'm aware of how bad they are, I meant setting up a 'HQ' in those countries because of the extremely cheap costs of living and flying people out there. I'm not talking about 30-40 year olds with families and established lives, but students with pretty much nothing.

The average starting salary for a recent Computer Science, Engineering, etc. student is around $45-$50k per year. 

The average starting salary for a recent graduate that would have the ability and knowledge to work on an MMORPG, is going to start at around $70k per year, because they aren't going to start at entry level. A recent graduate CANNOT feasibly make a MMORPG, unless they have put quite a bit of time into independant study.  I've known people to graduate from college, who spent much of their time on their independant projects, start out as Senior Programmers..... which usually require 5-10yrs in the business.

This is what you're going to need to actually make a MMORPG. There is a reason why small indie game studios do NOT hire recent college graduates. They don't have the experience. They would need 5-10 recent graduates to perform the same things that 1 experienced professional could do. 

Yes, game studios start at around the same as any other place..... if not more. Creating a game requires quite a bit more knowledge in Math than what it takes for someone to create a Financial Application. A game requires an advanced understanding of Linear Algebra, Cal 3, and Probabilities. Financial or general applications for companies require limited knowledge in Basic (10th grade High School Level) Algebra. 

Originally posted by kevin_123
Originally posted by Quizzical

Why would someone want to go work for you very cheaply if he can go work somewhere else and get paid ten times as much?  It would probably be easier to convince one rich venture capitalist to fund you than dozens of programmers and artists to work for you nearly for free.  Not that the former would necessarily be easy, either.

Because life isn't about money? Maybe I'm wrong, but I got the impression that programmers/artist are told exactly what to do and never have any input whatsoever over the project. Also, you seem to kinda miss the point. Someone working in a big city for a gamestudio as a programmer/artist isnät going to make that much money, programmers and artists are low paid, and when living in the "western world" are going to be spending that 10x as high salary on a quality of life that will be worse than the "free life" they are offered and a job that they would probably enjoy 10x as much..A

 

Am I completely wrong?

So. You want someone to give up their nice house, their nice car, their nice everything, to work for chump change on your project?

They don't make that much money? You realize that a Bachelor's Degree in Computer Science, Computer Engineering, or Computer Information Systems, is one of the highest paying 4yr degrees in the US, right? The only degree that beats it is Registered Nurse.

 

With that said. Fallen Earth was made for $2.5million. It was released extremely buggy, very unfinished, and with very little content. On release day I fell through the world 3 times where I had to call a GM. 2 more where I fixed it myself.

Also, the cheaper countries where programmers come from........ really aren't all that much cheaper. If they are quite a bit cheaper, then what you pay for is what you get. You get crap. The talented ones, the ones who actually know what they are doing other than writing down some code monkey garbage, move to the US or Europe to make real money.

Not to mention, if you do get the code monkey garbage, it's going to cost you exponentially more to maintain that code, than it would if you were to hire someone who was paid more (generally). I don't think you realize how hard it is to read someone else's code who you've never met, have no idea how they think, or why they do certain things. I'm just talking about small projects here, a couple thousand lines of code. You're talking about a MMORPG.... millions and millions of lines of code. You're not going to get anyone to work on that cheaply. 

It takes time to work through well documented, well written code. It takes alot more time to sift through garbage. To put it relatively, if it takes a programmer 2 days to work through the well written code, it's going to take the same programmer, working on code that does the exact same thing but written poorly and little to no documentation........ around 2 months. Time = Money. If you think a Lawyer's hourly rate is expensive, then you probably haven't had to deal with hiring a programmer. Real contract programmers, through a reputable contract company (not some kid from some crappy website) cost about $500/hr. 

Yeah.... it cost alot of money.

I did not enjoy Fallout 3 much. 

Fallout 1 and 2 were my favorite games of all time and at first Fallout 3 seemed to be great, but then I started feelin locked in and the content wasn't very in depth. It's not an open game and it's quite linear. 

With that said, it was an OK game and may be worth the price now that it's gone down. Def worth the price. 

Also, if you haven't played Fallout: New Vegas, I would absolutely buy that instead. It's a much better game by a considerable margine. It's more true to the original 1 & 2 and is much more open, has alot more quests, and the storyline is worlds better. (Did Fallout 3 even have a story line? /sarcasm)

If a game can't hook a player in the first 10 levels, then the game is pretty much fail.

I know I for one, can get a good sense of how a game plays, what it's going to be like at later levels, and the overall mechanics of the game in the first 10 levels on average. A few games are different, like Darkfall, but I still stayed around for the equivelent of the first 10 levels. 

Of course, I'm backing this up by having a better understanding of game mechanics than most people and have played MMOs for the majority of the last decade and have capped out quite a few. Now I'm not sure if everyone can get a good understanding of a game in such a short period of time, but we do exist.

Take FE for instance. I played for about 2.5 weeks. I never made it to cap and I started playing in Pre-Release. Why did I quit? For exactly the reasons why the majority of the player base quit in the next 3 months..... because I saw what the problems were going to be like at cap, I saw what the game was going to be about, and I saw how fundamentally flawed most of the systems were and I was going to have no part in it. 

You know what? From what I've been reading. 2yrs later, most of those problems are still there. I saw that too and it was actually the clencher for me. I saw the devs really had no clue what the actual fundamental flaws with their game were and kept talking about leading the game in a completely opposite direction of what it needed to be to become a fun and enjoyable experience. They never addressed, and still haven't, many of those things that keep the game from being up there with the top of the Indie Scene. 

In 2.5 weeks, I understood the game from ground up and was able to predict it's future. Sure it still exists. Sure it has a fan base. But, it's no where near what it was in those early days or what it could have been if it could have kept those players around longer. 

This is just an example and it's not the only time, it's just the one time that sticks in my head because I really wanted to like the game. 

So yes, sometimes the whiners see more than your average player sees. They just get out while the getting is good and don't continue to waste time on games that aren't what they want to play.

Generally, civil wars have financiers. 

Who's going to finance a civil war that's based on killing the financiers?

Originally posted by Chemcal

 

What I want is advice.... apparently, I already knew the steps to take and this has just been an ugly display of your dismay at others who wish to achieve something greater than what you're capable of yourself.

About 60% of my last post was advice. I gave you step by step learning process, whether you know Java, PHP, or Perl or not. You still have to learn those foundations in C++, as they don't really apply to Java, PHP, or Perl much... if at all.

The people I know who do Java and nothing but Java, can barely even read C++. It's like me trying to read COBOL. 

 

I haven't used an iPhone since my 3GS, but most games cross over.

I just bought GLWG (Great Little War Game) for $0.10 on the 10billion download sale on the Android Market. So far, I'm loving it. It's alot like Advanced Wars on the GBA, if you ever played that. 

There is also Fruit Ninja, Angry Birds (ofc), Tank Hero, and a slew of others. I found most of my favorite games by browsing top downloaded and just trying out the free ones. 

Originally posted by Chemcal

 I'm literally scouring the internet looking for a C++ tutorial to create a simple game like Mario/Tetris where I can get a quick and basic understanding of motion, controls and numeric variables. 

It's not hard to find C++ tutorials, but you're not going to find basic tutorials for "simple" games, like what you suggested. While they may seem to be simply made, I assure you that the knowledge and development behind them is far greater than you realize. 

Start with learning C++. Learn your data structures: pointers, linked lists, OOP, trees, etc. Once you get through that (about 2yrs worth of college), then start learning OpenGL or DirectX.... whichever suits your fancy. You're going to need a very very good unsterstanding of datastructures, to even be able to render a 2D image in either graphic libary mentioned above. Notice, I said render... not create a game. Once you have a good understanding of how rendering 2D images work, then you will be able to work on more basic things, such as movement and scores. Then when you get done with that, you get to throw away most of that information you just learned and dive into rendering 3D with the help of a graphics engine. I do not suggest creating your own, unless you think Linear Algebra and Calculus 3 is a piece of cake... even if you don't create your own, you're going to need a good understanding of those high level mathematics to even work with a pre-built 3D engine, like Ogre or UDK. 

This is an extremely simplified version of the things you're going to need to know, before you can even start working on a game in C++. C++ is not a user friendly language and is quite a bit harder to start than say C# or Java. Even as a programmer who does most of his work in C++, I still prefer C# or Java over C++ any day of the week. 

Ofc, there are quite a few small game engines out there with their own scripting languages or ones that utilize LUA. If your goal is to create a game, or a prototype, I would suggest finding a 2D Game Engine that uses LUA Scripting. LUA is a great, in depth, scripting language used in some way by probably 95% of professional games. 

 

Yes, I was harsh above. Why? Because I've seen people like you ever since I started thinking about becoming a programmer and most of you have never taken a step to make something of it. 

Dreams = No Where

Dreams + Hard Work * 10 = Everywhere (of course then, Dreams =/= Dreams but Dreams = Goals)

 

Either think of me as an asshole or think of me as an alarm clock. Whichever you choose........ really makes absolutely no difference to me. If all you can do is make fun of what you don't know about me, while claiming to put in applications that game companies will literally throw away and scrounging to make ends meat, while I make $75k/yr (outside NYC and CA) doing what I love...... then well... you might want to start figuring out yourself before figuring out a programming language. 

Meh, keep your dreams I guess. I'll take my goals over them any day.

Originally posted by Chemcal

Donev.... I need those TPS reports by Thursday... You got the memo right?

Good luck with the Blizzard appliactions btw. 

Be standing by the phone for this guy to call you next week. 

Originally posted by Chemcal

What I do have is a ton of ideas that could and would revolutionize online gaming for both PC and Console gamers.

 

So do I.

So does every other programmer I work with. 

We all each have our own ideas. 

The difference between us and you? We've spent the majority of our lives learning programming and computer science. Personally, I've written a novel and more software specifications than you could ever fathom. We still don't put our ideas into reality because a) we dont' have the massive amount of time it takes to create an MMO, we like to sleep at least 6hrs a night and b) we don't have the funds to establish server clusters that cost more than our house, our cars, and our life savings combined.

So other than the "nothing" you've already listed. What else do you bring to the table that people might be interested in? 

tldr;

Everyone has ideas, many with much more technical and real world experience than you. Your's aren't worth jack. Create it yourself, secure funds yourself, or keep dreaming. 

 

Originally posted by Perky1979

i would try Dead Island but i don't like pay for a game i love f2p games not pay to play that why i'm ask lol i like dead frontier but i don't like it where i'm look down on my character i like game that r first person and 3nd person 3nd person it better then have it where i'm look down.

My IQ just dropped 10pts.

I would say PC. I played PC in Beta and didn't have any trouble at all with lag or FPS issues. However, since it's gone F2P, I've attempted to play on PS3 and it's virtually unplayable due to lag and FPS issues. I'm only lvl 9 on PS3, where as in a week of Beta, I made it to 15.... and I think I racked up about the same amount of gameplay time. 

From what I've heard, the PC version still doesn't have lag.

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