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All Posts by Defect

All Posts by Defect

4 Pages 1 2 3 4 »
70 posts found

I could use a US guest pass! 

Thank you!

I had a lot of fun with this game in BW 3. I am realy looking forward to open beta and release!
I was very impressed with Neverwinter actually.

This is the worst game I've ever played, honestly. It's like an Alpha version of the 2nd worst game I've ever played. I paid the $5 for it or whatever it was when it first came out and uninstalled after a couple hours. One word to sum this game up: Dreadful.

I would love to have a Guest Pass as well. If anyone has one for US please private message me! Thanks!

Runes of Magic had a huge population last time I played. It has been a few years though. Since Aion is now Free to Play it would have to be the largest Free to Play MMORPG at this time. http://www.mmodata.net is a good place to research subscription numbers.

This game really looks promising. UO inspired progression? Yes please! Apololyptic wasteland setting? Uh huh!

Player driven economy... Yep! Excellent graphics too judging from the early screenshots.

This game looks like it will thrive where Fallen Earth came up short. I can't wait!

 

^^

Originally posted by MadDemon64
Originally posted by vesavius

...and thats to DL it and try it.

I am not a cash shop fan, to say the least, but I am tired of the 'cool' haters trying to crap on a game just because they think it's leet to have a negative opinion on Smart.

So I am going to have a look. It's free, why not.

I will come back here and give my honest opinion on it as a game (probably reserving my views on it's use of a cash shop, because it'sa given that I'm not going to like that part, but the gameis what it is in that regard and I accept it for the purposes of this).

Same here.  I will try it out tonight, and give my opinion.  I will finally find out once and for all if it deserves all the hate I gave it, or if it is a hidden gem that I should have started playing a long time ago.

 

Edit.

Well, here is my opinion.

Downloading was a hassle, and even after downloading it, it refused to play because it said I didn't have a Shader 2.0, despite the fact that I know I do, and crashed every time I tried to play.

While I cannot give an opinion on the gameplay, my opinion of startup is less than favorable.  The mere fact that it requires something to play, and given that it cannot detect it even though it is on my computer, makes me believe that this game does deserve at least some of the hate I have given it.

If it says you do not have Pixel Shader v2.0 that means either your graphics card does indeed not support Shaders v2.0 or you have a driver issue. It is DirectX that reports the shader version, not the game. If it said that your hardware does not support Pixel Shader v2.0 then the game will simply exit, or not start at all. It does not "crash". Your issue should be directed elsewhere, not at the game.

My opinion on the game is that it is quite good. I like it better than any of the other MMORPG's out at the moment; F2P or not. The download went smoothly and so did installation. I'm loving the offline skill advancement, like EVE has.

I would love to get a list as well. I have an Android device. The only one I have found that is an actual MMORPG is Pocket Legends. It is not very good though in my opinion; very limited instanced dungeon crawler as stated in the post before me. Only three clases and limited amount of items in-game. I got excited about Order and Chaos until I read that it is only for iOS at this time. Anyone else know of some other MMORPG's for Android devices?

no scam
Help Wanted « Developers Corner
4/28/11 4:45:35 PM

I think you may have missed the particular thread you were looking for here mate :)

Originally posted by Dapyx

I advised all people who asked, and even some who didn't to stay as far as they can from Alganon.

The problems with Alganon beside developers/publishers being rude and impolite towards their potential customers and players? Maybe we should ask ourselves if we can find even one reason making this game worthing to try. Some issues:

 

-yet another "free" MMO;

-instead of being free to play as advertised it's just free to try

-why waste money on Alganon when you ca pay for Rift or WOW?

-why waste your time with Alganon when there are much better free MMOs with better content: ROM, Lotro, Allods?

-lack of content

-lack of players

Alganon will die, that's for sure. It's developper's problem if they want to kill it fast or tu put more money in that money sink.

The only good think that maybe would have saved Alganon would have been selling it to a better dev company and finding some good publishers. And making it true "f2p". And adding content. And trying to keep the players happy.

Now it's too late.

I would have agreed with you prior to the past month or two, but the population really has been steadily growing as of late.

This, I would assume would have to do with how much more polished the game is becoming everyday.

I like this game a lot too. I don't know why there are so few people giving it a try. Bad press, I guess.

The EVE skill system is one of the perks I love so much about it as well.

Originally posted by Jergis

-We must play at different times, then. At no time when i log in has there ever been close to 100 players on the server over the last few months. Again, could be a region thing, i usually only log in after work for a bit 7-10pm cst during the week. Not on all that time but that is the range. Occassionally over lunch, never on the weekends. I don't doubt the game could be growing, but a glance at the alganon forums on their site gives a more realistic view of the activity.

 

Have fun in game.

 

Jergis

I am CST as well. The past two evenings there has been 30+ players online on our side alone, so multiply that by two and you could have nearly 100. Or more... I wasn't checking it constantly, but the WHO list was full for quite some time both evenings.

Originally posted by FrodoFragins

Correct me if I'm wrong, but isn't rubberbanding a server issue?  It sure sounds like the issue is inefficient server code and/or poor server hardware.  There are plenty of MMO's that don't have these issues, even when connecting to servers in other countries.

 

I appreciate that the developers are trying to improve things, but adding US servers isn't the solution.  Consolidating the US servers into one is the only logical choice given the anemic populations.

 

In my professional opinion, I would have to agree. However, I am not a Game Developer, just a Network Admin.

Originally posted by nariusseldon
Originally posted by Defect
Originally posted by Dethnoble

So revisiting a few Alganon forums - to see what has changed - has left a big impression on me about the developers who post on public forums.  Simply put, it seems the lead developer of Alganon continues turn me off from wanting to give this game a go.  The idea of new character models is interesting, but the two screenshots I was able to find - before and after - really did nothing to help me get a good understanding of how the models compared.  All I could tell is that there were two different 'textures' and a beard that was added to the second; with the second one having the camera a little closer to the character.  

{mod edit}

Furthermore, I was looking at some of the tribute items....

Quest Boost? umm...

Guild Creation privilage? ummm....

EVERY F2P MMO - that I have played - has always allowed guild creation and questing, with no level restrictions (although, the level pace was slower than those who purchased premium items).

When I look at this game's item mall, I see something that appears to be a bunch of ideas thrown into a stew with no real theme or direction.  I'd like to see that fixed before I give Alganon another chance, as well.

I play Alganon and proud to say so. It is a great game, really. The item mall is not as you depicted here, you do not NEED it for quests. What you are referring to is the ability to purchase the ability to have 25 active quests at a time instead of 15. No big deal, and you took it way out of context. Guild creation? How many people are actually going to create a guild? Not me. And the cost isn't that much. Give Alganon a try, I have played since closed beta and now the game really is coming along nicely. Once they deploy a central US server, things should really be nice.

The last part, only if they consolidate. The population is the only thing that I can comment on and say is not good. They have two servers and both are like single player games MOST of the time. They do need to consolidate into a single server; for now.

 

You are proud to play a dead-end game?

Since you seem to be one of the few players left, let me ask you this. How is the population doing lately? DS has been at the helm for what, a year now?

Has the peak population in the evening reached 100 simultaneous players yet?

 

The population was stagnant for quite some time. This past month though, it has grown quite a bit. I have really noticed an increase in the simultaneous players online within the past two weeks. 100? I'd say very close if not, per server, as of the past two weeks.

Why do you attack me for playing what you call a "dead-end game"? This game has been growing in both content, quality, and playerbase as of late so why would you call it that over any other? Afterall, isn't every game essentially dead-end?

Originally posted by Dethnoble

So revisiting a few Alganon forums - to see what has changed - has left a big impression on me about the developers who post on public forums.  Simply put, it seems the lead developer of Alganon continues turn me off from wanting to give this game a go.  The idea of new character models is interesting, but the two screenshots I was able to find - before and after - really did nothing to help me get a good understanding of how the models compared.  All I could tell is that there were two different 'textures' and a beard that was added to the second; with the second one having the camera a little closer to the character.  

{mod edit}

Furthermore, I was looking at some of the tribute items....

Quest Boost? umm...

Guild Creation privilage? ummm....

EVERY F2P MMO - that I have played - has always allowed guild creation and questing, with no level restrictions (although, the level pace was slower than those who purchased premium items).

When I look at this game's item mall, I see something that appears to be a bunch of ideas thrown into a stew with no real theme or direction.  I'd like to see that fixed before I give Alganon another chance, as well.

I play Alganon and proud to say so. It is a great game, really. The item mall is not as you depicted here, you do not NEED it for quests. What you are referring to is the ability to purchase the ability to have 25 active quests at a time instead of 15. No big deal, and you took it way out of context. Guild creation? How many people are actually going to create a guild? Not me. And the cost isn't that much. Give Alganon a try, I have played since closed beta and now the game really is coming along nicely. Once they deploy a central US server, things should really be nice.

The last part, only if they consolidate. The population is the only thing that I can comment on and say is not good. They have two servers and both are like single player games MOST of the time. They do need to consolidate into a single server; for now.

Originally posted by dsmart

Our servers are currently located in Las Vegas and we're currently working on a plan to deploy servers in the central and east coast, as well as internationally (through various partners*)

 

* this has been in the works for months but as is the nature of such deals, it pretty slow to wrap. But we're on it.

Sounds good! I can't wait for the central server!

I know you guys have been working very hard on this game and I am enjoying it. I have been with you since closed beta and things really have come a long way. Keep up the hard work!

Originally posted by madeux
Originally posted by Defect

I am a paying Alganon player and supporter; I love the game.

However, I do agree with the latency issues and rubberbanding. I live in Oklahoma (Central US) with a 25Mbps Fiber connection.

The issue does need to be looked into.

Also, would it not make sense to put a server in Dallas (Central US) so that everyone in the US will have decent latency when the issues are fixed?

One of your problems is in the belief that a 25mbps connection will help you with latency.  

One of your problems is not realizing that I am an IT professional by profession. I understand that the bandwidth has nothing to do with latency, however, being central going to the west coast should not result in rubberbanding.

Thanks for your input, though.

I am a paying Alganon player and supporter; I love the game.

However, I do agree with the latency issues and rubberbanding. I live in Oklahoma (Central US) with a 25Mbps Fiber connection.

The issue does need to be looked into.

Also, would it not make sense to put a server in Dallas (Central US) so that everyone in the US will have decent latency when the issues are fixed?

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