| 236 posts found | |
|---|---|
|
Face of Mankind: Documentary-Style Video Chronicles the Game's Development
News & Features Discussion « General Discussion 5/25/13 8:04:30 AM
i always impress from the work of developers, producing a 12 years project is almost like creating a megastructure project....good video, and looks like the game is really fun, i even could say is the first try at an EVE clone, just looking at the gameplay contents described in the kickstarter...
|
|
|
Anyone interested in Planet Explorers?
The Pub at MMORPG.COM « General Discussion 5/24/13 6:24:28 PM
the game sounds really interesting TBH, being able to customize buildings, vehicles and weapons, something you dont usually see in a survival game, the IP is cool too. the game will feature a singleplayer campaign, a survival/adventure mode and a multiplayer (which is like the single survival), its a good approach. |
|
|
[Column] General: When Should MMORPGs Retire?
News & Features Discussion « General Discussion 5/24/13 6:08:40 PM
Originally posted by Robokapp this, of any of the MMOs i've tried EVE is practically something completelly out of the genre, the game practically feeds itself from the players, and not in the money side, i mean, the roleplaying, the war between corps and alliances, those little situations with individual players (like the Battle of Asakai). also, the playerbase of EVE has kept along with the game cause the developers have kept constant improvement and expansion of the current content. Blizzard could have made WoW even bigger if they went the sandbox way, but they kept adding dungeons/raids, BGs and leveling content, instead of focusing on what they could do with the current world... that is what kills every new title it comes these years... |
|
|
Why are there no seamless sandbox-ish MMORPG's anymore?
The Pub at MMORPG.COM « General Discussion 5/15/13 8:21:45 AM
Originally posted by sidel i think is more of the time it takes to make a good sandbox, EVE is what it is because it kept evolving itself all this 10 years, changing graphics, adding more ships, fixing bugs, updating their single server hardware architecture, the most part of content has come with every expansion (they started with only subcap ships as far i have read). that's something no other developers have made well, maybe the guys of UO. but look at WoW or Lineage II, they just added more content instead of improving what they already have. each expansion a new continent, more gear, more levels to grind, more dungeons/raids and quests. its easier to do that than messing around with fixing the current content. its more of a compromise with the game, every F2P game that comes to the market these days, add an expansion or two and die, they're like the seeds used by the great food industries, these plants only live a season, instead of the traditional plant that can survive throughout the whole year and produce food. EVE is the great sandbox game here because CCP has compromised with it, while making other games like WoD and DUST514. but keeping its focus on improving the game instead of adding more content, or adding content every certain timek lust look at the Apocrypha expansion.
|
|
|
OP updated to 26/04/2013
|
|
|
Destiny-Titan? Bungie/Activision-Blizzard/Activision
The Pub at MMORPG.COM « General Discussion 4/05/13 5:26:47 PM
there's already one like that, but its still in development you should take a look http://www.hazeron.com/welcome.html |
|
|
DUST 514: Uprising Content Arriving May 6th
News & Features Discussion « General Discussion 3/27/13 10:17:04 AM
Originally posted by Mystais not only that: 1. porting it to PC would kill the main aspect of the game, which is a cross platform interaction, they didnt take all the time to create a link between the consoles and the EVE single shard, just so people could play from their computers... 2. i dont think CCP would keep it F2P in the PC, in order to keep the same quality they would have to make it a sub based game, maybe with a PLEX system or something akin to that. but still, people would complain that the game was free in the console and now they have to pay, so there would be a diminishing of players. 3. CCP already state that its a PS3 exclusive, so there wont be a PC version, i deal with it, you should deal with it, there are plenty of FPS MMOs for PC, like Planetside 2(althought i dont like it, too much colors) |
|
|
OP updated to 25/03/2013
|
|
|
More Interesting Species/Races in MMOs
The Pub at MMORPG.COM « General Discussion 3/24/13 6:56:29 PM
i wonder, do we have to actually put a capital city for each race?, this segregation is one of the features i dont like in MMOs... for example: my world has 12 races, each one had at some point in its history its own kingdom, but due to interaction between them both geographically and political, societies become more homogeneaized (think it like a globalized society). no, it not about founding race based factions, but actualy societies defined by geographics and history. this way every nation is defined by a historical background, for example, something akin to USA, the first part of the history the place was inhabited by a native race, then another came and there was a cultural clash, the colonists then formed cities in one part of the territory, while the natives retreated to the other side, eventually they allied along with some slave races in order to get independency and form their own nation. and after that there came a series of reforms and a constitucion... this is something you dont see in MMOs... devs usually invent a good story, but in terms of geopolitics, economics and cultural relations. the history doesnt show nothing... there are of course some exceptions, Lineage for example, althought each race had its won kingdom, the rest of the cities were independent states which were formed by members of all of the races.... |
|
|
[POLL] Tab Targeting vs Action Combat
The Pub at MMORPG.COM « General Discussion 3/24/13 6:30:51 PM
gonna leave my 2 cents here: a mix should be a best solution, how it works: 1. something akin to The Legend of Zelda, spells and equipment change would be done with commands, you would be able to configure the items and commands you want to use in the "command interface" (which could serve for non combat duties too)... 2. players would have an active combat system with an emphasis in actions, players would be able to dodge, block, etc... when players change to spell casting or ranged combat they would receive an aiming system so they can focus, and like in the legend of zelda( or Skyrim) they would have to take some seconds to charge or prepare their bows/guns/spells for shooting. this also applies to things like throwing weapons and explosives and other things like that. 3. in order to implement this we have to take in account that some active skills have to disappear an be action based, shield bashing for example, you dont just click, you actually put the character to block and then use a combo to punch...this would give more emphasis in player's skill...same for ranged weapons, a player using a bow would have to take the time to aim and prepare the arrow before shooting... 4. spells have to become less stationary, for example, quick spells like shooting fireballs or water doesnt need you to stay in place like a tree, maybe it would depend on the power, so you could run and shoot fireballs of little size but with quick recharge, but things like summoning meteors or entities would require to you to take the time for casting the spell. 5. now that's about the fast pacing, but what happens with tabs?, well as i said, the combat interface would allow players to put actions in a bar and use it via a joystick/keyboard, with the keyboard being used to change for example, from sword to bow, or save your shield and prepare a spell, this would only for changing stance, cause the mouse would do the actions, same for joystick....the list could be seen on the desired side of the screen (again, something akin to The Legend of Zelda) |
|
|
What MMO are you currently playing?
The Pub at MMORPG.COM « General Discussion 3/15/13 9:52:35 PM
Shores of Hazeron..........and EVE (in vacations)....
|
|
|
OP updated for today's patch
|
|
|
[Preview] Scarlet Blade: Featuring Scantily Clad Anime Females
News & Features Discussion « General Discussion 3/06/13 9:55:36 AM
Originally posted by mizanyx TBH if a game featured historical events, there would be realistic nudes, i mean, for example, the prehispanian cultures weren't exactly too fonds of using clothes and armor, same for african cultures and the island settlers of the pacific... even in european culture, mostly the so called "celts" and other "galian" cultures there were people coming to battle almost naked... |
|
|
[Preview] Scarlet Blade: Featuring Scantily Clad Anime Females
News & Features Discussion « General Discussion 3/06/13 9:52:28 AM
Originally posted by Loktofeit and even that was decent, well DElves had a mix of both, decent clothes and completely silly pseudo bikini armor.....but it was fun..... |
|
|
updated the OP with the lastest information........
|
|
Originally posted by Dihoru would be interested if they actually showed something without having to sign up for it.......not gonna give my email if i cant see actual progress... |
|
Originally posted by Myrdynn logging in order to QFT you man, we dont even need to add fantasy garbage to the mix: 1. there's more prehistoric beasts than just sabertoothed felines and woolly mammoths (every continent had a contingent of prehistoric fauna). so we could have different parts of the world with different biomes bearing prehistoric fauna, maybe even invent some of them (like a Woolly Indricothere, or modern chalicotheres, sabertoothed marsupials dont disappear to felines, etc). also you have to take in account that there were modern species during the prehistoric times, like the aurochs, or the european bisons. 2. i like your idea of historical progression, maybe we could start as little nomad hunter and gatherers, and the next expansion we could sedentarize and start to build permanent villages, plant crops, discover metals, domesticating animals (which would add more pets and add mounts), etc.... until we reach for example, the bronze or iron ages.... 3. cultural development for roleplaying, i mean, da hell we are cavemen, we can invent our own societies, with our own beliefs and that stuff, we could finish creating a completely unique civilization... 4. different sizes, during the ice ages there were several types of human, we had the Neanderthal, the Homo Sapiens and the Homo Floresiensis, so we could have them as 3 separated human races, heck we have an equivalent of human, dwarves and gnomes there btw. we could add other variations and create equivalents to orcs or elves, but again i said, try to keep realistic (althought maybe there were more hominids just that we haven't discovered them). 5. about crafting, well a tribal level isnt so low covered, i mean, the less items we have to make, the more skill we can put in what we have for example, finding better ways to produce leather armors or animal fur based clothes, now, we could craft boats and travois for example, so transportation of goods isnt a problem, maybe the invent of the wheel and domestication would take us to better lvls as we can craft chariots, and build roads, etc... 6. while we are tribesmen, we dont have an actual economics system, maybe an interchange system, but again, players are more used to money, so we could invent an skill for creating currency (like seashells, pebbles, etc...) of course this would mean ever society has to invent it's own valid currency, and we would have to thing in currency change and that stuff... at least until we invent real metal based currency... dont have more to discuss here i guess.... |
|
Originally posted by Ballsout null?, low?, high sec? you have to find something to do, for me i cannot pay monthly subs, so i'm living with plex, every vacations for now (has worked for me so far)... now im just a simple miner, so i cannot give you too much advice, i play in order to keep playing, that until i get better income ingame in order to save more time in my subs.... but i have experience in null sec and other aspects of the game (i was a 51 day jumper).... do you like PvP?, right now i wouldn say that go to null, cause looks like it became "Blue Space", if you want challenges, you could try duels, or go to lowsec... do you like industry?, you could try several things, its a shame that it gets more about spreadsheets most of the time. do you like exploration?, you could try to survive in a wormhole or do exploration, missions..etc...
|
|
|
Deep character build systems Poll included
The Pub at MMORPG.COM « General Discussion 2/20/13 7:12:55 AM
voting for the 3rd option, i want to see an even complex system. the problem is that, right now, no matter what you as a dev could do, or as devs could do, people would always find a "cookie cutter build" or a flavor of the month
|
|
|
i could make a list of the features that make my own idea of a sandbox. but it would gonna end talking about another thing, 2 words: "Virtual Universe"
|
|