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All Posts by jacktors

All Posts by jacktors

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124 posts found
Dragon Age Origins was a great game IMO. But the second DA was so far below quality than the first. It seemed like, to me, Bioware rushed the game. In doing so, they made it very linear. I felt like the whole time i played, i was following a set, one way path toward every goal.  I hope that Bioware does not abuse the "open world" name, and create a true open world rpg. I look forward to the reviews. 
Originally posted by SavageHorizon

You really think eso a game that is made up of instances is going to have open world housing lol, the game is an instanced love in. You might get away with lotro approach to housing which is similar to daoc but no way in hell will eso have open world housing lol.


re-read my post.  I said an instanced neighborhood.   I just hate the isolated housing in games like Rift. Where you port to a small carbon copy instance everybody else has. That is why i used DAoC as an example. They had instanced neighborhoods. I agree that non instanced housing is the  wrong way to go. I used to play UO, and all it did was clutter the land and cause horrible lag.  Plus, with instanced neighborhoods you can get a nice customization.  As far as my ideas, they were off the top of my head.  Looking back at the feedback, I found myself agreeing with many of the negative responses toward the quests/mobs/crafting areas.  But still, i like the idea of instanced neighborhoods. It is something that Zenimax can create. 

Originally posted by Reklaw
Hey Jacktors your post would have fitted very well in my already made topic about housing. But thanks for your inside

Yes, i saw that after I posted it. My bad. 

As said in my title,  instance housing is boring, and yet again, isolates people in an MMO.  I loved Dark Age of Camelots housing.  Yes, it was instanced. But  They created instanced neighborhoods. So, once you entered the housing neighborhood, you were free to run around and check out all the other houses in the area. They even provided personal vendors. It was cool, because they kept the area interesting and useful.  

Personally, I do not want the same housing system as Daoc.  The games are completely different from one another.  But I am sure that ESO can create their own version of housing neighborhoods what give us all good reasons to enter the area.  Some of the ideas that I thought would be cool are: 

1. Named unique mobs wandering around the housing areas that require groups to kill. 

2. Personal vendors 

3. Unique resources hidden throughout the housing area.

4. Questing 

5. Unique crafting stations found only in the housing area.

6. Cool festivals and holiday gatherings that draw people, kind of like WOW's Dark Moon Faire. 

These are just some quick ideas. But I am sure the community can expand on this and give Zenimax some great  feedback, so we can have the best possible housing area, not just a boring instanced house in the middle of no where. 

Originally posted by Uhwop
Originally posted by jacktors

I just reached Veteran 1, and started my second faction area.  I am having a great time playing, and I am only 1/3 done with the pve content. .  I think the game offers great story driven quests. They tie into the whole faction story line, and they are fully voiced.  I haven't even stepped foot into the pvp area, which is where I will spend most of my endgame.  I am not trying to sell the game to anyone, but from what I see, the banks areas are packed with people all the time.  I always see a bunch of people at the crafting tables, or  running around every public dungeon/cave that I enter.  To tell you the truth, I think that this game is doing just fine. 

The game is obviously not for everyone, as seen in the forums and reviews.  But for those who like the game, you will not hear much of their positive reviews, because they are busy playing the game. (I'm at work)  Also, I personally cannot stand FTP games.  I pay the monthly fees in every MMORPG, even the free ones.  I hate being blocked out of content in a game. I would just rather pay a fee, and get 100% of a game.   

I wouldn't count out The Elder Scrolls Online just yet.  We have a lot of content to look forward to in the near future. They are adding a pvp dungeon, plus Thieves Guild and Dark Brotherhood, to name a few.  I think this game will be around as a subscription model, for a very long time. 


I don't understand why people keep resorting to "there's people everywhere" to say that the game is fine.  ESO could have a total of 1000 people playing and it would always look like "lots".  It's kind of the benefit of having only one server, it always looks full.  

The guys who were in charge of the game aren't the decision makers for zenimax, and they can say whatever they like about how "they" intend to monetize the game; ultimately it's not up to them, it's up to the people who run zenimax media.   

The game reportedly cost over 200 million to make.  Zenimax knows exactly how many subs the game needs for the subscription model to remain viable.  

I think people are being really naive if they think the pc release even came close to reaching zenimax's expectations.  

The console release is unlikely to do any better.  The millions of gamers that have played oblivion and skyrim are going to expect a game like oblivion or skyrim, and they aren't going to get it.  

It's not an if, it's a when.  Gamers weren't wrong about tabula rasa, auto assault, WAR, AoC, ToR.   The general consensus is the games not very good, and no amount of denial from the fans is going to change that.  

If they don't redevelop the game it will end up either B2P, F2P, or simply shut down.   Zenimax spent entirely to much money for the game to just linger by a thread like darkfall.  



Your statement about having only one server is flawed.  Yes, it is only one server, but it has many instances of one server. And for the sheer size of this game, seeing so many people playing in one play area says a lot.  I stand by my statements when I say that the game is fun. But that is my play style. I loved Skyrim and Oblivion, but i was not so obtuse to believe that ESO would be the same type of game as a single player rpg. 

I am no fanboy of ESO, by far.  I had many negative things to say about some of their game decisions, right here in these forums.  But the bottom line is, I am having a good time playing the game, and I look forward to the upcoming content in the future. I could care less what anyone else thinks about the game. Just like a movie review, we all have our own opinions.  I just hope there are enough of us to keep the game as a subscription model mmo.   I can only see what is in front of my eyes, and i see a populated game in an extremely large gaming world. None of us know the actual figures, so we can only speculate based on our own biases.  But I will continue to enjoy a great game, and you will keep searching for your next great game.. Good luck. 

I just reached Veteran 1, and started my second faction area.  I am having a great time playing, and I am only 1/3 done with the pve content. .  I think the game offers great story driven quests. They tie into the whole faction story line, and they are fully voiced.  I haven't even stepped foot into the pvp area, which is where I will spend most of my endgame.  I am not trying to sell the game to anyone, but from what I see, the banks areas are packed with people all the time.  I always see a bunch of people at the crafting tables, or  running around every public dungeon/cave that I enter.  To tell you the truth, I think that this game is doing just fine. 

The game is obviously not for everyone, as seen in the forums and reviews.  But for those who like the game, you will not hear much of their positive reviews, because they are busy playing the game. (I'm at work)  Also, I personally cannot stand FTP games.  I pay the monthly fees in every MMORPG, even the free ones.  I hate being blocked out of content in a game. I would just rather pay a fee, and get 100% of a game.   

I wouldn't count out The Elder Scrolls Online just yet.  We have a lot of content to look forward to in the near future. They are adding a pvp dungeon, plus Thieves Guild and Dark Brotherhood, to name a few.  I think this game will be around as a subscription model, for a very long time. 


The OP makes a great point.  If you play MMORPG"s like me, to immerse yourself into a virtual world, creating an interesting, unique class, you are shit out of luck.  If you do not follow the linear, high dps, sustainable class, as described on all the forums, you will not get into the latest and greatest group content.  Just try and get into a group if you choose to be a nightblade, dual-wielding dagger class. Nope, you must carry a fricken healing staff.  Wow, that makes a lot of sense.  

The bottom line is, that it is just horrible developer design.  I am not saying that  nobody should create a Nightblade class and use a staff. That defeats the purpose of open class systems. But  the majority of level capped Nightblades are forced into pigeon-holing their characters because the game developers created a bad system.  

I also find it rather stupid to have to level to cap (50) in your own factions land. Then by another bad decision, head to the enemies lands and grind out two completely different areas,  for  added Veteran levels, that were only added into the game because Zenimax caved into peoples complaints. 

I read in another thread that they should have just designed the game the way it was intended. You quest in your faction lands. But you can open pvp in instances of the other factions lands. Either that, or you are factionless when you start the game and can quest anywhere. But eventually you can choose on your own which faction you want to join. That way, if you want, you can quest through all the lands at your leisure, but choose your faction and you are committed to one area. 

As a level 42 player, I am still enjoying the game, although the quests are getting a bit repetitive. But Do I see myself grinding out  my faction enemy lands after this?  ESO may lose another subscriber.  That is not immersive at all. I guess time will tell. 

  I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions.  I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run. 

1.  The public dungeons are too simplistic and boring.  They are all carbon copies of each other.  I expected much more from  an Elder Scrolls game.

2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props.  It just kills immersion. I believe that is another bad developer decision.  In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon.  How is it that some Urns are lootable, and some are not. 

3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path. 

4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp.  Obviously they have the technology for it.  That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all. 

5. Regularly scheduled content updates are extremely important for a subscription mmorpg.  Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription.  Well Zenimax can win many of these people over if they start blasting out content early and often.  Let the people see that Zenimax is dedicated to delivering a lot of content to their customers.  It will justify the extra money paid each month. 

That is some of the things I feel are important for ESO to continue to build a large community. 


Justice System- Steal and kill NPC's and deal with the consequences if you are caught......Wow, that looks like a nice addition to the game. I wonder if this will be added to the game with the Dark Brotherhood and Thieves Guild. 

Armor dying and tinting....... That should make people happy.

Thieves Guild and Dark Brotherhood Storyline and quests... As mentioned above.

Spellcrafting... That one sounds fun

Imperial City PVP dungeon..... This one tops the list in my opinion.

Horse Racing.... Interesting

Increased ability to pick up items in the world...I have been saying this forever.  I hate when I see items in an area, but I can only loot some of them.. It destroys the immersion.  

Two new veteran dungeons....Crypt of Hearts and City of Ash... I am not yet there, but i am sure many will like this addition. 

European Megaserver to European Datacenter.  European playerbase should be happy here. 

There are more items on ESO website, but I liked these items.  I like the way the game is going.  Great job Zenimax.  Better keep adding content or people will get bored. Just a fact of MMORPG's.  

Free to play because of dupe bugs? I think not.  Those of us who choose not to "cheat" our way through the game, are having a lot of fun playing ESO. These item dupes do not affect my game play at all.  I play the game as I play any other rpg.  I choose to be self sufficient, crafting my own potions, weapons, armor.  I join groups and guilds for some social gaming.  Nothing has changed for me. 

So, if a small portion of idiots choose to item dupe, and risk their accounts, let them get their asses banned. It doesn't affect my gameplay at all.  Even if they get away with item duping, it still does not affect me in the least.  I do not base my gaming on the value of items in a game.  Personally, it is way more fun trying to find loot on my own, throughout the game world. 

I disagree with your statement. i believe this game will be around for a very long time.  There are many of us who are enjoying  our time in Tamriel, in spite of the gold sellers and cheaters. 

It is your choice if you choose to let these morons affect your gameplay or not.  I use my /ignore command as I see fit. 

The reason why the OP posted this article is because it was the Devs from Zenimax who first compared the pvp to DaoC.  So they started this thread by unfairly comparing their version of pvp to the best pvp ever created.  The reason why most left DaoC, was because of bad timing. WOW was born during DaoC's golden age. 

Because server population was so important to their PVP system, so many people leaving to go try out WOW really hurt their game.  By the time people started trickling back to DaoC, it was too late. Plus, even though their pvp was the top of their game, their pve left alot to be desired.  Plus, their graphics were getting outdated. 

So when a game company, such as Zenimax, starts camparing their pvp system to the greatest system ever....They better prove it, or there are going to be many posts like this one. 

I have been playing ESO since the 5 day early access.  I also participated in 4 or 5 beta sessions.  I really like the game, and I am having a lot of fun. But I have to agree with many of the PC Gamer reviewer's criticisms.  

For one, the reviewer is correct in saying that the buildings and houses in towns across the game are very repetitive. It would have been nice to have more unique layouts, with better, more unique loot.  It seems like I loot the same crap in every single building. 

The public dungeons are extremely linear and boring. There is rarely any loot to grab.  It drives me crazy to come up to an armor rack or chest in a dungeon, and not be able to loot it.  They might as well just delete it from the game.  

I really hope that Bethesda adds much more content to the game, because I would really like this game to have a very long and successful life.  PVP alone, will not keep the majority of people subscribing every month.  

They need to add housing as a priority.  And not that instance crap like in Rift.  They need to do it the same way as Dark Age of Camelot did, with neighborhoods.  

They need to add a lot more environmental loot in the game.  In my opinion, if it cannot be lootable, it shouldn't be in the landscape.  MMORPG gamers love to loot stuff. We can all agree on that. 

They need to keep expanding the map with unique lands, not more of the same.  Lets see a continent overrun by Werewolves or vampires.  Keep the content coming. 

They MUST add the Darkness Falls style PvP dungeon.  That content can put them over the top.  It certainly did for Dark age of Camelot. 

I hope that Zenimax does not just sit on their asses, and assume that  those who are playing the game happily right now, will continue to subscribe.  This same thing happened in Guild Wars 2.  When the game first came out, people buzzed on and on about the game. But when people ran out of content, they quit the game. Now Arenanet is talking expansion.   Ever expanding, engaging content is the only way to keep mmorpgs afloat.  

If this is true, shame on you Zenimax. It should not be physically possible to have anyone level that fast. If it was remotely possible, I blame the coders. This is why people quit mmoprgs so fast these days. They are able to rush to end game so quickly, thanks to the way the game is coded, and they quit out of boredom. Very stupid way of allowing this, if it is even true. And if these individuals used cheats or work arounds to achieve this, they should be banned.

I praise this game all the time. But I have no patience for this type of stupidity. It is very clear, based upon past mmorpgs, that allowing your subscribers to level to quickly creates end game content problems, and loss of customers.

What is the difference? The game graphics are beautiful. Either you are going to enjoy this type of MMO, or it will not be your cup of tea.  If not, there are so many more Free to play or subscription MMorpg's out there to choose from. From my time in beta, the game engine worked fantastic.  The only problems I saw was quest bugs.  I am optimistic that Zenimax will have them fixed by release.  

But to compare this game to SWToR, is rediculous.  

Some people ask for more experience for killing mobs.  I want just the opposite.  I want it to take forever to level.  I am so sick of seeing new mmorpg's where there are level capped people in 1 to 2 days.  I completely blame that on the game devs. If people are level capping within a week, your developers have done something wrong.  Going from level 1 to level 50 should be a journey, just like in Skyrim.  And it certainly shouldn't be rushed.  Nor, should the game designers push you there. 
I'm stuck with either Khajiit or Wood Elf, because I don't want to pass up the Stealthy passive.  I plan on playing a stealth based character. Unfortunately, the other classes do not offer anything that comes close to this passive. If I had a choice, I would choose a Dark Elf Stealthy Nightblade, dual Wield/NB spell user. 

I tried to go back to DAoC a month ago. They offered a 7 day trial for past subscribers. I didn't even make it past 5 days,sadly.  As a lot of you said, at the time, the game was great, but as we are now spoiled with current graphics engines, the game was way too old and laggy.  Plus, the quests were boring.  

Even though the game has passed its time for many of us, the unique content should not be forgotten.  I am happy that Zenimax has seen this vision and added some of the great content to ESO. I truly hope that they keep that trend going.  It seems like they listen to their fans (sometimes a little too much).  

I agree with the armor/weapon system.  It is a bit bleh.  But something like that can be implemented into a game like this. I have hope.  As far as combat, I really do not have much of an issue with it.  It is certainly a bit clunky. I feel like my avatar is not as flexible and smooth as other mmorpgs.  I like how WOW combat felt when I played it.  The animations were much better, but the graphics were very cartoony.  I wonder if that has anything to do with it. I am not familiar with computer graphics. 


1. Darkness Falls type dungeon: Darkness Falls was a great success in DAoC.  The dungeon was intertwined with PvP and PvE.  If your faction had most of the keeps, you could enter, via a portal in your homelands.  But, if you lose that access, and are in Darkness Falls, you better be prepared for battle. Because the new winning faction now has control, and the first thing they will do is try to clear the place out of all enemies.  As far as ESO is concerned, the dungeon would sit within Cyrodiil, and there would be an entrance portal in each PvE zone. If you control Cyrodiil, your portal opens. 

2. Hidden caves, underwater caverns, out of the way secret areas:  Guild Wars 2 got this right.  As an explorer type gamer, I had a blast finding every little hidden nook, cave, secret area that GW2  had provided for their game. It added so much more the the game, not only offering challenging jumping puzzles,  it gave you a sense of accomplishment upon finishing each jumping puzzle and getting not only a nice, big treasure chest at the end, but an achievement. 

3. Housing :  Please, for the love of GOD, do not give us that instanced room that all the new MMORPG game developers are trying to pass off as housing. It is lazy and boring.  Yet again, DAoC got this one right too. Yes, the housing area was instanced. But once you entered the housing area, you had a neighborhood of homes, where you could move in next to your friends and guildmates.  The homes were able to be customized and furnished. You could even hang the heads of the major bosses you killed upon your walls. Talk about immersive.   On top of that, you had the choice of purchasing a vendor outside of your home, where you could sell your goods. It was a great way to kill two birds with one stone. You had a housing area and an auction house in one area.  

4. More Lootable items:   One of the main complaints I have seen from the true Elder Scrolls fans in the forums, is the lack of lootable items.  As I play the game, I run across books, weapons, armor, food, etc... But only some of that is lootable. That was a big mistake.  In my opinion, either make it all lootable, or get rid of the non lootable items. I do not mean being able to pick up every book on a bookshelf. I am talking about having the same system as we saw in Skyrim.  Little things like this can truly turn off a true fan of a game. It may sound petty, but those who play Elder Scrolls games for the true RPG immersion factor, are being short changed.  Also, add some lootables in the caves and dungeons. Add some treasure chests too.  A dungeon/cave is supposed to have hidden troves of loot. The ones in ESO are very bland. 

5.  Thieves Guild and Dark Brotherhood:   I know that Zenimax said that these guilds will be added to the game, but this is a must. These guilds were the most popular ones in skyrim. Plus, they are such a huge part of the lore of this game. Going back to the Elder Scrolls fans,  it would have been smarter for Zenimax to have added this content to the game before going live.  Those that say ESO lacks the true lore and gameplay of Elder Scrolls games, could have been swayed with more of it added to the game from the start. 

In my opinion, if Zenimax adds this content to Elder Scrolls Online, I believe that this game will be the best MMORPG on the market, if not, ever. By taking great content from other games, and implementing it into ESO, it is a recipe for success.  Today's gamers demand a lot of content in an MMORPG, especially one with a monthly subscription. End game dungeons and raids get old fast. So does questing, once you have been there and done that on other alts. So, it is the game developers job to have many different types of content to keep us entertained past  level cap.  

DAoC pvp was the best I ever played. But I played the solo, bridge lurking spear hunter.  I left the game just when WOW took most of their subscribers. It was just bad timing. WoW was the new game, and everybody wanted to try it out, which left DAoC servers like ghost towns. By the time people started coming back, the game lost its Mojo.  

As far as the pve in DAoC, it was horrible. The quests were all fetch and kill.  To level to 50, you had to zerg through Darkness Falls with tons of other people, because the leveling was so slow and boring. 

As far as ESO, I finally played pvp on the last beta, and I must say that it reminded me of DAoC a lot.  I had a great time as a solo NB sneaky boy.  (Which, in my opinion, are extremely overpowered. I smoked every victim I faced with ease.) The only thing that confused me was all the servers in ESO pvp.  Were they all different versions of Cyrodiil?  

The pve in ESO is amazing, imo.  I love the involved quests, where npc's engage with you, follow you along some quests, and you become part of the world. It is unlike many other mmorpgs, where the npcs are glued to the floor with a question mark above their heads. Along the way, i find it a blast to explore the surrounding areas, finding more quests, raw materials, and other goodies. I look forward to finding sky shards and treasure chests.  It is a refreshing change from looking up on a website to find the exact coordinates of hidden treasures. It reminds me of the great artifact system in Rift. As an explorer type gamer, it really fits into my playstyle. 

The game is certainly not perfect. I hope that the bugs from the beta will be fixed. But I will not attack Zenimax yet. Live servers are not even up.  If you are a former Dark Age of Camelot player, I think you would like this game pvp. As far as their pve, they are two completely different games. 

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