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All Posts by Gorwe

All Posts by Gorwe

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2014 posts found

Actually I read them until the very last post. Otherwise I wouldn't know they even existed lol!

With the exception of that flaming thread(massive fail), every one of those has examples of people actually having problems all over the place. Couple that with lag and there you have it!

But the sheep will be sheep and white knights will be...stupid/obnoxious. And together they shall prevail( >.> )...


EDIT: There hasn't been any healer compoanion nerfs that I am aware of. I compared CDs to the #s found on torhead and it fits. Therefore I think it is this:

BW gave EVERY SINGLE enemy more dmg at the cost of less hp/protections. I can also verify that the Elite(Gold) with which I had problems in the past(Mercenary{?} Supercommando on Tatooine) went down WAY MORE EASILY and everything does die faster. But! There is more dmg flying around as well(especially evident on silvers)...


I would just like Musco/tait to say ANYTHING about this!

Originally posted by Tasslehoff35
Originally posted by Gorwe
The point is they messed up TTK(Time to Kill). Let me illustrate:

You have your personal TTK(time to kill an enemy of equal level) and you have enemy's TTK(time for him to kill you). TTKe has gone down by some 10-15%(personal estimation) while TTKp has gone down by a whole magnitude more(at least 25%!). This isn't as visible if you fight one enemy, no matter how tough because your skills will take him down eventual given you are geared properly. Meanwhile, the moment more than three enemies come(especially if one is silver + 2 standard), this becomes oh so evident. I can personally attest to this. So Smite me god! This thing I just described has a name. It's called IMBALANCE.

Now when you couple that point with the nerf to healing(Haha "healing" comps lol!) and the nerf to AoE(they are more like farts than real attacks now) get it.

I like the idea of disciplines and what they are supposed to be, but! I feel as if they fkked up its implementation beyond belief(wrong numbers, wrong skill/passive order etc).

It sounds to just have not figured out how to play your toons since the change.


Let me illustrate:




They didnt as you say "fkked up beyone belief" you just arent that good....plain and simple...

Warning: This could be very offensive to you(sweet for me). You have been warned!

Here are three topics from forums which have more than 3 pages about solo leveling: ("Major problems...massive fail" one) ("Is regular leveling really broken" one) ("Underpowered since 3,0..." one)

And here is AT LEAST ONE from Reddit:


Still think that there is ABSOLUTELY NO PROBLEM here?

As I already said to you...facts trump blind zeal. Deal wit it!


The point is they messed up TTK(Time to Kill). Let me illustrate:

You have your personal TTK(time to kill an enemy of equal level) and you have enemy's TTK(time for him to kill you). TTKe has gone down by some 10-15%(personal estimation) while TTKp has gone down by a whole magnitude more(at least 25%!). This isn't as visible if you fight one enemy, no matter how tough because your skills will take him down eventual given you are geared properly. Meanwhile, the moment more than three enemies come(especially if one is silver + 2 standard), this becomes oh so evident. I can personally attest to this. So Smite me god! This thing I just described has a name. It's called IMBALANCE.

Now when you couple that point with the nerf to healing(Haha "healing" comps lol!) and the nerf to AoE(they are more like farts than real attacks now) get it.

I like the idea of disciplines and what they are supposed to be, but! I feel as if they fkked up its implementation beyond belief(wrong numbers, wrong skill/passive order etc).

Besides silver mobs, ofc!

See, I've just been looking at dulfy discipline thingie and I just noticed how much were abilities weakened. I'd say a lot. Some absurdly. Take Ion Pulse for example. It deals LESS dmg than your AA(Hammer Shot)! I know it's ele dmg, but wtf. These things coincide with my findings in game btw. Concerning dmg, did they forget to weaken Sniper? Because his numbers are SILLY. Ambush dmg @ 25: 1250 lol! Snipe 800 or so. Suppresive fire around 1k/sec. Meanwhile, weakened/3,0 numbers(Vanguard): Tac Pulse @27: 550. Pulse Cannon: ~600/sec. Volley: about the same as cannon. I mean just wtf O.o ???

Concerning utility roles(tank/healer), this isn't tank's wet dream btw. What with silvers running amok wild and crazy, what with healer nerfs(BOTH player healing AND companion healing!). Example: Ltnt Dorne @27: HoT heals for 75(LOL HAHAHA!)/3s! "Big" heal: 450 point heal(not even 10%!)/emergency heal some 350ish. LOL! The exact same thing happened to healers. They don't even heal 1k/sec(with stuff that used to heal MORE like K.Cloud) if you look at dulfy site. The exact same basic gist is easily observable in game.

Really, why did they do this? Because of PvP? Sorry, but HaAHAAHhaA! Because swtor PvP is such a benchmark of quality par excellence! Or was it because "we didn't reach enrage timers?" Really, leave stupid woof mechanics to dribble drabble trite game woof is. Rather design a fun and challenging instance instead of nerfing us so we could "experience enrage timers".

The state of game is very dire currently. Contrary to my impressions(should've gone with the bad feeling...), I feel like they really butchered a lot of things they shouldn't have even touched...

I clicked on your ref link, but I didn't get anything. Did you get something(even a mention)?

I've been refered before, but there is no reason why I shouldn't be again. What's the reqd time between two- 3 months?
A fact about "left" and "right":

Twas an 18th century France. The eve of Revolution has just broken as did tensions that were so prevalent in people. Concerning national assembly(I think that's the name), there were more and more not just quarrels, but outright fights. Blood was boiling everywhere and there could be nary but one future outcome: bloody Revolution, merciless(yet just) towards everyone and completely unremmiting. So did people in assembly start to group up around likewise thinkers. One group of them took at the complete random the left side of assembly. These politicians argued that aristocrats needed to cut on their rights and freedoms, embrace future and give those freedoms to common folk. On the right side were aristocrats and their emmisaries(so to speak). They were adamant about loyality to church, to superiors and to tried and true way. When the bloody day came and trouble kicked down the door, they dropped masks and showed their true faces. They were acting differently but for all the same reasons: survive, clear personal guilt, pin it on anyone else(especially on those from the opposing party) and eliminate adversaries. Strangely similar mode of behaviour, both from the "left" and from the "right". Most of them ended the same if they weren't Max's bootlicks: they unmade Iron Maiden's virginity, so to speak..."

Now after a nice history anecdote, can we PLEASE STOP with POINTLESS DIVISIONS and UNITE??? Leave the past where it belongs, learn from her and realise this:

"We are all humans and there is ABSOLUTELY no reason to hurt another being, let alone a human being. Unity makes us strong, divisions severely weaken us, ok?"
Now if only they answered the leveling issue with a clear and concise answer...

Swtor is getting better and better <3
Originally posted by mbd1968
People like to get all hot and bothered about minor things. I used to be the same until I realized it's only a game and life is too short.

Beautiful words!

If a game annoys you to a point of rage, just uninstall and go do something that makes you entertained/happy.

Life is just too fragile and too short.

Yeah, I would make it so you'd need to level 2 chars to 50 before this became active and toggleable. This'd be awesome.

I, however, don't see any point in ULTRA TURRRRBO leveling which is prevalent these days. If you ask me, give me slow/marathon pace Civilisation games any day over turrbo turrrd leveling(errr...yeah).  But that's only me. Slow >>> fast imo. There's just that much details taht get lost due to turrbo speed that I'm willing to endure before I give up...

Originally posted by Tasslehoff35
Originally posted by Gorwe

People whine about this, rather easy to solve issue when the sub 50 solo difficulty is broken. You can't do what swtor is most famous for: stories because silvers are broken(I suspect that someone missed ; or switched + for - {or vice versa} ).

Yah, not game breaking at all-and nary a BW post to be found....


Oh shocker you posting another lie about Swtor. Sub 50 is not broken and people are leveling up as we speak...nice try though.

This isn't him. This is me.

The mobs are stronger than they were before the update. I saw it for myself. Droids in Anchorhead(silver ones) attack players for 450 dmg. That's about 10% hp/attack. Plus the whole game is at least 25% more difficult(silvers). Funnily enough, Gold ones are pushovers. A SNIPER with TERMINATE hit me while inside a Reactive Shield(+25% dmg red) for 350 dmg-a skill I am FAIRLY certain used to deal idk at least 800 on the same enemy(ok on a flat 20% char but still it 'd deal 600 not 350!).

I WELCOME the challenge(I always do), but some "tough" fights became pushovers and some "easy" fights became serious. Idk about you, but I want, for example, Jun Seros to be a challenge, not a random Republic/Empire soldier #345678.

Sure, after I got TacticalPulse, things changed dramatically and yes, I should work on my rotation, but it HAS INCREASED. This is the raw deal.

I'd say that there's a huge spike in l2p due to changed rotations, new skills and LaAaGggG and that once we come out of this phase, everything'll be the same. Ultimately, you're right, but statistically, I am.

That is that.

People whine about this, rather easy to solve issue when the sub 50 solo difficulty is broken. You can't do what swtor is most famous for: stories because silvers are broken(I suspect that someone missed ; or switched + for - {or vice versa} ).

Yah, not game breaking at all-and nary a BW post to be found....

I have read threads both on the official forums and Reddit about this very topic. More open world challenge would be good, but in some missions(mando.killer ;) ) it'd be just too much. This'd req careful by hand balancing.

Tank comps definitely shift your paradigm and they are still necessary for stealth disciplines. They are good, yes. My only gripe is how weak in...everything they are not only compared to other players(kinda absurd comparison, but ok), but to other companions as well.

With that said, it could be due to lazy people leveling in 12x(never understood the need to level fast in an mmo -> it's spposed to be a long time relation.../meh) and not properly updating themselves/their comps. I won't settle for anything sub-blue, but I know for a fact that a lot will.


But if there's a stupid change...that Award goes to Commando/Mercenary who...get this!, don't get pushback Protection until lvl 38. LOL! Double that for a merc, a character whose first comp is a Healer and second a ranged dps. Just wtf Bioware!

Has it really been mega nerfed?

I heard that people have a LOT of issues with silvers(not golds lol!), companions that are useless(especially tanks{even more?} and healers) etc.

Is this really true? If so, they killed their most important part. Lord I hope this is a bug/mob nerf not applying to silvers/whatever.

Somehow I got the urge to wait until new year for this to get seriously patched.

I am just interested in this. Should be quite enlightening and fun anyways.


Vote with passion!

They introduced Disciplines because it was hard to balance with Hybrids around. Just imagine Prototype Flamethrower + Flame Engine(tears of joy! plox!). Hence, THEY didn't want YOU to play like THEY didn't imagine.

...really, I love swtor, but customer should really be #1 and talk like "we know....we felt's our experience" should really be secondary.

Also, it's not just about SWTOR. xxxRPGs have been losing that detailed crafting side of theirs for a long time. If you compare Morrowind to Daggerfall or, heaven forbid!, Skyrim to Daggerfall(really wtf), you'll know what I mean. EXACTLY what I mean. There's this HUGE move towards action genre as of late(2005 onwards).

Originally posted by Avul
While SWTOR never will be exactly the game I was hoping for.. it's the only MMO I always come back to after some weeks or months. I was hoping for some playable typical SW races in the expansion (not just different painted humans) and some overhauls. But I guess I have to deal with the "status quo". At least it's fun. Other MMOs disappeared from my HDD a lot faster and never came back (WoW, WildStar, ESO).

I agree with this. It could have been so much more, but who cares?

SWTOR is the perfect game analogy to Star Wars movies themselves. When I feel the need to, I just level a character, see a story(or two) then go play something else. It's one of ULTRA RARE mmo breed where I am actually willing to recreate my characters. For all the exact reasons why I LOVE watching Ep. 3-5 over and over and over(the only bad part being "I HATE YOU!" Hayden moment-really wtf). The best analogue would be: to rewatch SW is to replay swtor. Takes a special mindset, but it is so.

Really, it is a good game!

Yeah, go SWTOR! We can do this! SWTOR vs GW2 in newbie section!

I'd also like to see GW1 vs WoW in the veteran section...

We all know where we'll end up in episode IX. The Name's Byss. And it'll be about some clones and a BIG tower.

If it'll really be that, it'll be too obvious!
They are meant to be read together. Because mine is a commentary to what's visible there.

Yeah, it's dark near the end, but if they miss even the slightest bit, the leveling becomes a drag and the single most memorable aspect of swtor goes down the toillet. I wouldn't make such a gamble and would just adjust high level mods.

But why simple if it can be complicated? ;)

Speaking of Disciplines even further(get ready to read!):

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