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All Posts by Gorwe

All Posts by Gorwe

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But it's more interesting to grind mobs/fight oranges!

Kdy really wasn't their best performance :p
Don't worry! I have it all planned. I'll use my 50 to feed others xp buffs(what's 10-20k for a 50 to farm?), thus keeping them on par. The only thing that is missing(imo) is hide head slot. Everything else I can get via clicking a ref link. I can do as much fps as I want(just opt in loot via "need" roll 5{?} times, PvP I don't care about. So, what am I losing on? Nothing actually that much.

One good benefit to not having money is the ability to see everything in a sort of 3D. You see ways around most things. Reversing back to pay 2 win seems like an impossibility now(because I really don't want to pay for meaningless things ever again-ok I want to support swtor, so it's not meaningless...you get the point!).

:D

Something VERY OMINOUS came to my mind today(or yesterday):

All comms during leveling will be Basic, yeah? What's stopping them from imposing that blasted f2p limit on them then? Basically making leveling more ardous than it should be(or than it is currently!). How about that? That's the bad feeling I've been having I feel. Let's pray I am wrong.

Clumsy combat
General Discussion « Rift
11/18/14 3:46:09 PM
Originally posted by Lord.Bachus
Why does combat in this game so clumsy when i compare it to WoW.... Just not fluent..   There is so much to love about this game, yet every time i retry i grow bored with the combat even before reaching level 20

I talked about this multiple times. It's the reason behind Cata/MoP or if you want, Disciplines in swtor. The trolls on rift forums called me a "troll" even in spite me presenting the idea in a quite layered and civilised manner. Anyhow, onto it! :

The problem with Rift(and the whole traditional MMO level design) is that you get all the interesting abilities TOO LATE. Example: I want to play a Purifier and I want to solo(stress free environment). In that order I have to wait until half the game has passed until I can actually do that(Fire Wall, Eruption). Someone would say "take another soul!" -> no? NO! I created a character with a Purifier in mind, not Shaman or whatever. How about this apology "do group stuff"(NO! "too stressful when playing with PuGlings") or this "is not a solo soul"("sure, neither is Inq in EQ2, so how can I solo just fine even without a Merc?")? "YOU HAVE TO WAIT!"(yeah and until then I quit the game twice over). It's not like I'm impatient either. I love working towards something and attaining mastery over it even more. But when there's no mastery to be gained(see below) that objective suddenly becomes very distant.

That is the problem. Sure, you shouldn't get everything right away like in GW2/TSW either(then you lose the will to level), but too much is too much! If the whole early game(what you just described) comes down to spam 1,1,1,1,1,2,1,1,1,1,1,2,3,1,1,1,1,1, ... , you bet alot of people will be turned down. Rift is NOTORIOUSLY BAD at this aspect. In swtor disciplines, I'll have everything I need by mid game(even earlier!). In EQ2, I have quite an Arsenal by 20. Hell, even WoTLK was better at this. You have just ONE chance to engage players, then it's GG. It's not like it's teaching you anything valid either. Perfect example? Shaman and Bladedancer souls. Once you get "Rage of the North" skill(around 32), it suddenly makes an U-turn gameplay wise. The fact that your Jolt suddenly begins doing 220% dmg on top of a crit(eh...some 450% dmg?) instead of 101% doesn't help. Rage makes your next few attacks auto crits btw. Bladedancer? It is meant to be played in the...bladedancer style(keep those Rhytmic Actions up!). hurr durr! You don't get to experience that until at least 42. Even better example? Bladedancer's deadly dance. The skill that multiplies Attack Power after using a finisher. Core is 3% for combo point spent(for up to 115% value) on your NEXT combo builder. Modified, it's 190*AP on your next THREE attack skills. That's quite a bump in damage, you have to agree(~300% more DPS on average instead of 115%). Sure, it's only lvl 22, but WHY WAIT?

It's the VERY reason why go to MoP like system(simplification -> hybrids are eliminated, balancing made easier and players can enjoy themselves more at earlier junctures, you even have real choices!). Mind you, I believe that MoP dumbed down the system while Disciplines are merely streamlining it. There's a difference.

Eh, I think you get it. It's fairly simple: "Rift in spite of its advertised variety has rather limited options(too many copy/paste skills)". There are better games to play in order to pass the time anyhow.

I know zaber, I know.

I experienced it first with Trion(as per example), then with ANet(GW 2 is very weak when compared to gw1 imo) and finally with Bethesda(from Morrowind to Skyrim-yeah the deterioration of game quality isn't visible. At all!). Money rules, sadly.
I don't trust Trion. That in itself is a BIG issue.

Ever since daglar told the magical words(he was being interviewed right here by...Bill? Chris?) "Look, this is how I do it and how I do it is how it's going to be. I don't care if you like it or not, but it's going to be so. Either you will leave or I will because I will not allow for such things to be in Rift". He was talking about Arenas, but just look at how arrogant his tone is. He actually had gall to tell people to leave(a big NO-NO in communication sciences)! Really, would you trust such a person?

Anyhow, I thought nothing of it at the time(2 years back). Then he started babbling how he wasn't satisfied how large some servers got. Then he proceeded to close the two largest servers WITHOUT opening any new ones where most of...Fallout would land. Instead he directed most of typical PvErs onto the RP server. You can imagine what happened. Server bottlenecked, server crash, almost all of old time server players left only to be replaced by a bunch of typical PvErs. Needless to say, community went REALLY downhill. Not only that but they had to close it down. At least he had courtesy to apologise for mess he started.

Today, he isn't only arrogant, but two-timing as well! I can't tell you how infuriating his statements are(or they are /facepalm inducing -> pick your poison :p ). Rift in itself became a bland game what with no sense of community(trans server + trans Faction chat, low player # consisting of daglar yes men/white knights etc) what with direction they chose to follow.

/meh what can I say?
I don't get it either. It is pure, unadultarated psyche manipulation. Evil one at that. Sure some find it fun. But then again, some find it fun to hurt themselves. That shouldn't be a measure.

I'll second that loot grind works awesome in games such as Diablo. But that's only one part what makes it fun. See, ARPGs have WAY more fun gameplay than MMOs do. They have, what I call, a kinetic momentum. In short n simple: you feel the impact of every swing of every cast. You don't feel that in (most) MMOs. Therefore, the awesome fun that is just cleaving/bashing/blasting your enemies while they fly away is simply gone. No kinetic momentum. This diminishes the fun while grinding and it diminshes it GREATLY.

With that said, I play MMOs as singleplayer games with chat. Once I reach "endgame"(read: the end), I simply roll an alt or I take a break and then roll an alt. I also love crafting and Roleplaying. Grinding? No thanks! But I do understand that some DO love it and that some use it as a means of hanging out. Me? I'd rather go watch Hockey or play some Warhammer(if I had money for it ofc :p !) if I wanted to hang out. But that's only me and I fully acknowledge other's wants and needs.

We should all be more open towards others imo.
They should just do something about their f2p, shouldn't they? At least we prefs, who sub from time to time, shouldn't have such a miserable experience. Beating a man won't make him work harder. Making him Happy will.

Why is that so hard to understand?
Ah that is more than ok!

It's similar to how swtor works. You switch from sub to pref then get to choose which chars you want to "activate". The only difference being, EQ does it automatically. It really, really shouldn't do that automatically.

The wording was a bit hazy, so it sounded worse than it is.
Originally posted by Nadia
Originally posted by DMKano

 I am not a big fan of SoEs F2P model because they lock way too much stuff behind subscription - which is why I am not playing EQ1 anymore. Half the gear I have is disabled because it's considered "premium" gear that you need to sub for....

SoE needs to look at Rift - no gear is behind pay wall also once you buy anything in Rift any feature you keep it forever, don't need to sub to keep it.

what do they lock behind sub?

 

SOE relaxed almost all of the former EQ2 restrictions

-  no class/race restrictions  (beyond marketplace races but subs have same restrictions)

- no coin limits

- no bag limits

- no gear limits

-  master level spells are available to everyone

 

4 free to play limitations remain

- AA slider is locked at 50/50

- cannot sell on broker  (without paying a fee)

- cannot research grandmaster spells

- less character slots

- chat is disabled(for most purposes)

This one I added is what would turn most from EQ2. I know why they have done what they have done, but it still is...obnoxious. Some people just have a need to chat(me included) and without the ability to do that...gameplay better be perfect. Fortunately, there is a LOT to do and it is, for all purposes, pretty fun.

So, if I purchase a character slot, I mustn't sub? Or it'll stay locked? That's THEFT! Or, if not that, a FRAUD. Felony, no matter how you look at it!

Ok guys. I need your advice. If you could I'd be glad if you asked this on SWTOR forums as well(prefered no forum access grrr...). You know who "you" is(Azaron, 7 , Ball mc Orb{sorry :p} etc). Here is the question(s):

Right! So I am forced to play 3,0(once it hits-I have NO desire to play prior-why? Because on lvl 26 I'll have TkT Wave, Turbulence AND ForceQuake-compare that to JUST TkT Wave on live) as a prefered. Maybe I could and would buy a plastic GTC if it was sold where I live. I can't purchase jack on net right now(exactly 0 credit cards{good, let them rot!}) and given circumstances, I am forced to play as a prefered. What I need help with is:

-> Concerning XP: To put it bluntly, I fully expect to hit roadbumps and for some planets to get up to orange difficulty. I have no problem with orange while on planets(on the contrary, I prefer them to be challenging), but the class specific missions that take place...somewhere like "Mandalorian Killer"(especially that one once I decide to re-run my BH :p) I REALLY don't want to have a room full of orange mobs(if you ever played BH, you'd know how...nightmare that mission is even on yellow or even below). So, what would be the quickest way to gather XP(no group activities-I play swtor as barely more than a singleplayer)?

-> Concerning creds: I know all about 350k limit-should I just go through the game while keeping a check on what I buy(I don't buy every skill or skill upgrade anyhow-sometimes I don't see any point{gee Stockstrike is SO useful to a commando!})?

-> I'd be very glad if someone gifted me an account wide "Hide Head Slot". I know that this is most likely not going to happen, so any other advice? Will the "click referal -> tick hide head slot -> lapse -> it stays ticked" trick work? Or have they done something with it?

 

I am thankful for any advice! I just want to play swtor unhindered-and most likely will once 3,0 comes, but one has got to be prepared eh?

I have a BAAAD feeling about this. Something tells me the meat and taters of swtor(the leveling portion where 90% of story is told) is going to get shafted from this.

First thing I am worried about is "What will happen to Ord Mantell? Will it still give comms?"

The second is "Will AMEs from planetary comm vendors still cost the same? It's bad enough as it is when you have more than one comp you want to use"

The worst thing? My bad feelings are seldom wrong. :/

Beorn had a son? With what???

And yeah. This is RK all over again ;(
Every copy/paste race.

Personally, the Elves are worst offenders here. They're always either inspired by common Elves of yore(Wood Elves) or are haughty arses that care only for themselves-and Save the world only because people will sing them praises(High Elves) or are dark brooding emos(dark elves). There is no variation when it comes to Elves, sadly.

Actually, there is. In Dragon age, they are slaves and gypsies. Now THAT was original!
Everything that is constricted to 1 role is boring to me. Ofc, it also hinges heavily on other mechanics and adaptation thereof.

Personally, classless MMOs where you can use everything(given time) are the worst to me. TSW and such. I couldn't even get in character there...
Did they REALLY include Beornlings as a class?

If so, lore = ravaged. See, Beorn had no students-in fact he lived in a solitude within his longhouse. So, who are these shapeshifters? I always thought that was a 1st april joke... >.>

Why do this to LoTR? First Shadow of Mordor then this. If this continues, LoTR will be just another fantasy(Lord, please no!)
I am so torn on this issue. I guess the inability to choose between lore and gameplay got to me here. Here is why:

+

Leveling is a good thing if one expects that kind of thing(or even wants/looks for). After all, as the challenges grow, so does your character. A perfect harmony between story and leveling is reached. Now you do not even notice levels. This is achieved by having good, believable stories(pref with voice acting). Something that swtor did like nobody before it.

Leveling also allows you to segment the lore and learn it bit at a time. This, while meaningless in games with very Light lore, proves out to be a crucial part of a game. Imagine if you started to play wow/WAR/eq2/etc and someone droped the whole Warcraft/Warhammer/Everquest lore within first...10 hours? Your head would most likely explode and you'd most likely leave the game.

Leveling also allows you to create an artificial challenge where there is none to be found(just edit the level and voila!). Why did MMO designers take this ultra easy route? Meh who knows such things...

-

Leveling is bad because it segments the playerbase. Most often, players are drawn toward that which yields the most profit/the most fun etc. Which by its very own nature means that there is going to be A LOT of empty space. You know what I am talking about: a mid game that is populated as densely as Gobi desert is. All kinds of division are actually bad-we are all people and we should help each other not hinder each other. In this context: leveler vs endgamer.

Leveling is bad because all the interesting mechanics/skills are located in the upper echelons. While not bad per se, some classes change so drastically that you can't believe that before/after are the same class. The division? Some arbitrary point in the leveling range, typically found in the [66, 75]% level range. Perfect example? Riftblade in Rift. That class gets ~150% dmg in the last 15 levels. Meanwhile, early you're lucky to get 15% in 15. Just WTF!

Leveling is more suited towards a singleplayer game where all talks of balances etc are null and void. While yes, this could apply in the case of an extreme PvE MMO as well, it most often is not the case. Why is this important? Well, because it is a final result of prior two points. It most often breaks an MMO instead of enriching it(leveling's original function).

Leveling also kinda breaks the exploration part of game because if you are meant to be somewhere, you'll get there eventually. Everything else is meaningless or a foolish trial in futilityto reach it. Example: you explore a strange cave located in the highlands. You see it is infested with spiders. But! Instead of being lvl...26 like spiders outside, these are lvl 31 and will eat you alive(even tho they look the same!). See how exploration got impeded?

Verdict:

It was a difficult one to be sure. I guess that since I play MMOs in order to play an RPG while chatting with others-which is impossible in all other flavours of rpg(sans diablo 3 for whatever reason) and to craft and explore...I feel like the pros outweigh the cons. Just barely mind you! If there is too much power/skills/interesting stuff(PvE leveling in a PvP game >.> ) locked behind the leveling mechanic, I'll lose interest and move one. It'll also happen if the lore/story/setting is not good enough. Overall and final:

I like leveling and it is good for all RPGs-adaptation thereof non-withstanding.

I am perfectly fine being just a "simple man trying to make my way in the universe". Wanna guess my favourite SWTOR class? :D

That is my aspiration anyhow. All this heroic nonsense is just...I am too old for those things(yeah full 24 years-not even full! and still too old).

Bounty Hunters ftw!

Theoretically, yes it can. Haplo explained why and how and I agree with it.

Practically? NO WAY! They step on each others toes too much. From skill design(intricate PvE vs simple PvP) to style of play(coop PvE vs comp PvP) they are SO DIFFERENT that it simply can't be done. If you try to do it, you end up like wow. Totally tasteless for both crowds.

In short, no they can not be combined and yes, a dev should choose what to focus on(PvE or PvP).
To me, lore, customisability, atmosphere, story and things like that are very important. Gameplay? It is very important as well. If it doesn't engage me, it's over right on that spot. Before it even started.

Overall, the synergy of lore and gameplay is what's interesting to me. If either of those fails...
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