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We've removed the healer class - What about the tank as well?
The Pub at MMORPG.COM « General Discussion 5/13/13 5:53:19 AM
Don't take my post wrong. I too think that GW 2 did the step in the right direction. However, I think that the realisation of that in GW 2 is sorta subpar.
I view Tank/DPS/Healer as the three axis of MMOs. You can be placed only on Y-axis, but that means that you are at flat zero on the other two. We can link this to being full DPS in an MMO. I HIGHLY dislike pure classes(those that can do just one thing), but I dislike jack-of-all-trades as well(33-33-33). What I Like are the hybrids(tanky dps etc). You can get really creative with those. For example tanky dps is 40-60(Defense-DPS) and dps tank is 60-40(Defense-DPS). DPSy CC Tank would be 60-20-20(Defense-DPS-CC). As you can see, the possibilities are endless. Tho, let's be real. Even in full open systems(think TSW/GW 1), people are going to find the optimal builds and, yes, they are going to abuse them. It all comes down to the how ridiculous MMOs have become. When you write a sentence, all of it should be important(and yes, that encompasses interpunction signs, gaps and end signs). In MMOs you can argue about the importance of each segment, but to what it all boils down: ENDgame. Yeah, in MMO sentence the most important part is the dot(or period). To put into perspective: you spend two minutes writing a sentence then you spend five minutes writing a dot. That doesn't sound too natural, now does it? And that's our biggest and only problem. The source of all misdesigned stuff. |
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I deem my poem post factually 100% correct.
Anyone else agree? ;) |
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I'll try to be poetic. :)
Fun is: When the time slips by like it's skidding on Ice When you just want to keep moving on And that awesome feeling when someone lets you all the power don When the action is so intense that you lose every sense of pace. When the story gets so intense As to make you shout "oh damn!" When betrays you the fellow man And you say when you finish "oh what a great sense!" :) |
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We've removed the healer class - What about the tank as well?
The Pub at MMORPG.COM « General Discussion 5/13/13 3:19:59 AM
Let's innovate the horribly stale Dungeon/Raid mechanics first. As long as the whole point of it is DEEPS! there will be no innovation. Also, a better AI would be nice, but not necessary.
Then, let's stop thinking in the totally flawed way. "There are only dungeons, raids and PvP". NOPE! The WHOLE MMO must be interesting or zog it! That's what sets apart the Great products from the rest. It's difficult to surpass Rambo movies when it comes to action(or Terminator movies for that matter). The same is with Mario games(100% fun) or TES games(100% fun). Why is it that only in MMOs(well most of them) you have to wait until the very end to have fun??? This needs to change. But it's not so easy. Paradigms don't shift over night. And it will take time. Also, I would like to join the club that says bring more variety. CC/Buff/Debuff/summon/Tank/tanky DPS/DPS/tanky Healer/Healer/healy DPS/... are just some of examples of what should be. That way tanks/healers won't be the kings of this parade :) |
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1. Damn respawning! True players play Hardcore mode(even if it isn't present!). You die-you go from the step one! Hah. Beat the game in that manner and see the surge of positive emotions :) Can't whack the good ole Hardcore <3
2. It would only get in the way and the game would just become more tedious. Unless ofc it is rare(every 6h of playing you have to do some minigame) 3. While we are at it-what is exactly this health we are talking about? Irl, you can just as easily kill a bodybuilder with a Sword just as you can kill a nerd with it. Concerning the question-if it's not Hardcore who cares? And if it is-you are not gonna jump off the bridge that I assure you :) Plus as quiz said-perspectives and various programming issues. 4. Endurance/Stamina/fatigue is pretty common. Well, it WAS pretty common. Nowadays in the age of instawin gratification crowd, it simply lost its purpose. Just compare Skyrim and Morrowind for example. Also many MMOs have Stamina. 5. For this two pronged question I'll use two answers. As for NPC Realism-you can go and play Skyrim for that. It would only detract from the fun of MMO. And as for the difficulty of mobs-well as long as they are xp/loot pinatas, nothing will change(and it ought to). I am not asking for super intelligent wolves or anything(beasts/undead/... can stay as stupid as they are imo)-what I am asking for are intelligent sentient beings. Don't make a sentient being(a human for example) just run into you and get steamrolled. 6. Again, the same as point 5. We need the Paradigm to shift if we are ever to see that. As long as "level, Level, LEVEL!!!" is the motto of 90% MMOs, you won't see this changed. I loathe this btw. Mobs dotted/scattered around...sheeesh! 7. RNG? Idk and Idc. That's one more of those systems that would just detract from the fun imo. 8. Lots of variables are unknown in this equation. Height/width of PC, X/Y/Z position of PC and the correct translation of PC's position, animations,... Besides it's rare even among the Hardcore RPers to complain about that. Plus, in Vanguard you could click on the most stuff on the screen and sth would happen. Why is this ignored in today's games, I honestly do not know. 9. Three things. First, not every game does this. Second, it is a matter of perspective/assumed width(ie width of a character with his hands pointing out, just Like in the construction set). And Third, it is a matter of psychology(bigger is better and better is badass). 10. Well if it were so, everyone and their granny would cry about it. Tbh, Plate Mails should be really rare/expensive. Games today underestimate the costs of Armour/weapons. Take a look at the Witcher where you can blow all your hard earned money on ONE and I repeat, ONE suit of Armour. Or a pair of Steel/Silver swords. The same really. Tho I think that if you couldn't swim in Plate, that would just damage the game. Only imho. Realism != fun gameplay. To be completely frank, the opposite is most often true when we are talking about simulations(another name for realistic games, TOO REALISTIC games!). Tho YMMV-as always! |
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Here comes the solution!
Imagine an mmorpg with a TES/DS leveling systems(wanna do more dmg with a Sword? PRACTICE!), without any quest markers/highlighted items where you have to carefully read/listen what the quest says. Basically, TSW done better. Quests award you with weapons and gold-tho you don't know what it will be(common mistake in MMOs is that they show you the rewards-then the whole psychology is reverse when compared to the case where rewards weren't known). Done. |
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[Hardware Review] General: The Sapphire AMD 7870 HD Review
News & Features Discussion « General Discussion 5/11/13 5:10:29 PM
Then there is the question of what you actually need turned up.
Today I turned Tesselation off in TSW because to me it looks totally unrealistic(and a bit scary to be honest). What will I do with SSAO is yet to be seen. That's one of the reasons why you don't necessarily need 7990. And yes, this was nice little review. I loled a little after seeing the length of it :). It's not like they have the necessary resources for it anyhow... Thank you mmorpg :) |
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Problem with Games in general: Lack of Intelligent A.I and Animation?
The Pub at MMORPG.COM « General Discussion 5/11/13 2:56:15 PM
What needs to happen is for mobs to cease being simple xp/loot pinatas. As long as they are simply that, there is no point in making the fight more challenging. On the contrary! It would only hurt the game. Personally, I don't even consider them loot pinatas-I consider them speed bumps.
What else needs to happen? Well, devs need to choose if they want to have an MMO filled to the top with easy mobs that Zerg you(this'd be the challenge then) or few mobs with superior AI and more than 2 abilities(I would prefer this one). There is also another solution: make creeps that are below moderate level of challenge(say 3 levels below you or they con blue) PASSIVE. The part that is the most aggrosome to me in most MMOs are 50-100 hp mobs attacking me when I have 1k hp(pointless really). Really, there are countless ways to tackle this issue-but it NEEDS to be resolved. Make beasts, undead, etc stupid. But for the love of Asuryan-make sentient foes more challenging than random beasts->this also applies to Dragons. |
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What MMO do you believe had the best potential but failed in execution?
The Pub at MMORPG.COM « General Discussion 5/11/13 3:17:05 AM
@fantasyfreak:
Look, I hate PvP and therefore have no intention to back CU or anything made by MJ for that matter. What made me purchase(and play for some 3-4 months) wasn't PvP, wasn't Mythic. It was the IP. Simple as that. And that's why it got so many votes. Because it is(sadly, I wish that I could say it WAS) WARHAMMER Online. If it were named RvR online or abc online or whatever but Warhammer-I guarantee you that nobody would even remember it, let alone feel let down/betrayed. The fact that quality Warhammer games come out every 5-6 years doesn't exactly help either. Now we have to wait for another Warhammer MMO or an Warhammer RPG until 2020(at the earliest). For Elves, it wouldn't matter. But for us humans, man we can't waste time so. |
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What MMO do you believe had the best potential but failed in execution?
The Pub at MMORPG.COM « General Discussion 5/10/13 7:31:28 PM
Oh it will!
It most assuredly is going to join the ranks of games such as WAR(Warhammer Fantasy IP-humongous IP)/Tor(Star Wars IP-the most known SF on the planet! Lol)/LoTRO(just give me Middle Earth online! K tnx bai!-LoTR is also a humongous IP)/AoC(Conan-huge IP that is, arguably, smaller than either Warhammer or LoTR and certainly smaller than SW)... Is the sad path upon which the big IP games tread :( |
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What MMO do you believe had the best potential but failed in execution?
The Pub at MMORPG.COM « General Discussion 5/10/13 6:42:39 PM
1. WAR-I didn't even expect RvR(or even knew what it was back in the day), but it felt good. Art was awesome as were some of stories there and ToK and RvR. It also introduced me to Warhammer fantasy(prior to playing WAR I thought that WHFB sucked donkey ass and after playing it, I fel in love with WHFB). Anyhow, this game fails on so many levels that it is ridiculous. It could've been DAoC 2 in Warhammer. It could have been WoW in Warhammer. It wasn't either. It was some strange mix with only marketing(banner ads) directed towards Hardcore PvP player, instead of all of us Warhammer fans. Not to mention bugs, weird working atmosphere in Mythic, blatant lies from mr.Barnett and so forth. You can say whatever you want about Tor/Vanguard/GW 2/AoC-but all of those games are rather playable and FUN right now. WAR never left its hellhole.
2. GW 2-after 5 years of pious waiting(I even dropped out of Uni because of it!-silly me) and countless sacrificed things in the name of "Great" GW 2-what did I receive? A kiddo game and a spit in the face. Oh and Colin smirking about how awesome he is. This game fel apart after they lost Jeff. This game taught me not to get too excited about anything and not to sacrifice things in the present in the name of future. Concerning the game itself-it's merely okay. Too much spamming and too many prototype systems for my liking. I don't like being a test subject tyvm! An okay game, but when a game comes from the devs of GW 1-you Expect helluva more, and then some. 3. ES:O-I will not even play it. But I can smell a disaster from a Mile away. That and I hadn't the Third game, so I put ESO here :). Honourable mentions: WoW(could/should've been more-even more so for the expansions post WoTLK, it included), Tor(same as above), LoTRO(it is an awesome game to be sure, yes. Tho I would prefer that take on middle earth of sierra any day in the week. What was its name? Middle Earth online? Anyhow-it's more or less the same as WoW: should've been more). |
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TSW, Rift and Vanguard. Also LoTRO.
Nothing else :) |
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My first suggestion would be Vanguard. If you really want to be challenged-pick one of the solo gimped classes(say Warrior) and see how much you'll enjoy it then. Just a friendly warning :).
And the second one would be TSW. It is fun and challenging, but when you crack the surface of that so challenging carapace-it breaks rather easily. If you use your mind, potions and strafe correctly it's as easy as most games are. GW 2's situations where you get swarmed after the cinematic are basically non existant. Tho, I feel those two are currently the best MMOs. It's really hard to trump Vanguard's Open world focus or TSW's Open character building focus. Can't really go wrong with either of those. |
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The most similar? I can see just one similarity: when talking about skills and all that Deck business, one can not but notice similarity between TSW and GW 1. Otherwise it's pretty unique. Story is unique as is setting. World design is top notch as is quest design. Only weak part is the combat design. There are lots of subpar, duplicate or broken skills. Combat is really mediocre at best, but the rest of game is so stellar that it basically overrides the mediocrity of combat. I'd say give it a shot. It's really good. |
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I can wait alright! Like I am waiting patiently for my Warhammer Fantasy RPG to arrive(hell, it's bound to arrive once).
But I need to play sth in the meantime. I think I'll play TSW(tho I don't like setting that much) or Vanguard(tho it is ancient) or even GW 2(hell I am so desperate). Maybe a MOBA? HoN? |
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So?
Any other suggestions? And as to birdy: There is distinct difference between streamlining sth and just outright cutting it out. Today's games have done the latter without offering a (worthy) substitute for those elements which they cut out. Streamlining is awesome. It is like comparing walking around the barren wasteland that was Daggerfall(just use fast travel man!) and the chock full of events landscape that is GW 2. Yeah sure, GW 2 is way smaller, but almost everything is used(really, only content that is actually being used should count) as opposed to Daggerfall that is huge but with whole areas where literally nothing happens. Sth to think about ;) |
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TSW and Vanguard I say.
Only them two are of any quality. All the others went down the WoW clone path(imo). Tho I dislike what you are in TSW(a superman more or less-tho you can RP it away!). And Vanguard ain't that solo friendly(outside of few classes), but it is the best PvE MMO out there(imo). You could also try Rift(not a fan of being undead/clone) or Aion. Only good MMOs imo: WoW, GWs(first one is leagues better), LoTRO(tho they could knock nickel n dime down a notch), TSW, Vanguard, Aion and Rift. Oh and eve. After that...good luck finding a quality MMO. |
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Ah yes-I was talking about the freedom to be really whatever you want ranging from bartenders to bounty Hunters to Jedi in SWG then about the freedom of creating 100% unique skillbuild in GW 1 and finally about concepts of Vanilla WoW(SWG I haven't played personally because we had 56k{I think} and net was like LOL expensive-tho everything I read/watched etc was stellar).
Also, out of MMO genre there was more freedom to RPGs in general(compare Daggerfall/Morrowind to Oblivion/Skyrim) and the awesomeness that Diablo 1/2 and Dungeon Siege 1/2 were. Not to mention NWN/BG/PS:T(my Fav out of those three). Heh, good ole days. |
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Hai there mmorpg.com administration :) I am back and ready to be banned for even more months now :) For Real now: I was wondering if you could help me with MMORPGs. Because I think that I have realised sth, but am not quite sure about that. Onto the question(s), shall we? First of all, I was wondering if there were any true mmoRPGs left. Because after WoW/LoTRO/Aion/Rift/GW 2/TSW/... I am fed up with just MMOs. Now, I did actively RP in all of those games(well mostly), but that's beside the point. I want the choice, not the illusion of choice. I want to be a sheriff or a bartender or a stableboy. To have the ability to choose. MMOs of today are just hollow shells of what they used to be. Second(I'll use metaphors so be prepared), why is it that MMOs(and most of the games) of today are not blank canvases like they used to be back in the day? Today you either get a canvas with a pattern which you get the chance of colouring however you wish(this is defined as freedom nowadays) or you just get connect the dots(just lol!). This is pretty similar to the point 1 and I sincerely hope that you understood that one. Third, why aren't there more MMOs with active selections a la GW1/TSW? This is way more skillful than zillion of hotbars on the screen that is so common in WoW copy of yore. Fourthly, I want semi action combat. Not full, but not WoW either. If you have to have action combat please do not make it reminiscent of Skyrim(or in other words:SPAAAMMM!!!). This is important part because that which you do the most in MMOs is the combat, so if I have to do it-at least make it fun. Of course, the choice of never actually killing a foe would be rad, but meh. They don't make such games anymore. Today it is either A or B(way back you could have both in the game and you chose what to do). Other info that could be pertinent to this search is: modern graphics(really not into pre 2007 looks), western(as in not Korean-do not think about wyatt now :) ) design, easy to RP in, preferably Fantasy tho I don't care about that as much and crafting that is actually important. Oh and either b2p or freemium-I don't care about others(because one is with 1 and 1/2 leg in a grave{p2p} and the other is just obnoxious). The more you know...;) Am curious about dem suggestions... Thank you! |
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this game is a prime example of a game you should have fun but don't.
Reviews & Impressions « Guild Wars 2 2/25/13 9:31:07 PM
I know this may not be the place for this: Have you tried Vanguard? It COULD be what you are looking for(old school, imagination provoking MMO). Now my thoughts(one quick sentence): GW 2 is Like Kim Kardashian-beautiful and all that, but eerily empty from inside. And you obviously need something else, something that makes you lost in Fantasy yes? To use person analogy-you need someone who's gonna talk about Warhammer with you and not Kim. Instead of something that is merely beautiful... Right? (I am in same position mate) |
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