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All Posts by jacktors

All Posts by jacktors

8 Pages 1 2 3 4 5 6 7 » Last
148 posts found

I am currently subbed, and I will continue to sub unless every user interface I open up contains a cash shop. I like to play ESO because I love the game immersion, the Elder Scrolls world and the amount of content they have added and continue to add. I am willing to stay the course. But if this new game model affects any of these factors, I will move on.  


I just popped on steam to check out H1Z1, and most likely purchase the game to check it out. But, I noticed it said "mixed" reviews. So, I started reading some of the reviews, and boy are the majority of these (former) players mad at these game developers.  

Apparently, the head honcho, John Smedley not only misled his potential gaming customers, but he got a bit nasty and frankly immature with his response to the bad reviews.  I got this from one of the many angry reviews:  


Smedley also spoke out on the community’s response:

"If you think it’s P2W don’t buy it. Don’t play it. But I have to say wait until you’ve personally tried them before making the call." 

=====The president of sony==== word for word. He wants us all to spend 2.50 and " try " the air drop out for ourselves and he asures us it isn't pay 2 win.


This guy is going to lose a ton of potential sales all by himself. Not a very good business man if you ask me.  They certainly stopped me right in my tracks from buying this game. .

As an Elder Scrolls Online fan, I always look forward to the new updates every month and a half or so. I have to agree that Zenimax has certainly listened to their fans in regard to fixing the problems with the game, and working toward improving the existing content.  I have read many different opinions regarding ESO on this forum site, and Reddit since the early days of Beta.  One of the biggest complaints I have read, other than game bugs, has been combat animation being bad. I never gave it much consideration until I watched the combat video of Black Desert..  Now I certainly do not expect to see this type of animation in Elder Scrolls Online, as it would not fit the game style, but watching that dual axe barbarian picking up and throwing around his enemies, slamming down his weapons in rage, that is what a barbarian should look like in a battle. Not all of the animations were my cup of tea, but the video made me want to go out and fight with every class I saw in that game. I hope that Zenimax is on the right track in regards to really ramping up combat animations to be that exciting.  For anyone interested in the video, I am posting the link.

I am very satisfied with the overall game. Although I am certainly not too thrilled with the bugs and glitches that plague the game. But that doesn't stop me from continuing to play the game. This game fits my playstyle.  I have been playing MMO games for a very long time, and I do not recall any past or current game lacking bugs and glitches. Does ESO have more bugs than most games? I would say yes.  But for me, they are not game breaking.  

For example, they just added daily crafting quests. Most worked fine, but the alchemy and enchanting ones have been bugged from the first day they went live. It was certainly disappointing, but it did not hold me back from playing the game. So, i found other things to do in the game while I wait for the devs to fix the problem. 

The only time I was really upset with a game bug was when one of the main quests had a bug where I could not finish the quest.  Because of the bug, I could not move forward with the quest line, nor could I get the achievements within the area. But it was fixed within time.  

I look forward with the new content that is on its way. The champion system looks fun, and adds more progression for my character.  But I am really looking forward to the Thieves Guild and Dark Brotherhood additions, plus the justice system. As a customer of ESO, I am very pleased to know that they do not just sit back and collect my money every week.  They are actively trying to add content to the game and better the current content.  I cannot remember a game company that adds so much content to their game on a regular basis. I would rather play a game that gives me regular content additions with some temporary bugs, as opposed to one of the many cash grab games out there. 

Looks to me like Blizzard ditched Titan, but salvaged the structured pvp part of the game, and created a new game out of that. 


Originally posted by Hyanmen
A bit funny how there's two free day one DLC's.... I mean, why make it DLC if it comes with the product and is free? Makes no sense.

Did you ever think that the company created the game, had it sent for release and decided to add some more cool content for their fans. But since the game has been already created to disk, the only way for this generous company to give their fans even more, is to add it as FREE downloadable content. 


Geez, some people have to find fault with everything. Go internet!!!

Wow, I would rather stick bamboo chutes up my fingernails than play this game. It looks like 1980.   No thanks. 

The problem is that Archeage hacks and bot programs are screwing people out of land plots.  Something should have been done about this problem day one.  Having your own non-instanced house in an MMO is a huge selling point of Archeage.  So, screwing with this feature is really hurting the game. 

As for gold botting,  I personally do not thing this affects the game as much as people think. These idiot gold farmers just sell the gold on their websites for real cash. And the moron who is stupid enough to give their credit card to one of these sites deserves to get their account stolen. 

Node hacking is another huge game play problem, since it directly affects other peoples game experience. This problem should have been fixed immediately too. 

Hacking and botting issues like the ones happening in Archeage are one of the biggest reasons why I stopped playing this game.  It is very frustrating to compete with computer hackers and botters. Years ago, I quit Counterstrike for the same reason. It is not very fun to compete against cheaters. And it is the responsibility of  those who are running the game servers to eliminate these cheaters. 

I played the first week and realized that the game had gone stale for me.  Destiny certainly has some great points, but I am not into repetitive, grindy gameplay. I felt like the missions were very similar to the last ones. 

I started doing the strikes, but it got extremely frustration when people just randomly dropped from the group. The bounties that Destiny created backfired because people would finish their bounties halfway through the strikes and just drop out, leaving other players stranded in the middle of a strike. That was my last straw. I hope that Bungie adds some interesting content in the future. But I refuse to start buying small dlc packs just to add more of the same. 

I hate how they throw around the words "open-world".  So, I would like to know if this game is truly open world like Skyrim or Fallout 3. Or is it one of those games that say it is open world, like Assassins Creed games, where you constantly repeat the same crap side quests over and over. is giving away Middle Earth Shadow of Mordor game

Wow,  this whole MMORPG genre is about vaporware and virtual assets.  Those who are bashing the guy for buying a virtual ship in Star Citizen are sounding very hypocritical.   By definition, every mmorpg you play is vaporware. But lets not kid ourselves, some of it is worth real money.  Heck, I sold three different Ultima Online accounts back in the day, for good money.  

Personally, I believe that Star Citizen will be a hit, and the $100.00 I invested in the game is well worth it. I got a nice ship with Lifetime insurance, and a bunch of other backer only goodies. .  And when this game goes live, (if it is a success), I will have a nice choice to either keep what I invested in, or hop on Ebay and sell my ship and lifetime insurance(which is only available to backers), for a nice profit. 

If you have such a problem with buying virtual air, then this website is not for you.  I guarantee that the people complaining on this forum post will be the same people bitching about not being able to have Lifetime insurance once the game goes live. I can't wait to see all of those posts here. 

Originally posted by drivendawn
Originally posted by Pig-Eye
Originally posted by Loktofeit
Originally posted by grimal
I have no problem with people expressing their views, but these kind of statements are not wise to make.  I personally found it offensive and would think twice about buying her game. 

Agreed. She's not doing the game any favors by bringing up religion. Look at the reaction to something as simple as 'god bless' as a closing. That alone should be a clue for her to tone the rest waythehell down. 



Oh the humanity!


Personally, I'd take "God Bless" over "Eat shit and die!" any day of the week.


Just my opinion.

I no right "God bless" how dare she that evil woman. Oh and she is christian and thinks that being gay is wrong who knew.    

I am so tired of people relating anti-gay to Christians.  

News flash.... I am a Christian... and... I have absolutely no issues with anyone's sexual orientation.  I am a straight male, former alter boy and Catholic School attendee.  But I support all sexual orientation.  I cringe every time I see the media bash the Christians when some extreme religious hate group makes the news.  It is the same as when the Muslim Religion is bashed because of the evils of Islamic extremists. It is generalizing, labeling and frankly, bigotry.

As far as this woman, her opinions are her own. But when they are transferred into a game that people have invested in, then those people have every right to be upset, especially if they are kept in the dark about it.  

I applaud the OP.  Good job. 

Originally posted by LacedOpium


All servers are full with many with queues ranging in the hours to get in.  All areas in the game are packed with everyone having a good time.  The OP wants to understand what everyone is seeing because everyone is having fun and he isn't.  The fact of the matter is, you can't force yourself to like something.  You either you like it, or you don't.  Sometimes you just have to accept the fact that others are having fun and you aren't, and move on.

Well said.

The bottom line is MMORPG's are too much of a risk.  How many games of this genre have truly made and maintained a huge profit lately.  As a regular lurker on, all I ever read about is this MMORPG and that one, being closed down or cancelled due to lack of money and/or support.  As an avid MMORPG gamer, I watched myself and millions of others go through the same MMORPG Cycle over and over. 

1. New MMORPG is announced.... Let the excitement begin.  Many of us start to speculate on the new games features.  We hope for a " True Sandbox" style MMO.  We do not want instances, a smooth transition from area to area. We want a detailed and intelligent crafting system.  We want a ton of content, without having to do the " kill 10 rat" quests over and over.  Lets not forget the  intuitive combat system, open world PVP,  Classless system, so we can play " our own way"   Now add all of this up, and throw in a very unique and beautifully rendered world, but not a " WOW Clone"  So the game must have its own style and flare.   (Anything else I missed)?  

2.  The new MMO company starts to release some information about the new game.  Let the controversies begin.  The forums start to light up with those people who like the games features, and other half  who can't stand them, calling the game a " WOW Clone" or " Niche Game".  

3.  Now the fun begins.  The game developers start reading the forums. (And they do, as most game developers are gamers too).  And the promises start to surface.  Our game will have this, and our system will do this. We will have unlimited end game and horizontal game content, so you will never get bored with our new game.  We see that you do not like this feature, ( because a vocal percentage of you voiced it in the forums), so we are scrapping this system, and going with this one, based on the " customer feedback".  

4. So now we see the game that was first announced, is a shadow of what was originally.  The developers have " listened" to their  "majority of fans" and now we have this new and "adjusted" game for you.  But obviously they will have to rush this into the game now, since they are going over budget, and are moving past the games scheduled deadlines. These new game adjustments are added in a rushed format, which creates many unforeseen bugs.  Now we have a different game that was originally promised to us.  

5.  It is now time for Alpha and Beta testing.  So the company wants to get some  of their investment back before the game begins, so here come the founder packages.  Some of these companies should be arrested for the amount of money they charge for some of these packages. 

6. Beta testing begins and there are mixed reviews from the beta testers. There are tons of glitches, gold spammers have already started up, and the forums light up once again. The trolls come out of their caves to cause havoc, and this creates more confusion and indecision from the game developers. 

7. The beta ends, the game is released with a subscription fee, as promised. And doing so, the game developers promise to give its subscribers regularly scheduled added content.   Some of the gamers fly through the game into max level within days of release. They start to bitch about the lack of content, story and endgame. People start dropping their subscriptions.  Numbers start to get posted on the gaming forums.  People start complaining  about dead servers.  People start leaving the game, thinking it is going to fail. 

8. A chain reaction happens.  As people leave the game,  others follow because they see  everyone else leaving. The game developers start losing money.  Employees start getting fired.  The game announces it will go Free to Play.   The game drags along as a cash grab, or it dies.  


This is what we have been seeing over and over lately.   It is extremely difficult for MMORPG game developers to create a game that pleases the majority of our fan base. There are too many polarizing factors that make up the development of a MMORPG.   I have only seen one MMORPG sustain itself for a long time, and make tons of money dong so. That game is World of Warcraft.   I truly believe that Blizzard does not think that they can create another MMORPG with lasting success. It is proven over and over how true this statement is. They probably realized this, watching so many other MMOPRPG's  start up, market their game, and die or just linger in Free to Play limbo.  

So Blizzard takes it on the chin with Titan.  But in the long run, they will save the company a lot of revenue.  Blizzard can just as easily create a Warcraft 4, or Diablo 4.  Or they can develop a completely new IP.  Whatever game they create, it will be purchased by millions of gamers.    And they can avoid all of the headaches associated with MMORPG's.                                                                               

If they change their subscription model to FTP, BTP or any other non-subscription model, they lose me as a customer and most other subscribers in game right now. And yes, i get this from the many players I speak to in my 5 guilds and game chat, including Zone chat. 

I cannot stand free to play games and their non-stop mini transaction cash shops that constantly pop up every time you click on something. No thanks for me. I like playing my 50 cents per day to play a great game that offers consistent monthly content. That is worth the 50 cents to me. 

How much can you squat?

All I know is that I queued for over 2 hours to get into my home Cyrodil PvP . So, for those who "believe" that the game is going to not only go FTP, but shut down within a year, you are sadly mistaken.  The banks are full of people playing in the towns I frequent.  My guild always has at least 40 to 50 people on at any given time.

The game is doing very well for those who enjoy it. But it seems like those who dislike the game, all have the same story... ESO is closing its doors because I did not like it.  Sorry to burst your bubble, but ESO is here to stay for a very long time.  And to top it off, Zenimax is listening to their subscribers, and they are adding much more great content to the game, while minimizing the bugs, bots and gold sellers.  I have not seen or heard from 1 gold seller in over 2 months playing. I have not seen a bot in that time either. The game is getting better and better, but it is certainly not for everyone's playstyle. That does not make it suck for all, only for you. 

As for the naysayers and doom and gloomers... Until I see cold hard facts that support all this FTP and Closings, I will continue to enjoy ESO every time I log in.  Could it be that maybe it is just some sour grapes, that some of us have found a game we can truly enjoy, while the rest of you still cannot seem to find any game that pleases you.   Some peoples expectations are so ridiculous that no MMORPG will ever measure up to their standards. 

Lets not forget the horrible Dragon Age 2 game. After Dragon Age Origins, their sequel was a rushed, linear mess. And to top it off, they nickel and dimed their fans with stupid short DLC. I wish the guy luck in his future, but I hope he does not have any say in any games I enjoy. 

Did you ever think that it is just impossible to create one MMORPG that satisfies every type of playstyle at once?  We can sit here arguing which game out now or in the past is the best MMORPG.  But gaming style has so much to do with that opinion.  Currently I play ESO, which fits my playstyle  the most out of all the MMORPG's on the market. But that does not mean that it is the only game I will play.  Nor does it mean that I will choose to replace it with the next great MMORPG coming down the pipe.  Many people here will completely disagree with my opinion of what makes up a good game, as I will disagree with many of you. That does not make either of us the authority on which games out there are good, or suck.  

It all goes back to playstyle.  I would guess that game developers must have a tough time trying to please so many different individual customers at the same time.  There are so many different types of content that can make up a MMORPG, and most directly conflict with opposing game styles. For example, some people like open world pvp, where another group feel that it will cause too much griefing. And yet, some wouldn't mind a combination of open world pvp with rulesets.  That is just one example of the problems game developers face every day trying to please their customers. It all comes down to creating a game and trying to add as much content as possible that will please the largest group of subscribers. 

Look at Guild Wars 2.   Arenanet did everything they possibly could to steer away from gear treadmills and trinity type classes. Well, they certainly created a pretty successful game. But there are plenty of people out there that have either not played the game or quit because of this type of content. Personally, I played for about 6 months. I had fun for a while, but eventually I got bored with the game. I ran out of content that i personally enjoy in an MMORPG. 

Now you have Wildstar, a game that has decided to go full throttle with hardcore raiding. I give them credit for going after this crowd. They have created a sci-fi space mmorpg that should attract many WOW type gamers. Time will tell if they will attract enough customers to stay successful.  

What would you recommend in an MMORPG as far as content, that you think could satisfy the masses, without alienating large MMORPG gamers?  This is what I would choose:

1. Open world/ Seamless lands with the only instances being dungeons and caves...etc.  

2. Housing, instanced in neighborhoods the way DAoC has.  But to be built from the bottom up, crafted from the raw materiels found in the game world. 

3. Open world PVP... 3 faction warfare.  But with a pvp switch for those who choose not to partake. If you do not like pvp, then you do not have to be subject to being griefed.  PVP dungeons, Duel system within the game.  Plus a game wide Arena for the best groups to fight it out for prizes.  Starter zones are the only areas with no pvp. 

4. A class system like Archage or ESO, where there is a lot of customization.  

5. A rich combat system that adds blocking/dodging/... Action oriented, which adds some strategy instead of button mashing. 

6. Sandbox type crafting system where the best armor/weapons come from the players. But the rare raw materials must be found out in the world. But not only in group dungeons/raids. They can be found in pvp, exploration, or dungeon/raiding, as to satisfy all game styles.  Also, a 1 to 5 rarity system on gear where it is possible but not probable to create legendary type named gear through the crafting system. 

7. Horizontal and vertical rich content, including voice acted questing, a good variety of dungeons for all levels, hidden caves and jumping puzzles with achievements and treasure chests.  Many hidden, off the beaten path nooks and areas to find and explore.  Daily achievements and quests that reward the player.  World bosses that randomly spawn in open land.  Artifact hunting with rewards...  

8. Many different races, completely different depending on which faction you are part of.  Factions cannot speak to each other (different languages), as in DAoC.  You can only quest in your own land, but you can raid enemy lands. 

9. Servers or realms, so you have your realm pride with ongoing pvp with the same people/enemies. No megaserver crap.  Kill announcements so you know who the badasses are.  

That is my list.  I know that a lot of this content comes from DaoC. It was a great game back in 2005, but the graphics are very dated. I tried going back,  but I couldn't play such a dated game after playing games in 2014. 


Originally posted by BalianWolfie
Originally posted by jacktors

Let me start by saying that AA has a lot of great content going for it.  But this is the exact reason I cannot stand playing free to play games. Every fricken thing I want to do in this game requires Labor Points. And for a player to have enough of these, you will either have to grind, grind and more grind, or pay  to receive more.  


I didn't know why I dropped 150 for AA all of a sudden even prior to beta; let's just say that the mixed feeling of AA, both good and bad, made me really curious about the game.


Surprisingly enough, after introduced into MMORPG by WoW back in 2005, China PTR and onward, AA is the only MMORPG game that actually grow on me, beside TSW. I mean, I was a hardcore rider back in the NAXX40 raid time, where I was merely 14 years old, I enjoyed the genre. As time elapse and the immigration to the US, I experienced a different MMORPG community, the NA community. And then, with more time past by while I spent most of my time in WoW NA, I became causal the more days past.


Anyways, I think my unique taste for MMORPG may account for some people.


Going back to the post: When I first saw the title of this post, I knew it's going to be some ridiculous fake attention grabber. As it turns out, I know my prediction is right after the red sentence and then I decide to discard the whole thread all together; it will be misleading and one-sided anyways. I mean, really, running away from AA to ESO? REALLY?! Let's just say that's unreal.


One important thing, though it's true that you need Labor Point for everything crafting related, whether gathering or crafting itself, THERE'S NO WAY TO FARM LABOR POINT, per se. LP accumulate itself over time, there's ABSOLUTELY no any way to "farm" it as the post claim why LP is a stone in the way of the game. As the current cashshop in alpha/beta, the money you spend in AA is PURELY for convenience. Even for the most part where you can buy LP with cash, it's just convenience as it saves you time to wait for LP to accumulate; besides, 1k LP on a 12hr cd really can't accomplish any big project in 1 cd, or even 10 cd, for hardcore crafters.


Even with the patron system, it's purely for convenience: patron gets housing, and it gives out HUGE convenience to the patrons. Even though you may claim that housing is a part of the gaming experience you should receive from AA, too bad you can't get it w/o sub! The land is limited, new lands and contested ground need to be fought for, anything crafting/gathering can be done in the public area which doesn't require patron status. It's all managable but with housing it's just much more CONVENIENCE, not P2W.


So after experienced the alpha for some days, I quit most of my other gamings such as TSW or LoL or even some alpha/beta mobas out there. It's just simply that AA is fun and combat is actually challenging as it requires both micro and macro management: micro for skill combos and macro for mana management. I see lots of other game elements in there such as WoW, L2, Mabi, and more, which is totally amazing; just to despite the post, ESO has none of these whatsoever and the combat-class system is so redundant while AA's bring fresh air even to a MMORPG veteran like me.


Nonetheless, I think with the final release of the game, if my time permits me to play for 2-3 days a week, I will consider the patron for convenience.


And please excuse my poor grammar, as I learn most of the rabbish off the internet or SpongeBob.

So, I gave my opinion on AA based after playing for about 15 levels. I cited some things that I liked and did not like. I explained my play style and added that I currently play another game that I enjoy.  Where is this post a troll?   Or is it that you just do not like my point of view?  

We all have the right to disagree on game style.  As for the labor point grind... What I meant was that to play the content that interests me, either I have to either pay a subscription or just wait around grinding quests or mobs until more labor points drip back into my account. I know that it will not be very fun to do, but I can understand why the system is in place. 

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