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All Posts by ringdany

All Posts by ringdany

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120 posts found

Planetside1/2 is more of an FPS.


Other RvR open PvP fantasy mmos closer to GW2/Regnum's genre are the following:


12 Sky 2

9 Dragons


DAOC (Try the freeshard if u like)

Asherons Call (pay $10 once, play forever, besides Regnum i recommend this one)

RF Online

Conquer Online

Shadowbane Emu


I would skip ESO. It is bound to still have huge pvp imbalances for some years.



let's see population... well on Haven server i think it is between 200-500 players on all the time.

on the biggest spanish speaking server called Ra it is between 500 to 1,000 on all the time.

each server hasquite a different feel and atmosphere as well as play style. Ra is supposedly so packed out you cannot grind without getting ganked so it is full on war all the time. Whereas Haven is a lot more strategic and parts of the game are very peaceful and you can really soak up the stmosphere. Haven is a bit more like Lothlorien maybe with wars and evil packs of players running around.


Hmm a review --- hm try this for player reviews on both sides. scroll to the bottom of the page for player discussion:

Originally posted by MMOExposed
How is the leveling up part in PvP?

hi mmoexposed!


um yes you get xp for killing other players. each player kill can give up to 4 to 10x more xp than a usual monster kill.


but its quite hard to level up just doing player kills because its quite hard to kill a player (compared to a monster).


hope that answered your question.. ! um.. typically, high level players can and do getkilled by lower level players fairly regularly. partly because one is more skilled, or maybe more opportunistic. i love this game, you can make you own games out of it and not get worried or distracted by other stuff. its all just fun rvr pvp.

Originally posted by FelixMajor

I could have sworn I read recently this game is being shut down/was shut down :S


I used to play this a few years ago.  It has really fun GMs that actually communicate and talk with the players.  They also create real time events in the world.  Pretty cool game.

actually it's still going strong and they still have the GMs and regular events/boosts.

the devs are implementing a new future plan or something. based on players suggestions i think.

Just a heads upto say that until Jul 17, Regnum is having quite a big world cup event with lots of prizes. I think it works by players being able to kill PvE bosses and drop jerseys. They use the jerseys to join national teams like Brazil and Croatia and go fight for that team and score points for them. Then the top players in each country get pretty nice prizes :-

hm so a fan made a new website to allow people to track the war online without logging into the game. It has stats on invasions and gem statuses as well :-

hi laetitian -- yes i think your response is really interesting. these RvR games show up new dimensions in how a people encounter and deal with adversity, and also how they deal with success. I dont think anyone else in war history has fully studied it in the depth that players who undergo the process repeatedly so experience it.

and you are quite right that the behaviour and skill sets of both the dominant and less dominant realms are different. Each of the 3 realms seem to have somehow evolved their own personality on how they evolve skills to enjoy and play their game.

If NGD ever was to remove the realm numbers imbalance or to allow players to travel between realms easily, these unique qualities of regnum could be lost.



im hoping it will be a big hit!

In asia u can do so much more with mmos than in the west. western players are very negative sometimes whereas in asia everyone is happy to grind and kill!

so if it has a big population now at launch, i think, like other asian mmos, it will be bigger than GFUW in the west for a much longer time.

For the past few months or so, the realm of Syrtis in the game has been dominating war. Mainly because of their superior numbers, they have been smashing the realms of Ignis and Alsius repeatedly. Prior to Syrtis, Alsius was dominant for much of 2013, though Ignis has several bright shining periods of weeks during 2013.

Now suddenly just last week, this battle conversation popped up in Syrtis. It shows the reaction of Syrtis players who just logged in and realised that for the first time in weeks, suddenly they lost a significant battle. Realm Chat in Regnum can be seen by any player within each realm, but cannot be seen by any player outside each realm :-


Anyway, thought i would post it just to give an idea of what people are chatting about in game.

During these phases where the balance of power is again in contention, wars can rage quite brutally and this state can last for weeks or even months, until the cycle again shifts. Some of the war is about psychology as players become dejected in one realm, and have to change their expectations as they try to regain confidence to plot how to regain victory. It is quite an interesting psychological process.


the general reputation on the web is that Rift's endgame. which is mainly pvp, is not that great (google "is Rift pvp good?").

not many games have good endgame content. some mmos with reputations for passable to good RvR endgame :-



Aika Online


Champions of Regnum

this is why i dont quite understand Rift. It has the nice gfx, the big world, the detailed combat skills etc, but still the endgame suxks.

whereas a game like Champions of Regnum which is simpler in all those aspects, has an endlessly entertaining endgame. The one thing Regnum has is a combat system and feel which is far better than Rift, but why is Regnum's endgame so much more longer lasting in terms of fun? No one really knows why.

im not enthusiastic about ESO at all.





(oo.. and yea Chronicles of Spellborn too --- way way better than Rift, tera or almost anything on offer today)

Originally posted by kinart

GW2's WvW is just a treadmill thing. There are no enemy nameplates (just a generic 'Enemy scout from XXX server'), and even the 'XXX server' changes every week. So you fight with anonymous players of some random server that changes every week. This removes almost all the fun of PvPing... you can't say i beat that player 3 times today. You can't say "we beat that clan, that guild, that server today" . There's nothing like server pride, guild pride or personal pride for your wins, or enemy respect for their wins. It's totally unpersonalized.

ps: You can't even see enemy guilds. "Guild wars" without the guilds' names...

yes i would hate that in an RvR mmo. In Regnum we get to know all our enemies+allies really well. We know who is the best knight at the moment, who uses which strategy, who relies too much on one particular combat ability etc. we know that if a particular enemy named Bob is online, that he will be in the server somewhere we can kill him. gw2 just sounds very mushy.


yes it does exist - look up Shadowbane Emu. Players build their own cities, then join together and go invading other player's cities. You can fly in this game and it is medieval fantasy. Old style game tho - also, it is community run.

Also consider f2p RF Online ( Mecha, magic, science - 3 realms fighting each other in RvR. But i have heard it is pay to win.

I don't think it will interest u greatly but my favourite sandbox mmo is a basic RvR mmo called Champions of Regnum. Modelled on DAOC its main focus is RvR pvp (there is a grind tho). It is considered not pay to win so once u level up, ur character lasts for ages and ages. You even earn xp for killing  enemy players while levelling up.

im also considering Trove & Aion and one $15 pay once big mecha combat game whose name i have forgotten.

Just letting people know that Champions of Regnum, a possible alternative to Warhammer, just xmas gifted each of its players 2,000-4,000 ximerin each. (about $8-$16). Regnum is also 3 faction RvR and is very similar to DAOC in format. It's a bit late if u do not already have a character but.. yea :/ thought i would post it anyway.

just letting people know that NGD the devs of Regnum just gifted each player 2,000-4,000 ximerin each for xams. It's enough to buy a permanent mount and is worth about USD 8 to USD 16,

Game is really busy right now for some unknown reason. Lots of players new to the game grinding up (especially in Ignis, dont know why...)

Well ive just started RF Online at i think this is the international US server. Some points i really like about the game :-

1) Really good music and clean crisp attractive gfx

2) Quite a crisp interface

3) Full 3D

4) A kind of intriguing combat skill system. The more you use your skill the better you get at it. But in one class you can actually mix and match say close combat and a large range of various magic skills. So your opponent is going to be a bit unpredictable as to which of his skills are better than yours, even if he is of the same class.

5) Quite easy to level. Im level 5 and the grinding is of course fast at low levels, but its a relaxing grind.

6) It has a WASD style keyboard movement option, but im not sure if it can be customised more.

7) lots of players in my server. saw at least 15+ running around in starter HQ and ~7 in just the tiny newbie grinding area right outside the HQ.

well ive only just started but overall really interesting.

The maps are a bit hard. I'm still trying to find the npc i took my first quest from.


edit: a few days after my post, i found out that this game lets u use inifinite healing pots while doing pvp. this is a big negative for me in  a pvp game because the detemrinant of victory is then not how you use your combat skills but rather how many pots you are carrying. im not sure if i will continue playing. i might.

In case new players land on these forums while looking for Regnum Online, the game's name has been changed to Champions of Regnum.

The forums for the game are now at :-

both forums are still fairly quiet... the official game forums are quite busy though :-

(i prefer the gamesamba forums as their customer service is much better and friendlier :-)

Just a heads up that in or around Oct 2013, the game was patched to bring in new dragon boss instances and also a new starter island RvR open pvp area. I think for levels 1-20 or so players can jump straight into RvR (called "Squid Island") and try it, instead of having to wait for level 25 (which takes about 10 hours really).

patch notes here :-


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