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All Posts by Gorwe

All Posts by Gorwe

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1410 posts found
You forgot your reactor colours lover. Besides that:

I think he meant double as in doublesided.

Sucker punch is... xD
And btw my fav classes:

Vanguard/Powertech: It's simply awesome! A tanky DPS with DoTs(single target or AoE) + a tank. I REALLY love those two. They are the only class which I have on both sides. Ending epic storyline moments with, basically, shoryuken never gets old.

Shadow/Assassin: I don't like the positional build so much(backstabber), but the other two are SO FKKIN AWESOME! Especially the tank!!! Mobility + survivability + interrupts + DoTs = OH MY!

Sentinel/Marauder: It's simply beautiful to watch them while fighting. Not only that, but if you master them you'll have one of the highest damages AND some serious Defense as well(in the Shi-Cho form you can have up to +10% DR vs EVERYTHING in addition to rebuke etc). Simply awesome.

Sniper(not so much Gunslinger): Two shot strong mobs of equal level eh? Offensive rotations that NEVER fail? An awesome sniper rifle to boot? You got it!

Classes which I don't like:

Mando/Merc: Idk. They didn't have a good impression on me. Too static(while lacking the stopping power of sniper), big resource problems until at least 30 etc. Not to mention that as a merc you get your first good companion at the level 28! Mando is kinda ok-ish tho.

Sage/Sorc: I have my Sage because of story purposes(I just can't see the JC storyline through the Shadow glasses), but I still don't get it. Again, too static without any Real sniper-ish stopping power. Nice DoT + Heal class tho.

Guard/Jugger(outside of the tank specs): Idk, they just feel too brutish and too simplistic. Imo, it feels like clubbing your foes to death with a baseball bat. It's not about the animations-they are more than fine. It's about the whole package. Overusing the single abilities = drab. It lacks the elegance of a sent and the toughness of a jugg.

The equivalent of that in Tor would be the balance shadow/madness Assassin.

Now you know. Go enjoy yourself!
The Progenitor is just awesome. It's the Main RP PvE server in EU(French one is bigger for any reason >.>).
Why would you mess up anything?
I know when the MMOs will drop dead:

When one will be able to play Skyrim, Witcher etc while chatting with other in Real time AND perhaps craft fluff items for masses(or get them and trade them-Steam style).

If such a tech existed, tell me one, just one reason to play MMOs.
Yeah, even Bartle agrees with me.

Eliminate the endgame. Let the game END. You can replay it or whatever(I have watched "Rambo", "Commando" or "Star Wars" over a dozen times now and they're still as fun as ever). There is no reason to turn games into undead abominations.

Also, let us see the consequences of our actions. TOR began this rather nicely. It's time that someone finished it.

In short: endgame makes no sense.
Effectively, there is no difference. It's all a part of a larger whole. This is one of those subjects that could well drive a man crazy if he over-thought it.
Yeah. Talk about the rise of the Grindslayer >.>

Some things are just too Looney Tunes to believe...
MMO Galaxies: A genre divided.

Yeah, talk about the shame. Now even the games that have other qualities(Tor, LoTRO, GW 2, TSW etc) are starting down this road. I am not against Themeparks(I love them). I am, however, against the never ending gear grinds @ the end. Simply put: I hate them because other elements of game tend to suffer because of it and games end up as mediocre Diablo wanna-bes. Hell, even in ARPG genre we had games that were more about the loot(Diablo and his clones) and then there were games that were more about the story(Dungeon Sieges, Sacreds). Plus, MMOs will NEVER(even if then) have what makes a good ARPG good. So, why start down that path again?
Sporting? Druchii sporting?

Mangling, butchering, desecrating, ...

You asked for it ;) !
Well, not really.

There are such MMOs as TOR, LoTRO and TSW that can be RPd quite nicely.

Overall though, I have to agree completely. It's just sad that MMOs have been degraded to the endgame loot runs as of late. Hell even those three I mentioned have got that Disease(and why? No reason at all. All 3 have quite strong assets that don't involve grinding).

Such a shame ;(
Great RPG. One of the best compared to the modern drivel they call "RPGs" these days. Only better RPGs being da:o, me and tor(in the last ~5 years)

Really meh MMO tho. During my ~3 months in TSW I was constantly reminded of the conflict between the MMO part and the RPG part.

It should've really been a single player game with a co-op. A lot of those games lately btw...

Just pointless.

Use legacy xp buffs, xp buffs you get while questing/from CM and always use rested XP and you won't even have to play that much non-story quests.

It really is THAT simple.

edit: Story quest = Planetary story(think Operation Breaking Point on Balmorra) + Class story

Thank you! Much appreciated.

Now to explain my PvP choices:

I chose Arena, flag and no PvP in pot.liked section. Why arena? Well, because I'm quite used to that from various MMOs, MOBAs etc. And it seems to work. Even tho I loathe the whole E-sport scene, it could work. Flag is totally unimportant and really a casual and consentual way of PvP-ing. It'll do no harm to anyone Save gankers(who cares about them anyways ;) ). I'll explain the last in the next section.

I chose the no PvP option for my Fav type of PvP. Why? Well, because I happen to think that MMO has got to either abstain on the PvP or be built around it. Why? Because the skill design reqs are way different in PvE and PvP. PvE tends to favour nice elegant combos and distinct, fun classes where each is viable, while PvP tends to favour spikes, stuns and boringly simple skills in order to be watchable for as much people as possible. I hate the latter. Don't take it the wrong way. I have nothing against the PvP and, sometimes, enjoy it. I just hate how devious and corrupting influence it has on MMOs. I could live with a /flag system as well, provided that devs don't take it too seriously. Otherwise, just build everything in your MMO around the PvP and leave the PvE to fluff/lore/crafting etc.

But why do the PvP skill balances have an influence on the PvE side is beyond me. Ever since GW 1 figured out how to do the PvE/PvP skill split, I half expect it to be present in the modern MMOs. Sadly it isn't and we're still getting shafted in the PvE just because some l33t Pr0 PvPer did something. And devs being devs and punishing talent(by nerfing what the talented people use) instead of encouraging it(by leaving all the skills just how they are-possibly even Buff/rework the weak/boring ones).

I had a difficult time choosing between semi human(humans and Elves) races and the Hutts. Just to think of managing your own cartel lol. Awesome!

Can you post the pie charts etc which show what people picked? It'd be interesting to analyse imo.
Awesome! Here's to hope that it isn't a mere copy of its predecessor.

Onwards to GalCiv 3 then. Yet another phoenix :P
No, I was talking about the corruption/Ltng hybrid(sth that suits sorc rather well for the leveling phase). Mostly corruption. And it was mostly my choice. :D

As a pure ltng sorc, all you have to do is "UNLIMITED POWER!!!". <-if That's what you want...
Well, you can't be "good", but you can devote yourself to sth other than domination/annhilation/intrigue etc. Take my Inq for example-He's basically a gray Sith. Only thing that truly interests him is accumulation of knowledge and force as a byproduct of former. Ofc, He's not sorc(rather sin) because I just can't play characters that merely follow around companions and Heal them/too stationary characters(sniper is another story-I actually like his mechanics-must be the damage ;) ).

Also, you don't need to kill anyone. Except enemies outside convos ofc :P. Therefore, you don't need to have a single point of dark side.

Ultimately, it's your character. Do whatever you wish. In this aspect, TOR allows you total freedom.

And yes, sadly you can't switch sides. Otherwise I'd switch my smuggler to the Empire in a heartbeat. Republic can't even pave roads, let alone defend themselves.

Empire forever!
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