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Blade Wars is the second MMORPG to hit Western shores by the Chinese studio ChangYou. Like Battle of Immortals it boasts ’2.5D’ graphics. This means the graphics and camera view are similar to many action RPGs. Blade Wars has fast paced gameplay with a combo system and plenty of skills. Progression is fast paced and there are plenty of quests to complete. The five playable classes are broken down into three races. At first sight, the game seemed to me just another Asian grind-fest, but curiosity and hope for a change determined me to give the game a try. Read further on to find out how it turns out. The game is very complex. It has auto-routing, very useful when trying to find a certain NPC, pets, mounts and PvP. There are supposedly over 300,000 king-fu moves and 99 styles available (at least that’s what the website says) that combined with a combo system can wreak havoc among monsters. The number of items is also quite impressive. The more I played the more potions gems and other probably useful stuff I found, many of them with an unknown or doubtful purpose. There might be many more undiscovered aspects of the game. But, because there’s nobody to explain anything to you, all these only make the gameplay more complicated.
Age of Empires Online First Impressions/Review! Does It Live Up To The Name?
General Discussion « Age of Empires Online
10/13/11 11:25:01 PM
Is a serious departure from past Age of Empire games: it's cartoony, and features many MMORPG aspects to round out the game's strategic gameplay. The game is still complex and meaty, especially for a free-to-play title. Many games of this type reach into your pocket as soon as they can. In contrast, AoE Online could be giving away too much to properly sustain itself. There's much to enjoy before spending a single Microsoft point.
You build a city with workshops, stores, storage buildings, and even shrubberies if that's your thing. The art style looks like it was lifted from Disney's Hercules and The Emperor's New Groove. From this city and neighboring ones, you can accept campaign-style quests from citizens to accomplish certain objectives on a given map eradicate all the buildings of an enemy who has already built a maddening, massive network of defensive towers that relentlessly shoot arrows, for instance, or meeker ones, such as "build four farms in under eight minutes.