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All Posts by xaritscin

All Posts by xaritscin

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236 posts found

i always impress from the work of developers, producing a 12 years project is almost like creating a megastructure project....good video, and looks like the game is really fun, i even could say is the first try at an EVE clone, just looking at the gameplay contents described in the kickstarter...

 

the game sounds really interesting TBH, being able to customize buildings, vehicles and weapons, something you dont usually see in a survival game, the IP is cool too.

the game will feature a singleplayer campaign, a survival/adventure mode and a multiplayer (which is like the single survival), its a good approach. 

Originally posted by Robokapp

eve is fueled not by a new bigger dragon to slay but by a constantly evolving player conflict.

 

human nature itself craves conflict...we have all these war toys, we need to use them somewhere...

 

so in a sense eve is fueled by the souls of the players... :)

 

if eve as a sandbox is a very fancy tools and the players are the conflict, then the game will last forever or until a great hegemony indistructible by internal struggle will exist.

 

there seems to be a pattern to eve...a certain 'critical mass' that comes around the point where you own over 20% of sov-space....mega-colaitions begin to polarize, each fragment thinking they can do better.

 

the collapse of BoB, the crumbling of RDF, the recent dissipation of HBC...super powerblocks seem invincible until they become so great that personal egos from inside shatter them. Sadly I believe CFC is next.

 

meanwhile somewhere in Stain for the past 6 months -A- has sat quietly, most likely planning to devour the shattered HBC and build something great. Or maybe they won't do shit. We don't know. This level of unknown is what makes eve forever dynamic. will some monstruous Stainwagon Neo-sansha empire emerge ? will pandemic legion devour south ? will CFC melt under internal drama ? will it grow twice as big and take over South ?

 

WE...DONT...KNOW.

 

what will the map look like in 2015 ? will we even recognise any of the names ?

this, of any of the MMOs i've tried EVE is practically something completelly out of the genre, the game practically feeds itself from the players, and not in the money side, i mean, the roleplaying, the war between corps and alliances, those little situations with individual players (like the Battle of Asakai). also, the playerbase of EVE has kept along with the game cause the developers have kept constant improvement and expansion of the current content.

Blizzard could have made WoW even bigger if they went the sandbox way, but they kept adding dungeons/raids, BGs and leveling content, instead of focusing on what they could do with the current world...

that is what kills every new title it comes these years...

Originally posted by sidel

This isn't a post about what you don't mind or what the majority of people want. I don't really care what most other people want. I know what is fun and what keeps people playing mmorpg's.

 

So why are there no seamless/semi-instanced open world sandboxish MMORPG's that are fantasy based? I'm talking Eve Online meets EQ meets World of Warcraft meets Shadowbane.

 

Google those titles if you don't know what they are.

 

Why haven't companies seen the success of Eve Online and followed suit? WoW is NOT the same game it was 10 years ago, it was a hardcore game back then, atleast the end game. Vanilla is what kept people playing and what paved the way for the 10 million subscribers. down to 9.6 mil now. Eve Online has risen to 500,000 subscribers up 100,000 subscribers from 2012.

 

So people like to sit and say there isn't a market for these types of MMO's yet, to the contrary, I find there are TONS of people interested. I'm not going to give a "back in the old days it was 5 miles to school up hill both ways" speech, but the panzy ass, easy mode, give out gear like candy shit has to go. These crappy zoned, instanced, theme-park, train-rail MMO's with invisi-barriers and that big mountain or hill to stop you from going off the beaten path. I'm getting tired, sick and tired, of these crap mmo's. People think because a game has awesome graphics now that its an amazing game.

 

MMO's today are nothing like they were 10-15 years ago when they were being released. People then had huge worlds you can run from one end of the world to the other with no load screens and a million different ways to get there. Epic raids, dungeons and content that when you accomplished something, it felt rewarding and you felt you had conquered something. I mean, for any vanilla players or BC players, was the first time you downed Ragnaros or Nefarian, strike that, Onyxia or Lucifron the same as when you downed Lich King? You'd be lying if you said it felt the same and you know it.

 

So what happen to the balls these companies use to have? They've catered to people complaining about not getting to engage in end-game content because they don't want to put in time and effort, instead they want to login for an hour or 2 a night and get their purps, raise their ilvls and go to sleep.

It's no longer about the social interactions or the adventure anymore.

When WoW released bg's, it killed world PVP for the most part. Not all of it, but most. LFR/LFD tool killed the world. Now all people do is sit in SW/ORG and q-up for dungeons. Instead of making a game challenging with quality content, they have went the Ford Motor route instead of the Toyota route. Toyota: Quality before quantity, Ford: quantity before quality.

So what does Blizzard do now? Pumps out shit content every year and ahalf  that is so stupid easy my 2 year old niece could raid and be good at it. What the hell happened to these games? and why the hell has EVERY mmorpg that has come out since been the same cookie-cutter crap we see from everyone else. SWTOR, AION, AoC, CoH, GW2, and all the other fail shit MMO's that have come out since. Notice anything those mmo's have in common? Most of them? There isn't a single one that is seamless or open world. They are all instanced and zoned beyond belief. Do you really think SWTOR was a bad game because the classes sucked and the content sucked? Fuck no, it sucked because you had a load screen every 5 minutes from one place to another. Your own instancing of quests, i mean wtf? Aion failed for the same reasons, AOC failed because of the learning curve, bugs and the damn train-rail crap it made you do by following the same path. GW2 is such crap compared to Guild Wars 1, it's only Guild Wars by title only.

 

Why can the MMO developers not look at games like Eve Online and follow them? Why do they insist on copying what WoWis in its current state? They don't copy vanilla WoW, no they copy the same shit every other game company does, except they instance and zone everything and kill the world, then they add "battlegrounds" and destroy world pvp. If you're a care bear and can't deal with getting ganked or griefed, go the fuck home. You're damn right I want to kill lowbies and grief them, I then want your guild mates to come and destroy my ass for ganking you. Player policed servers are the best IMO.

 

Ask any Eve player here about the griefing and ganking that goes on in Eve...go complain in Eve about ganking. lol..

 

So why are there no MMO's like this? Why are there no awesome graphic, seamless, sandbox mmorpg's with theme park elements? SWTOR spent half a billion dollars in making that abortion of a game, and they couldnt even make a seamless world? what? $500 million dollars and SWTOR is what we got.

 

Thats sad, truly sad...

i think is more of the time it takes to make a good sandbox, EVE is what it is because it kept evolving itself all this 10 years, changing graphics, adding more ships, fixing bugs, updating their single server hardware architecture, the most part of content has come with every expansion (they started with only subcap ships as far i have read).

that's something no other developers have made well, maybe the guys of UO. but look at WoW or Lineage II, they just added more content instead of improving what they already have. each expansion a new continent, more gear, more levels to grind, more dungeons/raids and quests. its easier to do that than messing around with fixing the current content.

its more of a compromise with the game, every F2P game that comes to the market these days, add  an expansion or two and die, they're like the seeds used by the great food industries, these plants only live a season, instead of the traditional plant that can survive throughout the whole year and produce food.

EVE is the great sandbox game here because CCP has compromised with it, while making other games like WoD and DUST514. but keeping its focus on improving the game instead of adding more content, or adding content every certain timek lust look at the Apocrypha expansion.

 

OP updated to 26/04/2013

Originally posted by FromHell
Originally posted by tkreep

 

I was thinking it could be a model like EvE-Dust 514 

actually this is what I imagined too, something big sandboxy with many planets to explore, twitch combat and space travel.

 

 

 

there's already one like that, but its still in development you should take a look http://www.hazeron.com/welcome.html

Originally posted by Mystais
I'd like it on the PC too but considering how competitive the game is,  you know there would be aimbots, speedhacks, wallhacks, etc by day 2. 

not only that:

1. porting it to PC would kill the main aspect of the game, which is a cross platform interaction, they didnt take all the time to create a link between the consoles and the EVE single shard, just so people could play from their computers...

2. i dont think CCP would keep it F2P in the PC, in order to keep the same quality they would have to make it a sub based game, maybe with a PLEX system or something akin to that. but still, people would complain that the game was free in the console and now they have to pay, so there would be a diminishing of players.

3. CCP already state that its a PS3 exclusive, so there wont be a PC version, i deal with it, you should deal with it, there are plenty of FPS MMOs for PC, like Planetside 2(althought i dont like it, too much colors) 
OP updated to 25/03/2013

i wonder, do we have to actually put a capital city for each race?, this segregation is one of the features i dont like in MMOs...

for example:

my world has 12 races, each one had at some point in its history its own kingdom, but due to interaction between them both geographically and political, societies become more homogeneaized (think it like a globalized society).

no, it not about founding race based factions, but actualy societies defined by geographics and history.

this way every nation is defined by a historical background, for example, something akin to USA, the first part of the history the place was inhabited by a native race, then another came and there was a cultural clash, the colonists then formed cities in one part of the territory, while the natives retreated to the other side, eventually they allied along with some slave races in order to get independency and form their own nation. and after that there came a series of reforms and a constitucion...

this is something you dont see in MMOs...

devs usually invent a good story, but in terms of geopolitics, economics and cultural relations. the history doesnt show nothing...

there are of course some exceptions, Lineage for example, althought each race had its won kingdom, the rest of the cities were independent states which were formed by members of all of the races....

gonna leave my 2 cents here:

a mix should be a best solution, how it works:

1. something akin to The Legend of Zelda, spells and equipment change would be done with commands, you would be able to configure the items and commands you want to use in the "command interface" (which could serve for non combat duties too)...

2. players would have an active combat system with an emphasis in actions, players would be able to dodge, block, etc... when players change to spell casting or ranged combat they would receive an aiming system so they can focus, and like in the legend of zelda( or Skyrim) they would have to take some seconds to charge or prepare their bows/guns/spells for shooting. this also applies to things like throwing weapons and explosives and other things like that.

3. in order to implement this we have to take in account that some active skills have to disappear an be action based, shield bashing for example,  you dont just click, you actually put the character to block and then use a combo to punch...this would give more emphasis in player's skill...same for ranged weapons, a player using a bow would have to take the time to aim and prepare the arrow before shooting...

4. spells have to become less stationary, for example, quick spells like shooting fireballs or water doesnt need you to stay in place like a tree, maybe it would depend on the power, so you could run and shoot fireballs of little size but with quick recharge, but things like summoning meteors or entities would require to you to take the time for casting the spell.

5. now that's about the fast pacing, but what happens with tabs?, well as i said, the combat interface would allow players to put actions in a bar and use it via a joystick/keyboard, with the keyboard being used to change for example, from sword to bow, or save your shield and prepare a spell, this would only for changing stance, cause the mouse would do the actions, same for joystick....the list could be seen on the desired side of the screen (again, something akin to The Legend of Zelda)

Shores of Hazeron..........and EVE (in vacations)....
OP updated for today's patch
Originally posted by mizanyx

Why not instead of titillating juvenite battle attires, they provide more believable armor, plus adult flirting / stripping / sex mechanics inside of the game?

What is more believable, a warrior woman that goes almost naked to battle, or a warrior woman that goes fully armored to battle and then returns to hometown to have hot steamy sex with her lover?

By the way, I'm fan of action or action-y MMOs, so I probably will give it a try.
 

TBH if a game featured historical events, there would be realistic nudes, i mean, for example, the prehispanian cultures weren't exactly too fonds of using clothes and armor, same for african cultures and the island settlers of the pacific...

even in european culture, mostly the so called "celts" and other "galian" cultures there were people coming to battle almost naked...

Originally posted by Loktofeit
Originally posted by CrazKanuk
This could be an *ahem* "different perspective" for gamers being that the majority of us usually play these games looking top-down on our characters, so it might take some minor adjustments to your gameplay to really get a hang of the down-up camera angles that I'm sure 99% of male games will be playing this game at (see the last image in the article) lol. 

Those that played dark elves in Lineage 2 are more than familiar with that view of their character. :)

and even that was decent, well DElves had a mix of both, decent clothes and completely silly pseudo bikini armor.....but it was fun.....

updated the OP with the lastest information........
Originally posted by Dihoru

http://strt.cc/?ref=c2lsdmVyMV9Xb2xmMkB5YWhvby5jb20_ again, you start in the neolitic and civilization works it way up, check this if you don't believe me http://www.twitch.tv/universeprojects/c/1950336 .

So in a sense the game is already being made.

would be interested if they actually showed something without having to sign up for it.......not gonna give my email if i cant see actual progress...

Originally posted by Myrdynn

would be interesting, but not very many options would have existed.  They would have to make like a "Land of the Lost" MMO so they could mix in some variation

Cavemen were kinda dumb, except the Geico ones

 

logging in order to QFT you man, we dont even need to add fantasy garbage to the mix:

1. there's more prehistoric beasts than just sabertoothed felines and woolly mammoths (every continent had a contingent of  prehistoric fauna). so we could have different parts of the world with different biomes bearing prehistoric fauna, maybe even invent some of them (like a Woolly Indricothere, or modern chalicotheres, sabertoothed marsupials dont disappear to felines, etc). also you have to take in account that there were modern species during the prehistoric times, like the aurochs, or the european bisons.

2. i like your  idea of historical progression, maybe we could start as little nomad hunter and gatherers, and the next expansion we could sedentarize and start to build permanent villages, plant crops, discover metals, domesticating animals (which would add more pets and add mounts), etc.... until we reach for example, the bronze or iron ages....

3. cultural development for roleplaying, i mean, da hell we are cavemen, we can invent our own societies, with our own beliefs and that stuff, we could finish creating a completely unique civilization...

4. different sizes, during the ice ages there were several types of human, we had the Neanderthal, the Homo Sapiens and the Homo Floresiensis, so we could have them as 3 separated human races, heck we have an equivalent of human, dwarves and gnomes there btw. we could add other variations and create equivalents to orcs or elves, but again i said, try to keep realistic (althought maybe there were more hominids just that we haven't discovered them).

5. about crafting, well a tribal level isnt so low covered, i mean, the less items we have to make, the more skill we can put in what we have for example, finding better ways to produce leather armors or animal fur based clothes, now, we could craft boats and travois for example, so transportation of  goods isnt a problem, maybe the invent of the wheel and domestication would take us to better lvls as we can craft chariots, and build roads, etc...

6. while we are tribesmen, we dont have an actual economics system, maybe an interchange system, but again, players are more used to money, so we could invent an skill for creating currency (like seashells, pebbles, etc...) of course this would mean ever society has to invent it's own valid currency, and we would have to thing in currency change and that stuff... at least until we invent real metal based currency...

dont have more to discuss here i guess....

Originally posted by Ballsout
I got bored last time I subbed. 

null?, low?, high sec?

you have to find something to do, for me i cannot pay monthly subs, so i'm living with plex, every vacations for now (has worked for me so far)...

now im just a simple miner, so i cannot give you too much advice, i play in order to keep playing, that until i get better income ingame in order to save more time in my subs....

but i have experience in null sec and other aspects of the game (i was a 51 day jumper)....

do you like PvP?, right now i wouldn say that go to null, cause looks like it became "Blue Space", if you want challenges, you could try duels, or go to lowsec...

do you like industry?, you could try several things, its a shame that it gets more about spreadsheets most of the time.

do you like exploration?, you could try to survive in a wormhole or do exploration, missions..etc...

 

voting for the 3rd option, i want to see an even complex system. the problem is that, right now, no matter what you as a dev could do, or as devs could do, people would always find a "cookie cutter build" or a flavor of the month 
i could make a list of the features that make my own idea of a sandbox. but it would gonna end talking about another thing, 2 words: "Virtual Universe"
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