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All Posts by Gorwe

All Posts by Gorwe

83 Pages « 1 2 3 4 5 6 7 » Last
1643 posts found

You have to be very careful with this. See, players(and humans in general) are like electric current: they go down the route of least resistance. One companion is ok. Two could get nasty if it allowed the trinity to be made with NPCs. If the trinity was available without grouping, that'd be a deathknell for most group activities in your average MMO. Concepts such as Heroes are especially dangerous(look how GW looked before and after NF).

Now, I'm no game designer, but yes I'd want more games such as GW 1/Tor/Rift where you can freely satisfy your creative needs. Also less "same old/same old" cr@p. Creativity should work with the gameplay to enrich it and add a layer of depth and not against the gameplay. In other words: it should be a parallel and not a perpendicular. Perpendiculars are always bad news anyhow...

Yes, some questions indeed are strange. Or strangely worded. Idk.

And yes I often did tell that my Avatar = personality of his own. Writers would understand ;) . What I did not say was foolishness that the avatar has a "Life" after I quit the game. Lol wut? And such things. The questions that were poorly explained were the "who makes decisions around here?" Ones(try to guess). It rather should've been worded "Do you Base decisions on your opinions or on your characters?" and the like. I often do what my character would-like any good RP does after all ;) . But it's me that makes the decisions.

Somehow I think that this research is up to no good and trying to portray players as some psychiatric patients(as usual-it's the fault of games). Idk why I think this...

It depends on what you define as dead: mechanical(content) or populational(social) wise.

I wouldn't exactly say it's dead socially. It would be far from what it once was however. It is actually undead in this aspect. I.E:living until someone pulls the plug.

Now mechanical...that's a touchy subject where the saying "tastes differ" should be applied. Some like raids and some like random Skirmishes. Some like Talent trees and some don't. Some prefer the open world yet the others prefer instances. I'd like to say a Vulcan national saying here: "Infinite Diversity in Infinite Combinations". It really boils down to this. I, for one, LOVE both the instances and the talent trees(legacy of my first game-GW?). I know that a lot of people HATE them WITH PASSION. What can I say?

Overall I'd say that it isn't that it's healthy, but it's alive. It still hasn't reached the undead(maintenance) mode.

Even I don't think so much about my characters and my RP affinity is well known(almost to the writter's part). Some of the questions are quite eye opening if I do say so myself(I create most of my characters with the same idea and other mould). It turns out fantastic :)

Anyhow, enjoy your results(stats?).

They let you do your own thing?

Ah, maybe you meant that you tried ESO/GW 2/ws during the beta and did the /sigh /facepalm emotes and skipped them. Yes, I understand.

Sorry for misunderstanding.
Ok, let's go one by one, shall we?

Rift-ok, it can be played as a full f2p
Swtor-ok, you can play all stories as a (gimp) f2p
TSW-ok, now you're trolling. You must've at least bought the box lol! Therefore they made money on you
GW 2-Yet another Troll. You have to buy the box
FF XIV-Troll. You've got to at least buy the box
ESO-patent troll. See up
Ws-come on!

If you're gonna Troll at least act smart. This is... :/
Yeah, I can't wait to use my barely intelligible english half uk half croatian accent. Is gonna be a riot I tell you ;)

Like listening to some Scouser speaking and making sense out of that. Pointless :D
I can't wait to go back, but THEY STILL WON'T TAKE MY MONEY!

I am both a RPer and a connoseiuer(wtf sp? Halp!) of fine games. Oh and I like SW. And trust me, this is a good game if you give 2cents about either immersion, RP, SW or just a good roi(return on invest).

You know what they see on Corellia about the homecoming yeah?

"The bigger the galaxy, the sweeter the homecoming"

Welcome home mate!

They are different alright. It's just that I can't put my finger on it/define it.

The lack of dedicated Healer/protter just killed it for me. Add in dodging and...ugh! From the flexibility of GW 1(prot prayers rock!) to random dodges. I just don't get it. Why discard such powerful pieces of game design such as interrupt Mesmer/prot monk?

What are the Main differences?

(I readily admit that I wanted GW+ instead of GW 2)

I just wanted to check if I am the only one here who loved GW 1 and can't stand GW 2. I'll accept the reverse as well(hated GW, love GW 2). Please use the examples.

Thank you!

Singleplayer + coop = awesome.

That's why I love swtor. You get the good Kotor parts and the good MMO parts. What's not to like?

Besides, let's be reasonable now. What exactly bothers you about how some other guy is playing? It was HIS CHOICE TO SOLO equally as was YOUR CHOICE TO GROUP.
Miguel said my comment was very important! Lolz. That Jupiter conjuction really is something special ;)

I literally have nothing more to say! Thank you!

And I am not and will not be a "Crusader". Use of proper term based on the race advised. Will play EC otoh ;)

Now if only we could get a good Warhammer fantasy game. Meh. If wishes were horses...
Since when was WAR fair?

Lol
I have nothing other to say, but:

Changing a normal range weapon effective against EVERYTHING

for

A weapon with a short range, long Cooldown weapon with a windup(most likely) that instakills

Is a problem??? O.o

Since when were choices bad?
I just wanted to add:

I'd design it so that you have 2 paths to choose while levelling: the hard, but bountiful one and the easy, but normal one. In the hard one you'd be full open to ganks(even by the max levels) and the overall levelling would be more difficult(but the drops...um yumm!). The easy one would be the typical MMO of yore(no ganking).

Can't be more liberal than this.
I wouldn't.

It's their right to PvP(hell even gank :O !), just as is ours to PvE.

Edit: /respect
How about you try singleplayer games? TES in particular...

Also, how about going back to one of the games you loved? Why look for a new love when the original is still around?
First of all, you've gotta to look wider than MMOs to get what Blizz did. I'll try with MMOs while putting the real culprit(s) in the brackets:

1. No idea(this idea originally came from the battle.net pairing algorithms-WC3 era battle.net)
2. Isn't flex Raiding new? If so, GW 2 fractals/Rifts in Rift?(Sly one Blizz! I reckon the idea came from the /players system of Diablo 2. Sheeesh so primitive!)
3. CoX-CoH is Company of Heroes tyvm :P(no specific game)
4. DAoC(Starcraft lol?)
5. Guild Wars-Hard mode, Zos Shivros etc(Crash Bandicoot 3 lol?)
6. LoTRO or Guild Wars/ddo if talking about the instances(idk what other game)
7. No idea(???)
8. Guild Wars(really a beautiful game!)
9. EQ I think(Diablo)
10. MMOs-idk(Diablo 2-just look at it! It's so copy pasted lol!)
11. Asheron's Call? EQ? Zorg? MUDs?

As is visible, they did not use MMO parts only. They used parts from other genres as well. That, alongside timing, made wow as successful as it is. It wasn't really visible until somewhere around Cata(when they REALLY started adding various gaming modes in). Think about it: "Was any MMO prior to wow as player centric as it is?" <-them trying to pull regular RPGers in "Was any MMO prior to wow as adaptable as it is?" <-them trying to pull "casuals" in. Etc. Although I severely dislike wow(Bah, more like Warhammer lite!), I give Credit where it is due. And they pulled it off masterfully.

I have a lot of spare time so I wanted to share their backstory with you. Hell, maybe you find something interesting in there. People tell me that I have STRONG imagination, so you won't be disappointed ;) . I hope.

Jedi Knight(Watchman Hartwin):

His name is Hartwin and he actually isn't young. Actually he's there about the age of Obi-Wan round the second movie. He is very stern and, well, grim. It wants to happen when your chosen Form is Juyo. Where is he from? He is from Dantooine and he used to be a simple Iriaz herder. One day an iriaz wandered into the cave. The cries echoed from it and Hartwin ran in. He saw those spiderish Kinrath swarming it. But he also felt something else. As his rage swelled, partly due to his fail and partly due to the Kinrath, he fired a Lightning Bolt at one of those misbegoten creatures. The energy rebounded around the mystical crystals in the cave and fried at least three of Kinrath, one of them being the large, Hive breed. Hartwin was never the same after that and spent what seemed an eternity thinking about what transpired in the Kinrath cave. The warm summer season came to the close and the winds started blowing around his family's homestead. So did the Hartwin's demeanor turn rather sour. One day, few months short of his 24th birthday he found a strange alien in his living room. "What the hell do you want?" asked Hartwin. "Greetings, young one. I see that you've already found your potential." said the stranger. "Stop wasting my time and tell me what you want" blurted out Hartwin. "I come from the organisation called the Jedi. I think you have already heard of us, yes?" "So?" said Hartwin rather impatiently. "Ah, you're quite brash. Yes, it all adds up. Your Force Lightning, your demeanor, even the design of your home. It's quite...complimentary. Light and dark, raw and exquisite. I am here to invite you to come to Tython and give us a chance. So, he trained and achieved the title of Padawan in some 10 years. When he was returning from the mission with his master from Nar Shaddaa he received a summon from the Jedi Master Satele Shan. After crafting his first Lightsabre and completing all the trials, he was ready to become what was his destiny. He had been a herder. He was a Padawan. He is and is going to be known as a Jedi Sentinel. Armed with the traditional Yellow of Sentinel and Purple of Dark side, he is just what the visiting Jedi once had said: "Full of complements, dancing on the verge of light and dark. Your story will be remembered. For what-I can not tell. Let's find out! Hm?"

I can't speak for anyone else. Won't even try.

For me it was, idk, I can't quite put my finger on it. Even in Tortage I felt that rotten something gnawling in the background and it, imo, reared its ugly head when you left Tortage. If I HAD to say what that something was, I'd say it's that the game's pretty meaningless. I tries to be a single player and an MMO in one and, quite unsurprisingly, fails epically at both. I just don't have the drive to think of it, let alone play it. Contrast that with the WoW syndrome(where you can't stop thinking about the game) and you'll understand it. I'll give you a personal example:

-> SWTOR: I STILL(haven't played it in 3 months or so) think about it, the characters I created etc. I literally WANT to play it(will finish Kotor series first->some things just have to be played chronologically in order to understand them{like the first part of Consular story where all the Jedi masters from Kotor appear}). Hence I'll not only resub, but play it with whole heart.

-> AoC: I caught myself thinking of other things while playing. Oh and the obligatory back ache(sth that happens to me when I'm bored? idk). I had to literally FORCE myself to play it. I don't think about it and I don't think I ever will. Which is funny because I have only respect for both Conan and Resident Evil(sorry had to :P) Howard. Hell I even loved watching the Momoa movie(it's better than Arnie one imo, but that's OT). And I can't stand AoC. I wonder where does it put AoC? Oh and the lack of input from FunCon is perplexing. Why did FunCon and Mythic run their games so hard into the ground is going to be an eternal conundrum for me.

That's that for me. They cocked up the "it" factor imo. And severely at that. What a shame...

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