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All Posts by Gorwe

All Posts by Gorwe

108 Pages « 1 2 3 4 5 6 7 » Last
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Change for the sake of change. This game is still f(l)ailing, I see. What a shame for an heir to GW 1 to stoop so low...

Trust?

I trust #Illuminati ! They' are a good role model, if any!

Rift was never about OPvP. You are delusional.
What I meant with linear <-> open ended is, for example: NWN vs Morrowind. But yeah, I agree. The more recent, the lesser options you get. Realistically, you should get more due to computing breakthroughs etc, but no! Rotten, evil suits say NO! Want the perfect example? Ok! Compare:

-> Daggerfall(1996)
-> Morrowind(2002)
-> Oblivion(2006)
-> Skyrim(2011)

Guess which is the most barren of them all?

Not to mention that in most of modern games, Assassins = evil. But what happened to Avengers? Well, obviously they are bound shortly to a cinema near you! No, not thise Avengers dam it! This Avenger: dnd4.wikia.com/wiki/Avenger . Why do I have to be a strictly Evil Assassin again?

Blah blah blah. Enough for now!
As has been said above by both taman and rob, the issues are(some were rather):

-> poor animations: While it isn't as rampant as before, try using melee focus(channeled) attack. Idk, but last year it used to be still bugged. In short: your upper body moved without sync with lower. It was really jarring, especially in otherwise so nice game.

-> TTK/respawn/density: This was simply crazy and unnecessary. But some could say that is one of the keystones of TSW! Balderdash I say! There are other things that contribute to difficulty: ability wheel, mob mechanics, dodge. When you have 3 Ak'ab who keep charging all over the place, further aggroing other Ak'ab that patrol the area...that's not difficult. That's like Arcade machine-you are destined to lose, sooner or later. Did I have trouble with those? No, I didn't. But, realistically, I am not exactly an average player. I am talking about the Asylum on the Blue Mountain, ofc. There's that and the fact that sometimes it took longer to kill enemies than it did for them to respawn. And with crazy mob density, it was literally like fighting windmills.

-> combat mechanics: builders specifically. Unless you used 2x melee weapon and just bursted some shit down(they begin with 5x resources), it was quite tedious. 1,1,1,1,1,2,3,1,1,1,1,1... That is REALLY not interesting! It could be, but in order to enjoy TSW combat you've simply got to be t3h Rogue fan. Rogue from wow, ofc. If you couldn't stand Rogue...I wouldn't even try TSW if I were you. Because everything is combo pointed in TSW. But what do I know, right?

Then there is the issue of 7/7 skillslots. By any means, I don't find it lacking because, let's face it. In swtor, my Infiltration rotation is: F.Potency -> Spinning Kick -> Shadow Strike -> F.Breach -> Clairvoyant strike x2 -> Project(or its upgrade) -> Low Slash -> Shadow Strike -> F.Breach -> Spinning Strike. That's 8 skills. EIGHT. Where S.Kick isn't terribly necessary outside the CC, but then there's blackout, so it indeed is 8. Just a single skill more than TSW allows. It's exactly why I feel that games such as TSW or GW 2 should allow exactly 10 skills. There is NO need for more!

And, of course, some people just detest the action combat. Meh, what have you. It's the syndrome of coming to CoD for good, quality, sportsmanlike gaming. It just doesn't work that way, I'm afraid.

///

The only real complaints by this point? It'd be the builder mechanics. And the duplicate/useless/broken skills. But it's not much and it's definitely fixable by Funcom! Here's to looking to that!
Originally posted by Azaron_Nightblade
Originally posted by Gorwe

This is what I had in mind. THIS SO MUCH!

Appearance Unlocks - when any piece of equipment, costume or weapon is picked up, it becomes part of the wardrobe and is considered "collected". All collected wardrobe items become region wide so if a warrior picks up a bow that can't be used, it still unlocks for an alt that can, for instance.

THAT SO MUCH OMG! It's from Rift btw. Idgaf if Bioware rips Trion off, does something similar and kills us while nickle and diming us. WE NEED THIS! Hello! It's year 2015! Wake up fktard!

GW2 has a similar system. I could've sworn there was another MMO too, but it's not coming to me.

If only SWTOR stood amongst them. But if the O.D. goes live in its current incarnation, we'll never get this feature that I'm talking about. Never.

I mean, current incarnation is merely a ploy to sell more CM shit. Why? By reducing the cost to dress, there is more money(credits) circulating which means that people are more willing to buy CM shit(on the GTN) which means that more people will visit CM and buy shit.

I mean it's super paper thin(almost transparent) and super greedy. Meh, why would an EA product care about its customers?

This is what I had in mind. THIS SO MUCH!

Appearance Unlocks - when any piece of equipment, costume or weapon is picked up, it becomes part of the wardrobe and is considered "collected". All collected wardrobe items become region wide so if a warrior picks up a bow that can't be used, it still unlocks for an alt that can, for instance.

THAT SO MUCH OMG! It's from Rift btw. Idgaf if Bioware rips Trion off, does something similar and kills us while nickle and diming us. WE NEED THIS! Hello! It's year 2015! Wake up fktard!

Man, THIS is how SWTOR Outfit "Designer" SHOULD look like! Especially this(OMG SO MUCH THIS!):

-> Appearance Unlocks - when any piece of equipment, costume or weapon is picked up, it becomes part of the wardrobe and is considered "collected". All collected wardrobe items become region wide so if a warrior picks up a bow that can't be used, it still unlocks for an alt that can, for instance.

It would fit so awesomely within story heavy swtor that it is absurd...

Originally posted by Loke666

As a pen and paper roleplayer I think the opposite, freedom is the thing that define roleplaying. And in fact where many of the earlier RPGs what most of us here would call sandboxes.

Adding tons of cutscenes and forcing you to do certain things or playing a certain ways is Railroading, not RPG. But I guess a ton of crappy single player games like Mass effect and Dragon age have made people forget that.

MMOs should move closer to pen and paper roleplaying and further away from Diablo and Dragon age in my opinion. If Im a thief and I want to break into the royal palace to steal the crown jewels that should be a possibility, it should be freaking hard but possible instead of forcing me to save the world in a bunch of scripted instances.

MMOs is better the less npcs tells me what to do and the same goes for roleplaying games.

As long as it is written how it should be and it has an impact, Idgaf if it is linear or if it is open-ended. Tbh, I prefer linear. Can you name three outstanding open ended RPGs? Because I can name at least 5 very good linear not GAMES, but SERIES! Here:

-> Mass Effect

-> Dragon Age

-> Baldur's Gate

-> Neverwinter Nights

-> The Witcher

-> edit: KoTOR

and some assorted others: Dungeon Siege, Planescape: Torment, Icewind Dale, Diablo, Final Fantasy.

Hm?

edit: Sandboxes are like DM decided to either leave or do whatever everyone wanted. And I think, that is not what you would call a quality PnP, is it now? Sure, linear is kinda railroaded, but so were you must of the time when playing PnP. It's just that in PnP you had to either comply or GTFO. I think you understand me, yes?

Originally posted by Malabooga
Originally posted by VengeSunsoar
Everquest did not have anything in the game that supported rpg any more than wow or eso of ff14 or ready anything else.

It was the players that choose to do it then and now.

SWTOR/GW2/ESO have gone furthest as decsions you make (although limited) do have some effect on the world.

But as i said, its very limited.

"old school" games were provided "as is" and didnt even have those limited options, they had no options except if you disregarded actual game and pretend you are pretending

If you ask me, there should be more games like SWTOR, GW 2 or ESO. It's the perfect incarnation of ORPG genre. You get the strength of a single player game(well, almost), the accessibility of an online game and the community to play it to boot! What's to lose? It's a triple win imo!

Hell, I'd even advance them more down the RPG part and even further reduce MM part. Really, all I want is a good ORPG, not some meaningless Sandbox(really, what's so interesting about those?). I mean, I already have those(GW's, ESO, SWTOR, hell even DD:O, LoTR:O, ST:O and AoC can be counted! Well, most of modern MMOs, much to my delight <3 )

Originally posted by Lobotomist

Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.

It is easy to blame WOW and Themepark mentality.  But where lies the real problem ? In RPG.

The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.

This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2

 

And this is the problem. RPG gameplay became the shackles of MMO.

MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.

 

 

Only by renouncing RPG will MMO truly soar forward.

And we are begining to see emergence of this "non rpg" games.

Elite, Star Citizen, Minecraft, Survival games ...

 

New genre is emerging. MMO without RPG , and it was about the damn time.

 

 

 

 

 

 

 

Yeah, you can take those empty, soulless games such as UO or EQ(not to mention these modern monsters such as zombie apocalypse xyz, Minecraft etc) and SHOVE IT UP YOUR ARSE! These belong in the PAST. Not present and certainly not future.

The only way how mmoRPG as a genre can move forward is by EMBRACING its full acronym NOT by RENOUNCING it. It's not healthy at the very least and potentially dangerous at the worst. Currently mmos focus too much on RPG part, true. As much as old mmos focused too much on MMO part due to limitations within technology etc. If anything, the only way forward is by embracing both sides of the issue. NOT "WAAAAHHH, THE PAST IS BETTER!".

That is literally the only way forward in most things, let alone something as trivial as MMOs.

And this would make a game fun...exactly how?
This'll be good ONLY for endgame players. The rest of us, well, nothing will change due to adaptive/orange armour.

If you ask me, the outfit designer in its current incarnation is simply a waste of both developer time and money. The sample that will really use this are: lazy people and endgame folk. Here are some neat ideas that they could've done(and no, I don't care about their budget, because why would I? They earn well over $100 mill):

-> Allow us to really mix and match armours. Like Medium and Heavy and Light and every possible combination. Want the best example of stupid Armour mechanics standing in my way? Jedi Guardian looks ~250% cooler for a long time due to access to legacy lvl 10 chestpiece(that beautiful tunic with pauldrons). If I could use that on a Sentinel...

-> Allow us to customise which weapon we use. Idk about you, but Assault cannon looks just silly. If I could play specialist without relying on that horrid thing, I would. And I believe plenty of others would too. Especially when the level 10 orange Rifle you get as a Vanguard(I think) is so god dam beautiful! I am talking about Republic command carbine, of course!

The same applies to Bounty Hunters and Rifles. I can't even count how many requests for that were there on the official forums. Me? I'd personally like it more if I was able to use single blaster even on merc. But I understand pain of merc players.

-> Outfit unlocking. Here is the idea. You take the system that is applied to cartel market stuff and apply it to every single Armour in the game. Link this to the legacy. ??? Profit! I mean, if only I could actually start with the look I want(and not only physionomically, but Armour as well!)...that'd be like AWESOME. I can't think of a single person who'd really say no to this. Well, I can. Mr troll, if you would kindly exit the room? Anyhow, most of my Armour looks are achievable until the end of first planet after homeworld. Want examples? Ok:

Agent: Prototype Imperial Coordination jacket, Imp.coord.boots, TD-07(I think) Panther leggings. All gotten on Balmorra(jacket is from heroic Toxic Bombs on Balmorra, boots from finishing the bonus series there and legs bought from gtn-but ofc you could use legs from heroic: Repair or Reprogram)

Bounty Hunter: legacy level 10 gear + RD-13A Raider jacket. Really difficult! Kinda expensive tho...

Knight: craft Peacemaker boots, apprentice pants, buy vandal's gloves and nomad's belt. Buy legacy lvl 10 chest. Difficult yo!

Etc. Still, it'd be nice if I could use those from level 1 and not from lvl 21.

-> design outfits. As in, you don't like that stripe of third colour on RD-13A? No problem, remove it! Dislike hood on a robe? Remove! Want to add those garlands from legacy lvl 10 Guardian to apprentice chest? Done! Etc etc. This is how it should've been done!


But, what did we get? Usual nickle n dime mixed with average quality. It's not like I even expected anything more because supposedly $120 mil/year is NOT enough to make quality products. Of course it isn't when EA takes some 60%(or so), 25% goes to taxes/maintenance/wages and...what is left? A pitiful amount. All because of that 60% greed. I mean, I'd rather starve than sign a contract with EA. ...whatever, I give up!
Originally posted by Azaron_Nightblade
Originally posted by Gorwe

PoE has got very little to do with Diablo 2. But it's grind heavy! No way, an ARPG being mostly about loot! I am shocked...

 

Actually the connection they make there is usually about the skill trees, and how painful it is to respec in PoE, which is a lot closer to D2's approach of no respecs than D3's "free to respec" as much as you want approach.

It's mostly the "hardcore" players that are promoting that stuff. I'm not a big fan of the whole "Haha, you didn't know the game or followed some online build, so now your character is screwed! Please start over!" approach as I tend to value my time too much for that kind of BS.

How would you feel about The Witcher 2's hardcore mode then? LOL

To me, hardcore is something like The Witcher 2's HC or like Diablo 2's or like GW1's Survivor title before it got ultra casualised(merely reset the counter to 0 instead of MORE LUCK NEXT TIME). Difficult, promotes every single battle, yet understandable. Ok Diablo 2 had the skill tree nightmare, but still... :p

Originally posted by grimgryphon

What's up with all the assertions that some games are the "spiritual successor" to other old-school games. After hearing this in way too many places (GW2, SotA, PoE), I'm starting to think it actually means this:

"If we can convince gamers that this game will somehow be just like then we can get backers, because this game will hardly stand on its own."

Market-ese or truth?

What do you think?

I see it as pure marketing crap.

GW 2 has very little in common with GW 1 except the producer and the lore.

PoE has got very little to do with Diablo 2. But it's grind heavy! No way, an ARPG being mostly about loot! I am shocked...

SoTA I can't comment.

Vanguard was different than EQ2 yes. I can't comment except that because I haven't played EQ1.

.

.

.

Most examples point out to pure money marketing scheme, Because if you can get even as little as 20% playerbase of once popular game, why not? It's not like you put any actual effort in it. Here's why: because you'll end up remembered as a pale imitation of what you set out to imitiate. NOT as a king of a (sub)genre as the original game used to be.

What I see when I play "spiritual succesors" to classic games are hooks that are supposed to hook you into playing that game. That's why GW2 has the skill system it has, the lore it has etc. But almost everyone that played the original game will see right through BS that presents itself as "the spiritual succesor" to the original game.

Not that much actually. It's around 10 or so. In the ascending order:

1. Guild Wars 2 - played it for 2 weeks or so, got disgusted with it, no plans on going back.

2. Aion - played it for around a month. Ultimately the latency(there wasn't lag per se, but it made some classes that I wanted to play unplayable) and the Korean design killed it for me. No reason to go back.

3. LoTR:O - played it for around a month and a half back when Codemasters servers actually existed! Was a nice game with attrocious animations. I'd go back if for nothing, but for LoTR! In fact I need to.

4. WoW - played it around three months or so, mostly on the pvt server. Eh, it's a nice game to be sure, but kinda mindless? I don't think that I have any reason to return(Warcraft is just a cheap copy of Warhammer anyhow).

5. Age of Conan - a fun, if flawed game. It has quite a nice atmosphere and actually has a personality! I always come and go from this game(MAKE Guardians fun to level tyvm!) and I intend to keep it like that. Plus, it's Conan! Played it around 3 months total.

6. Warhammer online - played it about 3 months around 1,36 and onto the onset of 1,4. A troubled game with a lot of atmosphere and personality. I'd go back to it in an instant if there was a fully functional emu around. Fully meaning at least 3 tiers over ALL the pairings!

7. The Secret World - played it for about 4 months. It OOZES with atmosphere and everything, but the combat is just so god dam drab! I also dislike the setting. I'd FAR more like it if it were just Illuminati/Templar/etc without all this supernatural crap. Don't really intend to go back. Maybe for 1 playthrough or so, but that's super miniscule.

8. Rift - what a nice game! Mismanaged by a horrible company. Played it for about half a year total. Would I return? With what they've been up to in NT and after? Kinda doubt it. But one thing's certain: it's a very fun game to play!

9. Star Wars: The Old Republic - started it before a year, played it ever since(with some breaks here and there so as to prevent the onset of burnout). Total play time? At least 8 months. Bloody fascinating game that is mismanaged equally, if not more than Rift. There is one another, HUGE problem: see, I am playing through my last storyline. I don't know the fate of swtor after it. Sure, I plan to replay stories just as I plan to rewatch episodes 3-6(first two are piontles exercises in futility, first especially. The only good part is when Obi-Wan uses Ataru vs Maul in the end). LOVE this game!!!

10. Guild Wars - this is it. The king of the hill and the jungle all in one. I kinda doubt it that ANYTHING will surpass it. This is a game that I, more or less, grew up with. It was my first original game bought to boot(ok, liar! Your first original was Hercules for Playstation :p ). After an eternity playing it, I could STILL come back! Time played? Around 4 years, give or take. LOL! Wanna know the sad part? I haven't even finished any chapter except Factions. Yeah, the Survivor title ruined me. Still, everything was fun in GW 1. Classes had real diversity, both PvE and PvP were fun...jolly good times! They still need to, but I quite doubt that they will, make Paragon actually useful outside SY! spam by making command/motivation actually useful, rework Monk's Smiting prayers, rework Ranger's Wild.Survival(Nature rituals especially!) and rework/buff Mesmer's Inspiration Magic line. It's maybe two updates? Meh, so close, but no cigar! Oh and do something with Warrior's Tactics as well! Yeah, two updates. /meh . I'd still come back to it in a heartbeat! ...how could ArenaNet make such a gem and follow it with such a...common game is beyond me. Then again, it's not the same ArenaNet that made GW 1 we are talking about when talking about GW 2. A lot changed, for the worse imho.

Currently playing: swtor, singleplayers, EQ 2. EQ 2 is actually quite a refreshing game that actually has both potential and atmosphere! With the demise of EQNext, I am strangely drawn MORE towards EQ 2. I mean, it has almost all of the features I am looking for in a game and it's perfectly free! Beautiful! But I am wise enough to let it slide and to watch my reaction towards it (d)evolve. Hopefully, without that letter!
When I better think, I actually heard for one of them. I've heard for bajheera, but smite me if I know where. I think he was a guest somewhere. Or biscuit mentioned him. Who'd know.

The rest are...???
No. Just no.

Why?

This'd mean that the story elements of this beautiful saga would have to be cut. Remember ME 3? Is that what you want for the Witcher?

Plus, the entire bookseries has been about Geralt ONLY ever since the beggining. Doing an MMO would just dillute it I think.
Still nothing interesting.

The only interesting thing in the near future is Wiedzmin 3 and, in the far future, eternal crusade, eroes 7 and...yeah.

But fret not! I've still got plenty o games to play. I should replay old classics which I haven't played in, like, 10 years. It's already been done with Dungeon Sieges. Good games, those. I think NWNs are next.
Really? Wtf is this? An ad?

No angry joe, no biscuit, no GIGA sized Boogie, no extra credits, no game theory, no AVGN, no annoyed gamer, no mr. "I'm always right"(and he most often is!) Pachter, no nothing? Not even achievment hunter :) .

I mean, I have got to conclude that this has got to be thinly veiled ad. I just listed practically everyone important for games in under 5 minutes. Right, good article...

Edit: Forgot about jimquisition, how could I? Btw, it's a nice show hosted by jim sterling, I think. Very well known to boot.
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