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All Posts by xaritscin

All Posts by xaritscin

17 Pages 1 2 3 4 5 6 7 » Last
333 posts found

supports in MMOs dont exist anymore, they were moved to MOBAS where they (almost) have a job(it seems not even there people likes to play support).

 

from all the online games i've tried.........Hazeron.......i would like to see something on the scope of that.

-you could create your race

-you could found an empire

-you could colonize other planets and systems

-you could design your ships

-you could design the buildings

-participate in the economy

-amass an army be it with NPCs or players

-jump to the action both in the frontlines and as strategist

 

then the dev got bored of its little project and instead of giving the IP and the game to competent developers he kept it for himself while doing other projects. a trully sad day....

 

outside of that i see no MMORTS with enough depth, well, RTS are an old branch of games so theres not much to innovate

some things:

1. strip miners have a lesser cycle time now, they used to be capped to 180 seconds per cycle, CCP changed mining ships main bonuses from yield to cycle time

2. one does not mine only veldspar, is more profitable to mine the whole belt than cherry pick ores, the time you spend looking for X type of asteroid cuts benefits, i used to mine only plagioclase/pyroxeres, then i discovered i could make more or less the same money just eating the whole cluster of asteroids and i didnt have to worry about changing location.

3. 1 cargo of ore in a retriever mackinaw is valued around 5-6 millions and the time required is more or les 20-30 min so its capped at 10 millions per hour at most, and that's checking cycles and all. if you make only 3 millions in 1 hour it must be because you either dont have enough skills in mining ships or you mine AFK, which is counterproductive

4. if you want to get other stuff to do you could try missions, you dont have to grind them TBH, but the extra income can help you to fund a PvP ship for example, or any other miniproject that doesnt hurt your wallet if you were only mining. take it as a break from shooting at rocks all day round for example.

there's also an actual incentive to do missions, specially in the station where you are located. and is because the better the standing with the faction/station, the lower the taxes in terms of reprocessing and i think repairs and other stuff like that. i dont remember if CCP change that much, but i think they didnt.

5. you dont really need to become a missioner, the first mission lvls are easy, its only in lvl 4s which you are required to have a battleship and a good strategy in order to solo it, they can be expensive and hard but give good earnings both in reputation, LP and ISKs. but if you want to, a battlecruiser for lvl 3 missions give quite the money, at least for small operations and can be fun. the skills you spend into tanking and combat for these can be later used for PvP.

6. if you have scanning and combat skills you could explore wormholes, i did that the last season y played, a normal BC with T2 modules and a good supply of drones can do some lesser wormhole sites, and you can earn millions with that as long as you know how to traverse them and how to evade gankers.

im surprised no one commented on blizzard's defacto mascot: murloc tadpoles :3 they look so cute and derpy with their tails, little big front tooth, their derpy faces and their voices

from Lineage i would add the baby pets, the buffalo specially, looks like a plushie

from wakfu/dofus is either the gobballs or the meowmeows(they have thousands of cute pets actually)

Aion didnt make it for me but there was some race of small bunny-like blue humanoids living in the Asmodean territories when starting the game,

 

oh and EVE, i dont know about you but i find the drones quite adorable, specially the gallente hobgoblins, i mean, just look at them, they look like tiny helms with blasters at their sides :v

 

i say it depends on how fun the loot is....if the loot does something actually interesting out of giving stats and can be on par with the rest of the stuff in the game then its cool.

if not then its just trash.

i would give Terraria as an example, some of its items may not be usefull at endgame but the catch is that most if not all the loot you get in that game has interesting effects or uses. from a humble blowpipe to a piranha gun or from a simple wooden armor to an armor that allows you to evade one of your enemy attacks.

 

he certainly hasnt played in solo PvP, where you have to take in account stuff like energy management, overheating, boosters, links, countering EWAR, burning out in order to escape from prop/warp jamming, how you not utterly die kiting the enemy, mitigating damage via transversal velocity and other factors like that.

F1 stuff is mostly for scrubs who gank in fleets and/or are in capital fleets, and the humble people who likes to relax mining 24/7. 

you want to taste some of the real EVE combat? go to low sec and try to find someone to fight 1v1. or a gang of ships you can take out by yourself.

heck even missions require you to know how to manage your ship, you have to know when to deactivate your afterburners or your tank modules in order to save powergrid and that stuff.

 

 

 
people seem to forget EVE combat is tactical, you're not a fighter pilot, but more of a commander at the bridge. 
Originally posted by rensta
Originally posted by Asheram
Originally posted by JJ82
Originally posted by Daikuru
Originally posted by Zarf42
Originally posted by Phry

 

 

 

 

 

 

Aeria Garbage......nothing to see here....carry on.....
Originally posted by coretex666
Gnome

disagree with this, gnomes can be very interesting just for the fact you're playing with the smallest of the sentients and everything around you is HUGE! :v that's enough fun as it is, the problem is not giving it more meaning to it like taming and mounting small sized creatures, that would be cool.

the problem with humans is that humans themselves are the archetype of any sentient specie as we imagine it, other races are just humans with enhanced attributes in different areas, orcs are stronger, elves more agile, dwarves more intelligent. humans are the "vanilla" flavor. every trait that humanity could be unique is present in other races by default, because humans are the base archetype.

the only way i can think of humans as unique races would be:

-will to survive: they receive less penalization from survival states like hunger, thirst, and that stuff

-power in numbers: they receive a racial bonus when working in group be it with other humans or any other race

-curiosity: they can gain extra EXP from everything they do

Originally posted by Drekker17
Mmorpg devs don't have that much creativity, look at how generic most fantasy mmos are. Steampunk is a very specific genre rarely done and not highly popular...the devs don't have many games (even books) to copy and they can't just make a bunch of generic crap that people will gobble up because the masses aren't obsessed enough with steampunk as they are with fantasy and scifi.

^THIS

if they dont have even the brain to research into something that has been copied to death, they wont be able to do an steampunk game that is successfull.

 

 

and talking about boring races, undead are another disappointment too actually it is usually a rotting zombie or a vampire. and dont get me started into beast races, its either minotaurs, werewolves or cat people.

IMO if you cannot make an actual animal race that is plausible at least make zoomorfism into some kind of gameplay mechanic instead.

i praise WoW for their Tauren race but still....

Originally posted by Kyleran
Originally posted by xaritscin
im fed up with orcs.......why do they have to be always the brute and savage?, something worse than copy pasting elves or dwarves is that, always the same green skinned barbarians....what a lack of imagination

Ever play Lineage 2?  Check out the Orcs there, still green, but not necessarily brutish.

I do agree with the above, for some reason Dwarven looks and lore doesn't vary much between games, and it makes them seem like a dull choice to play.

 

L2 orcs were kinda interesting but still too much with the barbarian vibe.....

same happens with the other tolkien-based races, well we cannot really punish it, they follow the original idea which traces back to the folklore myths.

yeah dwarves are another, i like the approach given by Bethesda with the Dwemer, even taking in account they are just underground Elves....(another way of making elves too, kinda like killing two birds with one stone). actually TES has some of the most diverse elven races i've seen, except for the Altmer and the Bosmer (too much traditional)...

 

a huge galaxy with thousands of solar system, and planets of a considerable size, small enough for not having to spend much time travelling around, but bigger enough for housing several player driven countries. a galaxy so big that there would never be problem with ocupation. (the community would slowly expand around the inner cluster but could only be one branch in the whole galaxy if you look it that way)
im fed up with orcs.......why do they have to be always the brute and savage?, something worse than copy pasting elves or dwarves is that, always the same green skinned barbarians....what a lack of imagination
Originally posted by MMOExposed
Is this a MMO? or not?

its a singleplayer with multiplayer option, nothing new actually......

its basically marketing, the game entices people to feel entitled to be an special snowflake, when in reality there's no difference between one player and the other, if everyone can be a hero, then no one is......
Originally posted by Aeander

Steampunk suffers from two general problems that hold it back:

 

1) Fantasy and science fiction are much more open-ended settings. It's so easy to say "fantasy is nothing but generic elves, dwarves, swords, and magic," but such ignorant remarks really only scratch the surface. Fantasy is perhaps the most free-form setting, and it has benefited from much experimentation over the years. Similarly, sci-fi, as the speculative fiction genre, is limited only by the constraints of the author to logically extrapolate from current technological trends. 

Steampunk, on the other hand, refers to something much more specific. There are clear expectations of the type of technology that will appear. There are expectations of the Victorian aesthetic that is crucial to the genre. It has a clear era and clear limitations.

 

2) Despite this, steampunk does not have a coherent literary tradition to back it. Though there are expectations of what Steampunk is, there are very few quality works that demonstrate the potential of the setting. Fantasy, on the other hand, has been fleshed out and expanded over decades through masters like Tolkien, Robert Jordan, George R.R. Martin, and Brandon Sanderson. Sci-fi, though certainly a bit less popular than fantasy, still has its grandmasters and its great works - Isaac Asimov, Orson Scott Card, Ray Bradbury, etc. Steampunk doesn't have that - and certainly does not have that to the degree of more established genres.

Jules Verne and H.G Wells sound enough steampunk to me.....maybe Edgar Rice Burroughs too, but im not sure....the problem is that Steampunk is not really straight forward, it can be retrofuturistic, or alternate history or something completelly different, in Guns of Icarus for example, its a postapocalyptic world, same happens in the Last Exile series, while in books like Leviathan its an alternate history event related to events that happened in the WWI and other stuff of the era.

games like Rise of Legends too, with a faction which is basically steampunk italic states...

there are plenty of steampunk works to take example, the problem is that its an emergent thing, it needs more time to get audience before being a thing right now.

you have a point there for real, but you cannot take the system out at all anyways i mean, sometimes you really need that little boost in order to survive, and that's even in non survival related games specially if you're a newbie and in order to lvl you have to face quite difficult mobs, if you cannot get a group to work with what happens?, heck even in many social games the missions or mobs are hard enough that farming becomes an open world raid.

i think the problem relates to instant boosts, its common to see potions that automatically restore your health or mana bar. this is gamebreaking to some degree cause in PvP anyone can just drink the thing and get over with, some games put a limit to how much consumables can you eat/drink at a time (like in Terraria).

one solution would be to take out the instabosters and add regen per time stuff, this is done in MOBAS for example, where a potion produces  an increase in health/mana regen per second for a short time, the player doesnt get the instant effect and instead has to wait for it to finish, in some cases getting into combat cancels the effect (DoTA2) and they can usually be stacked in order to receive a large heal but taking more time.

the most similar i can relate it its to tanking in EVE, some modules produces a passive boost to shield for example, while others consume cap in order to give an instant boost each cycle. the same can be applied to normal MMOs, giving a more tactical approach to consumables.

 

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