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All Posts by Gorwe

All Posts by Gorwe

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1653 posts found
Death to wow and all its fast food gaming ilk.

I want to have nothing to do with this bland game with a ripped off IP.
I just want a good story. Am not sure if the MMO genre is the right one for it though:

MMORPGs should be rich on the LORE
S/CRPGs should be rich on either the LORE or the STORY(or BOTH if the devs can pull it off)

I mean, imagine Kotor, HL 1/2, Morrowind etc in the MMO genre.
Now imagine various MMO wanna bees in the single player genre: TOR, ESO etc.

What a massive waste of potential. /sigh
TSW? It can be played with a reticle as well(over the shoulder view)...
Mine:

A mix of swtor questing and a Warhammer fantasy IP. Include the H.Elves. Done! Oh and swtor like stylised GFX. And perhaps make it a bit sandboxy. Perfect!

Seriously, why would I want more O.O ???
The point is to find an MMO(or several of them) that fit your model of fun. Fun to one person is boring chore to another. I highly value social RPGs therefore prefer the likes of swtor, LoTRO, AoC, ESO and WAR(rip). But I fully understand that some want an actual MMO and all that comes with it(grind, endgame etc)-the players of EQ-wow era. Finance what you value, not the random shit.

As for the Cash grab mmos: there will always be those that look to make a quick buck. Can't argue with them-it's their prerogative after all. As is ours to not consume such products. Fair market aye ;)? That term is the answer. But not the free market(otherwise giants such as Blizz/NC/... will continue doing nothing and rehashing same old).

Take care
If it is worth the $$$ people are spending on it, it'll survive. If not, who cares.

And games nowadays don't have much of a soul(if any). That's why the same thing in EQ/WoW and in the modern MMOs feels so different. But it's not just this genre. The changes are sweeping the games altogether(especially the RPG spectrum). Just compare:

Diablo 3 <-> Diablo 2
Skyrim <-> Morrowind
Dragon Age <-> Baldur's Gate
WAR <-> DAoC(not even the Warhammer IP saved this one...)
GW 2 <-> GW 1
Modern wow <-> classical WoW
...
I'll be poetic:

The grind begins when the fun ends.

Think about it and see the truth therein.
Diablo 3D
General Discussion « Diablo 3
5/16/14 7:57:38 PM
They most often come from the front 180 degrees is what I meant. And if they do, why not go full RPG mode instead of this super weak point n click?

About the recent trends in the ARPG genre(incredible focus on AoE abilities/large amounts of trash)-idk who or when he wanted this to happen. I mean just compare d2 to d3 and take a look at which requires more skill(no cheating/no jailer+frozen+retarded combos).

But I'm old school like that. Quality > quantity, always and anywhere.
Word narius!

What MMOs need(desperately at that) is the (re)playability of a single player game. This constant run towards the endgame carrot is sickening. Good thing that the good ole games are still around...
True, true.

We all want innovation(I think that I can safely say "we" here), but when one comes our way, we'll Bisect until we achieve Black tangent. Heh funny. We act like a green bisector(read: we constantly analyse it until nothing's left. Therefore, we are basically shooting ourselves in the foot-roughly translated :P )

Funcom's games are original enough. Always were. Always will be.
Diablo 3D
General Discussion « Diablo 3
5/16/14 4:48:06 AM
As for the "massive amount of mobs" argument:

Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).
I don't know.

After Tortage this game just loses its anima(will to go on). I mean, unlike in some other MMOs where they make quests that actually matter(or at least they seem so), here you just feel like you're running around pointlessly.

It has no hook(at least for me). Some other MMOs that hooked me are: WoW, GW 1, WAR, swtor(as you can see, There's a trainwreck in there as well, so...I played it for its story/PvE to boot!)

My way of dealing with insignificant things: just forget them. Oblivion is a punishment enough :)
After Barnett and GW 2 Manifesto fiasco, I gained quite deep understanding of not only marketing, but humans as well. See, I now view those things at the face value-what IS spoken. And when you think of it in such a light, both the Manifesto and Barnett's talk are actually true. You just need to curbstomp the enthusiasm and read it as it is.

About Warhammer IP:

Look, you Empire/Chaos fans will 99% sure get another game. Hell, there'll be Dwarfs and Orks present as well. Now think about Ulthuan. I am not exactly hopeful about seeing it, well, in next 20 years. See, we're in deep gutter. So, think about that for the moment. We saw it, enjoyed playing there/defending it and now they took it from us. The perfect example of Torment.
Well, let's hope so.

Still, I'd prefer if Tor was a coop multiplayer with an ultra strong singleplayer instead of this...failed MMO. Now, I don't like to talk in others' behalf, but I have a hunch that well over 75% players wouldn't even see a difference. Besides the stronger focus on narration of course. I am talking about the MMO staples being removed: ever respawning mobs(my pet peeve is when the mob respawns right in front of you-oh golly gee am I making impact or what :P), idiotic FedEx tasks(won't call them quests. Period.), forced mechanics etc.

I'd like it how it is if only I could take three(3) companions out with me. In that case MMO parts wouldn't even bother me(respawn times are just right in Tor, side quests can be skipped etc).

Please Bioware?
And everyone here so casually forgot to mention that as a f2p/"prefered" you get only 80% xp. This is one of those unliftable things.

I mean, there are obviously two Freemium models out there currently:

-> Classical(Turbine games, swtor etc):

It basically revolves around the fact that if you don't sub, you'll be flogged with limitations. Slower xp, broken crafting, limited zones etc is what you can expect in this model. Basically, the elite model.

-> Modern(Aion, TERA, Rift, revised AoC etc):

This one, otoh, revolves around the want of gamers to support their game's devs. Why would anyone want to do that??? Well, because they show you the game(without almost any limits) and if the game agrees with you, you'll naturally want to support it. B2P would go here as well(all three of those :P). The liberal model.

We gamers want the second one(naturally).
The devs want the first one(also naturally).
The friction here is obvious. There has got to be middle ground :/
Obviously never if you have to ask that...

Smite's community is ok. Not Landroval quality, but still good. See, there can be a squabble or two here and there. But nothing like in DoTA(constant racial flaming and pocckii language{nothing against it mind you!}), HoN(the worst ""community""{had to put 2x quotiation marks lol!} I've ever seen. Period-flaming, teen speak, cheap jokes, trolling, racial slurs...you name it and it's there!) or LoL(ok, fine. I admit it. Riot's been able to douse the fire out{somewhat}. GJ there. Still, it used to be just as bad as HoN's if not worse :/ ).

As for the game-I am finished with it for the moment as well. Played it for nine months straight and I feel like I received what I was supposed to(fun). Maybe again in the future. As lokto said, it's FINE to be done with a game. Always remember: NOLF(No One Lives Forever) and by extension NTLF(No Thing...).

Cheers mate <3!

Smite should have a 2v2 mode. Siege I think it's called.
None?

Get a good singleplayer instead.
Even more simple:

Because when those laws are passed, it's short way from there to the Anti Internet Gambling Act. Don't you think all those RNG things in MMOs are actually a gamble? Especially if it comes from the store(hello swtor!).

Ie: They don't want to Risk their profits(hear hear!)
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