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City of Steam: Reality Squared to Publish
News & Features Discussion « General Discussion 1/23/13 1:44:51 AM
No worries guys, essence of the game itself won't be changed, still the same product, the same values, the same team behind it. Also, though publishers can offer us suggesitons, the ultimate decision power for everything in relation to development is still in our own hands. I'd say everything is going pretty well right now, and we're working hard to get the game polished up. And we absolutely hate pay to win. We like to think we've had a good reputation thus far, and wouldn't let a P2W model tarnish that. Our new publishers understand that, and we wouldn't have partnered up otherwise.
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Originally posted by lizardbones It's a possibility we've toyed with for the future, but for now, we want to further stabilize the game through testing and optimization (we're currently in Closed Beta). After that, and if we see enough demand for it, then we can definitely start looking further into making a client version. |
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Originally posted by adam_nox Our main reason is accessibility; anyone with modest hardware can run the game, and do so easily from a browser without having to download massive amounts of data to start playing (or even update for that matter). It can run Mac, and anything that can run Unity, essentially. It can be awkward to play on certain mobile apps, of course, but we're at least thinking of having companion apps to still check up on the game in other ways. Kamikazego's right, too, we gambled on Unity back when it was relatively new, and have been learning and using it as it grew. So far we're very happy with its capabilities and potential for future development. |
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Originally posted by chelan Hi there! Glad you enjoyed your overall experience with CoS! As for some of the points you brought up, for one, we have no problem about you talking about what you saw in Alpha. We don't have an NDA on it, so you're free to even share screenshots and footage if you are inclined to. As for combat and targeting, we've heard a lot of similar feedback to yours, and will be working on improving that a little; part of it was also said to be related to the camera not moving unless you make it, so we'll try to address this as well (if it's within the capabilities of the engine and our own tools for it). Character creation, yes, lacking in choices, but of course, that's because it's Alpha. We were more focused on game performance and compatibility issues than extra options. You can expect a lot more choices come Beta! The UI for stat effects and bonuses will be made more clear; this was simply a matter of the lack of time we had to refine it before Alpha, and higher priorities with other functions (like making sure quests worked and people didn't walk through walls or fall through floors, hehe!) Box-breaking is also one of our favorite things! (As some may have seen here: http://www.youtube.com/watch?v=E1c-K7xxFFM)
As for some of the issues you brought up: Click-to-move can now be disabled from the options menu for those who prefer to move with WASD and just use the mouse to target. You can bet Nexus, as a metropolis of its size, has many different suburbs to it, each with their own flavor and background. Only 4 are available in Alpha, but dozens more are planned. For the setting, well, we try to draw away from calling it "steampunk" (yes, it's City of "Steam", but more in a steamworks sense than full on steampunk). We prefer to call it "industrial age fantasy", which encompasses elements from both genres. And since the world is already established from a series of roleplaying books by our Lead Designer, we have loads of lore to fall back on (so we're not pulling this stuff out of our behinds, honestly! Hah) All in all, we freely admit the game needs more work, it's only in Alpha right now after all. But I'm glad to hear it was enjoyable even at this stage, it shows promise that we're heading in the right direction. There's still one more Alpha test weekend left (starting August 17th), so maybe we'll bump into each other in-game! If not, well, there's always Beta! |
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City of Steam: Get Your Alpha Test Key Now!
News & Features Discussion « General Discussion 7/20/12 9:05:38 PM
Hey guys, it's Ian with Mechanist Games, indie developer for City of Steam. Now the server is open, if you've received a key, enjoy the game from now on. |
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City of Steam: Exclusive First Preview
News & Features Discussion « General Discussion 7/18/12 8:30:01 PM
There were initially some issues with the key activation page, but they should be resolved now. Sorry about that, and enjoy the game this weekend! |
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Originally posted by rhinok Indeed, the activation page had a bit of an issue; we addressed the problem in a recent announcement: http://www.cityofsteam.com/important-activation-of-alpha-keys-issue As for the game's atmosphere, rhinok pretty much hit the nail on the head. It would be misleading to try to compare it to Arcanum, as that was more of a distinctly "steampunk" setting, whereas with City of Steam, we see it more as "industrial fantasy". It's not a world that has recently come into a new age of industry, rather, industry has always been a part of it, up to the rotation of the entire world itself being turned by massive gears. Magical powers do exist, but are effects harnessed from science and technology (rather than being a polar opposite thereof). So to compare it to other game styles, well, not easy, but hopefully in a good way! It should stand out from your generic "enchanted forest with elves living in trees" and tired "slay the evil dragon" games we've all played countless times already. And we're still just in Alpha... so much can be added and built up from there! |
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I would like this game to finally kill Runescape.
General Discussion « City of Steam 7/18/12 3:07:56 AM
Although it's not our intent to "kill" other games (well, not really...), we are aiming at providing a game that thrives from having good content rather than relying on cheap/deceptive cash traps. Whether that is such a radically unacceptable concept that is destined to fail remains to be seen, but we'll still give it our best |
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Just a quick update, we've got a new gameplay trailer up! Have a look on YouTube: http://www.youtube.com/watch?v=aRR6ENSr780&list=UUyjRmmmX4KOQ9SJPkWFc53w&index=1&feature=plcp
Enjoy! |
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Originally posted by Torvaldr
Hmm, true, that Mug section does look off. I've nudged the web designer guy about it. Thanks for pointing that out!
Originally posted by Myrdynn There will definitely be more classes in the long run; the 4 right now are just what we'll have available initially. More will be added as we include more content (remember, we're still pre-alpha :P ) As for the stats...hrm, I asked design about it, and it's actually a typo. Their physical strength should be 2, and physical agility 7. I'll have someone fix that too, thanks for bringing that up! |
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Thanks! And yes, the "browser-based" stigma is something of an obstacle to overcome... Considering what we can pull off so far though, it's safe to say we can start changing that misconception (maybe not entirely, but it's a start). Still, given that some are so set in their ways as to never give browser-based games a second glance, there's been talk about possibly having a client-based version in the future. Certainly not for Alpha though... but later? Maybe. |
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Are MMO's worth playing in this day and age?
The Pub at MMORPG.COM « General Discussion 6/11/12 4:56:09 AM
The MMO I've played the most was Dofus; I particularly enjoyed the strategy aspect of combat and the advantages of travelling in a party for loot drop bonuses. At the time, a fairly large part of the world was playable for free, and the rest opened with a subsciption. I felt it was worth it and even payed for a few of the months I played... Then I got a job and my MMO grinding days came to a screeching halt... there's no way I can be addicted to a game like that and still be functional. |
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Nice, thanks! Let me know what you think, or if you have any questions. We've recently updated the site, too, so there should be a lot of stuff to check out if it interests you. |
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Thanks for checking it out! Be sure to let me know what you think. |
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For those that know already what City of Steam is, remember to sign up for our Newsletter on http://www.cityofsteam.com/ to get priority on alpha keys (alpha release in mid-July). We hope to see some of you guys join in and let us know your feedback! |
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City of Steam - some zone promo shots and concept art
Concept Artwork / Screens « Developers Corner 11/09/11 2:49:57 AM
Thanks, everyone!
The emptiness of the streets at this point is to a certain extent a function of player density -- wouldn't want to crowd players out with assets, after all. We do have idling vehicles scattered throughout the cities, and a little population goes a long way to making the city feel more lived-in, as you can see in some of the following videos:
http://www.youtube.com/watch?v=CK4GEmsvUX4 - Ebonwax Central: First Look http://www.youtube.com/watch?v=0BH6OgJM7tc - Gardenworks: First Look http://www.youtube.com/watch?v=BiwZJWOigE4 - Central Revisited
We'll release some really cool promo stuff after our team comes back from attending GDC China (http://www.gdcchina.com) in Shanghai this weekend. There's one animation in particular that always distracts me when someone nearby starts working on it that I think people will really like... |
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City of Steam - some zone promo shots and concept art
Concept Artwork / Screens « Developers Corner 11/03/11 10:25:50 PM
Glad you like it -- we've really tried to make sure that industrial themes are reflected throughout the game, from the world itself to game mechanics to smaller details like signs, equipment, and sound design. The three gears underneath are called the Ethereal Gears. While the four Elemental Gears correspond to the four physical vital stats (Agility, Power, Mass, and Stamina), the ethereal gears correspond to the mental vitals (Ethos, Logic, and Vigor), so they're more spiritual in nature. As far as resources go, the richest areas (besides the elemental planes themselves) are along the edge of the Terrestrial Plate where the elemental gears have deposited coal, oil, steam (in the form of heat and storms), and rust (that is to say, iron). There are also resources underground, but the deeper you go, the more likely it is that you'll bump into something you shouldn't -- the veins of the World Machine, for example, which have something to do with the seemingly automatic growth and maintenance of the world. There are spots, and times of the year, where the Ethereal Gears can be reached from the gears above. Expeditions of that depth are the stuff of legend, though, and the fact that things like this
have a habit of streaming up from below en masse might have something to do with that... |
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City of Steam - some zone promo shots and concept art
Concept Artwork / Screens « Developers Corner 11/03/11 9:27:04 PM
Hi all!
Just wanted to drop by and see what everyone thought about these zone shots from our debut MMO. The industrially-inspired game takes place in the largest metropolitan area of the ancient city of Nexus, which is (as you might imagine) located near the central axis of the world. As you can see, the world itself is a machine, and flat to boot. The elemental gears each carry a season with them to the areas they pass by. Nexus, being located centrally, hardly experiences any seasonal variation.
We're closing in on a fully animated model of this that looks awesome.
Nexus is a city in decline, having long since exhausted the mineral resources that built it. Though the world at large has entered an age of unprecedented expansion and technological innovation, the standard of living in Nexus hasn't really kept up, and discontent has begun to spread. And now that mining operations have slowed down, terrible creatures have begun to work their way upward...
This is the main hub -- the other major neighborhoods connect here.
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We're definitely working hard to get CoS into fighting form. Most of the resources -- architectural elements, ability effects, character models -- are good to go, but there's tuning left to do in the combat engine and character advancement system, to say nothing of quest content to populate the world with. Additional preview material will be released steadily on both our main site (due to go live soon) and our Facebook page.
Here are some in-game shots of an Arcanist character, whose abilities, while fantastic, are scientific in nature:
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It is not a typical Asian style, it's Industrial-themed. Watch the scene video, it looks visually impressive! |
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