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All Posts by Fly666monkey

All Posts by Fly666monkey

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138 posts found
Originally posted by Horusra
Why should the paying and non-paying not be segregated?

Dividing the playerbase is just a bad idea. Without the free players being able to access content, the paying players usually don't have enough people to do the content they want, so they leave, and it creates a sense of elitism in the community. When paying players treat free players like crap, the free players are less likely to stick around, which leads to less free players turning into paying players, which means even less players for paying players to play with, so more paying players leave... repeat until the game shuts down due to lack of funds.

Originally posted by steelwind
Originally posted by Talonsin
Originally posted by steelwind

As a patron, I seem to recall getting a ton of gifts which those that quit didn't... Divine Gifts! I know it has been a long two weeks since these were given but did you all stop long enough to think of the value of the total of the divine gift event far, far exceeds what was given in the gift pack?!

No surprise though from a playerbase of self entitled children. Selective memory goes hand in hand with the me, me, me generation.


Right...  It is the playerbase that is the problem.  Trion has absolutely no ownership of any issues with the game.  Thanks for clearing that up for us.

Maybe if the player base decided to "choose their battles" better and didn't make EVERY issue a hill to die on, I would have sympathy. From watching this same playerbase since release, all I hear is bitch bitch bitch no matter how large or small the issue. So in my world there is no credibility left for them, sorry.

Being able to play this unique, deep, feature rich game is enough reward for me.

The playerbase has every right to complain about how poorly this game has been handled. Maybe if Trion and XL weren't a bunch of drunken circus clowns, this game might have had potential, but instead we got a textbook example of how NOT to make a Sandbox MMO.

You go ahead and enjoy the game. At this rate, it won't be around for much longer, and your attitude is not helping matters.

It was scrapped because it was a terrible, tedious, and heavily disliked game mechanic.

There's a reason "Grinding" has negative connotations, and mob camping is grinding at it's worst.

Caaaalllleeeed it!

Anyone who thinks this game isn't going F2P is in denial. In fact, given that they've pulled the 6 month sub, and pulled all time cards and boxes off shelves should give you a time frame. They are working on the code for the new model as we speak, if it isn't done already.

It's happened time and time again. The idea that sub based games can still thrive in this day and age (That are not WoW or EVE) is wishful thinking at best. They are just milking the sub money for as long as they can because they know there are people who hate the F2P model so much, they are willing to pay for a Sub-Par game just to avoid them. And once they dwindle to the point where it's no longer profitable, they switch the model. You should all be familiar with this pattern by now.

Shadowbane tried this. It failed spectacularly.
Originally posted by JoyEnergiser

the latest on this sad saga, exploiters get to keep their gains....

Oh good lord, they were bragging about the fact that they were cheating, LIVE ON TWITCH, and suffered no consequences.

I... I... I just...

I knew things were going to be bad as soon as I saw how they planned to divide paying players and free players. I never would have expected this. IT IS GLORIOUS!

You know, I'm gonna be sad when this game is gone. This is more entertaining that the launch of SWTOR.

As someone who actually used Xpadder back in alpha, for a brief period at least, I can assure you that Xpadder had nothing to do with how you were banned. Trion's bot detection system is just that bad. You aren't the first person who got randomly banned for no reason, and you won't be the last.

If I were you, I'd avoid this game like the plague. 

Originally posted by neum
I wish more countries would stand up for morality.  Not all gamers enjoy the smut and agendas that EA / BioWare peddles and forces down  peoples throats.

You're saying homosexuality is immoral? You are a terrible human being. The only immoral one here is you.

Originally posted by kartool
Carbine is going to have to drastically change their game in order to get people back, which will likely alienate their entire target audience. It's an interesting position they've put themselves in.

How does one abandon an audience that does not exist?

Aaaand this is why I jumped ship when the 1.2 patch notes hit. I knew this was going to happen. Ugh, shame to watch all that potential flushed away...

As someone who played the Alpha extensively... I don't think AA is going to have lasting appeal for either sandbox or themepark fans.

As a fan of sandbox games, I found that over time, the comprimises made to appease the themepark audience ended up killing my enjoyment of the game. Sure, when  you hit endgame and have a huge ship and a guild castle and all that, it's awesome... untill you realize that it ultimately doesn't mean anything. Some more land and some fancy duds, and that's about it. Owning a territory gives you no real control over the region, no rare resources you can claim, no ability to drive off the mobs and "Reclaim" the area like the lore says you are. It's an expensive status symbol with some minor perks.

The war between the two starting factions never amounts to anything substantial, consequences for bad behavior are a slap on the wrist at best. (I was a member of the pirate faction and never once did I meet a player there who hadn't gone pirate on purpose. The infamy system is a joke.) Players have no real reason to fight each other outside of overseas trading, and even then a lot of players just abuse game mechanics instead of actually fighting half the time. (Camping your own fatcion's ports to kill other players because their teammates can't defend them, guards be damned) Not that it matters, because last time I was playing the open seas were a ghost town.

This game looks like a sandbox game. It wears a sandbox game's skin. But it is not a sandbox game. It is a themepark with a smattering of sandbox features, most of which have been done better in other games. Hell, Everquest 2 had sandbox features that AA doesn't, and EQ2 is the FURTHEST thing from a true sandbox.

The problem with most FFA sandbox games is that they treat their game as a PvP game first and an RPG second. In most Pen and Paper RPGs, yeah, you CAN wantonly murder someone for lulz... but you probably shouldn't. First issue you'll face is the city guard bringing the hammer down on you. Then, if you survive that, chances are you'll have your assets seized, so say goodbye to anything you owned that existed in the territory of the faction your wronged. (houses, investments, contents of your bank.) Then you have to deal with bounty hunters and guard patrols trying to find you.

When I play a FFA PvP Sandbox RPG, I expect a roleplaying game with freedom, not Call of Duty with swords. Gankers should be punished for killing people for no reason, because that's MURDER. (In the game world.) A well designed game CAN have FFA PvP without becoming a slaughterhouse. 

An MMO based on a new, untested SiFi tv show. No one could have predicted this game would end up in desperate straits...

Oh, who am I kidding. Even Trion saw this coming from a mile away. Probably just trying to recoup losses from having to cancel End of Nations. The game didn't turn out as bad as most licensed video games, it was actually a decent effort at a game marred by contractual obligations (TV Tie in stories taking development time from other, more important things.). Unfortunately, "decent" does not cut it in the MMO business, not even in the F2P market.

On that note... is the TV show itself any good? Considering it's on the SiFi network... might explain a lot about the game's current state of affairs. =/

Originally posted by Lusts

The Alpha is translation basically, but the game has a voice acted story line (cutscenes included), as well as misc NPC chatter. Literally (I'm an Alpha Tester), there are a bunch of NPC's that will say stuff as you walk past them. The game is very voice oriented. So that requires voice actors as well. I get them selling Alpha, but the money goes towards hiring the actual actors to completely voice over the game. Everything in this game is voiced over other than the quest text.


Top of that, there are random 3D errors, crashes and issues. Those need to be resolved as well. Trees stutter, some trees are completely black, there are texture stretching, etc. The game is literally in a Alpha state.

And that's just the tip of the iceberg, really, there are still TONS of bugs that need to be fixed before this game is ready for primetime. Adding to what you listed:

-The physics engine right now just cannot handle being on a moving ship. Be at sea long enough and you will see the physics engine crap the bed in some truly bizzare ways. (Shipnado, anyone?)

-Freedich island, the small island in the middle of the map that everyone fights over for trade rights, is very much unfinished. Clipping issues all over the place, some objects in the area randomly decide not to work, and it's trivially easy to fall through the map.

-Clipping issues in general, especially in the northern continent and in the Western Prison.

-Several dungeons do not work.

-Pig tails seem to stretch infinitely.

-Massive performance issues with DX11.

-Memory leaks

-Castle sieges are broken

-Classes need major balance work (Gods have mercy on you if you play a Melee charatcer, as the casters will not)

-Many things in the game are not translated yet.

-Many quests don't work.

Make no mistake, this game really is in an Alpha state right now.

Originally posted by Teala
Originally posted by Bigdaddyx
Originally posted by Teala
Originally posted by Bigdaddyx
Originally posted by Teala
Originally posted by Raven322
Originally posted by Teala

For those that were so upset and irrational about the scamming incident that recently came to light, from a blog post >>> here: Jester Treck.  Turns out that Sohkar, the guy that got scammed says that everything is cool...that he realized he made a stupid mistake and fell for it...then went on to apologize for his behavior...admitting he was tired and "just lost his cool" over being scammed and was more upset with himself that he had done such a stupid thing.      He says he was no "victim" of torture or anything of the sort and he wishes people would stop saying that.

He never wished this to be made into such a big deal...turns out this article was made by an EVE CSM that has an issue with a few players in EVE and he figured if he wrote about this incident he would garner people to his cause.   Sohkar was never a part of it...this CSM did it on his own accord without Sohkar's concent.  Well it now seems to have backfired and people are requesting that the CSM be removed.    Funny that.

Sohkar by they way managed to get back up on his feet, in game, in a couple of days after the incident- when he made 300m ISK from a salvage job.

If you think I am BS'n you and this is all made can hear a live chat on Twitch TV right now between Sohkar and Erotica1. 

Live Twitch Chat Happening now.

I'm struggling to understand your reasoning behind wanting to defend and assist these scumbags.

It's a natural human response to traumatic incidents to downplay them and want it to just go away. Ask any woman who has been assaulted. These guys are pure bred 100% scumbags and their behaviour is the lowest possible denominator we have. Condoning this is beyond belief.

Crowing that in fact the guy who blew the whistle on this behaviour may himself be in trouble over this places you exactly amongst these guys as scum. Are you sure you want to identify yourself publically as such?'s a game for Titus Flavius sake...stop making more of this than what it is..seriously.    Some of you are such drama queens.  

Yeah yeah..when everything else fails hide behind 'its just a game' excuse. 

Yes, because things that happen in EVE effects the "real" world and Universe.     ::rolls here eyes::

Yeah ofcourse because those are not real human beings you are interacting with right? because its internet so one can be a complete douche and  say whatever he or she wants. 

Keep digging that hole deeper..soon you won't be able to climb out of it.

If that is truly how you feel about games, maybe you shouldn't play them.   I mean, and some others must really be a sad lot if games effect you that much.   So how often do you go all raging when you die in a game - all the time or just once in awhile?

So because it's "Just a game," we should ignore the fact that these guys bullied a man, who probably had no idea what he was getting in to, to the point of borderline psychological torture? It's all in good fun and shouldn't be taken seriously, right?

You are a complete scumbag! How do you sleep at night!?

Originally posted by Lazzaro


Originally posted by Poisondwarf
I, like many on this forum, found it to be a sub par WOW clone with a bit of fluff added together with spamfest PVP.


If you get chance to try before you buy then definitely do so. With all the hype me and the majority of my Guild were looking forward to this and having it as our main MMO, but after the BETA 90% decided that it was no longer for them. Even SWTOR had a better reaction and that had to be one of the worst MMO's I ever had the displeasure of playing. WS will go the same way. 

This game will be FTP within a year.



YOu said Spam PvP

O.O What the hell was that?!

I thought my Shadowknight in EQ2 was God Tier.... this... this is on a whole other level of broken. The team behind wildstar seriously looked at this and thought it was balanced?!  I've seen less broken things watching X-Tier MUGEN fights on Saltybet.

Your solution implies that the player in question has alts.

There is only one way to deal with griefers, and this is to punish them. And not this slap-on-the-wrist BS that many of these so-called "Hardcore" sandbox games do. 

To put it simply: Killing another player for no good reason is MURDER, not PvP. Murdering other players should incur some serious penalties. You can't go into cities or use the roads because the guards will come after you. You'll start to get a bounty on your head, and if it gets large enough you may find half the server trying to kill you for that sweet, sweet moolah. And if you die in this state, you face special penalties: lost crafting goods and consumables, having the contents of your bank confiscated and given to the guys and gals who caught you as a reward, and waking up in jail with all your equipment locked away. You can escape if you want to, but good luck getting your stuff back...

The problem is that most games don't do this. The designers think that people should be able to do whatever they want and think that the playerbase will sort it all out. In doing so, they forget one major thing: human beings are at their core barbaric, tribal, and cruel. (See: DayZ Standalone) For most humans, the main thing that keeps these impulses in check is the fear of social consequence. "I may like Jeff's trophy and I want it for myself, but if I steal it I may get caught, and as a result get kicked out of my tribe and risk starvation, or being eaten by a predator. I may end up in jail for years of my life that I will never get back. And if Jeff sees me, he may permenantly injure or even kill me if he's the vengeful type. Not worth it."

In an MMO, however, such social consequences are minimal to nonexistant. And so people are free to act out as much as they want in ways they could never get away with in the real world, and almost never have to deal with the consequences. This is also known as the G.I.F.T. 

Ignore the G.I.F.T., and your game and your playerbase will suffer. Is having your character stuck in jail for 24 hours with little to do fun? NO, and THAT'S THE POINT. 

Skyrim. Has the best combat system in the series, had fun and memorable characters, did a great job of immersing you in the world, and has some of the best mod support of any game to date.

As much as I loved Morrowind... I just can't go back. The combat is awful, almost all the characters have zero personality, the world itself feels static, and quite frankly the game's depth is actually quite shallow and can easily fall apart if you scratch the surface. (I.E. If you become the head of the temple, and then declare yourself the Nerevarine, no one reacts, and you have to go talk to your former master to get the temple's blessing... yeah.)

There are 2 main reasons this kickstarter failed:

1. It's Brad. The man who made the epic disaster that was Vanguard, and he has done nothing to earn the public's trust since then. Why would I send money to a guy who screwed up his last game so badly? 

2. The game is targeted at the Hardcore Old School crowd. The kind of people who are into Project 1999 and Pre-Tram UO. The people rejected a mentoring system, claiming it was too modern. These people have their Rose Colored Glasses welded on so tightly that they were actively driving away people who might have been interested despite Brad's track record. As long as these people have such tight control of the game's direction (they are funding it after all), you will never get this game to sell to the general public.

I know I might be hitting a sore spot with that last one, but as much as you guys have the right to love Old UO and EQ, the rest of the world has moved on. 

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