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All Posts by legendsolo

All Posts by legendsolo

4 Pages 1 2 3 4 »
78 posts found
"New EU #ArcheAge servers are en route to our Amsterdam data center (once they pass customs)! We're eager to get them live quick as poss."  posted on twitter 19/09
Originally posted by ConjureOne
Originally posted by negativf4kk

You like Questing? You need the game to lead you?

Where to go and  what to do?  

This game is not for You.

And Thank You, for leaving the queque. ))))

No, I actually love sandbox games and played UO, EVE and loved them all!

Thats exactly my point though - in sandbox you dont have/need quests, but if devs decided to implement them they should have done a better job or leave the questing out of this.

You are welcome mate :) but I wasn't actually in those queues, 4k+ is just too much, besides I installed the rus client aswell, no queues there :)

sandbox does not exclude questing nor where you forced to them in archeage

Originally posted by baitzashul
Queue will be always ....because its a free server ....dunno why they dont add more server .....and if ther will become low will merge some server ......

if you merge a server, who keeps his/her land?

Originally posted by Albatroes
Originally posted by legendsolo
Originally posted by Albatroes

$49.99 on an unfinished product is common? ok....

was playable during alpha, which went on for multiple months(4 months of something?haven't played the game nor interested in trying)

+ month of patron status and few credits(worth $20)

doesn't look half bad, does it?

You got access to alpha if you dumped 150$, not with the 100$ or 50$ packs. Still doesn't look half bad? especially since your patron time is already ticking away when you cant even play lol....Money well spent.

oh sorry my mistake, just took a quick glance at the benefits of each pack

have troubles on launch/headstart does not make a game 'unfinished', people know what they where paying for (closed/open beta)

Originally posted by Albatroes

$49.99 on an unfinished product is common? ok....

was playable during alpha, which went on for multiple months(4 months of something?haven't played the game nor interested in trying)

+ month of patron status and few credits(worth $20)

doesn't look half bad, does it?

Originally posted by DMKano

Destiny budget - $500 million 

You are going to compare that to 2 games whose combined budget is not even $100 mil?


So budget determines how much fun/good a game is nowadays?

I would love a EU guest pass to give this game a try, before buying it.

If anyone has an extra, I'd appreciate it

when I was into runescape a few years ago(2008-2010)  6$ x 20 = 120$

last purchase was gw2 for 50 euro (70$), nothing else as far as my memory goes.

total: 190$


been traveling from mmo to mmo, the life of a mmo-nomad

Originally posted by SpottyGekko

The developer of the game makes their money by taking a small (?) cut of the money "deposited" by players.


So, in theory, you could play almost for free. In practice of course, it's nowhere close to that for the average player.

One of the biggest unofficial drawcards to get people into the game is the fact that you can hit "big score" payouts whilst doing some activities. Of course, the money for those "big scores" comes from other players who did not spend their cash wisely. If everyone did their homework and played the game "correctly", that would mean the end of the big payouts. Which would most likely be the end of the game as well.


Every penny of profit you make in Entropia is earned at the expense of some other player or group of players. You can only win something that somebody else has lost. The funding model for the game is no different than any other casino where the House takes a cut and the balance is used as prize money.


I'm willing to bet that the majority of EU's funding comes from new players that start, deposit money, play for while, deposit some more and then give up because they lose their nerve. They take no money out when they leave, so the money they spent goes into the jackpot that is used for the high-rollers' big payouts...

can't disagree with what your saying, it's not an mmo for everybody. But EU is as much as a casino as you want it to be, its your choice.

It can be played as a "normal" subcription based mmo, with a chance of getting your money back. Ive played many f2p mmo's in the past. Even now im playing swtor as a f2per, but are these games any better? aren't these games living on small group of players who invest heavily into it, WITHOUT any chance of getting it back? 

the reason why I play? just for the entertainment i get out of it, like a normal mmo.

you have to agree it's one of the most immersive mmo's, for me it worth the 50$/month I invest into it.

Originally posted by tom_gore
Originally posted by karbonista

This should have been the end of this thread.

There just isn't a big enough crowd for such a game, believe it or not, to cover the insane licensing fees.

Repopulation seems your next best bet.


wasnt swg profitable till the end?

Originally posted by DocBrody
Originally posted by Markusrind
Originally posted by DocBrody

It´s only going to be a "real" sandbox if they get the PvAll right.


So far we´ve only heard about some PvE related AI aspects.


Bring on the OW PvP already..

LOL sandbox is not defined by PvP.

PvP is simply another mechanic that can be used in a sandbox. It has the same importance as say a changing weather system.

LOL sandbox is defined by REALISM and PLAYER DRIVEN


YOU ->invincible safemode-> themepark



when did realism became a requirement?

atm im playing a tale in the desert and wurm online.guess does arent sandboxes, right?

Originally posted by strangiato2112
Originally posted by mCalvert



All obvious sandbox MMORPGs have some things in common:

freedom - the player is given tools and a general nudge in the right the direction to start but can then basically do whatever they want

open world - limited instancing and walls

massive number of players possible in one logical space

role playing - a general lore or story which sets the background

competition of some form



If this is the criteria than Everquest 1 is a sandbox.


But I think ability for the players to alter the world is a defining sandbox feature.


Some of the stuff on here is not remotely sandbox defining, such as limited walls, number of people, roleplaying, and especially competition.   

True, but we are talking about sandbox MMORPGs.

Originally posted by azzamasin
Originally posted by nerovipus32
Originally posted by bcbully

Age of Wushu. 


add to your list. It's probably the best on the list. if you like people more than space ships 15-20 million worldwide. 

How exactly is age of wushu a sandbox? You can't build things in that game.

 Show me in the definition of where you need to be able to build something to label it a sandbox.  Sandbox means non-linear, open ended gameplay. Period.

that's how you define 'sandbox'.

how i see it: you have openworlds and sandboxes. In an open world the player can roam freely through the virtual world and is given freedom in how or when to approach objectives.No invisible walls and loading screens that block you from certain parts of the world.In a sandbox, the player has tools to modify the world themselves and create how they play. openworlds dont necessarily imply a sandbox. For me AoW is a openworld.

Originally posted by DamonVile
Originally posted by mCalvert
Originally posted by legendsolo
there is already a list

Ah well then, 1. mmorpg search box sucks and 2. mods, please sticky THAT thread, although mines a bit more strict I guess. Fallen Earth is not an obvious sandbox. It just has some elements.

That thread is just a bunch of ppl arguing about what a sandbox is and the OP almost never comes to the forums to update it.

This one of course will become just another argument but atleast you're active...for now :P


because there is no need to update it? As far as I know there isnt a new one released.

Originally posted by PaRoXiTiC

I literally played for 12 hours yesterday. World vs. World PvP is just amazing now. With the new ranking system it gives you a feeling of progression and not to mention..... wait for it...... CULLING IS FIXED!


I could literally see hundreds and hundreds of players on screen at one time. It was some of the most epic PvP I have ever encountered. Massive zergs vs massive zerg and also some nice 1 v 1 or 5 v 5 fights going on outside the giant zerg battles. I mean it really felt like WAR!!!

So glad to be back. For any of you that have quit.... take my word that things have improved a lot. Come back and join a Tier 1 or Tier 2 server and see for yourself.

a meaningless title above your head or bonuses that are so minor, that you don’t even notice them? 

Originally posted by Kenshin_Himura

I care I was lied that AoW was sandbox but in reality is the worst scam ever.

Things that make this game sandbox according to fanboys: No restrictions - Say what??? I had a quest to go to the guild NPC and he gave me a quest to make my own guild or join a guild but I couldn't cause I was restricted by my "growth" ops another thing that came to mind this game has no levels??? really??? I can't join a guild cause I'm too weak yet??? isn't that what leveling is??? so pretty much you gain different titles that characterise your levels for example: mind and body are weak or something stupid like that.

Some here said you don't have to touch quests at all...really??? I did only quests and thats how I got sword style and like 20 skills if I didn't I would never had those skills.

To the guy who says cash shop is not a problem,I deleted this game and can't get screenshots of everytime I was asked to go topoff real money to my account it was so often its not even funny. I played total of 3 hours was asked about 30+ times to go add money everytime I pressed to add a skill or something and at the end to open my shop or gain offline skills that's the biggest unfainess I ever seen in these scam games.

There is more than combat alone.Strange as it may seem, some people like crafting and farming mats.If AoW is the best place for these kind of people?  IMHO no, there isnt much depht: almost zero progression in farming(buy it, plant it. or just click on the shiny rock)

Originally posted by bcbully

Yep the gathering is the same except for the fishing, where it's a mini game. 90% (or more) recipies take multiple items for example, to craft a blade you need -


if a mini games is spamming left and right mouse button, than I agree with you.

Originally posted by skydiver12

This game is made by one of the Guys who shaped the Genre with his very own ideas.
It's a Jakebox based and improved on his old ideas in L1 and L2.

This game is not for Hardcore FFA Sandbox people and it's not for your gear treadmill Themepark audience.

Having said that, i don't understand how item decay "durability" helps "sandbox" when it's just a dumb moneysink via npc. I personally find it pointless and just annoying.
A full craft only & repair economy for gear will not happen in Archeage either, see above.

true, when it's the typical implementation of item decay : get back to npc and pay a few gold for a full repaired item -  more a  meaningless money sink than an actual component of the economy, which it should have been.

but when done right, it strengthens the stickability and community of a given game - a game were explorers and crafters have both a meaningfull place, interacting with eachother.

in SWG crafters were server famous, because it wasn't just a one time purchase.  You had to make friends, and keep the lines open, because your Power Hammer was gonna wear out, and you needed to know who the crafter with the best Crafting Stations were to get back in the game.

Without item decay why would you care who made your armour? Ones achieved the highest tier?

Originally posted by xDayx

5)Full Loot (do items even have durability without the option to repair them?)

more casual stuff is being added to AA lately, durability is to hardcore.


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