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All Posts by phantomghost

All Posts by phantomghost

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641 posts found

The most enjoyable and the fastest leveling build I did was a sorc.

 

(As the previous person stated) destro staff when I quit was the overall end game best way.. but it was not what I used to level.

 

I did what people called the reaver type build.  I did not follow anybody's specific build but just the general guideline choosing what worked best for me.

 

Dual wield, medium armor, etc.  Critical surge is the main ability if I recall that you want for healing purposes.  The ultimate was the fighters guild flawless dawnbreaker for the passive dmg.

 

Primarily focused on health and stamina and melee crit chance.  I did DW the whole time it starts out a bit tough until you start opening up more abilities.

Originally posted by doodphace
Originally posted by Ramajama
 

 I have joined 5 (FIVE) guilds, and been hanging out in front of the dungeon for good proportion of my playing time. With my freaking tank! No groups at all as a result. When a guy like me, that has 90 minutes of playing time in the evening available, I simply cannot spend it frustratingly "looking for friends".

^This

And another issue with modern MMO's (or even old 1s now since they have integrated this new guild garbage).  

 

Guild's now are easily made.  They typically require 1 player... if they require more- all it requires is people to sign something then leave it.  Making too many available guilds.  Most guilds end up just being another LFG tool or smaller version of a general chat channel.

People can make a different guild for each of their characters in many games.  (not the ones that put all your characters in the same guilds)  But these typically let you join multiple guilds.. another issue to me.

 

A guild almost serve no purpose.  You can join and leave a guild with little repercussions.  A guild use to have value when it actually required dedication to create and run a guild.  

 

The only guilds now that hold any value are the high end guilds that have higher standards required to join.  I remember when joining a guild use to be a process.  It would require a trial period (where you joined or sometimes not) but had to have people vouch for you.  It use to be something you did not just join because you were invited.  You joined because the guild was going a direction that you wanted to go.  Whether that was casual raiding, grouping or hardcore raiding.  You joined with people you played the game with- building a stronger community within the guild.  

Originally posted by Rhoklaw

This is exactly what I'm talking about when I say MMO's now are so dumbed down since UO or EQ. You don't need a dungeon finder to do dungeons. You need to get your anti-social butt into a guild or make your own group of friends. I swear people are so against guilds or making friends now and want nothing more than to "hit it and quit it" in terms of dungeons. What I missed about vanilla EQ and the difficulty of that MMO is probably the main reason most new MMO's fail, cause you content locusts that skip through quests only to level up to max level and complain that you are bored should just stop playing MMO's altogether. At the very least, you should stick to FPS games or similar products that don't focus on story content or exploration elements, like Planetside 2.

As for anyone who complained in this thread that ESO is too hard or broken. Get over your lone wolf attitude and play MMO's as they were intended. This particular MMO is actually one of the most favorable towards the "lone wolf" personalities. Aside from a lack of a working group finder, which is nothing more than a crutch in my opinion, ESO is truly solo friendly.

I disagree to an extent... I agree this game is very solo friendly.  However, I don't agree with the content portion. The problem isn't with skipping through the content, the content is just lacking.  99% of the quests are easily soloed and therefore in my mind are unnecessary.  Additionally, even the "group" quests can be soloed in numerous cases if you play the right class.  In all reality the whole idea behind quests has ruined these games for me.  They are too obvious (in what is the easiest way to get it done is).  For example, a quest to pick items up or loot items- slower if you group because you share the same dropped items.  If it is a quest to kill a specific number of mobs, it is faster as a group because you share kills and they count for the same amount of credit...  

 

I don't think the story is what makes the MMO as much as what players as a whole make of it.  And obviously if solo is the easiest path, that is the path people will take.  

 

You mention EQ (my favorite MMO)  whats the difference between the quests.  Now quests have a clear obvious path to take... some even have markers on the map telling you what to do.  Without reading the quest, you can see what needs to be done... collect 10, kill 20 etc.  EQ on the other hand, you had to at the very least read the [words inside the squares]... or know what the last [phrase to say is].  To make it better, the quests typically were more difficult requiring you to travel to various zones to obtain all the items (at least the ones that offered anything decent)  even the easy quests (4 bonechips etc) offered little.  (Bonechips and orc belts (df and cb belts and pads)  were about the only time you got a considerable amount of xp at low level- but the sacrifice was those items had a higher player value- which you lost out on... additionally your characters skills may be lacking if you over used these quests)  

 

Epic quests that actually gave decent gear took quite some time... and if done during their time frame also required grouping.   Now the difference between a "solo" quest and a "sort of groupable" quest is a green or blue item, that you will easily replace in the next xp zone.  (Which is a whole new issue- there are now like 5 zones to level up in compared to hundreds- meaning there is a specific and limited path for you to follow- again making the story in my opinion... less valuable)  

 

Go to ESO... it takes 1 week or less (while working a 40 hour work week) to go lvl 1 to vr12 with minimal effort by grinding.  Besides Power Leveling, this would be impossible back in EQ in 1999... even through Luclin.

 I quit ESO less than a year ago and yet I barely remember zone names etc, the game did not stick with me.  I quit EQ years ago.. and I still remembered 95% of the zones when I went back to it... even going back to play I remembered my way around the zones (on p1999 with no maps).  The difference, I was involved in the zones...The zones had a purpose.  I was not required to be in every zone, I had options as did every other player.  I could solo, I could group, at various stages of the game one could be faster than the other- but in the end there was a good mix required to level and obtain gear.  

Originally posted by Nanbino
Considering it is a RIFT clone. Expect RIFT problems. Same thing. To many people quit. Small niche that exist are now funneled to end game. Alt's generaly skip dungeons. That leaves tons of abandon dungeons early on (or just key ones that most people keep dungeon finder spamming, but never properly geared so wipe)... *shrug* Still paying a sub price? Sucker.

I always did the dungeon on all 4 characters.  They provide a skill point.. a very easy to obtain skill point- and the potential to get a piece of gear (even though it will not last very long as far as an upgrade).

Originally posted by Shayyd80
I gave this game 3 seperate tries total. Last night I could not solo faolchu in a solo instance (i'm a destro staff sorcerer too!). Died 12 times. Deleted the game. I've had enough of the imbalance that is ESO and the bugs.

As other's said if you pay attention or even if not (I skip all reading as well)  if you failed it 3 or 4 times, I would assume a normal "thinking" person would look it up to figure out you use the fire.

 

As far as sorc goes, destro staff when I quit was the OP way to go... one of the reasons I quit (on top of its too much a solo game for my likings and nothing to do beyond the week to max level and the week or so to have a  full crafted set of armor... nearly as good as the difficult to obtain raid/vr12 sets)  

 

Sorc was the only class I could do faolchu without the fire. (Reaver type build where hits/crits etc would heal me for a % of dmg done)  but it took me 2 or 3 attempts.  

 

But in all honesty if you were unable to get past the like level 10-12 quest... it is probably a good thing you quit because you are not meant to play games in general.  This game I would rate about a 1 on a scale of 1-10 as far as difficulty.  The only difficult parts in this game start around the VR12 dungeons (CoH was the first one I believe I was ever in with the group wiping multiple times)  

You might want to stick with games like tic-tac-toe although... even this might be a challenge for you based on your above post.

From my experience the first dungeon was typically the most difficult to find a group for.  Actually  the standard group, tank/dps/dps/healer is not needed (it can really be done without a tank... I have had a group go to last boss without a healer in Spindle)

 

I have not played since late June/Early July.  Once you complete the dungeon for your alliance you can play the other 2.  I always started the same alliance, so I had to do spindle first.  Usually I ended up unable to do spindle until I out leveled it (not always.. but I always did my LFG messages while grinding the zombies nearby.  

 

If you are just looking to do dungeons so you do not have to solo.. (I wish the game and other people were more like this)  you are likely out of luck.  If you just want to do them for the skill point or gear... the good news is the gear is quickly upgraded when you level and you can go back and easily complete the first dungeons when you are around your VR levels.  

 

Spindle (1st dungeon set)- typically difficult to find group

Sewers (2nd dungeon set)- Usually found these to be the fastest

CoH (3rd dungeon set)- Fairly easy to find group

Volenfall (4th dungeon set)- Fairly easy to find group

BH (5th dungeon set)- About as easy as the sewers.. usually a good bit of groups here

VoM- Nearly as difficult as the 1st set (maybe worse because people are looking to move on to VR stuff at this point)

 

I was on US, so I am not sure how much it differed from EU, I also do not know now that the game has been out 8 months how much of an impact that has had on low levels.

 

 

Does not surprise me.  Talk negatively towards anything the mods like... when they like it... and you will get your warnings and suspensions.  

Quest to 15 or so... Grind the rest... only do the main zone story quest.

 

Use your guild to learn new waypoints.  Always travel to a guild member, then use the wayshrine to go to wherever you actually wanted to go.

I did not go AD, but I found using quests where you have something help you kill you can continuously cycle these areas and kill until you no longer get xp, it is the fastest method.  When you cannot use this method, look for zombie type mobs to kill.

VR1+ assuming they have no changed craglorn anymore.. grind here.

Classes vary.  When I played the OP was destro staff at high end.. this is one of the main reasons I quit... the build I wanted could not compete.

Of all classes I played, I found NB to take the longest, then DK, then templar, then sorc.  (sorc being by far the fastest- I did a reaver type build where I healed by doing dmg/crits)

Templar I did Sword and board.  Use it to work with your build.. s+b does not necessarily equate to tanking only.  

Skill points- collect the shards- do the main quest lines.  

Questing is too slow due to travel downtime.  You will also earn a much greater amount of money by grinding.  Overall I found deconning everything green and higher to be the best method to obtaining full crafted sets deconning blue and higher was immediately more money- but overall if I sold my green mats I would earn more gold (due to the time the game has been out this may no longer be the case).

As far as templar goes, Vet levels and higher I used s+b or resto staff.  I could play the role of dps or healer (using AE heal from staff and templar heal abilities) which helped me find a group in craglorn more quickly.

 

Towers was the best grind spot VR1+.  Do not advertise your level to find a group, advertise what you are- tank/dps, dps/healer etc.  Saying Vr1 is not a selling point, saying Vr11 on the other hand would be...

 

Selling raw mats will earn you money more quickly but yields less overall than you using these mats yourself (due to the additional materials you aquire)

Besides the first character (the one I used to find the best spots to level) it took about 30-42 hours played to level from 1 to vr12.    4-6 hours a day for a week and you are max level... and you should be about half way to a full player crafted set.  Don't listen to the people who say they have been playing for months this is not possible...  I had all 4 classes at vr12, 3 of them took me 7days or less... while working a full time job.  I imagine if I took vacation, or played more- I could of probably did it in 3days or less.  

I am not the type who follows the story or roleplays in the game.  I do not care to read.. I skip everything because it does not interest me... so do not tell me it is not possible- because it would not be possible if you make sure to do every quest and read or listen to every line.  

Originally posted by Xthos

Would be nice to have the SSD and HD, but not a top priority.  The person has the monitor, mouse, keyboard and all the stuff.  They are just looking for a good base computer for gaming.  If you can give input, that would be great, they have someone they know that can put it together.  Their was another $1000 thread, but the links do not work, and deals change.  They are ready to buy.  They live in Georgia, if that matters also.

 

Thank you for the help.

 

If they live in metro Atlanta... go to Microcenter.  There is 1 in Marietta and 1 in Duluth, there processor/motherboard bundles are always cheaper than online.  

 

Processor/Motherboard I-4790k- $370-$450 depending on motherboard

http://www.microcenter.com/site/brands/intel-processor-bundles.aspx

 

VIdeocard- GTX 970- $340-$380 (980 is an additional $200)

http://www.microcenter.com/search/search_results.aspx?Ntt=gtx+970

 

Ram- I prefer Corsair but its more expensive $75-$100 per 8gb

http://www.microcenter.com/search/search_results.aspx?Ntk=all&N=4294966965+4294963503&cat=0003%3C%3E%3C%3EDDR3-%3a-Desktop-Memory%2fRAM-%3a-Computer-Memory-%3a-Computer-Parts-%3a-Micro-Center

PSU- I still prefer Corsair- $100-200 (this stuff goes on sale a lot- there $140 model I got for $80 on sale- varies a lot)

http://www.microcenter.com/category/4294966654/Power-Supplies

Case/Cooling/HD/SSD- Up to you.  Purchase what you need... reuse what you can.  

 

$885- $1130 for 8g + whatever you choose for case/cooling/hd/ssd.

 

You might even be able to reuse your existing PSU, Ram (if it is DDR3), case, hd, ssd, and cooling system.  Saving a few hundred dollars.  If it works and is sufficient you do not necessarily need to replace it...

 

The main price is your videocard/processor/motherboard which will run you $700-$800.  The rest is just a matter of making it work.  Sales occur often if you bought a few weeks ago they had a $50 off motherboard/processor bundle.  

Not to mention you can return items if you are unhappy or they do not work.  You may even run into returned items for a cheaper price... 

 

 

 

Originally posted by DocBrody

I highly, highly, recommend getting also a SSD disk and throw out any mechnical disks you have other than storage/archive disks. You woulnd´t know that most framerate drops actually come also from slowish harddisk, not only the graphics card. Also your overall loading times will decrease a lot.

SSD is the best boost for the money you can get.

For graphics I run aNvidia  GTX 780 and it does everything I throw at it at 2560x1600 at ultra and great framerates

The 9xx series is overpriced and only slightly faster than GTX 780

The 970 is the same price or cheaper than the 780.  For very similar performance.   

 

It held its price tag too long.  If your the type that has to have the x80 videocard, up until a few months ago the 980 would of been the similarly priced better card.

 

 

Originally posted by Hrimnir
Originally posted by Alverant

When I had my computer built back in November 09, Windows 7 just came out. I got a NVidia GeForce 9800 GT with 6GB of RAM. It's worked well but it's getting obsolete. Features like game optimization and such won't work because of developments in technology. I'd like to stick with a NVidia GeForce because I figure it would keep things simple and the series has earned my repeat business. I'm not sure which one to get because they changed their numbering system and I don't know which one is more current. My monitor can handle 1920x1080 60Hz and while I wouldn't mind some future-proofing it's not necessary. If a new card can handle two monitors that's great but not necessary as my workspace doesn't have room for two. (Of course getting a bigger monitor isn't out of the question one day.)

 

What can you recommend for about $200 or less?

 

Thank you in advance!

That, sir, is impressive.  Quizzical has good recommendations though.

Edit: That also happens to be the exact same card i use, and i've played lots of stuff with it.

The only thing i will add is that your CPU absolutely will not be able to pump out enough to supply that card with all the frames it can render, etc.  Basically im saying you are future proofing yourself, but don't expect it to perform as well as it could because you're limiting it on the backend.

Realistically with a 5, approaching 6 year old PC, you really should consider trying to scrap 700 or 800 bucks together and rebuild the computer.  You can reuse the keyboard, monitor, mouse, etc.

You could reuse a lot probably.  

Assuming the case is large enough, can reuse that.

 

I would buy the I7 4790 processor.  ($450 with motherboard- cheaper if you go lower end motherboard down to $370)

Can likely keep your hd unless you just want to purchase new 1s...

Maybe buy a SSD drive.  Can be very cheap to somewhat expensive depending on how large you go.

At this point you might as well just buy the gtx970 ($340-$370).  Add $200 if you want the 980 to see minimal increase in performance.  

If your PSU is 6yrs old... i'd just spend the $100 or so and buy a new 1.

Cooling I always see all sorts of expensive suggestions but... but it seems overkill to me, if I am going to pay as much.  Add whatever it takes to keep it cool and your good.  You do not need $150 water cooling kits and hundreds of fans.  

Ram if you use DDR3 you can likely reuse... or spend the $100 for decent 8g or $200 for 16g.

 

But overall... I would not save $100 buying the 760.. I would buy the 970 that is significantly better.  But I would not waste a dime to just keep upgrading video cards... and really never seeing an increase in performance because you have reused obsolete parts.

 

 

 

 

Originally posted by Ehllfhire
Originally posted by phantomghost
Originally posted by Killtask

Elder Scrolls Online is a beautiful and amazing solo game.

Groups only got good group dungeons, but you can't play the main story quests, and any guild quests where you zone in an instance, with a friend.  All of that is solo.

Progress in an outside map's main quest enough to where you cause a big change in the environment, and if your friend is in a previous quest before that change, you can't really help them finish it, they phase out to you.

At least that's how it was back at launch.

You're right though it is the most immersive mmorpg ever.

For me it got boring primarily because it was solo.. and too easy. 24 to 36 played hours is not enough to go lvl 1 to max.  (Yes Vr1-12 speed in craglorn was a group.. but it was just run to fairly easy kills with no actual challenge... over and over.

 

You did not even need to be grouped to receive xp.. making it even more solo friendly.  

 

For me any game that promotes solo play and is classified a MMOrpg will be considered a disappointing game.

There is plenty of group play. Name one game where you cant solo 1-max level.

Wish I could... but that is why I rarely play MMO's any more.  

I usually start complaining when I quit... which tends to be  within 1 week to 1 month from the time I start.  

And it will likely be this way until an actual MMOrpg is released.   I place an emphasis on the MMO portion because I do not see the need to have other people around me if they are not needed.  

Originally posted by Killtask

Elder Scrolls Online is a beautiful and amazing solo game.

Groups only got good group dungeons, but you can't play the main story quests, and any guild quests where you zone in an instance, with a friend.  All of that is solo.

Progress in an outside map's main quest enough to where you cause a big change in the environment, and if your friend is in a previous quest before that change, you can't really help them finish it, they phase out to you.

At least that's how it was back at launch.

You're right though it is the most immersive mmorpg ever.

For me it got boring primarily because it was solo.. and too easy. 24 to 36 played hours is not enough to go lvl 1 to max.  (Yes Vr1-12 speed in craglorn was a group.. but it was just run to fairly easy kills with no actual challenge... over and over.

 

You did not even need to be grouped to receive xp.. making it even more solo friendly.  

 

For me any game that promotes solo play and is classified a MMOrpg will be considered a disappointing game.

Originally posted by greenreen

According to forum posts I read, I'll have to go with Archeage - they angered ppl many ways but I didn't play it so I give them this honor because of their customer reactions along with their cruddy responses to issues.

The worst one I played has to be one I left so I choose Darkfall. I think it was in a slump when I entered and adding more payment schemes isn't helping its plight along with changes the rules in weird ways. Competition keeps coming for it too, every near sandbox-y game is also doing the full loot scheme. Their peak is gone and they have too many competitors to stay interesting as long as these newer games keep their path running parallel. They had some past issues with shutting down their first game and PR bumps are tough to recover from - look at Sony, they ticked off so many people they were named most hated company previously and people openly say they won't purchase from them.

DFUW was a pretty big disappointment.  I enjoyed the game for a little bit but it got very boring, very fast.  I almost preferred working than playing the game.  

 

 

Originally posted by Vladric_Hellsinger
Originally posted by nariusseldon
Originally posted by fanglo

MMORPG's in general are going away regardless of the model used. The problem is that it's far easier to develop an iPadd app game that is F2P than a full fledged MMORPG. A decent F2P iPad app game can make almost the same amount as a current MMORPG. 

People love these casual games. Anyway, this will force MMORPG's to become niche games. As such the model isn't as important because you are already dealing with a niche audience. In fact when you start talking about niche audiences the sup plan works better because you won't have as many people playing your game. 

2015 releases a ton of Cash Shop MMO's and we'll have to see how they do. 

It is not only about app games ... there are also competition from other types of online games. Even Blizz is no longer making new AAA MMOs.

 

So what you are saying is MMORPG's are dying. That's why Blizzard isn't making another one? 

That is what they are always saying.  They will now go on about their single player agenda and so on... mmo's are not a success and that is why everybody especially blizzard is going the single player route.

 

I find it best to interact with this person like they interact in mmo's... ignore any contact with them and pretend they are non-existent.  

Originally posted by greenreen

Nopers.

They have perks.

- perfect for those on a fixed budget - they know what the game costs monthly and can usually pay ahead to get money off their mind completely while they play with multi-month subsciption plans

- better for people interested in building a lasting community

- since there is an entry fee, bots,trolls, and gold farmers are always reduced - those smart enough to segregate their trial players really keeps them at bay compared to free games where all doors are floodgates

- they work good for existing IPs because instead of selling cash shop items you can make money from merchandise too like collector art and t-shirts - see community above and the sense of the game being a true hobby instead of something dumped quickly for the newest free game

- because they have constant income they can keep constant staff around, this results in quicker reactions to customer concerns - when payments fluctuate in free games, staff would naturally be contract and only called in within their other contracting schedules - same for content development - constant money can result in constant updates and patches

- not one second is spent on or does any employee exist to work on an item mall, they can concentrate their development on the game content itself instead of what's for sale or worse, building the game around the item mall to force sales

- guesstimating next month's income is simpler for a company, each player that leaves or enters removes  x dollars versus a free game where one person leaving could be 2,500.00 a month gone or 150.00 a month gone or 0.00 a month gone or anywhere in between or even above - imagine the sleepless nights when your whale paying thousands hasn't logged in for days - mofos are probably on a list in the office as the MVPs to respond to immediately

- server hardware is manageable because users are not going to fluctuate as much as when chunks of free players swarm off to the newest game or your game gets a viral interest - this means more stable servers because the load is known along with less servers to close or open leading to conversations about whether games are growing or dying

Those are the basics, lots of these things lead to other things like a hobby experience making better forum participation but I'll stop at the high-level view.

Yup, I only play sub games and freemium doesn't count.

 

I think this sums it up very well.

I did not play very many.  I played ESO and Archeage.  Both were overall disappointing.  

 

But Archeage I would say was much more disappointing.  It was about 0% of what I would expect from a so called sandbox.

I prefer subscription.  Of course I understand they will most likely make more money with the cash shop option.

 

Giving nobody an advantage is the way I prefer it.  Everybody has all the content they paid for (expansions).  And nobody has any special benefits such as xp pots or other unfair advantages.  

 

Once you take away the advantages you are left with cosmetics... I prefer my players gear to show where I obtained it from.. and that should not be from my paycheck.  

Originally posted by Kiyoris
 Aside from EQN, which was announced quite a while ago, there is none on the horizon.

EQNext isn't tab target though, it's an action style MMO.

And after I saw this thread: http://www.mmorpg.com/discussion2.cfm/thread/420063 I have written off the game.

I gave up on the game after the first few round tables where they basically stated they were making another awful game.  Very disappointing I remember playing EQ in the mid 2000s and hearing discussion of EQ Next.. that would be the updated version of EQ1 (not updated version of all the games we are sick of).  

 

But after the minimal death penalty, guns in game, fast travel, multiple guilds, ability to play every class and change your class etc. (basically no consequences to any decision you make in the game)... I realized the game was not for me.  I have more consequences in playing solitaire than I would in modern MMO's.

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