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All Posts by Kakkzooka

All Posts by Kakkzooka

29 Pages 1 2 3 4 5 6 7 » Last
574 posts found

This is an amalgamation of a few of my previous posts:

 

For me, I would have to say my favorite moment in World of Warcraft was obtaining Benediction, the epic staff from the priest's storyline.

 

Not only was it (arguably) the coolest looking staff in the game, it had a glowing trail of slowly fading green, phosphorous dots that followed it as you walked, ran or galloped across Azeroth. But, beyond that, there was a ton of lore and work that lead up to acquiring the staff. First, you had to obtain an Eye of Shadow, an epic drop with a cryptic message about its purpose, by farming DreadLords in the Blasted Lands (or the Dreadlord himself, Lord Kazzak), or by going to Winterspring and farming Slayers. Then you had to equip the eye of shadow, pilfered via a paltry 50% drop chance from Majordomo in Molten Core, in order to find the ghost of a priest who failed to heal the denizens of Stratholme as it was being purged by Arthas. You must succeed where she failed, and if you are successful: the branch that will complete the construction of Benediction is your reward.

Since its debut, I was of the strong opinion that Star Wars wouldn't last into December of 2012. In fact, I was very vocal about this. So I'm here to formally state that I was wrong about the potential longevity of the game.

I have to say, I'm not a fan of companies that cut corners to try and rake in the bucks, and EA is certainly guilty of doing that here as is ArenaNet with Guild Wars 2 (the game I champion) suddenly chaning their design philosophy and, out of the blue, deciding to introduce "prestige" armor.

 

So - SWTOR fans. I was wrong. Mea culpa. Who's got the tobasco sauce?

For me, I would have to say that the staff from World of Warcraft, Benediction, was my most prized, virtual possession:

 

Hi! Please use this staff to more easily target me for your PvP pleasure.

 

Not only was it (arguably) the coolest looking staff in the game, it had a glowing trail of slowly fading green, phosphorous dots that followed it as you walked, ran or galloped across Azeroth. But, beyond that, there was a ton of lore and work that lead up to acquiring the staff. First, you had to obtain an Eye of Shadow, an epic drop with a cryptic message about its purpose, by farming DreadLords in the Blasted Lands (or the Dreadlord himself, Lord Kazzak), or by going to Winterspring and farming Slayers. Then you had to equip the eye of shadow, pilfered via a paltry 50% drop chance from Majordomo in Molten Core, in order to find the ghost of a priest who failed to heal the denizens of Stratholme as it was being purged by Arthas. You must succeed where she failed, and if you are successful: the branch that will complete the construction of Benediction is your reward.

 

As a runner-up, my second favorite staff was found in Karazhan after the introduction of The Burning Crusade expansion, called "The Staff of Infinite Mysteries:"

 

Enjoying that glow trail? We'll fix that!

 

I acquired this staff shortly after the opening of The Burning Crusades, and while this staff's lore isn't nearly as interesting (IMO), there is a bit of trivia that many devotees of Karazhan, or enthusiasts of this particular stave, may remember. This staff, like Benediction, produced a wild looking glow trail when equipped, while the player was walking, running or riding a mount. (Almost like a black-light, LSD trail.) This effect was subsequently nerfed about a month or two after the expansion released, with no explanation. Doing so truly ruined the aesthetics of the staff, for me.

 

What are some items from your favorite MMOs that you have really cherised?

 

Edit: Please post pictures if you can find them.

(Can you imagine if I hadn't counted to ten before posting the above?

 

I really had some horrible things to say that I thought better of typing.)

This guy demonstrates the intelligence of the average, new MMO player and illustrates, plainly, why the economy in this game sucks so badly. (Listing items at 1 copper above the listed value.)

 

Honestly, I don't give a rat's ass about the mods rules regarding flaming posters at this point.  These troglodytes are the very core of the problem of why we have shit games to play today. The lowest common denominator has drilled, struck oil, and then traded the oil for underwear made out of poison ivy, and then nestled near the hot, molten core of the earth to drift off to a sulfurous slumber. Why we have rules in place to protect dipshits like this from being publicly, verbally lambasted by insightful, modest people (such as myself), blows my fucking mind.

 

Seriously? This guy doesn't understand that if you ask for your money back from a company from which you bought a product, that you will no longer have access to that product, and there's some great disconnect between looking at the quality of games being produced today and tying that to the consumer base?

 

Pull your head out of your fucking ass. You don't get to play video games anymore. You get to go to school, and then go straight home and do some homework. I don't care if you're 25. Go back to school. Get a G.E.D., or the equivalent in your country.

 

And for fuck's sake, don't you EVER consider breeding.

 

 

Where did 2/3rds of that $500 million budget go? Oh - now we now. Or, now we've been reminded.

 

Imagine if they focused on putting that money into the game?

Hi,

 

Resident GW2 apologist here again. Botting is happening. I've reported at least 12 botters. There are bot trains set up in Sparkfly Fen as I type this. There seem to be a much higher amount of botters (or at least, they're much more noticible or indiscriminate) in this game than in any other MMO I've played.

ANet needs to address this toot sweet. Burying their heads in the sand won't make the problem go away.

That video was spot on, and speaks of something endemic of today's society. Most people want things handed to them without working for it. The "instant gratification" society.

 

People forget that it's the journey, not the end point that people gain the most satisfaction from.

It'll all be over in a short while now. LucasArts won't stand for the degradation of the brand name, EA won't stand for the maintenance expenditures when they could market a game that will bring in revenue.

 

Hopefully, the industry will be able to turn this into a positive by stressing to developers to focus on originality and quality over the quick-dollar grab. I think that all gamers and game designers will benefit from this in the long run.

 

Let's stay positive and look at the good that will come from this.

Awesome review.

 

I was critical of the socialization elements of the game initially, in that the game design does not foster much socialization, and still doesn't. (No mechanics have been changed, the game is still fast-paced which, I believe, is the primary reason that communication is extremley transient.) However, as things start to settle (on my server) personalities are developing, so there may be an uptick in the community aspect of the game.

 

As to end game, I just hit 50, so I'm still having a blast. I just watched the legendaries promo and there are a few items I wouldn't mind spending some serious time on acquiring.

 

Also, ArenaNet will deliver on future content. This is not a company that shines its playerbase on. So we have guaranteed new fun down the road. (This month, in fact, with Halloween.)

Don't bet on it.
They should stop shining themselves (and us) on and own up to making a piece of shit game.

I haven't noticed a decline in the playerbase on my server (Jade Quarry), but then I wouldn't know how to accurately test the metrics. XFire is good at tracking trends, but I guess we'll have to wait to see what ArenaNet's official numbers are.

 

But, more importantly, why does it matter? These are both two solidly made games that have different appeal. Neither company is explicitly trying to rip their consumer base off (at least with the two current games we're discussing.) If everyone is having fun - who cares?

I think XFire is a fine tool to predict the popularity trends of various games. It's been pretty accurate so far in other instances.

Look at the thread about XFire and SWTOR. It pretty much shows a predictive downward path that culminated in EA having to restructure..

I have to disagree. I'm the biggest (hyperbole) GW2 apologist on this site, and GW2's game structure does not foster nor encourage communication. Part of the genius of the dyanmic event structure that doesn't require grouping offsets the social aspect of an MMO. There are plenty of people playing, rezzing one another and doing events, but they aren't talking to one another. They're playing this as a solo experience until they get to dungeons.

 

I would love some Barrens style chat somewhere in this game.

This will be the first WoW expansion that I won't be buying. But it will be interesting to see what people think.
That's not my sign. I'm an atheist. ;)
Hadn't noticed as I'm too busy playing the game, but after a cursory look at the forums I don't think they're "haters" so much as they are "nervous. "

But that's a normal psychological reaction when someone's ideal "N" (where "N" can be political opinion, favorite car, or videogame) is challenged by a perceived "successor." Please note that I said "perceived."

Lol!

 

Cute.

Growing pains are a natural part of a wildly popular game. We're going to see issues like these due to server loads until the player growth stops spiking. Hang tight.
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