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All Posts by phantomghost

All Posts by phantomghost

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662 posts found
Originally posted by Axehilt
Originally posted by NorseGod

I guess landing on the moon wasn't a challenge either. Like, big deal and they were sitting down inside the rocket the whole time.

My posts haven't been very long, and nearly all of them have focused on skill as the difference between meaningful and meaningless challenge.  Are you trying to imply you thought it took no skills to develop, produce, and fly a rocket to land on the moon?  None at all?

Your posts are all subject to stating an opinion as if it were a fact, and therefore all your posts are meaningless.

In reality you are arguing against yourself.  

The word skill is loosely defined.   

You argue that the act of doing something repeatedly does not require a skill and is unimpressive such as in your bridge example.  Where you made, quite possibly, the dumbest statement I have ever seen on these forums:

 

"Walking the bridge 10k times isn't challenging.  It's just as easy as the first time I walked across it."

Next you will tell me it is just as easy to run a single mile as it is to run a marathon?

Seems to me it would take a few skills to continuously and repeatedly do something.  You did not state walking a bridge 10k times consecutively or over a time frame, but if it were repeatedly that requires:

1. The ability to walk

  • The ability to walk over a long period of time
  • The strength in your body (muscle and bones) to keep walking

2. The determination to complete the task

  • Time management- need to be able to manage your time to complete the task without interruption (if it takes less time, you would need to be less skilled in time management)
  • Mental skill involved here (knowingly preparing for the long task, continuing during the task (even realizing the task is very likely considered... pointless)

3. The ability to count to 10k- or at least the ability to comprehend someone telling you that you have walked across the bridge 10k times.

The list goes on.  

 

Can even continue on about how gear ties into this situation.  

Walking across the bridge 1 time- barefoot may be an option.  Walking across a bridge 10k times, being barefoot becomes less and less an attractive option.  Don't get me started with the weather conditions- the conditions you choose just leads to a whole new challenge.

 

Races play with their faction.  Exception would be those who bought the collector's edition.

 

Pvp is against the other alliances.  3 way fight... I found it boring, but some enjoy that kind of PvP.

 

There are 4 classes but a variety of builds.  I have heard they are somewhat more balanced now.. but for the first 3-4 months they were very one sided .. destro staff

 

The game is mostly solo it is very easy.  When I played 1-50 was 99% solo 1% group if you ran a dungeon or group quest real quick for the xp/reward.  Then VR1+ was all group grind in craglorn.  

 

Edit:

Here is the guide I would use to level when I played, I had one of each 4 classes to VR12... my first char taking longer because I wasted time questing, the remaining 3 taking 7 days from creation or less to max.

Use as you see fit or ignore if you want to do every bit of content... not my type of game so I rushed through it.

 

First anytime you need to teleport use your guilds to discover a new wayshrine. Then use that to port back to where you need... do this everytime, it will save you travel time in the long run when you finish zones etc. 

Quest/grind through glenumbra. Go to stormhaven, grab the quest that gives you an imp, grind to about 29, do the main quest line, move to rivenspine do the main quest, the quest where you go to the overun city, kill the zombies with the quest helper... if you accidentally run in the inn, you will get a different npc to help you... grind to 33-34, finish story. Go to alik'r desert do the zombie docks to 38 start main quest, towards end of main quest kill the zombies by the boats to 41. Go to bangkorai just do the main story... do not grind here, I never found it to be worth the time (because you mostly grind past all the zombies levels already) Go to coldharbour do main story then grind pretty much any undead in the northern middle half of map on the way to molag bal (hopefully you get the wayshrine from a guildy by this time (the ogres are another decent grind too)... finish molag bal if you feel like it. Vr1 go directly to craglorn. Take any group but aim for tower group as it is by far superior. Vr1-3 will seem slow but its not really that bad 3-4 hours for the whole process. Vr4-11 (picking up at vr7) will take 6-8 hours. vr11 to 12 takes 3-4 hours. 
Most levels grinding from 20-vr1 take 30-45 mins max (possibly faster if you have AE.. always aim to kill undead- zombies are the best) 

Now I do not know of any changes to the game since I quit.. but that was the method I used. My first char was a NB which I quested and they took me awhile. My other 3 classes were all done within 1 week... my melee reaver type sorc was by far the fastest and easiest to level... the templar was next because I could be AE dps or healer in the group for VR grinds. 

In the vet zones there was a cave with tigers in it, that I could go AE kill and get loot continuously, mail it (with addons) to my guild and they would use the addon to auto send it back. Which allowed me to make my money very quickly, I then bought all like 64 items for crafting to decon... but overall I just used the mats/money I made from farming to buy all player crafted gear. 

Originally posted by monochrome19

I often see mmo vets bemoan current titles because dungeons and the like can be soloed or done in 5-10 mins unlike in the past where it was face-stompingly hard (I'm assuming). Nothing wrong with this, I like a challenge myself, but thinking about it further I realized something. Isn't this content BETTER for vets? It's probably not a stretch to say this content was designed with you in mind. By now, most vets are in their 30s or 40s with a family, job, etc with very sparse time.

 

If challenging/long content WAS developed vets wouldnt be able to participate in it because of their limited time. So shouldnt we be seeing the opposite? Shouldnt vets be praising new developers for making content they can solo between a hectic life?

Actually for me as I grow older I see less days I get to play- which means I lack the ability to raid everyday, but the longer I get to play when I do log on the game.  (Work long days- but do not work many days... 7 days every 2 weeks- week 1-5days, week 2 2days)

 

So in essence longer more difficult content suits me because I have the time to do it.  Whereas quick 5-10min solo/grp runs then LFG again gets boring real quick when I have a few hours to play.... I also do not really look to play a game when a short time frame to play... it is difficult for me to get into the game if I can only play for a few minutes.  I more than likely will not even log on  a game if I do not have 2+ hours to spare.

 

Really do not get where you come up with we have less time.  When you are younger high school etc you spend 35 hours a week in school.  Most hourly employees (exceptions- truck drivers etc) work 40 hours a week and most salary look at 50 hour weeks (give or take depending on how fortunate you are or how ambitious you are running your own company)

 

Chances are regardless of age you still have family obligations.  Whether its self chosen or forced by your parents, your children or your spouse.  Also, the older you get even starting in high school the less time you will share off with friends which means you will probably spend less time there.  I know most of my friends do not start their days at 1AM.

 

 

Originally posted by Entinerint
Originally posted by baphamet

if this is the worst grind you have ever experienced, you must be fairly new to mmo's TBH

yes there is a lot of content to tackle to get to max level, if its boring for you then maybe you should play GW2 or something more enjoyable for you.

i never got past level 30 of GW2 by the way, for me that game was beyond a snore fest.

This, this and this.

 

Grind in ESO is easy, I have grinded 3 characters from 1-V14 and my first character I quested the whole way and that was hella fun but took a LONG time.  Took maybe 2 weeks of casual play while watching Netflix.

 

180 hours of grind is NO-THING.

 

Also if you are a PvPer max level is NOT important. It is only important if you are a BAD PvPer or if you want to do endgame PvE content (Raids and Vet dungeons).

 

As a level 10 DK I took down my fair share of Vets in PvP.

This..  I quit at VR12 but first character took a long time because I did quests. (nightblade)

 

DK, Templar, Sorc all took no more than 7 days after creation to reach VR12.  Increasing in speed with each character, the sorc taking 5 days.  1-50 is maybe a 24-30 hour played event.  With the longest of that being maybe 1-20.  Once you hit 20 you get the right quests (1s with npc killing with you) or the right mobs... plenty of zombies etc. to grind out a level every 20-30mins played and taking slightly longer once you get to 39 to maybe 45 mins a level.  

To VR3 sucks... VR3 speed increases, VR7 speed increases, VR 10 you notice a slow down.  VR1-12 takes 30-35 hours grind max.  (The lengthy part of it is VR1-3 and VR10-12.

 

Overall you were looing at 60-70 hours played for max level.  So even at 2 hours a day you could of maxed out in 1 month.  (except you would likely waste time only playing 2 hours when you have to do grind groups vr1+)

 

Also, a full set of player crafted gear (which was hardly worse than the raid/vr12 dungeon drop sets that were much more difficult to obtain) could easily be purchased (and some made by yourself) by the end of 2weeks from character creation.

Originally posted by ace80k
I was looking forward to it 3 or 4 (lost count) years ago when the game was first announced. But now, it's like..whatever. Game probably won't be released until 2017. Most of the creative minds behind the game were let go and now the game is being funded by a company I've never even heard of. Over the years, I associated EQN with the people who were let go. I tuned into the podcasts to see how the game was progressing. The people in the podcasts added a sense of personalization to that process. Maybe they were let go for the best, but getting rid of people who were so fundamentally involved with EQ at it's core (Jeff Butler cough cough) just leaves me feeling very meh. I have higher hopes for Pantheon at this point. Never thought I'd say that. So sad.

I was looking forward to it 10 years ago when it was just a rumor.

 

I was even looking forward to it when it was announced... then they started asking questions in the round table that made it obvious this would be another boring game to add to the 100s I can choose from.

 

It was nothing like it was rumored to be... it is nothing like EQ1....  

 

 

Originally posted by Dullahan

PvE: EQ1

PvP: EQ1 because no one else had anything worth PvPing over.

This pretty much.

It was very disappointing to see what they had planned for EQN.

 

I remember when I was still enjoying EQ talks of the so called EverQuest Next coming out being the updated version of EQ1.... well the rumor of EQN was true... the part about being anything similar to EQ... not so much.

The unusual feature I would like is group content and more required social interaction.
Originally posted by nariusseldon
Originally posted by phantomghost
 

I honestly do not get the idea behind catering to people with 30 minutes or less to devote to a game.  I play games as a time sink.  I do not just play them to fill 20 minutes of random activities because I cannot stay focused on one task for any longer.  If I only have 30 minutes, and I decide I want to log on the game I use my time for what I can... crafting, bazaar/ah, traveling to where I want to be when I have more time, maybe a couple quick solo mobs, planning what I will do later with friends online, etc.  

 

You don't have to get it. You just have to know that they exists.

And 30 min is long. I sometimes play 15 min sessions (like one random dungeon in D3). I do that in between work, or tv, or before dinner. But the reason is not important. The important thing is that there are people who do that, and apparently devs know and design for it.

 

And there are about 100 MMO's you can choose from that playing 15-30 mins a day will take you the rest of your life.

Originally posted by Kefo
Originally posted by fivoroth

When MMOs were designed to be a second life, they were not mainstream. The whole MMO industry probably wasn't even close to 1m players. The most successful mmo was EQ wih its measly 400-500k subs at its peak.

Those old school MMOs were not suitable for the people who want play 30 min here and here but they were also not suitable for people who didn't have an insane amount of spare time. Those games were completely unplayable even if you could only do 1-2 hours, especially EQ. I am so happy that games nowadays don't adopt the EQ philosophy. Even the once mighty EQ bowed down to WoW and was wow-ified. 

As Enbysra stated we are in a MMO dark age and I blame WoW for ushering it in. Don't get me wrong I played it for many years and it was (my opinion) a good game. The industry took a turn for the worst when every company out there tried copying WoW in order to get a piece of the pie.

Nowadays devs are afraid to go back to the old days of MMO design. Some have tried but have kept it still too in line with WoW to really distinguish itself. You don't need WoW level subs in order to be profitable but everyone is trying to hit that and design their game with that in mind and when they fail to achieve it they get shut down or get cut funding to circle the drain while trying to recoup their losses.

 

I honestly do not get the idea behind catering to people with 30 minutes or less to devote to a game.  I play games as a time sink.  I do not just play them to fill 20 minutes of random activities because I cannot stay focused on one task for any longer.  If I only have 30 minutes, and I decide I want to log on the game I use my time for what I can... crafting, bazaar/ah, traveling to where I want to be when I have more time, maybe a couple quick solo mobs, planning what I will do later with friends online, etc.  

 

But when my life comes down to only having a maximum of 30 minutes per sessions... I think I would realize I do not need to play the game it just does not fit my schedule. That or I need to manage my time better so I can put multiple 30 minute sessions together, but time management is not something crazy people who lack an attention span can accomplish.

 

I guess it would not of been unreasonable for me to expect a game to be designed to cater to my time, when I worked two full time jobs and full time college.  There should have been a game that catered to the few minutes I had to sleep, eat, get ready, and play my games because games that only take a few minutes like solitaire or minesweeper don't exist. 

I check to see what new games are coming out.  After the past 10 years or so of terrible games, I don't usually get excited about a game.  

Once they make an MMO a bit more social and focused on people who have more than a few minutes to spare at any given sessions, maybe I will get more excited to play a game.  

Originally posted by Nanfoodle
May want to watch EQN is you are stick of Linear questing, They have not revealed their questing system in full but what they are hinting at in this area could be very exciting. I dream of a day when a MMO has horizontal progression and linear questing is not the main stay of the game.

I was following EQN closely when they first starting doing the round table... but it quickly seemed to turn into a game I am not interested in.  I will very likely watch it as it gets closer but a lot of the round table responses led me to believe the game was not for me.

 

Fast travel- many options to minimize downtime (catering to the 15-30mins at a time players)

Guns- We will make them fit the lore

Death Penalty- Minimal

Can change your class easily (can change your class in general)- biggest turn off.  That is what more than 1 character slot is for.

Buyback on vendors for people who do not pay attention.  This was a huge part of EQ going to vendors and potentially finding a nice buy to use or resell.

Talk of more than 1 guild.  Hate this idea... the idea behind guilds is lost.  They are too easy to create, they need to bring back meaning to a guild by making it more difficult for people to form guilds... not any alt can create a guild.  

There answer to the changing appearance of armor basically sounded like cash shop to change appearance... removing the uniqueness of obtaining and wearing items lots of players want.  (Of course I expected this with FTP- prefer subscription but I realize there is more money in cash shop)

Other things I was more or less indifferent on- modable ui, holidays, etc as long as it wasn't like this modern hand out system... I always did enjoy in EQ doing the quests to get a holiday only item even if it was just a minor illusion or an item I would replace easily.  

Basically, I gather that they are trying to cater to the overly casual MMO players.  And that kind of game is not for me... I have less time now than I did when I was younger playing EQ... but when I play a game I plan to play for a few hours on end.  I do not feel the need to randomly say I got 12 minutes, I guess I can go play this game for 10 mins or so.  

My attention span is a bit longer than the "new modern casual players" and I do not feel the need to be doing something different every 10-15 minutes because... I am not an insane person; I do not see clouds cover the sun making it darker in my room and randomly decide its time to go dig a hole, eat a sandwich, scrub the toilet, turn the fan on, stare at the floor, turn my car on, check to ensure I turned my car off last night, take a shower, ring the door bell, plant a tree, wash my hands, make my bed, go to bed, start the dryer with nothing in it, look under my bed for monsters, etc... I can focus on one thing for moderate to long time periods.

 

Originally posted by Golelorn
There used to be games and MMOs with almost no quest. Shocking, I know.

Good games too.  

Some people just need their hand held their entire life.  

 

There is nothing more disappointing  than starting a game and seeing this:

 

 

                         !

Originally posted by fivoroth
Originally posted by cmorris975

EQ 1 had the Oasis of Marr, a lowbie area with mobs called Hill Giants that would kill anyone level appropriate for the zone in under 5 seconds if it wandered close enough.  It also had a group of undead spectres that would do the same.  Someone could accidentally wander into the spectre group, escape by running but the spectres would follow for awhile.  On the spectres' return trip to their spot they could aggro lowbies and wipe them out.  A mummy could wander by and give you a disease that would slow your HP regen to an absolute crawl for 45 minutes unless you had a friendly cleric around to clear it.

It made the zone intense.  People communicated in shouts letting everyone know where the Hill Giant was or if the spectres were loose.  Dying was a pain in the ass and could set you back twenty minutes in XP loss and corpse retrieval.  I loved it, but I know there is a large majority of gamers today who don't like setbacks and intensity like that.  To them it is tedious, to me it is tedious to play a game without risk and community born of a common danger.  

 

I guess I can sort of see their point of view but I don't really understand how something can be rewarding to accomplish if it isn't difficult.  The two seem inextricably intertwined to me.  If the game is easy, how could it be rewarding to do well?

I think people don't like the hole premise that you lose progress if you die. What you are describing is not difficult. Those Giants and spectres one shot because they are much higher level. Other genres don't need to rely on unnecessary time sinks. Time sinks and situations where mobs 30 levels above you one shot you are not difficult, they are just frustrating for people who have limited time to play. EQ was never a game for anyone who couldn't dedicate a bare minimum of 4 hours a day, usually people would play it for 10 hours plus. This is why people often joked that people who played evercrack were basement dwellers :)

In other genres games are difficult and exciting because they require skill and they are actually difficult. The MMOs of old were not difficukt per se, they just took ages to get anything done.

Difficulty is really defined differently for each person.  I would find this more difficult.  Knowing at any giving time something may run across or spawn on me that will kill me.  Then I get to run back naked, which again makes it more difficult to get my corpse through even conned mobs.  Some would define doing 100s of quests to level up difficult... I would define it as boring.  (Another aspect that makes things easier is now we know a mobs exact level (few exceptions) and if its a normal mob or a elite mob...)

I personally prefer the time sinks, because honestly if I am playing a game... I am playing it for something to do.  Which is why I love games with heavy grinding.  I am not into this whole I got 15 minutes I need every game to cater to my lack of time availability.

As far as the 4 hour comment... that is not true.  I started when I was 9 years old and I got to play maybe 1-2 hours every weekend split between multiple sessions... and that was shared time with my brother who also was playing.  Eventually I ended up dedicating more time to the game but I still enjoyed the game very much even just playing on the weekends... and never for 4 hours.  I remember me and my brother would stay up waiting to use the computer my entire family shared, then we would each play 1-2 hours often times the group we were in we would attempt to replace each other to minimize downtime.

It was not until I reached end game that my play time actually decreased. I almost only played when I raided... and again it would increase when a new expansion came out and I had catching up to do.

 

I agree to an extent that old MMO's lack skill.  I agree to the fact that it was fairly easy to play the game, but it was more difficult to learn your role.  The tab target model allowed for people to actually strategize rather than turn into zergs of people constantly clicking.  But thinking of all the MMO's I played what did the skill base system really turn into?

 

AoC: Arrow Key combos

WoW: 140 different abilities to use.

Numerous clones of WoW.  FPS style... really nothing amazing worth losing the strategic part of gameplay they took out to be more immersed into the games combat.  

Originally posted by cmorris975

EQ 1 had the Oasis of Marr, a lowbie area with mobs called Hill Giants that would kill anyone level appropriate for the zone in under 5 seconds if it wandered close enough.  It also had a group of undead spectres that would do the same.  Someone could accidentally wander into the spectre group, escape by running but the spectres would follow for awhile.  On the spectres' return trip to their spot they could aggro lowbies and wipe them out.  A mummy could wander by and give you a disease that would slow your HP regen to an absolute crawl for 45 minutes unless you had a friendly cleric around to clear it.

It made the zone intense.  People communicated in shouts letting everyone know where the Hill Giant was or if the spectres were loose.  Dying was a pain in the ass and could set you back twenty minutes in XP loss and corpse retrieval.  I loved it, but I know there is a large majority of gamers today who don't like setbacks and intensity like that.  To them it is tedious, to me it is tedious to play a game without risk and community born of a common danger.  

 

I guess I can sort of see their point of view but I don't really understand how something can be rewarding to accomplish if it isn't difficult.  The two seem inextricably intertwined to me.  If the game is easy, how could it be rewarding to do well?

 

 

EQ had lots of zones like this.  OT, DSP, Unrest, CoM, Feerrott, RM, EC, WC, MM, 

 

You also had quite a few options per level range... (which continued to expand with each expansion)

 

Just to get to 30 I might end up seeing g fay, bb,  cb, lfay, fob, kurns, ot, ww unrest, hph, hk... with many other options... there was no follow this specific path garbage.

 

You could go to 

Linear questing has now become so far out of hand we are down to 5 or less zones for all levels.

 

 

Originally posted by rodarin
Originally posted by phantomghost

 

 

 

 

 

I didn't have 207 hours on all 4 of my max leveled chars combined.  

 

You must be talking about hourly full time jobs.  Many salary full time positions are 50+ hours a week.  Which in that case 207 is about a full time job.  

 

As far as knowing how to play MMO's... these are not MMO's they are RPG with other players running around that have little outcome on the game.  

 

One reason the content is pointless is because knowing it is unnecessary.  If they did not provide a clearly marked map, path etc to do the trivial, people may actually follow the content.  But when I can play WoW, SWTOR, TESO all these boring 1 path to take quest following bull shit games with the same story.. different theme, I do not find any entertainment in following the predictable boring storyline.  

 

ESO about 20-30 hours 1-max.  Going back to P1999 20-30 hours (starting fresh) - Level 20-25 maybe?  Another 20-30hours maybe lvl 30-35.  Another 100 hours maybe lvl 50?  Oh, and I went to more than 5 zones.  

 

 If you had 4 max level toons and didnt have 200 hours then no you werent playing the game right. Sorry. At least not as an ES game.

 

ESO isnt an MMO for you because if you think doing quests are pointless then you again, dont know ES games.

 

You also dont have to have the map marked. You can only follow one quest at a time anyway (unless you have an add on) so there is nothing saying you have to know exactly where to go or in what direction you need to go to do soemthing.

 

But I suspect since youre complaining about all this and using it as a reason why ESO isnt any good, you have every add on available(Shard one, lorebook one, multiple quest one etc( that way you have your hand held and know the shortest route and the fastest path to everything that without the add you would take forever to find.

 

Thats why I always get a kick out of these threads and especially comments like yours because you complain about all this stuff not existing but it is fact does exist you just choose to ahave a program that does the exact thing you are complaining about.

I had the shard and lorebook addon.  I only quested on my first character, and the remaining 3 were only quested to lvl 15 besides the main zone storyline quest.  

 

I complain that there is no end game.  

 

I think I had made it obvious I enjoy games like EQ where it took a long to progress.  To me character progression is fun to me, if it is simple it is not fun... not the boring story that really amounts to nothing new.  

 

It is not hard to click each quest to see where it puts you and bunch them together... unless you are 5 years old and cannot process 2nd grade multi-tasking.  

 

So please do tell me how this game had good character progression?  20-30 hours to max level.  One specific build that was way more powerful than all the others.  Ultimately minimal to no gain after so many skill points.  You can use 5 skills making it so you use 2 weapon slots to have 2 main builds... 10 skills needed then.  PvP based skills, but I have grown tired of PvP as I said I feel it has become a means to fill the lack of end game.  Gear was extremely easy to obtain.  Crafting was no problem because if you deconned everything you would be 37+ in each skill minimum.  

 

I never said I hated everything about the game, I did enjoy it for the 1.5-2months I played and then I felt like I beat it because I had maxed every class and had nothing to do except go do boring quests.

 

(PS.  I hate quests to level..  I prefer the grind)

We would have another EQ2/WoW type game to choose from.

 

mmo's don't have pvp to make up for a lack of pve content, what a ridiculous statement. you also might want to realize that EQ indeed had pvp servers that they threw in after the fact.

does that mean that EQ was also trying to make up for their lack of content? lol

or maybe just maybe they were trying to cater to a style of gaming that a lot of people enjoy in their mmo's?

people on this forum will never change, you either like what they like or they bash the hell out of it to try and make sure people only like what they like.

 

Big difference.  PvP servers were a different ruleset. 

 

PvP on current boring MMO's offer alternatives to PvE.  The gear in most cases is nearly as good as its raid counterpart they just have 1 with a PvP stat and the raid has a PvE stat...

 

So end game content.  What was there in ESO?  Easy 12 man content.  Easy 4 man content.  Both of which offered hardly better gear than the easily obtainable crafted player sets.  And then ... PvP.

Originally posted by rodarin

This thread still going?

 

If you listen to all the voice acting there are a thousand or more hours in this game. I had 207 hours in my 30 days and I didnt listen to much and only got to level 46 on my main (just started the Coldharbour chains) and a few alts to levels 6-10 (mostly for points to put into crafting).

 

In case youre bad at math 207 hours in 30 days is way more than a  full time job worth of hours. An extra six days actually.

 

So even for no lifers without real jobs living off the state, Social Security or the government in some form or another there is plenty of 'stuff' to do in the game. But that is the same with every game, most games have a finite number of hours of non repeatable content in them. The real time length of that game play is going to depend on how many hours straight you play the game. But a thousand hours can last someone almost a year if they average 3 hours a day (which is a lot actually).

 

Thats the great iront every person who ever complained about any MMO not having enough content are the ones who really shouldnt be playing MMOs anyway because they dont know how to.

I didn't have 207 hours on all 4 of my max leveled chars combined.  

 

You must be talking about hourly full time jobs.  Many salary full time positions are 50+ hours a week.  Which in that case 207 is about a full time job.  

 

As far as knowing how to play MMO's... these are not MMO's they are RPG with other players running around that have little outcome on the game.  

 

One reason the content is pointless is because knowing it is unnecessary.  If they did not provide a clearly marked map, path etc to do the trivial, people may actually follow the content.  But when I can play WoW, SWTOR, TESO all these boring 1 path to take quest following bull shit games with the same story.. different theme, I do not find any entertainment in following the predictable boring storyline.  

 

ESO about 20-30 hours 1-max.  Going back to P1999 20-30 hours (starting fresh) - Level 20-25 maybe?  Another 20-30hours maybe lvl 30-35.  Another 100 hours maybe lvl 50?  Oh, and I went to more than 5 zones.  

 

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