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All Posts by phantomghost

All Posts by phantomghost

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Risk of what... ISP sending a seize and desist email?

I am looking forward to Pantheon... primarily because it seems to be the only MMO that  goes back to my original MMO experience that has now been replaced with nothing but zerg pvp games (which are fun for a short while) and the reward everybody for any trivial task they do (which were fun the first time around but have flooded the market).

 

Originally posted by jeffkren
Hi I am asking anyone who plays this game to review their rating of the game, the staff is clearly abusing its player base and many have trouble even connecting to the game let alone playing without frequent crash's. There is clear reports of problems that have gone unanswered for years and the quality of the game does not merit this high of a rating. If we can stop even one player from making the mistake of playing this game then perhaps things could change before the final installments are released. Thank you.

You know I tried this a few times to just give the game a try as F2P since there is nothing else to do.  (Now when I say try I mean spend like 2-3 mins then give up and come back a couple weeks later)

 

But every time I have tried there is some issue with making an account and logging on.  But I never actually played the game, so I would not really rate it.

Originally posted by Vermillion_Raventhal

The likely reason is lag period which effects player skill greatly.  It shaped the genre and likely still does.  

 

That said some player skill is involved.  The genre is RPG and supposed to be about your characters ability more so than your ability.  Though I wouldn't mind a Action Adventure type game.  But even many single player RPG's its about the character and your strategy with the character vs. pure action skill.

This pretty much would sum it up.  I know most people will spend pages trying to define what the word skill means.   But, there is too much involved with most target click MMO's.  Dealing with cheaters, dealing with lag (hardware or internet connection issues).  Unless you just continuously update your computer it always seems like somewhere along the line an update messes up your FPS and you have to learn to live with it or upgrade the computer.  

 

Seems like if you go with the upgrade the computer option, then there is some kind of fix.  Always sucks... I spend more time on updating the computer before and while I play these type of games than I do actually playing them.

Somewhat along the lines of what others have said.

 

Early build, so not much to get excited about.  I will log in once in awhile and check out some of the changes, but overall I am not that interested in putting too much time into something that will ultimately not exist when/if the game launches.

 

 

The idea behind the game is good, but the entertainment just does not last.  

 

Both of the DF games, when they first came out you could have a lot of fun playing the games quite frequently, when all the territory is available and sieges are all in place, you get to see how the diplomacy plays out, etc... but after a couple of months it starts to die down until its in its current state where you have very few people.  

 

Only thing was the first release you could do everything that it was ridiculous because everybody did the same thing.  This one it took them forever to put all the schools and roles in.  Also, the best way to progress your character was through tradeskilling- which I personally did not like.  

 

If the population stayed the game could be fun but people burn out on it.  Not to mention you will get annoyed when you find out how much better some people are at games.  Then when you run into lag issues or into players hacking.. it really sucks.

 

 

My favorite class to play so far was the monk in EQ.

 

I played this class for the longest and whenever I go back to EQ or other means of EQ...I always make a new monk as my main.   The class (was one of the higher dps classes around (rogue was better, beserker eventually beat it as well)  but the class could also tank (better with appropriate gear), they could pull (acting as CC), they had a heal and could BW which helped with tanking and soloing.  Plus the ability to FD to pull or to save yourself from a bad situation.

 

When the monk actually had to pull it was one of the more challenging classes to play sometimes having to play the role of puller and tank for the group or chain pulling which could be challenging under many different circumstances. 

 

I always want to play a dual wield melee dps class with a life-tap type ability.  (Reaver type or SK type just with dual wield and not a tank).

Saw a

 !

Lost interest.

 

I could pay $250 plus.  I wouldn't... I think as it was stated before $50 would be an amount I would be willing to pay.  

 

Only thing is, I am guessing at a $50 monthly subscription it would not be the type of game I want to play because that would remove like 99% of MMO's population.

 

But in theory if enough players could pay the $50 fee to have a game that is actually a MMO and not a single player game with thousands of players who are meaningless to me, that would be my answer.

Originally posted by Dullahan
Originally posted by d_20

I would go for DF 2010: the original map size of Agon with all the islands and the larger seas; the Mahirrim, Alfar and Dwarves in their original racial statures and models. And include a chance for rare ores in any node.

 

NO bloodwalling, though. And Funhulks....that was not the kind of sandbox content people really wanted.

 

There were some controversies over the one universal meta-build. And how can we ever forget the debate over localized banking v. the system we had? And what about travel? Fast travel or not?  

 

There was a lot of argument about what the original Darkfall should be. I think the proposals for DF 2010 were highly anticipated. There were a lot of things about DF that were wonky, for sure. But that game was far better than what launched as DFUW, from my experience.

If they could find a way to limit skills and make lots of different builds viable, I might be interested.  Without that one big change, can't say I like the idea of bringing back DF1 any more than the current game with classes.

The skill issue was one of the things I disliked about DF.  Would be cool to have the game back though.  

Originally posted by Axehilt
Originally posted by NorseGod

I guess landing on the moon wasn't a challenge either. Like, big deal and they were sitting down inside the rocket the whole time.

My posts haven't been very long, and nearly all of them have focused on skill as the difference between meaningful and meaningless challenge.  Are you trying to imply you thought it took no skills to develop, produce, and fly a rocket to land on the moon?  None at all?

Your posts are all subject to stating an opinion as if it were a fact, and therefore all your posts are meaningless.

In reality you are arguing against yourself.  

The word skill is loosely defined.   

You argue that the act of doing something repeatedly does not require a skill and is unimpressive such as in your bridge example.  Where you made, quite possibly, the dumbest statement I have ever seen on these forums:

 

"Walking the bridge 10k times isn't challenging.  It's just as easy as the first time I walked across it."

Next you will tell me it is just as easy to run a single mile as it is to run a marathon?

Seems to me it would take a few skills to continuously and repeatedly do something.  You did not state walking a bridge 10k times consecutively or over a time frame, but if it were repeatedly that requires:

1. The ability to walk

  • The ability to walk over a long period of time
  • The strength in your body (muscle and bones) to keep walking

2. The determination to complete the task

  • Time management- need to be able to manage your time to complete the task without interruption (if it takes less time, you would need to be less skilled in time management)
  • Mental skill involved here (knowingly preparing for the long task, continuing during the task (even realizing the task is very likely considered... pointless)

3. The ability to count to 10k- or at least the ability to comprehend someone telling you that you have walked across the bridge 10k times.

The list goes on.  

 

Can even continue on about how gear ties into this situation.  

Walking across the bridge 1 time- barefoot may be an option.  Walking across a bridge 10k times, being barefoot becomes less and less an attractive option.  Don't get me started with the weather conditions- the conditions you choose just leads to a whole new challenge.

 

Races play with their faction.  Exception would be those who bought the collector's edition.

 

Pvp is against the other alliances.  3 way fight... I found it boring, but some enjoy that kind of PvP.

 

There are 4 classes but a variety of builds.  I have heard they are somewhat more balanced now.. but for the first 3-4 months they were very one sided .. destro staff

 

The game is mostly solo it is very easy.  When I played 1-50 was 99% solo 1% group if you ran a dungeon or group quest real quick for the xp/reward.  Then VR1+ was all group grind in craglorn.  

 

Edit:

Here is the guide I would use to level when I played, I had one of each 4 classes to VR12... my first char taking longer because I wasted time questing, the remaining 3 taking 7 days from creation or less to max.

Use as you see fit or ignore if you want to do every bit of content... not my type of game so I rushed through it.

 

First anytime you need to teleport use your guilds to discover a new wayshrine. Then use that to port back to where you need... do this everytime, it will save you travel time in the long run when you finish zones etc. 

Quest/grind through glenumbra. Go to stormhaven, grab the quest that gives you an imp, grind to about 29, do the main quest line, move to rivenspine do the main quest, the quest where you go to the overun city, kill the zombies with the quest helper... if you accidentally run in the inn, you will get a different npc to help you... grind to 33-34, finish story. Go to alik'r desert do the zombie docks to 38 start main quest, towards end of main quest kill the zombies by the boats to 41. Go to bangkorai just do the main story... do not grind here, I never found it to be worth the time (because you mostly grind past all the zombies levels already) Go to coldharbour do main story then grind pretty much any undead in the northern middle half of map on the way to molag bal (hopefully you get the wayshrine from a guildy by this time (the ogres are another decent grind too)... finish molag bal if you feel like it. Vr1 go directly to craglorn. Take any group but aim for tower group as it is by far superior. Vr1-3 will seem slow but its not really that bad 3-4 hours for the whole process. Vr4-11 (picking up at vr7) will take 6-8 hours. vr11 to 12 takes 3-4 hours. 
Most levels grinding from 20-vr1 take 30-45 mins max (possibly faster if you have AE.. always aim to kill undead- zombies are the best) 

Now I do not know of any changes to the game since I quit.. but that was the method I used. My first char was a NB which I quested and they took me awhile. My other 3 classes were all done within 1 week... my melee reaver type sorc was by far the fastest and easiest to level... the templar was next because I could be AE dps or healer in the group for VR grinds. 

In the vet zones there was a cave with tigers in it, that I could go AE kill and get loot continuously, mail it (with addons) to my guild and they would use the addon to auto send it back. Which allowed me to make my money very quickly, I then bought all like 64 items for crafting to decon... but overall I just used the mats/money I made from farming to buy all player crafted gear. 

Originally posted by monochrome19

I often see mmo vets bemoan current titles because dungeons and the like can be soloed or done in 5-10 mins unlike in the past where it was face-stompingly hard (I'm assuming). Nothing wrong with this, I like a challenge myself, but thinking about it further I realized something. Isn't this content BETTER for vets? It's probably not a stretch to say this content was designed with you in mind. By now, most vets are in their 30s or 40s with a family, job, etc with very sparse time.

 

If challenging/long content WAS developed vets wouldnt be able to participate in it because of their limited time. So shouldnt we be seeing the opposite? Shouldnt vets be praising new developers for making content they can solo between a hectic life?

Actually for me as I grow older I see less days I get to play- which means I lack the ability to raid everyday, but the longer I get to play when I do log on the game.  (Work long days- but do not work many days... 7 days every 2 weeks- week 1-5days, week 2 2days)

 

So in essence longer more difficult content suits me because I have the time to do it.  Whereas quick 5-10min solo/grp runs then LFG again gets boring real quick when I have a few hours to play.... I also do not really look to play a game when a short time frame to play... it is difficult for me to get into the game if I can only play for a few minutes.  I more than likely will not even log on  a game if I do not have 2+ hours to spare.

 

Really do not get where you come up with we have less time.  When you are younger high school etc you spend 35 hours a week in school.  Most hourly employees (exceptions- truck drivers etc) work 40 hours a week and most salary look at 50 hour weeks (give or take depending on how fortunate you are or how ambitious you are running your own company)

 

Chances are regardless of age you still have family obligations.  Whether its self chosen or forced by your parents, your children or your spouse.  Also, the older you get even starting in high school the less time you will share off with friends which means you will probably spend less time there.  I know most of my friends do not start their days at 1AM.

 

 

Originally posted by Entinerint
Originally posted by baphamet

if this is the worst grind you have ever experienced, you must be fairly new to mmo's TBH

yes there is a lot of content to tackle to get to max level, if its boring for you then maybe you should play GW2 or something more enjoyable for you.

i never got past level 30 of GW2 by the way, for me that game was beyond a snore fest.

This, this and this.

 

Grind in ESO is easy, I have grinded 3 characters from 1-V14 and my first character I quested the whole way and that was hella fun but took a LONG time.  Took maybe 2 weeks of casual play while watching Netflix.

 

180 hours of grind is NO-THING.

 

Also if you are a PvPer max level is NOT important. It is only important if you are a BAD PvPer or if you want to do endgame PvE content (Raids and Vet dungeons).

 

As a level 10 DK I took down my fair share of Vets in PvP.

This..  I quit at VR12 but first character took a long time because I did quests. (nightblade)

 

DK, Templar, Sorc all took no more than 7 days after creation to reach VR12.  Increasing in speed with each character, the sorc taking 5 days.  1-50 is maybe a 24-30 hour played event.  With the longest of that being maybe 1-20.  Once you hit 20 you get the right quests (1s with npc killing with you) or the right mobs... plenty of zombies etc. to grind out a level every 20-30mins played and taking slightly longer once you get to 39 to maybe 45 mins a level.  

To VR3 sucks... VR3 speed increases, VR7 speed increases, VR 10 you notice a slow down.  VR1-12 takes 30-35 hours grind max.  (The lengthy part of it is VR1-3 and VR10-12.

 

Overall you were looing at 60-70 hours played for max level.  So even at 2 hours a day you could of maxed out in 1 month.  (except you would likely waste time only playing 2 hours when you have to do grind groups vr1+)

 

Also, a full set of player crafted gear (which was hardly worse than the raid/vr12 dungeon drop sets that were much more difficult to obtain) could easily be purchased (and some made by yourself) by the end of 2weeks from character creation.

Originally posted by ace80k
I was looking forward to it 3 or 4 (lost count) years ago when the game was first announced. But now, it's like..whatever. Game probably won't be released until 2017. Most of the creative minds behind the game were let go and now the game is being funded by a company I've never even heard of. Over the years, I associated EQN with the people who were let go. I tuned into the podcasts to see how the game was progressing. The people in the podcasts added a sense of personalization to that process. Maybe they were let go for the best, but getting rid of people who were so fundamentally involved with EQ at it's core (Jeff Butler cough cough) just leaves me feeling very meh. I have higher hopes for Pantheon at this point. Never thought I'd say that. So sad.

I was looking forward to it 10 years ago when it was just a rumor.

 

I was even looking forward to it when it was announced... then they started asking questions in the round table that made it obvious this would be another boring game to add to the 100s I can choose from.

 

It was nothing like it was rumored to be... it is nothing like EQ1....  

 

 

Originally posted by Dullahan

PvE: EQ1

PvP: EQ1 because no one else had anything worth PvPing over.

This pretty much.

It was very disappointing to see what they had planned for EQN.

 

I remember when I was still enjoying EQ talks of the so called EverQuest Next coming out being the updated version of EQ1.... well the rumor of EQN was true... the part about being anything similar to EQ... not so much.

The unusual feature I would like is group content and more required social interaction.
Originally posted by nariusseldon
Originally posted by phantomghost
 

I honestly do not get the idea behind catering to people with 30 minutes or less to devote to a game.  I play games as a time sink.  I do not just play them to fill 20 minutes of random activities because I cannot stay focused on one task for any longer.  If I only have 30 minutes, and I decide I want to log on the game I use my time for what I can... crafting, bazaar/ah, traveling to where I want to be when I have more time, maybe a couple quick solo mobs, planning what I will do later with friends online, etc.  

 

You don't have to get it. You just have to know that they exists.

And 30 min is long. I sometimes play 15 min sessions (like one random dungeon in D3). I do that in between work, or tv, or before dinner. But the reason is not important. The important thing is that there are people who do that, and apparently devs know and design for it.

 

And there are about 100 MMO's you can choose from that playing 15-30 mins a day will take you the rest of your life.

Originally posted by Kefo
Originally posted by fivoroth

When MMOs were designed to be a second life, they were not mainstream. The whole MMO industry probably wasn't even close to 1m players. The most successful mmo was EQ wih its measly 400-500k subs at its peak.

Those old school MMOs were not suitable for the people who want play 30 min here and here but they were also not suitable for people who didn't have an insane amount of spare time. Those games were completely unplayable even if you could only do 1-2 hours, especially EQ. I am so happy that games nowadays don't adopt the EQ philosophy. Even the once mighty EQ bowed down to WoW and was wow-ified. 

As Enbysra stated we are in a MMO dark age and I blame WoW for ushering it in. Don't get me wrong I played it for many years and it was (my opinion) a good game. The industry took a turn for the worst when every company out there tried copying WoW in order to get a piece of the pie.

Nowadays devs are afraid to go back to the old days of MMO design. Some have tried but have kept it still too in line with WoW to really distinguish itself. You don't need WoW level subs in order to be profitable but everyone is trying to hit that and design their game with that in mind and when they fail to achieve it they get shut down or get cut funding to circle the drain while trying to recoup their losses.

 

I honestly do not get the idea behind catering to people with 30 minutes or less to devote to a game.  I play games as a time sink.  I do not just play them to fill 20 minutes of random activities because I cannot stay focused on one task for any longer.  If I only have 30 minutes, and I decide I want to log on the game I use my time for what I can... crafting, bazaar/ah, traveling to where I want to be when I have more time, maybe a couple quick solo mobs, planning what I will do later with friends online, etc.  

 

But when my life comes down to only having a maximum of 30 minutes per sessions... I think I would realize I do not need to play the game it just does not fit my schedule. That or I need to manage my time better so I can put multiple 30 minute sessions together, but time management is not something crazy people who lack an attention span can accomplish.

 

I guess it would not of been unreasonable for me to expect a game to be designed to cater to my time, when I worked two full time jobs and full time college.  There should have been a game that catered to the few minutes I had to sleep, eat, get ready, and play my games because games that only take a few minutes like solitaire or minesweeper don't exist. 

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