Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Guild Wars 2 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,932,319 Users Online:0
Games:767  Posts:6,344,867
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by xaritscin

All Posts by xaritscin

17 Pages 1 2 3 4 5 6 7 » Last
328 posts found

he certainly hasnt played in solo PvP, where you have to take in account stuff like energy management, overheating, boosters, links, countering EWAR, burning out in order to escape from prop/warp jamming, how you not utterly die kiting the enemy, mitigating damage via transversal velocity and other factors like that.

F1 stuff is mostly for scrubs who gank in fleets and/or are in capital fleets, and the humble people who likes to relax mining 24/7. 

you want to taste some of the real EVE combat? go to low sec and try to find someone to fight 1v1. or a gang of ships you can take out by yourself.

heck even missions require you to know how to manage your ship, you have to know when to deactivate your afterburners or your tank modules in order to save powergrid and that stuff.

 

 

 
people seem to forget EVE combat is tactical, you're not a fighter pilot, but more of a commander at the bridge. 
Originally posted by rensta
Originally posted by Asheram
Originally posted by JJ82
Originally posted by Daikuru
Originally posted by Zarf42
Originally posted by Phry

 

 

 

 

 

 

Aeria Garbage......nothing to see here....carry on.....
Originally posted by coretex666
Gnome

disagree with this, gnomes can be very interesting just for the fact you're playing with the smallest of the sentients and everything around you is HUGE! :v that's enough fun as it is, the problem is not giving it more meaning to it like taming and mounting small sized creatures, that would be cool.

the problem with humans is that humans themselves are the archetype of any sentient specie as we imagine it, other races are just humans with enhanced attributes in different areas, orcs are stronger, elves more agile, dwarves more intelligent. humans are the "vanilla" flavor. every trait that humanity could be unique is present in other races by default, because humans are the base archetype.

the only way i can think of humans as unique races would be:

-will to survive: they receive less penalization from survival states like hunger, thirst, and that stuff

-power in numbers: they receive a racial bonus when working in group be it with other humans or any other race

-curiosity: they can gain extra EXP from everything they do

Originally posted by Drekker17
Mmorpg devs don't have that much creativity, look at how generic most fantasy mmos are. Steampunk is a very specific genre rarely done and not highly popular...the devs don't have many games (even books) to copy and they can't just make a bunch of generic crap that people will gobble up because the masses aren't obsessed enough with steampunk as they are with fantasy and scifi.

^THIS

if they dont have even the brain to research into something that has been copied to death, they wont be able to do an steampunk game that is successfull.

 

 

and talking about boring races, undead are another disappointment too actually it is usually a rotting zombie or a vampire. and dont get me started into beast races, its either minotaurs, werewolves or cat people.

IMO if you cannot make an actual animal race that is plausible at least make zoomorfism into some kind of gameplay mechanic instead.

i praise WoW for their Tauren race but still....

Originally posted by Kyleran
Originally posted by xaritscin
im fed up with orcs.......why do they have to be always the brute and savage?, something worse than copy pasting elves or dwarves is that, always the same green skinned barbarians....what a lack of imagination

Ever play Lineage 2?  Check out the Orcs there, still green, but not necessarily brutish.

I do agree with the above, for some reason Dwarven looks and lore doesn't vary much between games, and it makes them seem like a dull choice to play.

 

L2 orcs were kinda interesting but still too much with the barbarian vibe.....

same happens with the other tolkien-based races, well we cannot really punish it, they follow the original idea which traces back to the folklore myths.

yeah dwarves are another, i like the approach given by Bethesda with the Dwemer, even taking in account they are just underground Elves....(another way of making elves too, kinda like killing two birds with one stone). actually TES has some of the most diverse elven races i've seen, except for the Altmer and the Bosmer (too much traditional)...

 

a huge galaxy with thousands of solar system, and planets of a considerable size, small enough for not having to spend much time travelling around, but bigger enough for housing several player driven countries. a galaxy so big that there would never be problem with ocupation. (the community would slowly expand around the inner cluster but could only be one branch in the whole galaxy if you look it that way)
im fed up with orcs.......why do they have to be always the brute and savage?, something worse than copy pasting elves or dwarves is that, always the same green skinned barbarians....what a lack of imagination
Originally posted by MMOExposed
Is this a MMO? or not?

its a singleplayer with multiplayer option, nothing new actually......

its basically marketing, the game entices people to feel entitled to be an special snowflake, when in reality there's no difference between one player and the other, if everyone can be a hero, then no one is......
Originally posted by Aeander

Steampunk suffers from two general problems that hold it back:

 

1) Fantasy and science fiction are much more open-ended settings. It's so easy to say "fantasy is nothing but generic elves, dwarves, swords, and magic," but such ignorant remarks really only scratch the surface. Fantasy is perhaps the most free-form setting, and it has benefited from much experimentation over the years. Similarly, sci-fi, as the speculative fiction genre, is limited only by the constraints of the author to logically extrapolate from current technological trends. 

Steampunk, on the other hand, refers to something much more specific. There are clear expectations of the type of technology that will appear. There are expectations of the Victorian aesthetic that is crucial to the genre. It has a clear era and clear limitations.

 

2) Despite this, steampunk does not have a coherent literary tradition to back it. Though there are expectations of what Steampunk is, there are very few quality works that demonstrate the potential of the setting. Fantasy, on the other hand, has been fleshed out and expanded over decades through masters like Tolkien, Robert Jordan, George R.R. Martin, and Brandon Sanderson. Sci-fi, though certainly a bit less popular than fantasy, still has its grandmasters and its great works - Isaac Asimov, Orson Scott Card, Ray Bradbury, etc. Steampunk doesn't have that - and certainly does not have that to the degree of more established genres.

Jules Verne and H.G Wells sound enough steampunk to me.....maybe Edgar Rice Burroughs too, but im not sure....the problem is that Steampunk is not really straight forward, it can be retrofuturistic, or alternate history or something completelly different, in Guns of Icarus for example, its a postapocalyptic world, same happens in the Last Exile series, while in books like Leviathan its an alternate history event related to events that happened in the WWI and other stuff of the era.

games like Rise of Legends too, with a faction which is basically steampunk italic states...

there are plenty of steampunk works to take example, the problem is that its an emergent thing, it needs more time to get audience before being a thing right now.

you have a point there for real, but you cannot take the system out at all anyways i mean, sometimes you really need that little boost in order to survive, and that's even in non survival related games specially if you're a newbie and in order to lvl you have to face quite difficult mobs, if you cannot get a group to work with what happens?, heck even in many social games the missions or mobs are hard enough that farming becomes an open world raid.

i think the problem relates to instant boosts, its common to see potions that automatically restore your health or mana bar. this is gamebreaking to some degree cause in PvP anyone can just drink the thing and get over with, some games put a limit to how much consumables can you eat/drink at a time (like in Terraria).

one solution would be to take out the instabosters and add regen per time stuff, this is done in MOBAS for example, where a potion produces  an increase in health/mana regen per second for a short time, the player doesnt get the instant effect and instead has to wait for it to finish, in some cases getting into combat cancels the effect (DoTA2) and they can usually be stacked in order to receive a large heal but taking more time.

the most similar i can relate it its to tanking in EVE, some modules produces a passive boost to shield for example, while others consume cap in order to give an instant boost each cycle. the same can be applied to normal MMOs, giving a more tactical approach to consumables.

 

Originally posted by aesperus
Originally posted by xaritscin

agreed with the discussion, and that's something i have been trying to break out with my personal project.

magic should be a 4th force in the universe, but a rare one, related to the changes between matter and energy (kinda like a transmutation), and not something people just bring out from their asses. many games point the emphasis in concentration and meditation something illogical when characters just cast a spell in seconds, where's the meditation there? why so much empahsis in using mana as a resource? and why its a self regenerating resource much like health? i'll never understand that. my current iteration of the magic deal is the following:

-a 4th force in the universe, which is not really understood but it can be brought out in certain conditions

-requires players to focus first, if you havent gathered the mental power for castin the spell you wont cast a damn thing, meditation first, no mana potions, no initial casting, mental power doesnt regens itself, you have to focus on it, kinda like physical preparation when doing exercise.

-it is impossible to cast or summon it by just spontaneous thinking, arcane constructs use an actual attunement process in order to channel it, or otherwise they dont work.

-only the most mentally focused can try to cast magic, and that means years of practice in neurological stuff.

the problem with magic in many games is that it follows the "infinite resource avaliable to anyone without some kind of drawback or initial requirement, it just comes out from nothing and if much you just spend mana"....this is one of the most boring cliches for a roleplaying game, seriously....

If you are working on a project that involves magic, I wouldn't view magic as 'the problem'. View it as a set of rules your universe must adhere to. Pretty much all of the problems discussed in this thread are problems created by lazy writing & design, not magic itself. Most of these same problems exist in games without magic, but get explained away (or not) by some other means instead.

There are also a few good literary sources you can use for ideas on how to make magic interesting, without it completely breaking your game.

Having an abundance of magic isn't a bad thing. But to do it correctly, you can't have a bunch of exceptions to your own rules. I.E. if everyone can cast fireballs freely, then starting fires within your world should be very easy. Furthermore, you would expect such a world to have plenty of ways to defend against fire, given it's abundancy, as well as numerous alternative uses for such magic.

Also, I wouldn't focus too much on punishing the use of magic. You can limit it to resources (like runestones, for example), but if it's not fun, you'd be better off with taking a more LotR approach and making it a much more scarce (maybe not even playable) aspect of the game. That you really only see from pseudo gods, mythical creatures, and ancient artifacts enchanted by them.

i have quite some inspirations from several sources and each relatesto a different approach in magic, from the creation of symbols for wards or explosive runes, to hemomancy and the spend of your own health for powers. but my main concern is to make something outside of the box, not take something done already, that's why i added the mental force limit. so people actually plan a strategy before entering the fray, mental power isnt as restrictive anyways, it can be bypassed to some degree with what i call "neural enhancers" (or drugs if you look it that way, and it should be logical, potions should be possible to). the idea lore and mechanic wise is that magic is not something you know from the start, in my game you dont choose a class, you seek the knowledge you need in order to create your own. magic isnt out of the rule, you dont train into mental power, you cant cast magic then, the same as if you dont know how to armed combat then you wont be able to make the most of your sword. simple tradeoofs and nothing more....

agreed with the discussion, and that's something i have been trying to break out with my personal project.

magic should be a 4th force in the universe, but a rare one, related to the changes between matter and energy (kinda like a transmutation), and not something people just bring out from their asses. many games point the emphasis in concentration and meditation something illogical when characters just cast a spell in seconds, where's the meditation there? why so much empahsis in using mana as a resource? and why its a self regenerating resource much like health? i'll never understand that. my current iteration of the magic deal is the following:

-a 4th force in the universe, which is not really understood but it can be brought out in certain conditions

-requires players to focus first, if you havent gathered the mental power for castin the spell you wont cast a damn thing, meditation first, no mana potions, no initial casting, mental power doesnt regens itself, you have to focus on it, kinda like physical preparation when doing exercise.

-it is impossible to cast or summon it by just spontaneous thinking, arcane constructs use an actual attunement process in order to channel it, or otherwise they dont work.

-only the most mentally focused can try to cast magic, and that means years of practice in neurological stuff.

 

the problem with magic in many games is that it follows the "infinite resource avaliable to anyone without some kind of drawback or initial requirement, it just comes out from nothing and if much you just spend mana"....this is one of the most boring cliches for a roleplaying game, seriously....

 

Steampunk is an actual niche that can be exploited but needs to be coherent in its contents, its not just googles and top hats, the industrial revolution was a breaking point in human history because its halfway between anciente medieval technology and modern tech.

there was melee weapons yet, and guns, self propelling machines and people still relying on horses, and if you look to the wars, people used less armor aswell.

if you extrapolate that to the other genres:

 

-Sci fi relies much in ranged weapons because at that point melee weapons are technologically in disadvantage, and people use powersuits in order to survive

-Fantasy relies in melee and magic and ranged weapons are an oddity, armor is a must for most classes, even some supports and shooting classes make use of them

most of the games that try to get into the steampunk genre fail in that they just strap machines to a fantasy setting(NeoSteam,Allods,WoW), or make the oposite, try to make a Sci fi game with retrofuturism/postapocalyptic setting (ARGO)

that's not how its done actually, you have to plan the stuff from the start. a good Steampunk setting can be like Scott Westerfeld's trilogy of "Leviathan"......

a good Steampunk game should look like this:

-1800-1900s clothing

-most classes use leather or cloth, heavy tanking classes make use of clockwork armors

-swords and guns are common but hammers,axes and other medieval related weapons are more of an oddity and are more of something personal

-airships from planes to zeppelins, and if possible, "flying barges"(of the ironclad or dreadnought type)

-horses and other transport animals are still used, cars are still an oddity but exist to some degree, trains connect cities and form commercial routes

-artilleries and cannons are used in warfare, steam tanks exist(maybe "land dreadnoughts"), and  walking machines (and by that extent mechasuits)

-if magic exist, its a novelty, as science has a more powerfull presence, maybe it comes from small scattered sects and cults, much like martial arts (maybe some lovecraftian horror for some of the most nasty powers)

-cities dont have walls of any type (walled cities are for fantasy for god's sake) forts and bunkers may exist along with trenches and watchtowers(first world war anyone?).

-paddleboats and propelled ships, submarines have a especial presence.

-factories dominate the industry part, personal workshops are rare and most of the population works in factories, players may participate into that, and even form syndicates or their own industries.

-ancient empires exist along with nascent democracies (think of the Ottoman Empire during the first parts of the XX century)

-chemistry replaces alchemy and with a more realistic approach, steel appears too, along with the discovery of petroleum and other stuff but that goes for dieselpunk instead.

-electricity and the possibility of clockwork races

-many Steampunk novels have some monster stuff related (ghouls, cosmic horrors, ghosts, etcetera.....)

 

 

Dofus and Wakfu come to mind....

i like the idea of a dinamically changing world, but not based in seasons, i would say to make it based in the following:

resources -> player activity -> depletion -> migration -> abandonment -> natural decay -> natural recovery/player retake -> natural elimination.

 

say for example:

player X found a suitable location with a huge node of iron, he gets this info to its corp and they built a mine in the place, this leads to a small center of income for them and for those that will benefit from the resource, the economy receives an input of money and resource supply due to this, but the node is not permanent, it will eventually deplete. and when there's not more to prospect there, player X's corp will probably abandon it, in search of the next place. the mine is left abandoned, eventually some parts of it will collapse and it will become like some sort of natural cave, harbouring the growth for some organisms inside, if its a fantasy setting, expect it to become overrun by kobolds, spiders or worst creatures. on the other hand it could become a bandit hideout, refitting the mine as a small base of operations in the region. once the place is left forgotten it would practically disappear from the map, and nature would take over. after some time then it would just disappear by collapsing completelly and being replaced by normal terrain.

this is the type of dinamism that should exist in a sandbox. content is randomized, it has a life on its own, as much as any NPC should.

as for NPC workforce. i know at least one game that did that in that scale, Shores of Hazeron (unavaliable at the moment, seems the developer just scrapped it finally), player run empires werent only formed by normal players, but in order to grow the empire had to built cities which were mostly inhabited by NPC citizens, citizens automated processes and were the base workforce of the city's industry and other services. with players being able to participate. citizens dictated if a city was stable or was in decay, they could help defend or serve as crew for spaceships among other stuff. 

 

 

17 Pages 1 2 3 4 5 6 7 » Last