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All Posts by phantomghost

All Posts by phantomghost

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Originally posted by Thomas2006

 


Originally posted by cerulean2012
1. Did they fix the issue with grouping?  Can you now group with someone on a quest if you already completed it? No, still can not do this...NOT FIXED

 

2. Is there still a problem where group members are in different instances?  Yes, still happens - NOT FIXED


 

Until them two huge issues are fixed I will not ever try out this game a 2nd time. Me and a group of friends all tried out the game and them two issues where what ultimately got us to all quit the game. There is nothing worse when trying to play with friends and not being able to do quests togeather because you are each in different instances for whatever stupid reasons the game decides to toss at you (different quest stages, someones finished the quest, whatever dumb reason).

What was also annoying was the dungeons.  If someone grabbed the quest before you zoned in or they had it already... you could not get it until everyone left the zone dropped the quest and re-entered.  Then when the final mobs were bugged like Darkshade carverns I think it was... where you kill the guy who has the deed but he didnt drop the deed, so you had to redo... I think I had to do that dungeon 5 or 6 times before I got credit.  Very annoying when the only reason you do the dungeon is for the quick 15 minute skill point... certainly not the very little xp you get from it, or the gear you replace easily with your next level.  

Originally posted by cerulean2012

 

7. Is the best builds still Destro Staff/Resto Staff? Yes - NOT FIXED

 

This was the probably one of the main reasons I quit.  In order to really compete in the game you had to go destro or resto staff... which was not how I wanted to play at all.

 

I had a tank dk

Dual wield dagger (reaver like build) sorc

1h+shield templar (resto staff as alternate)

Dual wield (rogue basically) nb

 

Sorc build was my favorite but really was not a useful build other than solo or solo pvp... which really does not happen.

 

I really did not have an issue with the grind.  (I prefer grinding.. just not quest grinding... my favorite part of any game when I fist start is leveling the character, would be nice if it felt like EQ where it took me forever) My first character took a bit long, because I quested (NB) the following 3 were very quick (sorc being the fastest) to get to vr12 because I found it best to purely grind from ~lvl20 to vr12 and had locations planned.  (only did the main quest for 3 skill pts) also used guild to teleport to player then port to wherever I needed to go... opened up new wayshrines and gave a little xp.

 

I could look past the 100s of issues, each character faced one... the worst of the issues was killing molag bal.  Every character I had, had some issue that made this more difficult than it was except my sorc (last character played).  My templar actually could not even beat molag bal because it was bugged to the point where he would pick you up.. hold you or drop you and you die or you float in place.

 

I hated that crafting was something everybody did because it came easily with leveling.  Even to learn all the skills 2-3 months in there were people who could sell you all items with any trait for 500g each.. so that was not even a challenge.

Originally posted by Robokapp
Originally posted by jpnz
In the 2005 study by Daedalus project it was found to be 26.
The 2010 study has the age at 29.
In 2014 what do you think the age will be?

well if it's quadratic...35. if it's linear, 32. if it's exponential, not enough data.

 

let me ask you this, in 2030 what do you think it'll be? 40s? 50? 70? or 30?

 

 

yes, i know, 2030 we'll all have flying cars and be integrated into the matrix....but really. 

In general not enough data.  

 

All I see is 2005, good economy, parents do not have their kids working..

 

2009 shit economy parents need their kids working.. higher age.

 

I have no proof to back that, but do you have proof that can tell me otherwise?

 

Too many variables to accurately guess.

 

Birth rates, death rates, etc... until you provide enough data the 2014 data, 2015 data 2016 data can change dramatically  in either direction.

Originally posted by Rydeson
Originally posted by Bresha

As far as im concerned,the only Everquest worth a damn was the first.

 

The 2nd is terrible and Next looks terrible.

 

So Im not even sure I would want 'Everquest 3" instead.

     Ditto..   I was hoping for a modern updated EQ1 with better technology..  I see very little resemblance between EQ1 and EQNext other then just hand written lore..  Can I kite?  Can I levitate? Can I charm mobs?  Can I use illusions? Can I self/group port? Can I stealth and steal money from the UI? Can I invis or see invis?  This list could go on and on, but you get the idea.. 

I agree.  Going through each week with the round table polls was quite a turn off.  

 

I remember when EQ1 was still great rumors of EQN.

 

But don't worry they will not let you dual wield an ak47.  

Originally posted by CrazKanuk
Originally posted by nerovipus32
Did you really think a company that puts out a zombie mmorpg would do anything unique?

In all fairness, define "unique". Don't we label everything as a WoW clone now? We don't really give cred to any game for its originality anyway, so what's the motivation? Those that do try to be innovative, people simply bitch and whine about. 

 

Talking about Zombie MMOs, I really couldn't name you on off the top of my head, sorry. DayZ? Not released. Everything else is kinda...... not MMORPG is it? Or not worth even playing? Granted the whole Zombie love affair will probably run its course before any of these games actually reach the market, but it's not really like we're flooded with Zombie MMOs (though we've seen our fair share in games in general). 

Didn't EQ2 come out almost 3 weeks prior to WoW.  So technically everything is a EQ2 Clone.

I never found WoW to be number one.  

 

I remember when everybody went to EQ2 from EQ... 1-2 weeks later they all came back because hand held quest grinding is boring. 

WoW is number 1 compared to the clones that followed, but no where near anything that came before it.

 

 

With Craglorn VR levels are fast.  (Per kill means boss)

VR1-2 you get about 9k xp per kill.

VR3-7 is 23k per kill

VR8-12 is 39k per kill

 

Plus a few 100 per trash kill.

 

You can kill upwards of 6-8 bosses per 10 minutes.

 

Approx total of 15-24 hours from VR1-12

 

**Hint- Go to craglorn and state DPS, Healer or Tank LFG... do not advertise your Vr1 level... because that limits you.   Tower grind (bridge, tower, portal, tower- repeat is best route) is by far the best with the anom nerf.  Mage, thief, war, tomb, hunter repeat isn't bad either but you do a lot more running.

I'd pay $0 to test EQNot.  If I wanted to play a a ESO again I would... if I wanted childish WoW graphics I would play WoW.

 

Game is too 5 year old friendly.

On top of seeing them the same way I also cheated them as well.

 

WoW was so boring I sold my first account then use a bot to level characters up to sell them.

Apple was such a sucky product I had to jailbreak it to get any use out of that piece of shit.  

 

Both products are now somewhere in a huge pile of trash at my local dump.

 

I would not use either product to wipe my ass because I don't wipe my ass off with more shit!

I feel the same way... except for different reasons.

 

I think both Blizzard and Apple products are absolute garbage and overpriced and I hate everybody who is pro either company.

All I saw was everything died at the same time.  So is everything a AE attack?
Originally posted by Scot

"Only a moron would take 200+ hours to get to VR12"

I started at launch and still have not reached V12, so I must be a moron. Alternatively I had no intention of racing to top level and just enjoyed the game at a strolling pace.

Once you hit top level, sooner or later you leave, so if you enjoy the game why would you want to race to top level? If you are not enjoying the game, why were you playing it?

Thank you for proving my point.  I do not know how much more I can spell it out, this is now the third time.  Not sure maybe I need to make a youtube video quoting it for this to finally sink in.

 

1 I clearly stated I had a a good 2 months or so on the game.. did not say I didn't enjoy it. 

 

Ever think maybe I enjoy going through the levels quickly.  Maybe its the reason I prefer games that most people would consider work.  (Since 95% of my playtime is while I am "working" since I need to be accessible on  my work laptop and phone during my shift.. not much else to make the time go by)  And to answer the question, I was enjoying it while I had character to level up.  When I got them all maxed out I stopped enjoying, hence why I stopped playing.

Originally posted by Metrica
Originally posted by phantomghost
Originally posted by rojoArcueid
 it is a way too solo friendly game (unfortunately)

Pretty much.  They even went as far as giving players xp for just tagging the mob really.  That killed it for me.  

I did not expect much from the game.  I had a good 2 months or so.  Leveled one of all 4 classes to max.. first 1 took a little time.  

 

After that I realized solo grind to VR1 followed by tower grind doing it bridge, tower, portal, tower repeat =about 12-15 hours for vr12.  

Gets boring when you can max out a character in about 24-30 hours played.  Another 5-10 hours and you can purchase a full suit of player crafter armor and boost it to gold.  

Then it is just a matter of continuously "raiding" (I wouldn't call 12 people a raid) to hope you get a PvE dropped set... that is not much better than the player crafted set.

There is also the alternative, PvP... which was quite lame imo.

 

Not to mention, leveling a character to vr12 got you to 35+ crafting in most skills- a little more effort to be 40+ in all.. making crafting just as easy as the game was all around.

These posts are the absolute best kind.  If you expect anyone to believe that you leveled all four classes to VR12 and each of them took you less than 200 hours (30?  Kiss my ass, that's hyperbole at it's finest), then you're simply insane.  And the fact that you basically spent all of your free time playing the game, only to turn around and say you didn't enjoy it, is like saying that you bought an encyclopedia and then read through all 20,000 pages over the course of two months but felt like it wasn't very informative.  Humans don't continue to do anything they don't want to do, regardless of how dedicated they are.  Most people who bought the game and launch and play regularly are just now getting to VR12 on their mains, so you're just exaggerating about some things and straight up lying about others.  That's not really contributing to the conversation. 

1 I clearly stated I had a a good 2 months or so on the game.. did not say I didn't enjoy it.  

2. I clearly stated my first character took much longer, then I stated I grinded the other 3.  

3. Only a moron would take 200+ hours to get to VR12.  

4. All my characters have some variation of Phantom Ghost (some have a - some have a the first part as Lord or The) in their name.  All 4 are Vr12... it takes about a week real life time to get to vr12.  Go to craglorn.. very fast,

5.  Quest/grind through glenumbra.  Go to stormhaven, grab the quest that gives you an imp, grind to about 29, do the main quest line, move to rivenspine do the main quest, the quest where you go to the overun city, kill the zombies with the quest helper... if you accidentally run in the inn, you will get a different npc to help you... grind to 33-34, finish story.  Go to alik'r desert do the zombie docks to 38 start main quest, towards end of main quest kill the zombies by the boats to 41.    Go to bangkorai just do the main story.  Go to coldharbour do main story then grind pretty much any undead in the northern middle half of map on the way to molag bal... finish molag bal if you feel like it.  Vr1 go directly to craglorn.  Take any group but aim for tower group as it is by far superior.  Vr1-3 will seem slow but its not really that bad 3-4 hours for the whole process.  Vr4-11 (picking up at vr7)  will take 6-8 hours.  vr11 to 12 takes 3-4 hours. 

Most levels grinding from 20-vr1 take 30-45 mins max (possibly faster if you have AE.. always aim to kill undead- zombies are the best)

So any body who bought the game when it came out and is just hitting vr12 absolutely sucks.  You can read my previous posts over the years... you will tell I enjoy grinding...  hence why I said I had a good 2 months or so on the game.  Grind is done.. its no longer fun.

I never said I did not play, when I made a character I planned it to be lvl 1 to vr12 in 6 or 7 days real time.  The longest grind session would be vr3-12 as I would typically knock this out in one day... (exception would be my nightblade I did vr3-7 then 8-12 the next day)

The game runs well in Alpha too.  The devs definitely listen to player suggestions.  Only game I have supported without ever playing a game of theirs previously.. and overall I do not feel ripped off.

 

Definitely is a learning curve to the game, but overall the game in alpha is less buggy than many launched games I have played from large companies.

Came out longer than a couple months ago, but have you tried DF?

 

Saw your top 10 game list said you liked open world, large/small groups.  BG and you do not like leveling/raids that are too serious.

 

Now I do not really think your idea of a game fits much that I would like, but DF is a decent pvp game that in a sense fits your style.

 

The game is for the most part full open world pvp (they did add safe zones- so you can get used to the game before going out in PvP).

 

Leveling is just a matter of leveling your skills/abilities (I have not played in quite some time but I have seen they added some updates with custom roles... not sure how that works)

 

You can accidentally hit your own allies, but for the most part anybody not in your alliance outside of the safe zones will result in a fight (or someone running/hiding)

 

Definitely a fun game but you need to be very skilled to compete well in 1v1 or 1v1+.  

 

Large scale PvP for cities and hamelts often times goes to the larger zerg, but strategy and communication does come in play quite a bit.  

Originally posted by rojoArcueid
 it is a way too solo friendly game (unfortunately)

Pretty much.  They even went as far as giving players xp for just tagging the mob really.  That killed it for me.  

I did not expect much from the game.  I had a good 2 months or so.  Leveled one of all 4 classes to max.. first 1 took a little time.  

 

After that I realized solo grind to VR1 followed by tower grind doing it bridge, tower, portal, tower repeat =about 12-15 hours for vr12.  

Gets boring when you can max out a character in about 24-30 hours played.  Another 5-10 hours and you can purchase a full suit of player crafter armor and boost it to gold.  

Then it is just a matter of continuously "raiding" (I wouldn't call 12 people a raid) to hope you get a PvE dropped set... that is not much better than the player crafted set.

There is also the alternative, PvP... which was quite lame imo.

 

Not to mention, leveling a character to vr12 got you to 35+ crafting in most skills- a little more effort to be 40+ in all.. making crafting just as easy as the game was all around.

Originally posted by Torik
Originally posted by lizardbones

I think what could be said to be true is that games are moving towards a model where Guilds are not necessary to see most content available.  Even if players can level solo, they will run into a wall where Grouping is the only or best way through.

 

Maybe then guilds will return to their original function as social gatherings rather than the "group delivery mechanisms" that they have become due to the massive focus on grouping and raiding.

 

I would love if all MMORPGs copied the system from A Tale in the Desert where a player could belong to multiple guilds that then could be as generic or as specialized as people wanted.

Before ever playing a game where you could belong to multiple guilds I was so opposed to the idea.  I was convinced it would ruin gameplay for me completely.  

 

Having played 2 games where multiple guilds are allowed, has not just confirmed my concerns.  It made me realize just how terrible the guild situation has become.  

 

On top of the fact that guilds become less socially involved and less structured, players will come and go rapidly between guilds.  The days of casual guilds holding members to standards... long gone.  The days of elitist guilds requiring application and a form of an interview process (grouping, raiding, communicating with guild members) is no longer necessary.

 

I can name 95% of the players in my guild from EQ 10 years ago, I can barely name 5 players from ESO... because they were nobodies to me, they were just random people who came up in a different color chat than the world chat.

Originally posted by Cephus404
Originally posted by Scot
MMOs went solo to cater to expand sales, so now the majority of the player base are players who mainly play solo games. That's changed somewhat in recent years, but players who will play Battlefield etc, don't conect 'grouping' there to other games. Remove the need to group, and no one groups.

Because they don't want to group.  If nobody wants to group, then why isn't it the choice of those playing what they should and should not do?  It's the groupers who want to force people to group, it's never the soloers who want to force people not to group.  One side wants freedom, the other wants force.  Imagine that.

Grouper's do not want to force soloers to group.  They want the roles switched though.

 

People who group will reap the benefits.  People who solo have to put more effort in.  (That gives you the choice)  However if you say you can solo and earn xp at a faster rate than you can finding a group and actually doing group content then you are just forcing people to solo.  (Yes even the groupers because they do not want to get behind)

Today, grouping not only slows your leveling down it also rewards you less, as the gear you earn is easily replaceable by solo content obtained gear.

So if by force you mean, we want the path that requires more effort to be more rewarding then yes you are correct.  

It really is a simple concept to fix too.  It is called downtime.  Downtime will have less impact on those who group, where those who solo will take longer to recover, lowering the rate at which they can kill.  This gives benefits to players who want to group, but still allows players who demand to solo, the option to... just not as efficiently.

 

There is no reason 4, 5,6 or how many ever people it takes to build a group should not have an advantage over someone soloing.

So the reality is the soloers who are forcing everyone to solo.  (Through the Path of least resistance)

 

Edit: To soloer's

 

If every class was well balanced, but one class had the ability to do the same amount of damage, healing, cc, buffs as 5 of the other classes combined, which class do you think will be most popular?  Far stretch.. but that is pretty much your whole argument... when you say nobody is forcing you to solo.

 

 

Originally posted by eqravenprince

1. EQ before expansions.  This was the pinnacle of MMO's.  Grouping was the norm.  After level 20, you mostly had to group in dungeons to go from level 20-50.  There were a few high level outdoor zones.  Live player bazaar's formed and what's great is where it formed was different on different servers.  Sometimes it was in East Commonlands, sometimes in North Freeport, sometimes in Greater Faydark.  Every NPC was fair game, people hunted guards in cities.  You mostly had to run by foot to get places, world seemed huge.  Items were unique and didn't have +stats to every attribute like you see in WoW and other games.  And there really wasn't too much in the way of raiding which appeals to me.  Seems like these days, everyone only wants to raid at end game.  I have the most amount of fun in single groups and this game had that.

 

2. EQ up to Velious Expansion.  It was better than Kunark and had the best dungeon ever in Crystal Caverns.  The three main faction lines added to this expansion of dragon, giant and dwarfs was done very well.

 

3.  EQ up to Kunark Expansion.  Didn't care for Iksar race or most of the boring outdoor zones that most people leveled in.

 

4.  City of Heroes - I am surprised this didn't make more peoples top 10, but then again maybe a lot of people didn't actually try it.  I loved this game, I was very sad when it shut down.  It was my absolute favorite casual MMO.

 

5.  EQ2 - I didn't really play this nearly as much as EQ or City of Heroes, but still had fun no less.

 

6.  Vanguard - could have been at the top of my list had it not been so damn buggy at release.

 

7.  EQ up to Planes of Power expansion.  I did enjoy being able to teleport all around the world so quickly, but it's like playing a game on cheat mode.  It's fun at first, but loses it's luster quickly.  Plus you really do lose a lot of what immerses you into the world which in this case was traveling by foot or talking to other players to get a port.

 

8.  EQ up to Luclin expansion.  I enjoyed being able to much more easily buy all the gear I needed in the Bazaar.  But like my point above, it's like playing a game on cheat mode.  It's fun at first, but loses it's luster quickly.   You lose that immersion from a live player bazaar that it use to be.

 

9.  EQ up to Lost Dungeons of Norrath expansion - I actually enjoyed having instanced dungeons.  It was rather frustrating when I would form a group in original EQ and we'd go to SolB, all camped.  We'd go to Lguk, all camped.  This was a nice expansion to allow a group to have guaranteed content.

 

10.  EQ up to whatever expansion that added Mercs - it was fun to revisit EQ after many years being away and trounce through all my old stomping grounds.  While levels 1-60 are mostly a solo game now, still kind of fun defeating things that use to take an entire group back in the day.  Plus I got to visit some places that I could never get to because it was damn hard to get a group to go to certain dungeons. 

 

Yes, I like EQ, and no I haven't played every single MMO out there.  But, I've played EQ, EQ2, CoH, Vanguard, Dark Age of Camelot, Lord of the Rings, Guild Wars, Aoin, and WoW.

Good point.  Many similar views regarding EQ, some different, since I did like the Iksar race lol.

For me going from original to the future kind of fit right in but I still do miss some of the (up or downsides to traveling) by foot and waiting for the boat.  I remember my first character was a high elf and me and two of my friends in game decided to make our way to oasis of marr, was an all night event trying to travel without maps and navigate the area safely.  

 

I started EQ when I was 9 years old, so my play time was very limited, so going through to about level 20 was great because you did not really need a well structured group, you could get by.  By the time I got to that level (still way behind a lot of people) I was able to play more and could actually wait for groups, form groups and progress further.  Then Luclin came out, I was maybe high lvl 30s, so the old zones were still popular as well as the new zones (although I did not go them for some time)  I stayed in Highkeep and dreadlands for awhile and eventually moved to KC.

 

Now at this point still pre-PoP I started getting into some of the raids: nagafen, vox, AoW etc.  By the time PoP came out I finally got into working through luclin towards VT, I finally made it to PoP about the time GoD came out.  

 

Then I created  new characters, and of course leveling went much faster.  I finally got my first character to complete PoTime killing Quarm shortly before OOW came out.  

 

From this point on I began raiding GoD and current raids until the day I quit.

 

I have tried to go back and it is fun, but what made the game the most enjoyable was leveling up with other people.  

 

Originally posted by vandal5627
Originally posted by GeezerGamer
Originally posted by vandal5627
Originally posted by DavisFlight

Is someone still seriously trying to argue that MMOs haven't changed as much as our own tastes have, and that its not developers fault that the genre is stuck in freefall?

 

No. I still have fun in old MMOs. They are designed VERY differently.

 

It's amazing what happens when you have MMOs designed for a niche audience by hardcore fans of the genre that want to create a virtual world experience, by people who know what they're doing.

vs modern MMOs that are designed by publishers to mimic WoW, and crash and burn right away because they're basically designed ENCOURAGING people to quit and be anti social

The developers got smart and started to develop better games for more people making a ton more money.  Keep living in the past with your niche games that barely anyone wants to play while the majority of us enjoy the far superior games with millions playing.  :)  The numbers don't lie.

This does not automatically equate to a better game. Same with the idea that a game with "millions playing" is a better game. Mass appeal =/= quality experience.

It's all subjective and I believe that while we have seen an increase in individual game's starting populations, we have  seen a proportionate decrease in their long term retention. 

Always that stupid argument.  No, it definitely makes better games for most people.

The stupid argument would be from the guy trying to prove that an opinion is a fact.  Of course you were not fully convinced yourself and added the line... for most people.

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