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All Posts by Gorwe

All Posts by Gorwe

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1654 posts found
Pretty much swtor. Would I add or change anything? Of course I would! But what's present is more than enough for me.

If I could have such an MMO set in either Warhammer fantasy or LoTR that'd be great! When I said such an MMO, I meant with all the kinks(companions, story focus, Light/dark choices etc).

Then I'd have my perfect SF and my perfect fantasy MMO. We're hallway there :D...

We don't need to use all those words or even all those letters. There is but a word that keeps a large section of games from progressing. The word?

BLIZZARD

Their vain focus on OVERbalance, repetitive gameplay and exploitative gameplay just chokes games, no matter how "polished"(whatever that means) their games are. The same way as too much Law chokes the everliving bleep out of Life.

Swtor and TSW should really be on this list and preferably in the first two.

WoW REALLY shouldn't be here as well. Just takes up space and I am not that sure that someone not in MMOs would like it.
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n. Everything that is a clone of WoW's systems just because, even in spite wow constantly changing

That kind of sheep(baaa!) behaviour just gets to me. We can't do that because players don't want it being the usual excuse. Well, let me ask you: "which players?". The answer most commonly being: "WoW players". Second, stop trying and using excuses and just do(or do not). Remember:

"Do or do not. There is no try."
Wildstar = Vanilla wow+
Swtor = post WoTLK era wow+

If you want a meaningless game that has awesome hardcore content, choose ws. Of course, you must have a Guild of like minded people(pref hardcores) to unlock this game's worth.

If you want, otoh, a game with scores and spades of meaning and practically singleplayer mindset with rather simple endgame, choose swtor.

I'd recommend swtor, but That's just my preference. See, I love stories. And if a story of a game is stupid, meaningless, not there, I quickly lose every interest in that game, no matter what other features are present and how much I like them.
I haven't played it, but:

The mere fact that they pushed some Daedric invasion that didn't exist in, as well as the fact that there could be hundreds of emperors just rubs me the wrong way you know? What I heard about lore is that it is ok-ish(perhaps on Arena levels, or a bit less). Don't expect Morrowind-that ship has sailed(sadly). Neither playerbase(except the small niche) nor Bethesda want such a game anymore. Now they are more focused on wandering and combat. And I wouldn't say any of those are of any note in ESO(perhaps it should be compared to Oblivion in this regard).

Sacred franchise is, sadly, dead. All they needed to do was release a modernised(no chance to hit like D3) and, mostly, bug free version of Sacred 2. That would be like awesome!

Instead we get...competitive cooperative game where you can(or MUST hmmm?) compete for EVERY KILL. WTF O.o

No Rangers O.o???

WTF

It took me two months just to finish BH's story, so...no. You couldn't be more wrong.

I don't understand these people who rush through swtor. It's like popping over to KFC for a hamburger. Even if you could do it, it wouldn't make much sense would it now? So...why do it in swtor?

/shrug
Have you read my thread O...lol, Aeon? Now THAT is a horror story! Now I read about a guy that has the same problem as me, but can't UNSUB!

Lol wtf?

The things I love:

1. Story focus(and everything that goes with it: Light/dark choices etc)

2. Character customisation

3. Companions

4. The amount of polish feels very high(I only had Skadge bump an enemy into a wall once or twice)

5. a) Audial stuff, but especially the fact that your character has a voice!

5. b) Visual stuff looks exceedingly nice to me(especially some planets like Alderaan or Voss)

I feel like it's a very nice game with a LOT of soul to it. Is it the best game evar? I don't know, I don't care. As long as I love it, it could be the worst one ever for all I care. Probably it isn't the best evar either, but such things never turned me on(actually they turned me OFF).

 

 

I just finished(actually last week, but meh :P ) my first story in swtor. The Bounty Hunter. And boy was the Light side ending AWESOME!!! Without spoiling anything, I'll just say that it ticks off all the important Star Wars points AS WELL as every important Mandalore point. Dark side would feel like a mere hired assassin-not so for the Light side. I am still under impression lol! My only regret? Not taking a screenshot of my crew as the camera zooms out of the cockpit into blackness of space and bumblebee( <3 ) flies off into the stars. So...AMAZING! /goosebump . Anyhow, now I am not certain if I should play my Scrapper or my Assault specialist(demo man ;) ). Oh, the question...right! I play it because of my characters, their companions and story. The ultimate customisation...YAY!

I'm also currently replaying my most favourite ARPG series: (Un)Sacred. Man those two games are good compared to modern drivel. I quickly remembered why I loved this genre: customisation and exploration. And Sacreds offer that in spades. I've got a feeling that the third one won't end up like that, but like Drivel III(a bunch of zones linked together for whatever reason). A sacred game without a huge world...ok. /whatever

Then there's Empire at War. I want to play it so badly. I love Star Wars, I love RTSs, what's not to like? Especially the third Faction...I can only wish we had it in swtor(BH and smuggler would go there no problem-they have almost no loyalty to the Republic/Empire anyhow).

Besides that...nothing. I don't need more :P.

Not for me. But I do take my characters seriously(is an RPG after all).

I am thankful for the mere ability to play MMOs, let alone other things.

edit: Enrichment could describe it very well. Besides the books of course. I would be lost without Warhammer, ST and SW...so much would be missing from my life.

I would play swtor over this any day in the week. It's just...better.

And yes, I grasped the Deck system just fine(it was easy coming from GW 1 ;) ). The game just felt...wrong to me. But then again, I never did like horrors(conspiracies are ok).

To each his own.

The same question as in the other thread. I just updated the poll options since I found the options there...lacking for a lack of a better word. I'll just add a concise description of each unit in the poll.

Pure P2P: free download, pay monthly. I believe there are no such games currently out there. Very limited cash shop.

Pure B2P: Purchase as a regular game, no monthly fees, limited cash shop. Guild Wars and TSW fall here.

Pure F2P: Download and play, cash shop heavy as you near the "end" of the game. Plenty of those games around(mostly Asian).

P2P + B2P: Pay for a box, pay monthly. Virtually no cash shop or VERY VERY limited one. WoW would fall here(or its idea would /shrug).

P2P + F2P: "Freemium"-most of today's "F2P" MMOs. SWTOR, LoTR:O etc. Free to download, progress either by subbing or by buying from a store.

B2P+ F2P: 2 account types, a la Eternal Crusade. F2Ps make a bulk of the force/of players and B2Ps get more options etc. Medium cash shop with no P2W options.

Right, let's see where you stand in this more fair poll!

More interaction and impact on the world coupled with better stories.

Bring back the RP part please!

(I know that MM part is missing as well, but the RP part is more important to me. Today's MMOs aren't that. They are OLGs{Online Lobby Games} ffs!)
My top 5:

1. Swtor: Imagine if it played like an actual RPG. Mobs defeated stay defeated, impact on the world and NO annoying sidequests. I feel as if all stories would be better at presentation if you didn't need to either spam sidequests or overlevel and faceroll(where's the rush then? A fight with a boss should be exhilirating both because you end a planet with him and because ofdifficulty. 2 shots just create "WUT??? O.o" moments). Just imagine the glory...

2. TSW: I always say that it'd be better if you could actually influence the world and your failures in the quests had a meaning attached to them. Because in singleplayer games, a failure is equally important as a success is. Doubly so in the genre of TSW. And it could actually be scary because of that and not to mention the possibility of increasing difficulty.

3. Age of Conan: Conan + TES = win. Simple as that. What we got instead is tragic.

4. Warhammer online: Warhammer + NWN style narrative = win. We could also have a Warhammer themed TES like game. Whichever you chose, it'd be AMAZING! Instead we got a mess of a game that got shut down(lol!).

5. Neverwinter: You choose which one would you rather get: Neverwinter or NWN 3. I think this is a no brainer.

Extra:

ESO-no reason to be multiplayer at all
FF XIV-would be at least twice better as your usual FF game

B2P.

As the games are meant to be.

I fully understand that some like other things than I do. I also understand that it's MY CHOICE whether to touch or not to touch aforementioned endgame.

With that said, modern MMO "endgame" is yet another bland, boring thing invented by, you guessed it, World of Failcraft. WoW was, is and will be just a bland game that tried to mix Everquest with Diablo. It's such a travesty! Diablo itself is really bland and nonsensical and you try to correlate it with EQ? Lol! The sad fact is, it worked for them. Big time. And now we have a bunch of MMOs that don't even resemble MMOs. Endgames with NO impact on the world(!), NO interesting player encounters, on rails, etc.

I could've liked endgame of yore.
I HATE endgame of today.

Top 3 off the top of my head:

1. Tasks masquerading as Quests: There is nothing more aggravating than having to do these constantly one after another. When the game asks you to do them AGAIN just because you wanted to experience another way of playing the game(alt) it becomes EXTREMELY OBNOXIOUS. Leveling shouldn't be so tied to the quests imo.

2. Skill Design: We have 2 thoughts of game design as you are assuredly aware. PvE players want diverse classes with as much fluff as possible(think of EQ or Vanguard). They also want synergistic skill design where one class naturally relies on another. Then we have PvP players who want classes and their skills to be design as uniform and as simple as possible. You can't blame them after all-1s is an eternity in PvP and if fluff confuses you in that 1s...you understand. Think of MOBAs when you want to think of PvP skill design. The modern MMOs(starting with World of Failcraft) offer you some weak middle of the road approach-neither PvP nor PvE. And who ends up satisfied in these MMOs? ... I'll leave that one to you.

3. Static and Respawning things: This is VERY immersion breaking to me and no amount of imagination and/or explanation will or rather should suffice. I am talking of constantly respawning MOBs, resources etc. I am, however, all game when it comes to phases and such because you FEEL your impact on the world. And I think that is one of the cores of RPGs-to fell the impact of your actions. If we don't feel that, we are playing a VERY bland version of Diablo. Diablo that can't be soloed and that doesn't have as kinetic combat as all ARPGs have? BORING.

Combine these three and you get a horrible, bloody mess. An ingredient that most assuredly ruins every meal it touches so to speak. Shame about the potential of this genre...

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