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All Posts by Gorwe

All Posts by Gorwe

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1713 posts found
Yes, each community/Society has its own lingo so to speak. Therefore even something as mild as newb or even Support/Tank can be highly inflamatory in some other game. Point in case: tanking in GW 2, Diablo 3, TSW and such is exceedingly fun because you are doing more than maintaining aggro. Meanwhile in the typical MMOs it can be even used to denote a personal slave(I don't want to discuss who's really subordinate in this relationship-that's a discussion for some other time) and therefore kind of inflamatory. Meanwhile in MOBAs it is highly inflamatory because as soon as the words "Tank" or "Support" come out of your mouth, you're going to be held responsible for every conceivable thing! Therefore it can quickly become a derogatory term.

This is such a lovely combination of psychology and linguistics. Love it!
First of all-newb != noob. There is a reason why new words are formed.

NEWB(also Newbie or newby{this is the root of the word!} is pronounced njub{that fancy n-don't have it on iPhone-sorry!}) is the older term and describes a person who is new to the place, job, game, community, ... . It is NOT derogatory/inflamatory and is a simple fact of life.

NOOB(also n00b, nO0b etc is pronounced nu:b{long u}) is the younger term and describes a person who just refuses to learn(most often) or simply can't learn(Hey it happens!). It is derogatory and highly inflamatory. But, more often than not, the person that has been called this name deserves it(because he himself trolls, flames, refuses to participate, ...).

Now how do we handle these two?

A newb deserves a kind greeting so he can aclimatise quicker and become comfortable. The same as in any community yeah?

A noob deserves a kick in the jibbles and a ban(lifetime if applicable). They should be treated with no mercy because they are a cancer upon the community the inhabit.


A good channel. No doubt.

As for EQ2-I always detested(I still do!) all these proxies that stand between you and the dev. If it were according to me, there would be no publishers. A dev would both release and publish its own game.

A guy can dream, can't he? ;)

Climax had me at the "WHFRP made into MMO" part. Why in the nine blazes did GW decide to change the dev team and scrap climax version completely? It makes no sense! It's 110% ridiculous!

And tbh, Warhammer Fantasy is about order vs destruction. I can't recall the last big battle between the Factions of order(War of the Beard lol?). The same could be said about destro. But there are more struggles there naturally, seeing how power hungry they all are. It has devolved into picking your flavour of order(Asur>Bretonnia>Asrai) and of destro(SCREW destro! Time for more order! Kislev>Empire>Dwarfs). If you want ffa, you are in the wrong Warhammer sadly. ffa is the Main theme of 40k you see(temporary alliances aside). Eldar<->Imperium<->Chaos<->orks<->Nids<->Necrons<->Dark Eldar<->Eldar. Tau are more inclined to Eldar, so I will leave them out of that diagram.


Free for all: 40k
Team based: Fantasy
Violence in games! Yay! I've got just the thing for you:

Go to the GameTrailers and watch the latest episode of Marcus(the Annoyed Gamer). He was just talking about the GTA V and m rating(18+) and how it should've been Ao rating(adult only, 21+). And the effects of that and dimwit parent's buying GTA for their eight/nine year old child's birthday lol.

Just go watch it. You won't be sorry!

(This is my contribution to this discussion)
Or the IP ran out.

Occam's razor my friend. Occam's razor.

(Tho I would kill for a quality Warhammer Fantasy {MMO}RPG )
I think I know where where the problem is.

I was like you, hopeless, thinking that I have changed and that I can't play games for more than 3 hours straight. I thought that games changed and that yesterday was better(unusual for me). Then I purchased Diablo 3 out of all games. A game I wanted to play for quite some time. My reaction to it was beyond the scope of what I expected. And so it was one day that I just sat and played it. One character then another then yet another then back to the first one etc. Two things surprised me when I exited the game. First, it was dark outside and when I started playing it was such a lovely morning. Second, raptr told me the truth. I played it for... 11.38 hours straight! Lol wtf?

In short, maybe you are playing the wrong games? Maybe you are playing them the wrong way(Diablo 3 softcore MP 0 is boring as shit for example)?

My advice to all people suffering from this is: try another genre. Try that game you always wanted to play. Try playing MMOs differently. Try different MMOs.

Take care and may you find your game that'll give you 11.38 hours of pure gaming joy.
Yeah, but not just about PvP.

I hope that what we learned from WAR is that there's more to Warhammer than PvP. The fact that TT is as popular as it is is only because GW doesn't give a crap about other mediums. If they did, I reckon everyone and their granny would know about Warhammer.

You touched the subject of crafting-I'll take it further and focus on smithing. Yes, the Dwarfs and their handling of Gromril is fascinating. Each and every Armour piece that comes from there is a wonder unto itself. But are they only master craftsmen in this field? The answer is resounding no. Think about the Asur. Their Ithilmar crafting techniques are especially interesting because they don't use oils/coals etc in the smithing process. They must be using either magic(yum!) or be using the raw power of the world(think of Vaul's forge now-the place where the Armour of Malekith was forged{now his is a tragic tale of constant betrayals}). Whatever may be, their smithing techniques sure do sound interesting. Then there are members of the Gold Order. It'd be foolish to ignore them when speaking of metalworking. Just to be honoured enough as to see their crafting process is a miracle unto itself. Now where was I? :P

Ah right! Warhammer Fantasy has got so much potential that it properly blows your mind how did they actually manage to ruin this beautiful IP. Fail on the nth power, I am afraid...
They are just fail. And unethical to boot. Also VERY unprofessional.

Can you believe that they actually deved the f2p model only for carrie to say "nah! I don't like it! Scrape it. But this here{sth marginally important}...". She also shat all over the expansion. Right before the planned testing of counts+Lizardmen, she said that she was bored of WAR and that they needed sth different. Thus WOH came to be. She spent expansion budget money+scraped the actual expansion only for that piece of nothing. Can you believe that? Not even speaking about the fact that XBLAs were more important to her than WAR. Hell, even some unimportant meetings were more important to her than WAR. It all culminated with the famous "WAR contains a LOT of boring CRAP". I still don't have any comment on that...idk to call it. Statement? Nonsense? Suicide? Now riddle me this after you learned(or remembered) all of that:

What kind of management is that?
Ulthuan is always worth fighting for!

Even tho I hate this game now for taking up the IP for so long, I have to admit that it was it that introduced me to this beautiful IP. Actually it was Dark Omen, but this game sparked the long forgotten love.

Perhaps I will return once to the fair shores...

May Ereth Khial be merciful upon you WAR and Lord Asuryan just. It was nice knowing you.

Gorwe Baranin-Archmage specialising in Ghyran(Main specialisation), Hysh and Azyr(side specialisations).
Sinwe Mithrin-his loyal companion/Swordmaster-friend even.
Cuiwe Carwyn-a Chracian White Lion Noble. Big as fk and truly majestic with that Axe from Nehekhara he has(he is really different from the rest of WLs)
Shadow Walker Maedhrys-Aesanar vagabond. Part of The Vanguard-the first line defence of Ulthuan vs Druchii and all the other stuff.

All of those characters were created exclusively for Warhammer Fantasy and, incindentally, WAR.

Goodbye fair shores! I will remember you!
@everyone speculating about WAR<->EC relation:

There is none. That is 40k. This is Fantasy. Treat it as different games/IPs-that's what GW does. And tbh, it makes complete sense. But I do understand that GW owning both confuses people. Just to repeat:

There is no relation AT ALL between EC and WAR.

Unless you lot are talking about some other Warhammer Fantasy MMO? If so...yummy! :D
Actually, if they stuck with the scenario+PvE game design, they could've done SO MUCH more! Various Scenarios instead of fixed ones(think GW 2's DEs, but in PvP format and instanced). Attack on Festenplatz, Siege of Gottland, Bohsenfels Crusade, ... . They could've had awesome PvE with an awesome PvP and perhaps even hurt WoW. If they didn't do a single wrong move during the dev time. The mistake that caused all the bugs, all the imba issues, all the catch up issues:

They didn't have the strength to just shove off incessant DAoC heads that were whining like babies because of no RvR. They simply had to point them back to DAoC and to continue with development of the game how they saw fit.

That lack of strength cost them greatly.

This. Was. Not. An RvR. Game. (And yet they spent so much money/time trying to make it work)

This game abused the IP for far too long just in the name of RvR. No more!

Warhammer is so much more than even TT, let alone RvR...

Come DAOC heads! Ruin another one of my favourite franchises, will you?

Just try ruining ESO by whining RvR this RvR that...

Originally posted by MumboJumbo
Originally posted by Gorwe
Yes, I do know about their deals with hasbro. Even in spite of better judgement(and common sense!), they still want to sell themselves. Fair enough! Evil, stubborn people like CEO's of GW should get whacked on the head. Just to remember who they were and from where they came. The money and the pride totally blinded them.

And I don't Expect any new RPG(not an MMO mind you!) before 2018 at the earliest and 2020 at the latest. So it's win/win for me. :))))

I never understood why Games Workshop did not develop a digital strategy for their IPs beyond licensing. They could have made huge money eventually I believe, instead they're fattening their reported accounts before a sell-out?

That's because they are working under following assumption(which only proves that they are stuck somewhere in late 90s-early 2000s):

A person can only enjoy one thing at a time from any specific genre. So if you do have virtual TT and real TT-they think that virtual will make people less prone to buying the tin bits-oops miniatures.

That's how they think and here is another company that also went to hasbro in the beggining of this decade(Wizards) and the outcome of transition. They shared the mindset about virtual/real parts of their games until the transition. Afterwards, Wizards booted Magic Online, the game where you have virtual tables/cards etc(think of virtual poker now) and achieved LOL success. Even bordering their real Magic cards.

Why is GW satisfied with just sitting on this beautiful IP(Warhammer Fantasy) and just rehashing it instead of actually doing sth new with it is beyond me. We need more than TT-such is the age, one can only embrace it. And I have a feeling that hasbro is going to put that as a necessity for the merger. The will to put out new games, go with the flow etc...

Even better if they do require it ;)

Originally posted by UsualSuspect

I don't understand people saying what a shame it is. I thought Warhammer Online was just trash, the Climax version just looked fantastic - from the PnP classes including Rat Catcher, to the movie clip showing a large open world in development, the various monsters and races, etc. Instead, what we got was the most incredibly linear, quest driven pile of drivel I'd ever played. The PvP was full of balance issues such as the Bright Wizard, while the combat areas were infuriating at best with pools of lava and hills that you would get stuck on.

The development should never have been taken from Climax, they had a true vision of the Warhammer world - instead, we got WoW-lite. As if WoW wasn't designed for children already, they then made a simpler version in the Warhammer Universe. I've played Warhammer since I was in my teens, from the 1st Edition Fantasy Battle to the PnP Roleplaying game. The world deserved better and if Games Workshop has decided to revoke the IP then I'm glad, perhaps we can put this embarrassment behind us and see a decent Warhammer Fantasy RPG in future days.

Understand me when I say what a shame it is. What a shame it is that it didn't get its IP yanked sooner-that way we could've had another Warhammer Fantasy RPG and maybe even an MMORPG.

Also: fixed it for you.

I agree that Climax's version was 127874745857% better. And it didn't have that horrible thing that just draws kids in to boot(PvP). Why did GW do such a fail decision and switch to Mythic is beyond me...

Yes, I do know about their deals with hasbro. Even in spite of better judgement(and common sense!), they still want to sell themselves. Fair enough! Evil, stubborn people like CEO's of GW should get whacked on the head. Just to remember who they were and from where they came. The money and the pride totally blinded them.

And I don't Expect any new RPG(not an MMO mind you!) before 2018 at the earliest and 2020 at the latest. So it's win/win for me. :))))
Originally posted by grigdusher

Awesome news, but...

Eldar HIVEworlds????? Who wrote this? An apprentice bonesinger? If so, I am not amused...

And that Ultramarine colours were missed. Well no biggie. Even Relic missed them in game where Ultramarine blue colour was present lol! Keep up the awesome work Behaviour!

I wouldn't. And you can take that to the bank!

Just give me a good Warhammer Fantasy RPG. I am tired of WAR and his fails...
Good riddance! (I'll treat them how they treated us...)

Now give me my Warhammer Fantasy RPG dam it! After this WAR hullaballoo, I think that WE, the Warhammer Fantasy RPG fans deserve it. A bloody good one at that!
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