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All Posts by Gorwe

All Posts by Gorwe

101 Pages « 1 2 3 4 5 6 7 » Last
2017 posts found
Originally posted by Ortwig
Originally posted by Draemos
Originally posted by dreamscaper

The combat itself doesn't bother me, it's the horribly clunky animations and stiff movement that accompanies them. They're even more horribly noticeable after playing GW2 and FFXIV for a bit before returning to the game, which I did (as both of those game have fantastic, fluid animations and movement).

 

I've never really got the complaint about the animations.  Most of the animations are relatively good, and the movement itself is nowhere near as "stiff" as FFXIV where you are pushed into animation locks and thumb twiddling long GCDs.  

The problem with TSW's combat and animations has primarily been it's repetitiveness and spammy nature.  You might have a beautiful sword flourish animation, but when you repeat it back to back to back to back.... ad nauseum, it becomes pretty stale.  Which is a shame, because the rest of the combat system(the way different skills interact with each other) is quite good.

I put the spamming comments down to unimaginative decks and/or a fundamental lack of understanding of the way combat works.  Funcom could do a better job of explaining as part of the beginning tutorials and starter missions

Yeah, builds can be optimised in order to build 2 resources/builder. You also don't need 5 resources to use an ability-even if its strongest in that case. Magic finishers all cost variable amounts-Ignite being a prime example of a nice moddable skill. If you push your build, you could cast Ignite non-stop! How cool is that?

Still, my thoughts are that TSW's system is a watered down GW1 system. Yet, what with passives slottable et al, it should be an UPgrade not a DOWNgrade to GW1. Shame.

It is a nice game that is sadly outdated on every front.

Story? Swtor/TSW
World? wow/eso
Combat? Everything
Animations? Everything

As is evident, there is very little reason to play LoTRO besides the IP and community. If I were to suggest a game to LoTRO fans, it'd be ESO. Maybe swtor, but that one is SF so...

One mustn't forget that if you want a themepark game, there are 2 HUGE games out there(wow/eq2).

With all this said, if only they updated combat(to feel more responsive) and animations(lol horrible! :P )
I play games that are fun to me.

They sometimes happen to be f2ps. Swtor, Smite, lol etc.

Fun is what matters. Payment? /meh
The Witcher does indeed have poor combat. If they were to fix that and that alone in 3, I think that most would be satisfied.

I'll reserve my judgement on w3.

As for the rest...man nothing in that list interests me! Where have classical RPGs such as BG, NWN etc gone to? Ok they are still here, but you can only play the same game finite number of times. What's this about these...pillars of eternity?
Look, I've found out which weapons interest me, theorycrafted it a bit(really it was a breeze compared to GW 1) and the combat was still awful.

Don't try to divert this thread. You know, not all of us like Rogues in wow...
Originally posted by Distopia

A few current F2P games.

 

 

What the hell are those games?

Ok, I know the second one(THE BEST GAME EVER), third one(age of conan) and the last one(High road...Neverwinter right?).

Besides, it's not how it looks what's important. It's how it plays what's important. And the second one is the king in the both sections IMO IMO(double for Maximum clarity)!

Well, it'd be extremely ironic if Blizz were to buy games workshop. Why?

Because it was GW that decided to spare Blizzard and not to crush them into oblivion for plagiarisms known as War/Star craft. It was merely a gesture of a good will on GW's side which could backfire on them some 35-40 years later.

...no good deed goes unpunished.

Let's do something fun for a change:

I would kindly ask you to share with us what is the best(lore wise) AC for every story. Explanation why would be awesome! Let me start:

 

REPUBLIC:

Knight: ??? (I'd vager Guardian, but I am not 100% sold on this)

Consular: Sage(because come on! It's obvious from the start...)

Trooper: Vanguard(kinda fits better with this "Spec Force" assignment)

Smuggler: Scoundrel(just invert those name{like it should've been all along} and you'll know EXACTLY why)

 

EMPIRE:

Warrior: Juggernaut(because he is the beacon of immortality of Empire and of the power of its wrath)

Inquisitor: Sorceror(because it just fits)

Bounty Hunter: Mercenary(because nobody REALLY knows wtf is a "powertech")

Imperial Agent: Sniper(because one shot can determine the fate of a galaxy)

 

Without spoilers please! Thanks!

Subjective: SWTOR(it has ALMOST everything I look for in a game)

Objective: WoW(although it has been tarnished significantly by all the pointless expansions)

Originally posted by Scorchien
Originally posted by Gorwe
I just want a good Warhammer fantasy RPG.

Not an MMO. Not a computerised version of TT. Not a grand strategy(total Warhammer).


Just a good, ole fashioned Warhammer RPG.

Warhammer Quest altho only single player will release on Steam 1/7/15 and its a good adaptation of the board game

Yes it is(it couldbe better, but meh), but what I was on about is a true full blooded Warhammer Fantasy RPG.

Think Skyrim set in Empire.

Think NWN set in Empire.

Think DA:O set in Empire.

(Empire is for example because it is the most well known realm of Warhammer Fantasy)

Get it?

These are TSW's problems:

-> Duplicate skills(active and passive): I clearly see from where they got the inspiration(GW1) and it doesn't work because of one of latter points. Suffice it to say that mechanics hamper you from using duplicates

-> Broken skills: Some skills passive and active are bugged for a long time

-> Useless skills: Somehow, I never notice people using some skills for real. All Gun drones, Shotgun Turrets etc are sadly not used at all, save for certain niche situations

-> Mechanics: they are broken and boring to be certain. There is too much spam, the passives have a low cap limit that is static-the same applies for debuffs. All are annoying to be certain, but the most annoying one has got to be the spam centric combat. Eh...I'll mirror it against SWTOR on one hand and against GW1 on another hand. Let's take SWTOR's Tactics rotation:

HIB(big dmg) -> Assault Plastique(big delayed dmg) -> Stockstrike(recharges HIB) -> Gut(DoT) -> HIB->AP explodes->Tac.Pulse(dmg filler, recharges HIB) {this part where you use HIB and TacPulse while AP explodes is quite a burst!}-> HIB -> ... (everything has a reason to be used)

Now let's take my Pistol rotation:

Builder x5 -> Pistol Finisher(Unload or Big .45) -> Shotgun Finisher -> Ult -> Repeat. Use reactives/utilities as necessary.

Finally, GW 1 Illusion Mesmer rotation: Skills used are: Conjure Nightmare, Ethereal/Kitah Burden, Wandering Eye, Clumsiness, Arcane Conundrum, Confusing Images, ELITE(preferably Lyssa's Aura, Migraine or Crip.Burden-Shared Burden is nice as well)

Put Burdens(slows) on melee enemies. Put Conjure Nightmare on what is currently focused. Put Wandering Eye/Clumsiness(AoE dmg on attack activation + interrupt) on physicals that try to attack(preferably on ranged physicals such as Rangers/Paragons or on bunched up melee physicals). Put Arcane Conundrum(and Migraine if available) on the most dangerous caster present(slows casting time-Migraine slows it even more and allows it to be interruptible by attacks!). Put Conf.Images on the second most dangerous enemy present(slows every skill cast being used). Energy comes from the end of Burdens(they give LOADS of energy!) and from Lyssa's Aura(if present). Rinse and repeat.

 

Do notice which one has the least text and why. I could've written about four lines about SWTOR rotation as well. But this one line for TSW is all the info you'll ever need! Everything else is quite common sense(you have a self knockback skill and your dodge is on cd? ...). This exact reason is why duplicates don't work either. I'll mirror this agianst GW1:

TSW duplicates:

A spam attack that deals more dmg  < - > A spam attack that deals less dmg and removes buffs on crits. Choose!

GW1 duplicates:

Defile/Desecrate Enchantments: Both are large AoE skills that deal Armour bypassing dmg that scales based on EITHER the number of buffs or debuffs(hexes) present on enemies. Quite nice for direct dmg skills in an attribute based around weakening and debuffing of enmies(Curses). 15e, 2s cast, 15s recharge. Do you need to choose between these two? NO YOU DON'T! If you have one, odds are that other will just be an icing on the cake and will min/max you quite nice.

This just isn't so in TSW due to its reliance on spam centric combat.

 

///

 

All in all, TSW is rather nice and VERY absorbing. It's just that I don't really dig its setting(eh...I just wanted to be an illuminati or a templar NOT a superman!)-conspiracy is awesome as is horror/surreal. Them two together...eh. Thanks but no thanks if you get my meaning. Combat DOES NOT HELP here...

Originally posted by lindhsky

I also want a fantasy Warhammer game. Not 40k. Not FPS.

 

I have never been more excited about a game than I was for Warhammer Online. My favourite game through all time was DAOC and my favourite IP was Warhammer, so I was very hyped.

 

I also had a lot of fun in Warhammer Online. But as time Went by the interest was gone. The reasons:

 

1. I couldn't get my friends to play it for more than a few weeks/months.

2. My new Guild, that I joined after my friends left, stopped playing.

3. I love PVP, but to only PVP was not fun. The difference between PVP-gear and PVE-gear was stupid. There were no reasons to do PvE and I noticed that after a year of only PVP:ing I needed PvE as well. Especially for those nights when you got zerged all the time when trying to do frontier PVP or when you were in your PVP-Group and just faced PUGs or vice versa in the scenarios.  

4. Balance issues both between classes and between factions (server-wise). Our server had no chance what so ever versus the Order Zerg with brightwizards AOE:ing down Everything.

5. Too many frontiers to fight in. So when our faction finally got together a huge army we spent our time taking empty keeps in one zone getting gear and Points while the enemies were in Another zone taking empty keeps. Then we just Swift zones with no battles what so ever. I couldn't stand that! Why give Points for taking empty keeps? Give it for defending or taking if there are enemies.

 

So my Dream is that Another fantasy warhammer mmorpg would pop up even if I don't Believe it will. If it ever does I want them to capture the dark feeling of warhammer. I want a lot of classes. I want both PvE and PVP and I want it in one frontier - not in 4-6. I would also love if it didn't include scenarios - instead I want people to go to the frontier for their pvp-fix and I would love if the PVP matters for both the character (developing realm abilites/levels) and the faction (bonuses, allowing them to enter some sort of darkness fall as in DAOC).

 

I have high hopes for Camelot Unchained. But since it is only PvP I am not sure if it will last in the long run even if I love PvP more than PvE.

Here's an idea:

-> you do mostly Pve with ever increasing difficulty as you level up(sort of like swtor), so you can get used to your class/rotations etc. When you finish your storyline/leveling part, you switch to full mode RvR. What does that mean? Here:

Everything you do benefits your faction's war effort. Crafting, spelunking, actual PvP. PvErs collect loot and crafting material for crafters. Crafters process raw materials from PvE to make them better(either for PvE or for PvP) or flatout process raw material into actual items. Not only gear, but other RvR/Siege neccesities: Catapults/Cannons and their ammo, Battering Rams, Oil, Planks and other fort reinforcement materials. Maybe even rations. PvPers duke it out.

 

Would that be good?

Originally posted by jarby
this game should be played only because of the great stroryline. Im enjoying it very much at the moment but sometimes i think may be they should do kotor 3 instead ) cause many -     of this game imho are connected to its multiplaying part.

QUOTED FOR TRUTH!!!

I really have no, but ABSOLUTELY NO desire to play the multiplayer portion of this game. Neither did I have, nor do I have, nor do I expected I'll have any desire to play it as an actual MMO.

It is a PHENOMENAL RPG however-and every RPG fans owes it to himself to play at least 1 Pub/Imp class. The story content is THAT GOOD!

I'll just quote mysrlf for maximum clarity:

 

///

 

Ok, I've done really in-depth analysis. I've compared EVERY passive to its previous form and even wrote it down in a notebook. Just so the fact stands. I'll go one class at a time:

Sentinel:

A lot of number tweaks here.

Watchman:

Rep.Blows is mega nerfed(5% bonus dmg to Cauterise instead of 30%!), Searing Saber went down to 15%, Juyo Mastery also got the axe(it gives up to 12% crit for DoTs now-instead of up to 36%!). Plasma Blades lost that sweet +21% to DoTs. What with the loss of access to Dual Wield Mastery, I am VERY concerned about this discipline. I know that DoTs are uncleansable now, but come on! I am all for freedom and choice, but who takes swtor PvP seriously? Devs should just flatout ignore PvP consenquences. Also, when compared to Jugger DoT tree(Venge) it became...LOL WTF!

Combat:

Dual Wield got nerfed(25% instead of 36%), Ataru mastery got nerfed for no reason(5% instead of 15%) and Saber Storm got the axe as well(+10% crit dmg instead of +30%). Overall, this tree is still intact. It'll suffer from something I'll mention at the end(no doubt), but it should become very fun what with new passives, what with Alacrity changes. The best 3,0 Sent disc if you ask me.

Concentration: (nice name)

Everything's more or less the same(passive wise) except one B.I.G. thing. The thing that could make Shii-Cho Sents either reroll or outright uninstall. Remember Singularity? How awesome fun it was(OP according to some, not according to me)? Every 21s you get a free/100% more powerful F.Sweep. Well, you better cherish those memories, for K.O.A.N.(Kind of Another Nerf) is here! Every 21s you get a free and, get these kicks, 15%(LOLOLOLO) more powerful F.Sweep/F.Burst. I mean, wtf O.o holy cr@p Batman1 When you couple this with the lack of access to Dual Wield Mastery...this disc is D.E.A.D. Or at least compared to Fury Jugger.

Overall: ...7meh. Won't even bother to correct that mistake,

Sage:

I won't go in-depth here. Suffice to say that they got a buff. And a substantial one. Why? Well, in the sea(ocean even!) of nerfs, they left unscathed with all those awesome changes I mentioned earlier. Wtf have they done to deserve such a treatment? They are mostly unchanged btw save for a little change here or there(and most of these being buffs). The only change I'd wish for was that Balance was renamed to Serenity. Then I'd be exstatic about these changes(like I already am not :p)!

 

Vanguard:

 

Overall, I'd say they fared pretty well. See for yourself!

ShieldSpec:

Ion Overload is way more interactive now with AoE inclusion(HIB causes the proc to become AoE!). Pulse Engine is just lol. 50%? That will be nerfed I am afraid. Apart from these, it's just some little number round ups here or there. Mostly buffs and qol changes tho. It'll be viable-how much remains to be seen.

PlasmaTech: (nice name)

First thing you'll notice is that you are able to spread your proc DoTs naturally. Ionised Ignition now affects Explosive Surge as well with 100% chance. You'll also notice a slight modification to PulseGen bonus dmg(45% instead of 60%) and the lack of resource reduction therein. This could make PlasmaTech more difficult to play than Tactics ever was. I have two questions though. Why doesn't Rain of Fire affect Explosive Surge and shouldn't Hyper Assault Cell be more at home in Tactics? Idk about ST forced crit in an AoE DoT/channel discipline. Overall, rather nice.

Tactics:

This discipline is rather unchanged(if you don't count talents swapping disciplines-for a true unchanged discipline...stay tuned!). From what I see, it should be a rather fun and effective ST DoT/DD hybrid discipline. Nice job Bioware!

Overall: Save for some dubious skill placements(see my first post), these changes are actually awesome! There is no reason why you shouldn't just log in and have fun! Nice job Bioware!

Scoundrel:

I'll be short here as well. Not much has changed apart from Shoot First which got removed. With that said, I feel like only Scrapper got nerfed(tentative at best) due to them trying out new stuff-stuff which were needed because Scrapper was unplayable until at least 40(a fail in design if any). A simple change to BB which I proposed in my first post should suffice. Everything else is mostly the same save for some number roundups. I still think that PBS should be a part of Scrapper btw. Don't understand the "Scoundrel got NERFED" thread on swtor tho. When looked from objective side, it's Sent(if anyone) that got the shaft.

Sniper:

I still don't agree with Ambush/Expl probe being in disciiplines. Maybe I could unserstand Ambush, but Probe? Perusing these changes that I collected, it seems that it's mostly the same. There's one big change(imho) per discipline. At marksmanship, Recoil Control got rolled because it lost its +30% SoS Channel speed part. This could be problematic, but most prolly won't. It'll make MM just harder to play. At Engineering, Imperial Auto Loader got stomped. It went from very nice, general talent to a niche one tat is subpar even here. At Lethality(Virulence = Operative imo!), Lethal Takedown got a mega buff. I agree that it should just become 100% because who gives a toss between 80 and 100%? During SoS, it'll almost certainly activate this or that way. With some mobile classes getting weakened, Snipers should get better.

Juggernaut:

For all you that eagerly awaited the unchanged class(over 80% to be sure!)...HERE IT IS! The amount of changed passives throughout all disciplines is, how shall I put this?, ...FASCINATINGLY low! Immortal and Venge are almost the exact as on live(if the skills didn't get reshufled, I bet you wouldn't be able to tell the difference!) while Fury did get some change here and there. If you ask me, this'll be the premiere(alongside Guardian) melee class post 3,0. Be it PvE, be it PvP, they've got everything one'd ever need. Both competitively and casually(for fun). I'll eagerly watch how this class progresses in the future.

Assassin:

This one remained mostly similar to its live version as well. Darkness and Deception are particularly indistinguishable. The only changes of note are that El.Shock now gives +25%dmg instead of +30% threat(yeah, it's a slight nerf to the threat gain)-which I welcome becuase +25%dmg is ENDLESSLY more fun than +25%threat(yet the result is same :D ). Deception's Saber Conduit also causes Lacerate to giveVoltage which should definitely help Deceptors with AoE fights. Hatred got better energy management through Fulguration(former Ltng burns) and more staying power through Nefarious Methods(former Corrupted Flesh). It did lose crit dmg and C.Dark dmg in the process as well. Overall, it should be a quite class to play with more options, more early. Nice job Bioware!

Mercenary:

This one is rather unchanged as well. Bodyguard got a nerf to K.Shell(+1act instead of +3act, +5%heal instead of +15% and -0,5s internal CD reduction instead of -1s)and Crit.Eff got turned upside down. Arsenal got shaked the most I think. Barrage's nerf from +25% dmg to +10% will be felt. Ironsight got an actual passive tho. Innovative Ordnance (nice name) got...buffed I think. PPA change is just sweet(Sweeping Blasters activates it now as well as constant 100% rate) and Volatile Warhead change is...LOVELY. Power Barrels got nerfed tho. Out of all these, I feel like Inn.Ord will be the most fun to use. There is an issue of pacing tho. Merc gets Cure mind at lvl 41(say WHAT?) and doesn't get pushback reduction until...38?(yes it is 38!) . This class is most definitely RUINED for leveling as well(unless you got Treek which could be their "smart" trick to sell it). Why ruined? You don't get a tank until...lvl 40? or so. Really, Bioware you did such a nice job with skills and passives only to get ruined by this? Put the pushback reduction at ~lvl20 and QUICK!

 

IMPORTANT!!!

But please do see these changes in the light of the mentioned DPS nerf. From my cross-referencing of abilities(I know that #s are preliminary and will wait until tomorrow for an actual impression) it seems that nerf could be anywhere between 20 and 33%. This is H.U.G.E., as I am well certain you are aware. Corrolary to this is the dumbing down of solo leveling/leveling FPs. Where everything will have...less. Less HP, less dmg etc. Now, with the dmg nerf, the equilibrium could be maintained. If leveling gets easier, they just shot themselves in the foot-nah scrap that-in the head! because leveling part is what MOST(I am certain it's over 75%) people remember from swtor. You need to keep that part fun and engaging, not dumb it down. If anything, the challenge should've gotten UP NOT DOWN! Now, imagine the poor Sentinels. A pure dmg class got stomped by nerfs to its passives and abilities and got stomped even harder and why? BECAUSE IT IS A PURE DMG CLASS! But what about Sniper? I am...edgy about it as well due to unnecessary Ambush/Probe enlistings, but overall its dmg didn't get stomped on at least. Every other class is fine. Juggers and Sages being more than fine(there will be loads of those).

 

With the important notice-I am HIGHLY uneasy about 3,0. The BAD FEELING I talked about in the first post, just got worse. Let's hope that even in this strong state it can miss. Or swtor's fun will suddenly get halved. I'd rather that I am, once for a change, wrong. But-the glass is always full eh? We'll manage and we'll have fun once again! Until my next post(the actual hands on experience):

MAY THE FORCE BE WITH YOU!

 

///

 

With that said, the dmg reduction isn't really present. On the contrary, you can expect to deal up to 110% of previous top dps(so if it was 4500, it'll be ~4950 now). And here's the real dealbreaker:

I feel like they aren't BOLD enough with these disciplines. Nothing's stopping them from putting crucial talents at low levels so as to empower players and make the leveling experience MORE FUN/MORE PRODUCTIVE. Want an example? Fine:

PlasmaTech: Talents such as Hyper Assault Cell, Pulse Engine and Plasma Barrage(THIS ONE ESPECIALLY!) have nothing to gain from such high level placements. Levels are, respectively: 36, 40, 56(!). Just to reference what they actually do. HAC makes your next HIB after your Shockstrike auto crit(very nice), PulseEng makes your P.Can more powerful and P.Barrage makes your next Ion Pulse/Expl Surge free after you've used Shockstrike/Fire Pulse. These are DISCIPLINE DEFINING passives! Players ought to get them earleir so as to not only feel more powerful(hence, more fun), but to actually PRACTICE rotations that will be oh so present at the elder game content(hence, more productive). Also talents such as SuperHeated Plasma(should be just mergd with Ionised Ignition imo) and Insulated Augs/Assault Frame(these TWO ESPECIALLY!) are gotten TOO EARLY! I can just hear players squee in joy while saying "I CAN'T WAIT TO GET THOSE PASSIVES! SQUEEE!". Not!

That example from PlasmaTech could be applied broadly. They could've been more courageous with the implementation of Disciplines. Just look how satisfied Sents/Maras are with their changes. How about Slingers/Snipers? Or Smuggs/Ops? Really, if you count out the Dev Favoured Classes(tm)-Sage/Shadow and an odd ones that are imba-Inn.Ord/Assa.Spec have OMGWTFPWNBBQHAX dmg(as of now they have 5200 dps in 192 equpment{!!!}-that'll be atleast 5750 in 198...). Also, some Disciplines have been developed unevenly. Let's compare Assa.Spec and PlasmaTech(ok I know that they can't be really compared, seeing how one is an AoE spec with ST possibilities{Plasma} while the other is the reciprocal value of that one):

Assa.Spec:

Has 4 DoTs: Plasma Cell proc, Inc.round, Serrated Bolt, Plasma Grenade. That's actually two normal ones and two weak ones-which means it has THREE DoTs total. It can spread and renew their DoTs with some DpS loss, but it can. It also has quite nice transition form ST -> AoE.

PlasmaTech:

Has 3 DoTs: Plasma Cell proc, Inc.round and Plassmatise. That's actually two normal ones and a weak one-which means it has TWO and a HALF DoTs total. It can't spread anything(actually it can't-expl.surge passive is bugged!) which means that when you need to renew/spread your DoTs it incurs a SUBSTANTIAL DpS loss. Which means it has quite weird transition from ST to AoE. Which is strange for an AoE spec to have trouble with AoE!

We can take this further:

Enginnering Sniper:

Not only did it not receive an upgraded skill, on the contrary! This discipline didn't get a squiggly dit! On lvl 10 you get what you used to get at lvl 4, on lvl 26 what you used to get on lvl 20, on lvl 41 what you used to get on lvl 46 and on lvl 56 what you used to get on lvl 31. See how random it is? Notice the lack of something? YOU DON'T GET AN UPGRADED SKILL! YOU DON'T GET A NEW SKILL FOR THAT MATTER EITHER! WTF an EXPANSION WITHOUT AN EXPANDED MATERIAL(wtf inception lol!)

Overall:

It's a nice start to be sure. They'll have to be WAY more brave in order to get anything above average mark from me. If it matters, it's a step up from what it evolved from(pre 3,0 talent trees). It's also better than what it was inspired by(WoW MoP skill system). Not bad, not bad. But not GREAT as well. Seeing how they have NO FEARS of Hybrids(durr Hybrids /shiver) currently, they could've done those proposed empowerement chamges easily(the end result is THE SAME, no matter if you get Hyper Assault Cell on 16 or on 32...). But chose not to. Hence they get slightly sub average mark:

 

7,5/10 / B-

(I am still satisfied by them)

Well, I can include Diablo, Smite and SWTOR from that list.

Can Smite actually challenge DOTA is the million dollar question(god I hope it can-dota and its ilk are so obsolete)...

I just want a good Warhammer fantasy RPG.

Not an MMO. Not a computerised version of TT. Not a grand strategy(total Warhammer).


Just a good, ole fashioned Warhammer RPG.
Or, perhaps, point to click is FINALLY history?

People who have not tried this game really, REALLY should. The 3rd perspective(over the shoulder/OTS) is leagues better than top down isometric point to click obsolete garbage.

Bearded elves...

That's all I've got to say about TES.

A few WEEKS????

HaAHAAHhaA!

Sorry, but I had to. A single story playthrough is ~ a month(2 if busy). And it is kinda obvious that most players will want to play an Empire and a Republic character. So, that is at least 2 months(upwards 4 if busy with life).

And Lord forbid that a player should want to experience 1 force and 1 tech class from either side. We're now up to 4 to 8 months.

Ultimately, there are people like me who prefer to outright see all storylines. That's a year to two, because I kinda doubt that anyone will play 8 characters back to back, 12xp or not.

I will agree that the progression is weak in swtor and is kinda self serving. But then again, isn't raiding self serving in its core design? Not weak, but self serving.
I'll list MMOs where I could see myself playing until the cap/end of story/etc. This is most often a proof of leveling quality(otherwise I just quit mid game)-in aurebesh order(so sue me for saying it like that :p):

-> Everquest 2: an old favourite. If you do decide to play, remember to buy access to henchmen(AI helpers), so you could play your class however you see it fit. Lore should be good, there are always players present, but it IS TOP HEAVY. Still, it's quite a charming game. Setting: Norrath-High fantasy.
Payment model: Freemium(free players get 2 char slots/server/no chat access/no Ah access)

-> Guild Wars 1: yet another old favourite. It is pretty special what with its use of instances et al, but it is always fun to level. Playerbase has migrated to its "successor"-mostly. Still, you can have fun with Heroes, remaining players etc. Setting: Tyria-High Fantasy(I guess).
Payment model: buy to play(pretty cheap nowadays)

-> Lord of the Rings: Online: a wet dream come true for LoTR fans. Merely jammo(just another mmo) for everyone else. I mean it is nice and everything, but the animations are so broken(even for its age!) and the game overall isn't anything special. It is, however, A BEAUTIFUL depiction of middle-earth. Pogg has covered this Base already.
Setting: middle-earth-medieval fantasy
Payment: Freemium

-> Star Wars: The Old Republic: a fantastically playable MMO that grows by the minute. The older it gets, the better it gets. I basically play this as a singleplayer game with a chat and don't notice a thing different from a typical singleplayer RPG. It's THAT good. There is RP from time to time, it is FREAKING STAR WARS!, it is in good care of Bioware Austin, stories are PHENOMENAL. It's just...a VERY RICH game!
Setting: Star Wars 3000 years before movies-science fantasy
Payment: Freemium
Note: please DO FEEL FREE to SUB for your first 1-2 characters. The f2p restrictions are too severe if you can't help yourself(High level money farming/crafting items for your low levels/etc).

Those 5 should cover you for some 10 years or so.

Whatever you choose(and I'll try not to influence your choice): ENJOY YOURSELF!
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