|154 posts found|
ESO (Zenimax) pulls all Crown Store Potions in response to post...
General Discussion « Elder Scrolls Online
3/19/15 9:54:46 AM
How fun it is to hide behind a computer and be rude and nasty to other people.
To the OP, great job posting this . Despite all the rude comments on this thread, you did a great job, as did ZOS. Many of us are enjoying a game where the DEVS are making things happen, adding content, and bringing people to the game. I call that an acomplishment. And people like yourself are helping to make the game better for us.
Trolls will be trolls. They just cant find a game they are satisfied with, so they come to the forums, and bitch, whine and troll to make themselves feel better. You need to pity these poor souls. They are miserable.
Wow, that is upsetting to hear, based on DM Kano's post. I was looking forward to playing this game once it reached NA. I cannot understand how these companies put out games with such potential, but leave out important aspects that make an MMO a keeper.
Can CU do it better than ESO and GW2?
General Discussion « Camelot Unchained
3/14/15 11:56:17 AM
Originally posted by jmcdermottuk
And yet people would complain all the time about class imbalance. You can insert any game in this thread, and you can find a forum complaining about the game balance, pvp, pve, stability....etc.
The fact is, when you are hosting so many people playing one game, you will have different opinions, breaking points, and so on. Bottom line, if you are having fun playing said game, then you are ahead of the pack. If not, then it is time to find a new game to play. There is no perfect game out there for everyone.
How many times do we read how people loved playing SWG, DAOC, etc... What state are these games in now? Obviously, too many people had game breaking problems with these games to leave them. For me, I left DAoC because of bad timing....WOW came out, and i got caught up in that game. And now, I do not play that game either.
H1Z1: Hackers Whine in Hysterically Funny Video
News & Features Discussion « General Discussion
2/27/15 9:14:16 AM
I give them credit for having a bit of fun with the hacker situation in H1Z1. I think some people here are taking this video a bit too seriously. It was meant to be funny.
As for the hackers, I love the fact that they paid 20 dollars for every account they got banned from. Obviously the game will eventually go FTP, but for now, they are losing their own money if they cheat. And hopefully by the time the game goes into BETA, they will have a better handle on hackers. I have faith in this dev team. From what they have put out so far, I am impressed with this game. I look forward to more to come.
Nice job so far.
"This isn't just a game to me. I'm on a mission."
General Discussion « Crowfall
2/06/15 6:38:36 PM
Originally posted by VveV
Bravo on that response. Some people think that these forums are solely for the benefit of themselves.
Newsflash..... There are many of us, who would love to discuss a new and exciting game that will potentially hit the market. And yes, one per day by the OP is not too much for me.
MMO designers ! Remove levels and level restricted zones to address population density and make your world feel more "alive" !
The Pub at MMORPG.COM « General Discussion
2/05/15 9:08:00 PM
You do not need to take away levels and progression at all. If you want to keep from having game zones turn into ghost towns, all the game developers have to do is add higher level content in low level areas. In my opinion, it makes way more sense to add content in current zones, as opposed to creating brand new zones every time a new content patch is added.
Obviously, I am not suggesting that MMO developers should not add new land/areas into their games. Here are some ideas I have that would increase traffic in low level areas.
1. Adding high level dungeons in every low level area, with no instant portals to reach them. Set up group meet up areas in that particular zone. That way, to join a group, you must head to that main zone city.
2. High level, open world bosses could be added to low level areas. These areas could be used as open world raid bosses. I remember Dark Age of Camelot having high level dragons that required a bunch of players to take down. WOW also has this, as GW2. But instead of being in the high level zones, put them in low level areas.
3. Multi-step quests that span across all zones would be a nice challenge, and keep players interested. This could populate all zones in the game. Racial quests and Class quests are a great storyline for these types of quests. Not to mention, game story quests, like GW2 has.
4. Another idea is to have rare, high level reagents, nodes, and other crafting ingredients in lower level areas. But to harvest these nodes, either the player must be high level or the extraction tools can have levels. For that matter, these crafting nodes could just have separate "crafting level" restrictions, for those who just want to be crafters.
5. Add collection achievements in every zone, including low level areas. If done correctly, players would not be able to complete these collection/kill achievements within the time they are leveling through the zone. So, it could be a great way to bring back high level players into the low zones. Examples are killing rare spawns, finding rare pets, finding rare plants/flowers/tree spawns.
6. Add jumping puzzles in every zone. But add a "jump" skill, where you have to build it up just like other skills. There can be lower level jump puzzles in the zones. But to finish the higher level ones, you need your "jump" skill at top level.
7. Zone events, such as holiday events, season events, monthly events could be added to low level zones. WOW does a good amount of player events that most of the players take part in. When I played WOW, I enjoyed taking part in all the challenges, quests and social aspects of their events.
That is my list. I am sure others could think of some good ideas to add flavor in lower level areas.
There are so many different and interesting ways to keep low level areas populated. I am so surprised that top MMO games do not implement them. It seems like such an easy way of adding good progression into dead areas of the game worlds.
I am currently subbed, and I will continue to sub unless every user interface I open up contains a cash shop. I like to play ESO because I love the game immersion, the Elder Scrolls world and the amount of content they have added and continue to add. I am willing to stay the course. But if this new game model affects any of these factors, I will move on.
I just popped on steam to check out H1Z1, and most likely purchase the game to check it out. But, I noticed it said "mixed" reviews. So, I started reading some of the reviews, and boy are the majority of these (former) players mad at these game developers.
Apparently, the head honcho, John Smedley not only misled his potential gaming customers, but he got a bit nasty and frankly immature with his response to the bad reviews. I got this from one of the many angry reviews:
Smedley also spoke out on the community’s response:
This guy is going to lose a ton of potential sales all by himself. Not a very good business man if you ask me. They certainly stopped me right in my tracks from buying this game. .
[Column] Elder Scrolls Online: Update 6 Is Bigger Than We Thought!
News & Features Discussion « General Discussion
12/04/14 6:02:43 PM
As an Elder Scrolls Online fan, I always look forward to the new updates every month and a half or so. I have to agree that Zenimax has certainly listened to their fans in regard to fixing the problems with the game, and working toward improving the existing content. I have read many different opinions regarding ESO on this forum site, and Reddit since the early days of Beta. One of the biggest complaints I have read, other than game bugs, has been combat animation being bad. I never gave it much consideration until I watched the combat video of Black Desert.. Now I certainly do not expect to see this type of animation in Elder Scrolls Online, as it would not fit the game style, but watching that dual axe barbarian picking up and throwing around his enemies, slamming down his weapons in rage, that is what a barbarian should look like in a battle. Not all of the animations were my cup of tea, but the video made me want to go out and fight with every class I saw in that game. I hope that Zenimax is on the right track in regards to really ramping up combat animations to be that exciting. For anyone interested in the video, I am posting the link.
I am very satisfied with the overall game. Although I am certainly not too thrilled with the bugs and glitches that plague the game. But that doesn't stop me from continuing to play the game. This game fits my playstyle. I have been playing MMO games for a very long time, and I do not recall any past or current game lacking bugs and glitches. Does ESO have more bugs than most games? I would say yes. But for me, they are not game breaking.
For example, they just added daily crafting quests. Most worked fine, but the alchemy and enchanting ones have been bugged from the first day they went live. It was certainly disappointing, but it did not hold me back from playing the game. So, i found other things to do in the game while I wait for the devs to fix the problem.
The only time I was really upset with a game bug was when one of the main quests had a bug where I could not finish the quest. Because of the bug, I could not move forward with the quest line, nor could I get the achievements within the area. But it was fixed within time.
I look forward with the new content that is on its way. The champion system looks fun, and adds more progression for my character. But I am really looking forward to the Thieves Guild and Dark Brotherhood additions, plus the justice system. As a customer of ESO, I am very pleased to know that they do not just sit back and collect my money every week. They are actively trying to add content to the game and better the current content. I cannot remember a game company that adds so much content to their game on a regular basis. I would rather play a game that gives me regular content additions with some temporary bugs, as opposed to one of the many cash grab games out there.
Looks to me like Blizzard ditched Titan, but salvaged the structured pvp part of the game, and created a new game out of that.
The Witcher 3: Wild Hunt: Offers 16 Free DLCs
News & Features Discussion « General Discussion
11/10/14 3:25:10 PM
Originally posted by Hyanmen
Did you ever think that the company created the game, had it sent for release and decided to add some more cool content for their fans. But since the game has been already created to disk, the only way for this generous company to give their fans even more, is to add it as FREE downloadable content.
Geez, some people have to find fault with everything. Go internet!!!
Wow, I would rather stick bamboo chutes up my fingernails than play this game. It looks like 1980. No thanks.
The problem is that Archeage hacks and bot programs are screwing people out of land plots. Something should have been done about this problem day one. Having your own non-instanced house in an MMO is a huge selling point of Archeage. So, screwing with this feature is really hurting the game.
As for gold botting, I personally do not thing this affects the game as much as people think. These idiot gold farmers just sell the gold on their websites for real cash. And the moron who is stupid enough to give their credit card to one of these sites deserves to get their account stolen.
Node hacking is another huge game play problem, since it directly affects other peoples game experience. This problem should have been fixed immediately too.
Hacking and botting issues like the ones happening in Archeage are one of the biggest reasons why I stopped playing this game. It is very frustrating to compete with computer hackers and botters. Years ago, I quit Counterstrike for the same reason. It is not very fun to compete against cheaters. And it is the responsibility of those who are running the game servers to eliminate these cheaters.
Destiny: Bungie Weekly Update Starts With Player-Based Achievements
News & Features Discussion « General Discussion
10/12/14 6:22:32 PM
I played the first week and realized that the game had gone stale for me. Destiny certainly has some great points, but I am not into repetitive, grindy gameplay. I felt like the missions were very similar to the last ones.
I started doing the strikes, but it got extremely frustration when people just randomly dropped from the group. The bounties that Destiny created backfired because people would finish their bounties halfway through the strikes and just drop out, leaving other players stranded in the middle of a strike. That was my last straw. I hope that Bungie adds some interesting content in the future. But I refuse to start buying small dlc packs just to add more of the same.
I hate how they throw around the words "open-world". So, I would like to know if this game is truly open world like Skyrim or Fallout 3. Or is it one of those games that say it is open world, like Assassins Creed games, where you constantly repeat the same crap side quests over and over.
Cheapshark.com is giving away Middle Earth Shadow of Mordor game
New ship with LTI for sale Reclaimer , only 350$ !
General Discussion « Star Citizen
10/02/14 8:40:08 PM
Wow, this whole MMORPG genre is about vaporware and virtual assets. Those who are bashing the guy for buying a virtual ship in Star Citizen are sounding very hypocritical. By definition, every mmorpg you play is vaporware. But lets not kid ourselves, some of it is worth real money. Heck, I sold three different Ultima Online accounts back in the day, for good money.
Personally, I believe that Star Citizen will be a hit, and the $100.00 I invested in the game is well worth it. I got a nice ship with Lifetime insurance, and a bunch of other backer only goodies. . And when this game goes live, (if it is a success), I will have a nice choice to either keep what I invested in, or hop on Ebay and sell my ship and lifetime insurance(which is only available to backers), for a nice profit.
If you have such a problem with buying virtual air, then this website is not for you. I guarantee that the people complaining on this forum post will be the same people bitching about not being able to have Lifetime insurance once the game goes live. I can't wait to see all of those posts here.
Pantheon = Visions 2 (Producer Laurene Wells posts hate speech on facebook)
General Discussion « Pantheon: Rise of the Fallen
9/30/14 6:21:56 PM
Originally posted by drivendawn
I am so tired of people relating anti-gay to Christians.
News flash.... I am a Christian... and... I have absolutely no issues with anyone's sexual orientation. I am a straight male, former alter boy and Catholic School attendee. But I support all sexual orientation. I cringe every time I see the media bash the Christians when some extreme religious hate group makes the news. It is the same as when the Muslim Religion is bashed because of the evils of Islamic extremists. It is generalizing, labeling and frankly, bigotry.
As far as this woman, her opinions are her own. But when they are transferred into a game that people have invested in, then those people have every right to be upset, especially if they are kept in the dark about it.
I applaud the OP. Good job.
Im not seeing it for you all that like this game...
General Discussion « ArcheAge
9/24/14 10:56:01 PM
Originally posted by LacedOpium
Titan's cancellation and the rest of the MMORPG Genre
The Pub at MMORPG.COM « General Discussion
9/23/14 9:33:08 PM
The bottom line is MMORPG's are too much of a risk. How many games of this genre have truly made and maintained a huge profit lately. As a regular lurker on MMORPG.com, all I ever read about is this MMORPG and that one, being closed down or cancelled due to lack of money and/or support. As an avid MMORPG gamer, I watched myself and millions of others go through the same MMORPG Cycle over and over.
1. New MMORPG is announced.... Let the excitement begin. Many of us start to speculate on the new games features. We hope for a " True Sandbox" style MMO. We do not want instances, a smooth transition from area to area. We want a detailed and intelligent crafting system. We want a ton of content, without having to do the " kill 10 rat" quests over and over. Lets not forget the intuitive combat system, open world PVP, Classless system, so we can play " our own way" Now add all of this up, and throw in a very unique and beautifully rendered world, but not a " WOW Clone" So the game must have its own style and flare. (Anything else I missed)?
2. The new MMO company starts to release some information about the new game. Let the controversies begin. The forums start to light up with those people who like the games features, and other half who can't stand them, calling the game a " WOW Clone" or " Niche Game".
3. Now the fun begins. The game developers start reading the forums. (And they do, as most game developers are gamers too). And the promises start to surface. Our game will have this, and our system will do this. We will have unlimited end game and horizontal game content, so you will never get bored with our new game. We see that you do not like this feature, ( because a vocal percentage of you voiced it in the forums), so we are scrapping this system, and going with this one, based on the " customer feedback".
4. So now we see the game that was first announced, is a shadow of what was originally. The developers have " listened" to their "majority of fans" and now we have this new and "adjusted" game for you. But obviously they will have to rush this into the game now, since they are going over budget, and are moving past the games scheduled deadlines. These new game adjustments are added in a rushed format, which creates many unforeseen bugs. Now we have a different game that was originally promised to us.
5. It is now time for Alpha and Beta testing. So the company wants to get some of their investment back before the game begins, so here come the founder packages. Some of these companies should be arrested for the amount of money they charge for some of these packages.
6. Beta testing begins and there are mixed reviews from the beta testers. There are tons of glitches, gold spammers have already started up, and the forums light up once again. The trolls come out of their caves to cause havoc, and this creates more confusion and indecision from the game developers.
7. The beta ends, the game is released with a subscription fee, as promised. And doing so, the game developers promise to give its subscribers regularly scheduled added content. Some of the gamers fly through the game into max level within days of release. They start to bitch about the lack of content, story and endgame. People start dropping their subscriptions. Numbers start to get posted on the gaming forums. People start complaining about dead servers. People start leaving the game, thinking it is going to fail.
8. A chain reaction happens. As people leave the game, others follow because they see everyone else leaving. The game developers start losing money. Employees start getting fired. The game announces it will go Free to Play. The game drags along as a cash grab, or it dies.
This is what we have been seeing over and over lately. It is extremely difficult for MMORPG game developers to create a game that pleases the majority of our fan base. There are too many polarizing factors that make up the development of a MMORPG. I have only seen one MMORPG sustain itself for a long time, and make tons of money dong so. That game is World of Warcraft. I truly believe that Blizzard does not think that they can create another MMORPG with lasting success. It is proven over and over how true this statement is. They probably realized this, watching so many other MMOPRPG's start up, market their game, and die or just linger in Free to Play limbo.
So Blizzard takes it on the chin with Titan. But in the long run, they will save the company a lot of revenue. Blizzard can just as easily create a Warcraft 4, or Diablo 4. Or they can develop a completely new IP. Whatever game they create, it will be purchased by millions of gamers. And they can avoid all of the headaches associated with MMORPG's.