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All Posts by jacktors

All Posts by jacktors

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134 posts found

If they change their subscription model to FTP, BTP or any other non-subscription model, they lose me as a customer and most other subscribers in game right now. And yes, i get this from the many players I speak to in my 5 guilds and game chat, including Zone chat. 

I cannot stand free to play games and their non-stop mini transaction cash shops that constantly pop up every time you click on something. No thanks for me. I like playing my 50 cents per day to play a great game that offers consistent monthly content. That is worth the 50 cents to me. 

How much can you squat?

All I know is that I queued for over 2 hours to get into my home Cyrodil PvP . So, for those who "believe" that the game is going to not only go FTP, but shut down within a year, you are sadly mistaken.  The banks are full of people playing in the towns I frequent.  My guild always has at least 40 to 50 people on at any given time.

The game is doing very well for those who enjoy it. But it seems like those who dislike the game, all have the same story... ESO is closing its doors because I did not like it.  Sorry to burst your bubble, but ESO is here to stay for a very long time.  And to top it off, Zenimax is listening to their subscribers, and they are adding much more great content to the game, while minimizing the bugs, bots and gold sellers.  I have not seen or heard from 1 gold seller in over 2 months playing. I have not seen a bot in that time either. The game is getting better and better, but it is certainly not for everyone's playstyle. That does not make it suck for all, only for you. 

As for the naysayers and doom and gloomers... Until I see cold hard facts that support all this FTP and Closings, I will continue to enjoy ESO every time I log in.  Could it be that maybe it is just some sour grapes, that some of us have found a game we can truly enjoy, while the rest of you still cannot seem to find any game that pleases you.   Some peoples expectations are so ridiculous that no MMORPG will ever measure up to their standards. 

Lets not forget the horrible Dragon Age 2 game. After Dragon Age Origins, their sequel was a rushed, linear mess. And to top it off, they nickel and dimed their fans with stupid short DLC. I wish the guy luck in his future, but I hope he does not have any say in any games I enjoy. 

Did you ever think that it is just impossible to create one MMORPG that satisfies every type of playstyle at once?  We can sit here arguing which game out now or in the past is the best MMORPG.  But gaming style has so much to do with that opinion.  Currently I play ESO, which fits my playstyle  the most out of all the MMORPG's on the market. But that does not mean that it is the only game I will play.  Nor does it mean that I will choose to replace it with the next great MMORPG coming down the pipe.  Many people here will completely disagree with my opinion of what makes up a good game, as I will disagree with many of you. That does not make either of us the authority on which games out there are good, or suck.  

It all goes back to playstyle.  I would guess that game developers must have a tough time trying to please so many different individual customers at the same time.  There are so many different types of content that can make up a MMORPG, and most directly conflict with opposing game styles. For example, some people like open world pvp, where another group feel that it will cause too much griefing. And yet, some wouldn't mind a combination of open world pvp with rulesets.  That is just one example of the problems game developers face every day trying to please their customers. It all comes down to creating a game and trying to add as much content as possible that will please the largest group of subscribers. 

Look at Guild Wars 2.   Arenanet did everything they possibly could to steer away from gear treadmills and trinity type classes. Well, they certainly created a pretty successful game. But there are plenty of people out there that have either not played the game or quit because of this type of content. Personally, I played for about 6 months. I had fun for a while, but eventually I got bored with the game. I ran out of content that i personally enjoy in an MMORPG. 

Now you have Wildstar, a game that has decided to go full throttle with hardcore raiding. I give them credit for going after this crowd. They have created a sci-fi space mmorpg that should attract many WOW type gamers. Time will tell if they will attract enough customers to stay successful.  

What would you recommend in an MMORPG as far as content, that you think could satisfy the masses, without alienating large MMORPG gamers?  This is what I would choose:

1. Open world/ Seamless lands with the only instances being dungeons and caves...etc.  

2. Housing, instanced in neighborhoods the way DAoC has.  But to be built from the bottom up, crafted from the raw materiels found in the game world. 

3. Open world PVP... 3 faction warfare.  But with a pvp switch for those who choose not to partake. If you do not like pvp, then you do not have to be subject to being griefed.  PVP dungeons, Duel system within the game.  Plus a game wide Arena for the best groups to fight it out for prizes.  Starter zones are the only areas with no pvp. 

4. A class system like Archage or ESO, where there is a lot of customization.  

5. A rich combat system that adds blocking/dodging/... Action oriented, which adds some strategy instead of button mashing. 

6. Sandbox type crafting system where the best armor/weapons come from the players. But the rare raw materials must be found out in the world. But not only in group dungeons/raids. They can be found in pvp, exploration, or dungeon/raiding, as to satisfy all game styles.  Also, a 1 to 5 rarity system on gear where it is possible but not probable to create legendary type named gear through the crafting system. 

7. Horizontal and vertical rich content, including voice acted questing, a good variety of dungeons for all levels, hidden caves and jumping puzzles with achievements and treasure chests.  Many hidden, off the beaten path nooks and areas to find and explore.  Daily achievements and quests that reward the player.  World bosses that randomly spawn in open land.  Artifact hunting with rewards...  

8. Many different races, completely different depending on which faction you are part of.  Factions cannot speak to each other (different languages), as in DAoC.  You can only quest in your own land, but you can raid enemy lands. 

9. Servers or realms, so you have your realm pride with ongoing pvp with the same people/enemies. No megaserver crap.  Kill announcements so you know who the badasses are.  

That is my list.  I know that a lot of this content comes from DaoC. It was a great game back in 2005, but the graphics are very dated. I tried going back,  but I couldn't play such a dated game after playing games in 2014. 


Originally posted by BalianWolfie
Originally posted by jacktors

Let me start by saying that AA has a lot of great content going for it.  But this is the exact reason I cannot stand playing free to play games. Every fricken thing I want to do in this game requires Labor Points. And for a player to have enough of these, you will either have to grind, grind and more grind, or pay  to receive more.  


I didn't know why I dropped 150 for AA all of a sudden even prior to beta; let's just say that the mixed feeling of AA, both good and bad, made me really curious about the game.


Surprisingly enough, after introduced into MMORPG by WoW back in 2005, China PTR and onward, AA is the only MMORPG game that actually grow on me, beside TSW. I mean, I was a hardcore rider back in the NAXX40 raid time, where I was merely 14 years old, I enjoyed the genre. As time elapse and the immigration to the US, I experienced a different MMORPG community, the NA community. And then, with more time past by while I spent most of my time in WoW NA, I became causal the more days past.


Anyways, I think my unique taste for MMORPG may account for some people.


Going back to the post: When I first saw the title of this post, I knew it's going to be some ridiculous fake attention grabber. As it turns out, I know my prediction is right after the red sentence and then I decide to discard the whole thread all together; it will be misleading and one-sided anyways. I mean, really, running away from AA to ESO? REALLY?! Let's just say that's unreal.


One important thing, though it's true that you need Labor Point for everything crafting related, whether gathering or crafting itself, THERE'S NO WAY TO FARM LABOR POINT, per se. LP accumulate itself over time, there's ABSOLUTELY no any way to "farm" it as the post claim why LP is a stone in the way of the game. As the current cashshop in alpha/beta, the money you spend in AA is PURELY for convenience. Even for the most part where you can buy LP with cash, it's just convenience as it saves you time to wait for LP to accumulate; besides, 1k LP on a 12hr cd really can't accomplish any big project in 1 cd, or even 10 cd, for hardcore crafters.


Even with the patron system, it's purely for convenience: patron gets housing, and it gives out HUGE convenience to the patrons. Even though you may claim that housing is a part of the gaming experience you should receive from AA, too bad you can't get it w/o sub! The land is limited, new lands and contested ground need to be fought for, anything crafting/gathering can be done in the public area which doesn't require patron status. It's all managable but with housing it's just much more CONVENIENCE, not P2W.


So after experienced the alpha for some days, I quit most of my other gamings such as TSW or LoL or even some alpha/beta mobas out there. It's just simply that AA is fun and combat is actually challenging as it requires both micro and macro management: micro for skill combos and macro for mana management. I see lots of other game elements in there such as WoW, L2, Mabi, and more, which is totally amazing; just to despite the post, ESO has none of these whatsoever and the combat-class system is so redundant while AA's bring fresh air even to a MMORPG veteran like me.


Nonetheless, I think with the final release of the game, if my time permits me to play for 2-3 days a week, I will consider the patron for convenience.


And please excuse my poor grammar, as I learn most of the rabbish off the internet or SpongeBob.

So, I gave my opinion on AA based after playing for about 15 levels. I cited some things that I liked and did not like. I explained my play style and added that I currently play another game that I enjoy.  Where is this post a troll?   Or is it that you just do not like my point of view?  

We all have the right to disagree on game style.  As for the labor point grind... What I meant was that to play the content that interests me, either I have to either pay a subscription or just wait around grinding quests or mobs until more labor points drip back into my account. I know that it will not be very fun to do, but I can understand why the system is in place. 

Originally posted by azzamasin
Originally posted by DMKano

If you play AA with a subscription (as you do ESO) - labor point concern goes away.

At least compare apples to apples - ESO has no "free to try" option period.


Quests in AA are tutorial - they are not the focus of the game AT ALL - they are the weakest part of the game.

AA is a guild vs guild PvP game at heart - it's not a solo game, it's not a quest game, it's not about running dungeons.


Chances are if you like questing, story, dungeons, PvE and soloing - AA is NOT the game for you period.


ESO to me is a great game for a soloer who likes PvE and some casual PvP.


AA is a game for an *active* guild PvP player 


ESO and AA appeal to 2 entirely different audiences 

Kana speaks truth.  the beauty of AA is quests, just as mundane as in ESO, can be skipped and ignored to progress unlike ESO.

But I don't find ESO quests mundane at all.  I find them interesting and integral to the overall story of the game.  But as I said in my OP, it is my opinion coupled with the style of gameplay I enjoy.  I will certainly give AA another shot when it goes live, but as a paying customer. Then I can truly see how I feel about the game.  But for now, I will continue to enjoy ESO.

Let me start by saying that AA has a lot of great content going for it.  But this is the exact reason I cannot stand playing free to play games. Every fricken thing I want to do in this game requires Labor Points. And for a player to have enough of these, you will either have to grind, grind and more grind, or pay  to receive more.  

Now my playstyle is going to be different than other people, so it is not fair to say the game is good or not.  I am saying that the game does not appeal to me. As an example, I am a completionist, explorer type of gamer. Well, for me to be able to harvest to my hearts content, it requires me labor points every single time I want to harvest a single node or blade of grass. Then,  if I want to break down that said ore, I need more labor points. Then, if I want to break down a piece of armor/weapon, I need more labor points. So, if I want to build something in game, it will require tons and tons of labor points. So, either I pay and have more labor points at my disposal, or I just grind away.  Labor points are earned every 5 minutes you play in small increments, by the way.  

The other things I like are questing and pvping. I cannot say much about the pvp aspect of the game, because I did not get that far. But in my opinion, the quests are boring. There are many fetch, deliver and kill 3 mob quests.   The class system is where the game shines though. I love the fact that you choose 3 different classes and combine them. That makes for some really cool strategy. I am sure that there will be tons of min/maxing.. But still, it makes for some interesting decision making for your character. 

In comparison to ESO, the game I have been playing since April, I have to say that the graphics in ESO are much better. The game has much more immersion than AA.  And the quests are no comparison. ESO  quests blow AA away.  As far as the combat and class systems, I give the edge to AA, but I still like the system ESO has, just not as much as AA.   I think that AA is cheating themselves by letting their beta testers try the game as free to play.  With all the limits set upon the player, it will push many people away. As for now, I am sticking with ESO, because it is the game that I have fun with the most at this time. Plus, the new content being added, such as the Champion System and Justice System, are right up my alley.  But I still may try out AA when it goes live, but only as a subscription paying customer. 

I think that it by lowering the original game price, it will attract another group of people who may have not wanted to pay $60, plus a subscription fee. Now by lowering the game price, it will increase the amount of subscriptions. I believe that this is the reason for the price drop. 

When we talk about MMORPG success, we mainly look at total subscriptions. Well, Zenimax will likely add a bunch more subscriptions with this deal on Steam. And coupled with the Quakecon advertisement of the game, and all of the cool new features being added to the game, It makes for a smart marketing campaign.  

Personally, I think the game is very fun. But I prefer subscription model games.  Free to play games are cash grabs, and the game eventually revolves around little transactions instead of letting you immerse yourself into the game world.   ESO allows you to go slow,  and I like to take my time with games, exploring and gathering, crafting and questing. So, Elder Scrolls Online is right up my alley. I also love to pvp, and they are adding some cool new features.  

If Zenimax is successful with their game sale, subscriptions will increase,  which will create a stir within the MMORPG community.  More people will be playing it, talking about it and recommending the game. It is a win-win situation for ESO.  


I am very impressed with the unique progression system here. As a former DAoC player on Midgard, I truly miss the feeling I had playing and fighting for my realm. No other game has EVER been able to create this in a MMORPG, although many other games have promised this. I was hoping that ESO would have come through, but sadly, they got it all wrong too. I still play ESO, but certainly not for the pvp.  Until Camelot Unchained is released, I probably will still play ESO since there is no other game out there that interests me.  Great job CU,  you have just grabbed another subscriber. 
Dragon Age Origins was a great game IMO. But the second DA was so far below quality than the first. It seemed like, to me, Bioware rushed the game. In doing so, they made it very linear. I felt like the whole time i played, i was following a set, one way path toward every goal.  I hope that Bioware does not abuse the "open world" name, and create a true open world rpg. I look forward to the reviews. 
Originally posted by SavageHorizon

You really think eso a game that is made up of instances is going to have open world housing lol, the game is an instanced love in. You might get away with lotro approach to housing which is similar to daoc but no way in hell will eso have open world housing lol.


re-read my post.  I said an instanced neighborhood.   I just hate the isolated housing in games like Rift. Where you port to a small carbon copy instance everybody else has. That is why i used DAoC as an example. They had instanced neighborhoods. I agree that non instanced housing is the  wrong way to go. I used to play UO, and all it did was clutter the land and cause horrible lag.  Plus, with instanced neighborhoods you can get a nice customization.  As far as my ideas, they were off the top of my head.  Looking back at the feedback, I found myself agreeing with many of the negative responses toward the quests/mobs/crafting areas.  But still, i like the idea of instanced neighborhoods. It is something that Zenimax can create. 

Originally posted by Reklaw
Hey Jacktors your post would have fitted very well in my already made topic about housing. But thanks for your inside

Yes, i saw that after I posted it. My bad. 

As said in my title,  instance housing is boring, and yet again, isolates people in an MMO.  I loved Dark Age of Camelots housing.  Yes, it was instanced. But  They created instanced neighborhoods. So, once you entered the housing neighborhood, you were free to run around and check out all the other houses in the area. They even provided personal vendors. It was cool, because they kept the area interesting and useful.  

Personally, I do not want the same housing system as Daoc.  The games are completely different from one another.  But I am sure that ESO can create their own version of housing neighborhoods what give us all good reasons to enter the area.  Some of the ideas that I thought would be cool are: 

1. Named unique mobs wandering around the housing areas that require groups to kill. 

2. Personal vendors 

3. Unique resources hidden throughout the housing area.

4. Questing 

5. Unique crafting stations found only in the housing area.

6. Cool festivals and holiday gatherings that draw people, kind of like WOW's Dark Moon Faire. 

These are just some quick ideas. But I am sure the community can expand on this and give Zenimax some great  feedback, so we can have the best possible housing area, not just a boring instanced house in the middle of no where. 

Originally posted by Uhwop
Originally posted by jacktors

I just reached Veteran 1, and started my second faction area.  I am having a great time playing, and I am only 1/3 done with the pve content. .  I think the game offers great story driven quests. They tie into the whole faction story line, and they are fully voiced.  I haven't even stepped foot into the pvp area, which is where I will spend most of my endgame.  I am not trying to sell the game to anyone, but from what I see, the banks areas are packed with people all the time.  I always see a bunch of people at the crafting tables, or  running around every public dungeon/cave that I enter.  To tell you the truth, I think that this game is doing just fine. 

The game is obviously not for everyone, as seen in the forums and reviews.  But for those who like the game, you will not hear much of their positive reviews, because they are busy playing the game. (I'm at work)  Also, I personally cannot stand FTP games.  I pay the monthly fees in every MMORPG, even the free ones.  I hate being blocked out of content in a game. I would just rather pay a fee, and get 100% of a game.   

I wouldn't count out The Elder Scrolls Online just yet.  We have a lot of content to look forward to in the near future. They are adding a pvp dungeon, plus Thieves Guild and Dark Brotherhood, to name a few.  I think this game will be around as a subscription model, for a very long time. 


I don't understand why people keep resorting to "there's people everywhere" to say that the game is fine.  ESO could have a total of 1000 people playing and it would always look like "lots".  It's kind of the benefit of having only one server, it always looks full.  

The guys who were in charge of the game aren't the decision makers for zenimax, and they can say whatever they like about how "they" intend to monetize the game; ultimately it's not up to them, it's up to the people who run zenimax media.   

The game reportedly cost over 200 million to make.  Zenimax knows exactly how many subs the game needs for the subscription model to remain viable.  

I think people are being really naive if they think the pc release even came close to reaching zenimax's expectations.  

The console release is unlikely to do any better.  The millions of gamers that have played oblivion and skyrim are going to expect a game like oblivion or skyrim, and they aren't going to get it.  

It's not an if, it's a when.  Gamers weren't wrong about tabula rasa, auto assault, WAR, AoC, ToR.   The general consensus is the games not very good, and no amount of denial from the fans is going to change that.  

If they don't redevelop the game it will end up either B2P, F2P, or simply shut down.   Zenimax spent entirely to much money for the game to just linger by a thread like darkfall.  



Your statement about having only one server is flawed.  Yes, it is only one server, but it has many instances of one server. And for the sheer size of this game, seeing so many people playing in one play area says a lot.  I stand by my statements when I say that the game is fun. But that is my play style. I loved Skyrim and Oblivion, but i was not so obtuse to believe that ESO would be the same type of game as a single player rpg. 

I am no fanboy of ESO, by far.  I had many negative things to say about some of their game decisions, right here in these forums.  But the bottom line is, I am having a good time playing the game, and I look forward to the upcoming content in the future. I could care less what anyone else thinks about the game. Just like a movie review, we all have our own opinions.  I just hope there are enough of us to keep the game as a subscription model mmo.   I can only see what is in front of my eyes, and i see a populated game in an extremely large gaming world. None of us know the actual figures, so we can only speculate based on our own biases.  But I will continue to enjoy a great game, and you will keep searching for your next great game.. Good luck. 

I just reached Veteran 1, and started my second faction area.  I am having a great time playing, and I am only 1/3 done with the pve content. .  I think the game offers great story driven quests. They tie into the whole faction story line, and they are fully voiced.  I haven't even stepped foot into the pvp area, which is where I will spend most of my endgame.  I am not trying to sell the game to anyone, but from what I see, the banks areas are packed with people all the time.  I always see a bunch of people at the crafting tables, or  running around every public dungeon/cave that I enter.  To tell you the truth, I think that this game is doing just fine. 

The game is obviously not for everyone, as seen in the forums and reviews.  But for those who like the game, you will not hear much of their positive reviews, because they are busy playing the game. (I'm at work)  Also, I personally cannot stand FTP games.  I pay the monthly fees in every MMORPG, even the free ones.  I hate being blocked out of content in a game. I would just rather pay a fee, and get 100% of a game.   

I wouldn't count out The Elder Scrolls Online just yet.  We have a lot of content to look forward to in the near future. They are adding a pvp dungeon, plus Thieves Guild and Dark Brotherhood, to name a few.  I think this game will be around as a subscription model, for a very long time. 


The OP makes a great point.  If you play MMORPG"s like me, to immerse yourself into a virtual world, creating an interesting, unique class, you are shit out of luck.  If you do not follow the linear, high dps, sustainable class, as described on all the forums, you will not get into the latest and greatest group content.  Just try and get into a group if you choose to be a nightblade, dual-wielding dagger class. Nope, you must carry a fricken healing staff.  Wow, that makes a lot of sense.  

The bottom line is, that it is just horrible developer design.  I am not saying that  nobody should create a Nightblade class and use a staff. That defeats the purpose of open class systems. But  the majority of level capped Nightblades are forced into pigeon-holing their characters because the game developers created a bad system.  

I also find it rather stupid to have to level to cap (50) in your own factions land. Then by another bad decision, head to the enemies lands and grind out two completely different areas,  for  added Veteran levels, that were only added into the game because Zenimax caved into peoples complaints. 

I read in another thread that they should have just designed the game the way it was intended. You quest in your faction lands. But you can open pvp in instances of the other factions lands. Either that, or you are factionless when you start the game and can quest anywhere. But eventually you can choose on your own which faction you want to join. That way, if you want, you can quest through all the lands at your leisure, but choose your faction and you are committed to one area. 

As a level 42 player, I am still enjoying the game, although the quests are getting a bit repetitive. But Do I see myself grinding out  my faction enemy lands after this?  ESO may lose another subscriber.  That is not immersive at all. I guess time will tell. 

  I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions.  I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run. 

1.  The public dungeons are too simplistic and boring.  They are all carbon copies of each other.  I expected much more from  an Elder Scrolls game.

2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props.  It just kills immersion. I believe that is another bad developer decision.  In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon.  How is it that some Urns are lootable, and some are not. 

3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path. 

4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp.  Obviously they have the technology for it.  That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all. 

5. Regularly scheduled content updates are extremely important for a subscription mmorpg.  Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription.  Well Zenimax can win many of these people over if they start blasting out content early and often.  Let the people see that Zenimax is dedicated to delivering a lot of content to their customers.  It will justify the extra money paid each month. 

That is some of the things I feel are important for ESO to continue to build a large community. 


Justice System- Steal and kill NPC's and deal with the consequences if you are caught......Wow, that looks like a nice addition to the game. I wonder if this will be added to the game with the Dark Brotherhood and Thieves Guild. 

Armor dying and tinting....... That should make people happy.

Thieves Guild and Dark Brotherhood Storyline and quests... As mentioned above.

Spellcrafting... That one sounds fun

Imperial City PVP dungeon..... This one tops the list in my opinion.

Horse Racing.... Interesting

Increased ability to pick up items in the world...I have been saying this forever.  I hate when I see items in an area, but I can only loot some of them.. It destroys the immersion.  

Two new veteran dungeons....Crypt of Hearts and City of Ash... I am not yet there, but i am sure many will like this addition. 

European Megaserver to European Datacenter.  European playerbase should be happy here. 

There are more items on ESO website, but I liked these items.  I like the way the game is going.  Great job Zenimax.  Better keep adding content or people will get bored. Just a fact of MMORPG's.  

Free to play because of dupe bugs? I think not.  Those of us who choose not to "cheat" our way through the game, are having a lot of fun playing ESO. These item dupes do not affect my game play at all.  I play the game as I play any other rpg.  I choose to be self sufficient, crafting my own potions, weapons, armor.  I join groups and guilds for some social gaming.  Nothing has changed for me. 

So, if a small portion of idiots choose to item dupe, and risk their accounts, let them get their asses banned. It doesn't affect my gameplay at all.  Even if they get away with item duping, it still does not affect me in the least.  I do not base my gaming on the value of items in a game.  Personally, it is way more fun trying to find loot on my own, throughout the game world. 

I disagree with your statement. i believe this game will be around for a very long time.  There are many of us who are enjoying  our time in Tamriel, in spite of the gold sellers and cheaters. 

It is your choice if you choose to let these morons affect your gameplay or not.  I use my /ignore command as I see fit. 

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