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All Posts by Rollmeister

All Posts by Rollmeister

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40 posts found
Originally posted by Rollmeister

Just one thing - I noticed that the article mentioned siddekicking up. Is that still in the game? I thought it was removed (aprt from auto 80 for PvP) and the only level adjustment was down in level to a level appropriate for the zone you're in.

Answering my own question.  They have definitely removed the levelling up when partied with a higehr level character.  You level down for appropriate PvE content and level up for WvWvW.  http://wiki.guildwars2.com/wiki/Sidekick

It's comprehensive, certainly. Seems to be pretty good (I haven't reaad it all yet).   Just one thing - I noticed that the article mentioned siddekicking up. Is that still in the game? I thought it was removed (aprt from auto 80 for PvP) and the only level adjustment was down in level to a level appropriate for the zone you're in.

Definitely looking forward to WvWvW.  I'm not so hot at the twitch stuff, but like the thought that I can contribute and make a difference in WvW by using my head a little.

Nicely done.  

I enjoyed my time in Rift, glad to see it's doing well. I left because I don't enjoy raiding and gear grinding so much these days, but the devs always seemed keen to try new things and expand the game.

 

The only negative I felt was that the world felt very small when I played it. 

I was impressed by that.  It's good to know they're out watching various communities too.

This is a really good video, it properly explains how DEs work.  Thanks for posting!

Originally posted by xr00t3dx
Originally posted by Rollmeister

Or it will be too different for lots of people who will become lost and confused and find the game too hard. 

 

If the world revolved around people like this we would all wear rubber suits and live in rubber houses. That's not a world that's acceptable to me. If it truly is too hard then they won't play it. Those people aren't playing any MMO's anyway that I could think of.

 

 

Yes, but the lowest common denominator is unfortunately a big driver in terms of sales.  I don't want a dumbed down game.

Originally posted by Alot

 


Originally posted by Rollmeister
Two things.  Firstly, what does BAM stand for?  Sorry for being dense. Secondly, if the combat in TERA is not great until level 20+ is this going to put new players off do you think?
 


 

It stands for something only someone who is physically mature, yet mentally immature could come up with.

*Sigh*

I thought it would be something like that, but hoped I would be wrong.  Thanks for the info.

Originally posted by NBlitz
Originally posted by Rollmeister

Two things.  Firstly, what does BAM stand for?  Sorry for being dense. Secondly, if the combat in TERA is not great until level 20+ is this going to put new players off do you think?

 

Rubbish. The combat starts at a comfortable pace and ramps up the higher you get. At 20 is when you can start using glyphs which add another dimension to your playstyle.

That's why I think you see people say "starts at 20". 

That's fine.  I was genuinely just curious.  Several people had said that the combat doesn't open up intil level 20+, it's something I read in a few places.  I am keen to see MMOs diversify and I would hate it if the cmbat was slow starting and so the entire concept was dropped/not used again because of that.

Two things.  Firstly, what does BAM stand for?  Sorry for being dense. Secondly, if the combat in TERA is not great until level 20+ is this going to put new players off do you think?

 

I like this game. I thoroughly enjoyed the beta weekend and I'm definitely looking foward to the next one.


My concern is however that the game could go one of two ways:


Either certain aspects will be somewhat familiar to players of other MMOs, and they'll all complain because it's not completely new, different and shiny, even though the mechanics are a major refinement (IMHO)


Or it will be too different for lots of people who will become lost and confused and find the game too hard. 


I'm just concerned that the hype levels will damage the game come launch, which is a shame because I think it's a brilliant game.


*Grabs Popcorn*


 


This could be interesting to watch.  Personally TERA doesn't appeal, but I am glad that there are multiple MMOs coming out that are trying to move the genre in different ways.  Diversification is good.  As long as people can finally accept that a game doesn't need 10 million subscribers to be succesful then there may well be games for all of us, regardless of what we look for in a game.


Originally posted by Sulaa
Originally posted by Loktofeit
Originally posted by Cephus404

No, the games aren't worse now, they're simply different. 

Thank you.

Simply matter of perspective.

They are diffrent ,but diffrentiation went wrong way for my tastes.

 

Closed small worlds, simlistic and pointless craffting, content driven instead of system driven, linear , easier and more convenient, focused on end-game threadmill.

All of those is a fact.

This also make them diffrent.

In my eyes worse.

So I will continue to say that they are worse.

 

No I am not burned , I still do enjoy older single player games I havent played yet (like Arcanum which I discovered recently) and I don't enjoy 95% of new games.

Does that mean that I am burned on gaming overall? No, just most of new games don't suit my tastes thus they are worse.

Yes better and worse are subjective definitions.

The closed worlds, and the feeling of being limited because the world is so small is a big problem for me, but how much of it is because travel is so much more convenient.? The worlds aren't smaller, travel is faster, and then games lose their epic feel.  I also hate the end-game treadmill where everything is based on repetition and gear.

Personally, I think that a lot of the newer MMOs are "better" than the older, EQ-style MMOs that so many people are nostalgic about.  I think the reduced grind and better graphics make up for a lot.  That being said, I think that we have reached a tipping point where a lot of games just feel really similar and there is no inherent challenge in them - that is what's causing my ennui.

 

I wish for something new and challenging, and by that I don't just mean more raids and a new skin on a game that's been done before.  I want a world I can feel lost in (like EVE) and a feeling that my actions can actually make a difference (like the first time I did an event with phasing in WoW, then it was overdone and slightly rubbish). 

But in terms of development budget, studio, marketing, etc.  It's not in the same league as say, RIFT.  I don't mean this in a disparaging way.  I played the game for a few years, and I'm glad that it's still doing well.


The more successful and innovative MMOs there are, the more money will be invested into the genre.


I played it for some time a few years back, but got bored of it, so I moved on, just like I have with many other games.

 

There were an awful lot of asshats though, even back then.

I shall be waiting for GW2.  TOR looks like a really good game, but it's just not for me.  

I've not had many problems, apart from when the servers were full and had queues.  Stability did seem to suffer then.  A few people do seem to have random connection issues though, but it seems to come and go in little waves.

It seems that MMO developers shy away from religion as a major character defining aspect precisely because of some of the points raised in this thread.  People have a real problem disassociating their real-life views on religion with their views of in-game religion.  No-one wants a game to become flame-bait by design!

That said, I do believe that choice is good, and allowing your characters to be members of a religious cult/agnostic/atheist should be valid character points.  As most games do not go into this level of detail, however, it is there for you to decide and role-play as you wish.

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