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All Posts by Gorwe

All Posts by Gorwe

98 Pages « 1 2 3 4 5 6 7 » Last
1956 posts found
...nothing would ever be better with that obsolete tab target. Nothing.

The end.

Forget Elemental/blood. Use Chaos Magic!

Chaos Magic is like a...martial art that attacks pressure points and off balances enemies then proceeds to knock it out. It has magic components and you get a...shield? focus? that you wear on your back(would be 100% better if you wore it in your hand but meh).

Chaos Magic/Fist is pure bare fisted combat with some Magic mixed in for a good taste.

Hell, everything's Magic in TSW(anima and stuff)! Have fun!

edit: I always wanted Bioware to make such a change to Sages/sorcs. Really you do diddly do with that lightsabre. Perhaps allow Main hand focii? It's about swtor btw...

I'm sure that you have noticed this, but here's just a quick inquiry:

Am I the only one who finds travel time in swtor tedious(at best)? Be it on foot, on fastest speeder, it takes way too long!

It feels slower/more tedious than in other MMOs.

 

That is my only complaint vs swtor. Travel time is...eh. It's prolly faster irl and that is just sad when you factor in veractyls, walkers and speeders. Speeders are especially tragic. Lhosan/Praxon speeders look like they could move around at least at 150% the current speed.

LOL!!!

Betcha you didn't see that one coming! Did you?

LoTR:O is in the lead vs WoW!!!

GO LoTR:O!!! Kick the everliving daylight out of that retarded game!!!

Sure, there are games here and there that I like to replay(swtor, GW 1), but mostly I'll have to agree with the posters.

There has ben too much crap produced. Crap = tab target. As soon as I see tab target and talent trees, I know the game is just a copy paste. Whatever.

WHY CAN'T MMOS GET A SMITE OF THEIR OWN(ie: a 3rd person mmorpg that doesn't suck)??? IMAGINE SWTOR WITH SMITE SETUYp FFs!!!

Since OP didn't reply to my question, I'll just tackle it from both sides:

GAMEPLAY:

An MMO quest needs to gather people around, giving you shared reasons to fight common enemies, to gather and to coexist. With that said, they mustn't be instanced(no-no!) and they must be at least duo-able(heh :P). They must be more like lore than defacto story. Immersing, but not engulfing. With that said:

1. EQ1/2
2. WAR
3. TSW

STORY:

This is quite intuitive. This category is defined by the flow of story, how good they engulf you, how memorable their characters/plots are. The drive to just want to see it through is important here. Instances don't really matter, but they actually help here:

1. Swtor
2. TSW
3. GW Nightfall

So top5:

1. Swtor
2. TSW
3. GW Nightfall

4. EQ2

5. WAR


I dislike LoTRO because it is segmented into clearly visible grind/story segments. Some actually like it that way. Plus a wee too many instances.

People understimate WAR. It had bugs, it was unsupported. But the quests did send you to shared places, there were PQs which were very innovative at the time. Those very same PQs came in solo, small group and group varieties. Quite a good, but sadly abandoned MMO quest concept. Very nicely written as well. Shame.

I am not that good at definitions(or so I believe):

An roleplayer would be any person who treats the virtual world(be it tabletop, pen and paper or video) as a primary world during the session. That person often makes decisions in spirit of character as opposed to personal or statistical reasons.

I think that should be it.
I agree with the bgg. It is, sadly, quite RP-lite, but its combat is very well done. A very fun ARPG-like game.
Yeah narius, that wasn't what I meant. Like at all. That sentence should've been read as:

"People request permadeath in modern games that currently don't have such an option because they are bored beyond belief because of the lack of challenge in said games"

With which I'd have to, sadly, agree. Games nowadays are made with the least common denominator in mind and hence suffer greatly because of it. Challenge is rarely present and if it is, it is in gear check mode. :/
This is actually quite a fun game. Now if only purchases from iOS transfered to pc. Kinda doubt it, but meh.
Mechanic/gameplay or lore/fluff wise?
Don't get me wrong. GW 2 is a mighty fine game the way it is. For its kind of people ofc!

Most of my points stem from the fact that it is a downgrade to its legacy. I feel like GW 2 should've been an evolution of GW 1, not a totally different game. It's only a personal feel, mind you!

(As is "I hate GW 1/keep it out of my game" opinion)
We are talking about a complete fictional redesign, no?

So my list is what'd make a perfect blend of current GW 2 and GW 1.

If I got it all wrong...please do excuse me by all means!

Rather easy:

Do:

-> remember what made you famous(PvE: missions/story, PvP: GvG/HA/HoH)

 

-> Keep the current cntrl scheme

-> Design everything with a group in mind

-> Add Heroes/Henchman

-> Focus more on tanks/healers/supports

-> 1 expansion/1,5 year

Don't:

-> be above your community/players

-> dumb down(challenge is good)

-> release temporary content

-> even think about obsolete tab target


Those should do it ;) !

I grew up on Hardcore mode(Diablo ofc) and GW1 survivor title. I also realise that they are two various psychological approaches to rewards(negative vs positive psych.-which one do I prefer? Hell if I know!). With that all said:

I am all for challenging content(really games nowadays are too easy, but that's neither here nor there), but I am against these permadeath features. Sure, if some people wish to follow it, let them. Hell, I myself tend to play games just like you outlined in OP(if a game's boring otherwise/I want a challenge that is absent otherwise). But this type of behaviour shouldn't be forced. Nothing should ever be forced.

Challenging content >> optional hardcore mode > optional softcore mode > easy content >>> forced anything

Hell, if swtor was as difficult as GW1 tended to be(at times!), it'd be my most beloved game of this gen. Sadly, devs are turnoing towards easy, not difficult. And ultra easy "plays by itself" games perhaps will attract audience, but they most certainly will have a low retention rate. If only the bean counters understood this... ;( ;(

EDIT: How about this assumption: "Most of requests for permadeath/hardcore mode are because of the state of difficulty of modern games" ?

Originally posted by immodium

The majority of people I know (if not all)that love Warhammer/40K is because it's all about building up an army, not a single character like in MMOs.

Warhammer fans didn't go for it. It was directed at a different type of audience.

Plus warhammer fans love the tabletop game, why would they need an alternative. Trying to pry them away from that is insane. Like trying to pry WoW players away from WoW.

GL.

Only partly true. I know a lot of WH fans that equally like TT and other RPG games such as WH:Quest, WH:Roleplay, WH40k:Inquisitor etc. The problems of WAR are too many to delve in a single post.

I am one of those too. I'd just like a big, open world, PvE story focused Warhammer game. In other words, sth like Skyrim with a WH theme would do. I don't care about AN army. I care about THE army that I like. High Elves7Wood Elves etc. An army without fluff is meaningless.

But...that is just me. And that is only mine opinion. For whaz it's worth...

The answer is simple and I'll answer it with a series of questions:

-> What is the best part about Star Trek?
-> What is the best part about LoTR?
-> What is the best part about Warhammer?

And the final, unifying one:

-> Has any of these games captured any of these factors?

(Those factors are impossible to reach. ST's humanism ideals just do not a good MMO make. LoTR is about exploration and epic journeys-a feat better handled by singleplayer adventure/rpg games. Warhammer is about endless customisation and choices-the only ones who could play such a game would be Cray/Nvidia Tesla owners-a mighty absurd proposition as I am well sure you are aware of. Besides, RTS and singleplayer RPGs would handle Warhammer better)

Corrolary to all this?

Don't bite more than you can chew...
I am not a swtor vet(nor would I pretend to be), but I have ample experience with games such as GW1, swtor etc. Games with AI helpers. Wanna know a nice thing?

These games allow you complete freedom. Want to tank? Go ahead(pick whatever comp)! Healer? Sure(don't pick a ranged comp is all)! DPS? Why not(2x ranged setup is bad tho)? Play whatever fits YOUR definition of YOUR character. There is NO WRONG CHOICE(unless you count that you picked an AC/discipline that you don't like heh :p )!

As for groups. If you are simply adamant on use of LFG(horrible! /shudder), as long as you aren't a DPS, it's ok. I wouldn't use LFG if I were you tho. I'd just join s nice lil Guild and do the runs with them. As long as you have a tank ready, everything is ok. Everything else can be filled by companions(tank companions aren't really that good at tanking-they are just tanky aggro generators).

If you want, I can do my weird Ne Magic to determine what you'd most likely enjoy to play. Want me to do that?
Have to agree with pogg.

Why would they do this is crazy. You go from 3positionals to 6 + bunch of skills + bunch of procs. Why would ANYONE do this is beyond me. Especially in AoC where learning curve is pretty steep.

Now, AoC is too violent for me, but the feel of progression of classes is more than ok(ok some are just crazy like sin who does full crazy dmg after first...20 levels?). Rather fun. What is not fun are overall world mechanics and quest mechanics. Still, it's a fun game to level in IF you can stand the violence/doom n gloom.

I'll never understand these instant max lvl characters, 12x xp etc deals. Pay to skip content yay!
Originally posted by Adamantine

What. The. Frak ???

"Interesting read" ???

SERIOUSLY ???

Thats just another EQ and WoW fanboy - who really has absolutely nothing to say at all. Nothing I did not already knew since half a decade, at least, anyway.

Meh.

 

Yeah, I don't see anything "interesting" to read there.

It's just anothe Eq/WoW fanboy who was burned because he allowed himself to get hyped. Hint: DON'T GET HYPED! Every game I got hyped about let me down(I think most of others can attest to this point). No matter how large the hype is. EXTRREME(GW2)-disappointed. Large(WAR)-disappointed. Small(LoTR:O/AoC)-disappointed. Whatever...

///

Do you know what was magical about woof/EQ? The fact that you didn't think(overthink even!) about the game you got. You were just happy to be able to play it! There weren't any comparisons, any thinking, any HYPE. You just played for the sake of gameplay, social aspect and fun.

Best example? I H.A.T.E.D. swtor for this or that reason. If there was a measurement of fail, I measured it in "swtor" units. 1 swtor = epic fail. Until I tried it last year. True, I don't play it like an mmo should be played, but I am not even looking for one! I just want to play an online game with others where I can see a good story while talking with other people. In short: I fell in LOVE from the first cutscene onwards!

 

I also agree with narius. I dislike meandering ways of EQ and the farther a game goes from it-the better! We need BETTER GAMES, not BETTER EQ/WOW CLONES!

98 Pages « 1 2 3 4 5 6 7 » Last