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Originally posted by akiira69 I've been playing D&D since way before that i have no idea what 2.5 is since there was never D&D 2nd edition there was D&D, Advanced D&D and 3rd edition. And it's a PnP game there are NO limitations, the limitations are what the DM decides and what the group that is playing agrees on. The rules are there for a suggestion a good DM tweaks them to make the exprience more enjoyable for his party. If you wan't a new char an no one cares that you "reroll" or respec the DM will allow you to get a new one, iirc there are even guidelines in the DM rule book on how to do that...
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Originally posted by Saxonblade Classes are harder to make and more important in terms of diversity, and at least the races in GW2 had a unique setting and story line. But again this isn't about GW2 vs NW, and the fact that one game makes a cash grab does not mean that another should, you should not excuse somthing you disagree with just because others also might be doing somthing simmilar.
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Originally posted by Fendel84M Paying for content is expected, paying for features and gear is a bad decision no matter how you spin it. And trust me you really think that a game that came out with only 4 classes is not going to charge you for new ones? As i said i would not mind that, i would not mind a sub, but i do mind cheesy cash grabs. I make about a 100K GBP a year, my GF pulls in another 35 i can spend enough money on games and i do that every month. But the cash shop in NW looks like a Zynga nightmare to me. Vanity items, content, additional char slots, boosts(non-disruptive ones) are all ok, respec, bag slots, and other basic features are not.
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Originally posted by Saxonblade I'm not playing GW2 even tho i bought the game heck i didn't played a single time since it launched(only during the Beta). GW2 launched with more classes and races than NW and with arguablly more content, NW forces you to pay for allot of things and will make you pay for more content. There is a reasonable amount to spend on a game per month and to me NW is way way off that sum, not to mention that it does it in very poor taste. I've spent 50-100 GBP some times in a month in LoL without any regerts since there have been periods where i didnt spent a dime for a much longer period. I have enough disposable income to spend on stuff, but feeling forced to do so i just no my cup of tea.
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Originally posted by Destai Yep, especially since you will have to pay for any new content like classes and races. Honestly that alone should've been enough make it LoL style NW could've been one of the only games to pull that off in a RPG form factor due to the D&D setting. D&D has tons of classes and races, even tho the 4th edition kinda went WoW mode and reduced the amount of them, the expanded uni's such as TfR still have tons of them. The game released only with 4 classes and a handfull of races they could've charged you 10-20$ for each new class or race simmilarly to how skins and champions are sold in League. That still would've made them enough money and would make it actually a great deal for the consumer, i love to spend money in league to be outfit the champ i like to play with the visual style i think suits them the most. I don't mind spending RWC for new champs altough i usually have enough IP to buy them when they come.
Originally posted by Mtibbs1989 BS, I was ranked top 5 on top on the EU BNET gateway for several months and diablo 2 technically had a "respec"(and no i don't mean that newbie "quest" you got at the rogue camp that allowed you to do it once). what everyone used to do is use char editors and play on open BNET to experiment with new builds and then level their main champ on the closed (persistent) servers. The game (esp around 1.08-0.7) was very competetive and no one wasted their time by wasting skill points to "expriment".
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Originally posted by Destai
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Originally posted by Lord.Bachus
My main issue with F2P atm is that it follows the simple mentality that making every one pay 15$ is harder than make a handfull pay 100$+ a month from MT's. This whole "casino" type business model is not to my taste, and for most part Cryptic said that it will stay away from those kinds of transactions and it seems that they are introducing them now day by day since the game went out of CB.
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Originally posted by Agrias34 D&D has w/e the DM decides it has, P&P games have no limitations you want a new char/respec you can get it. |
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Originally posted by Fendel84MThere are much better ways of making those decisions count. Locking out respecs with a 5$ mark will prevent most people from experimenting which will at the end result in another meta-game cookie cutter type experience where before you even pick what you like you go online and get the spec for it. Respecs should cost XP, in game currency, diminishing returns, cost increase with level(skill or overall) etc. but 5$ per respec? that's pushing it a bit too far, i love playing out new and strange builds, experimenting with abilities that are not picked up in most cases and finding new play styles that i might enjoy. However I'm not going to spend 50-100$ per class to do so on top of all the other RWC transactions that the game forces or requires you to use. Also i really don't see this as adding weight to my decision, it's just restricts you based on the amount of money you can and or willing to spend. This is to me is a bad design model not something that is interesting, i loved the no respec policy of TL2, but this seems to me as nothing more than a cheap money grab. I was really looking for NWN, but the 5$ respec and the fact that there is no sub way out of it is really keeping me from buying/playing it. So far the "astral crystals" drop rate and their exchange rate do not seem to be enough to allow you to just live with it. /Sigh.
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Can any one who's been playing the game summarize the Free 2 P(l)ay pitfalls/money sinks in this game?
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Originally posted by StormwindX Buy it in the US all but the case and PSU and bring it to the UK, the hardware prices here are insane.
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Originally posted by Asheram GOTY. |
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Carbine's Response to Leaked Beta Patch Notes: Make Them Public!
General Discussion « WildStar 4/15/13 10:14:10 PM
WildStar looks like the first post-WoW(Vanilla) MMO i might actually stick too. Their attitude and design choices seem to be very well attuned to many kinds of players. The fact that they are bringing 40 man raids back, attemping to make combat more engaging, and not going for the whole lets make leveling a single player like exprience trend makes it look really appealing. Seeing all the latest PAX footage really gives me the old WoW vibe, when leveling took months, you were excited to get into a new area, and when killing any thing in a raid instance was considered an acomplishment. If they'll bring the guild exprience back as it was in the old days from farming the tainted scar for eye of shadow to puting Onyxia's head on a pike it's going to succeed atleast in bringing me back to MMO's.
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EA Admits It “Can Do Better” But Blames Worst Company Success On Homophobes And Whiny Madden Fans
General Gaming « General Discussion 4/09/13 6:52:06 PM
Originally posted by muffins89 Can a Computer Make You Cry?
Right now, no one knows. This is partly because many would consider the very idea frivolous. But it's also because whoever successfully answers this question must first have answered several others. Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions? Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists. We're about to change that tradition. The name of our company is Electronic Arts.
Software worthy of the minds that use it.
We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer. In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more. These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves. We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don't always apply.
Towards a language of dreams.
In short, we are finding that the computer can be more than just a processor of data. It is a communications medium: an interactive tool that can bring people's thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more. Something along the lines of a universal language of ideas and emotions. Something like a smile. The first publications of Electronic Arts are now available. We suspect you'll be hearing a lot about them. Some of them are games like you've never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that. Watch us.EA - 1982. |
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I think the first MMO for VR will have allot of transparent "armor" in it and a very innovative combat "mechanis"..
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Originally posted by Bidwood The PS4 is no different than any other console that came before it, MMO's did not flourish on consoles not because of hardware limitations(at least not when it comes to processing power) since most consoles atleast in the first years of their life cycle are more powerful than the average PC(especially the ones that most MMO's users have). OFC on top of that you have the "legal" BS that the console vendors impose on you, both in terms of royalties and interaction with their online platform can make the life of a developer/publisher a nightmare. Also it will be quite hard to design a game in which you can have people on both different consoles and the PC playing together, this is why it has not been done in almost any title before. Both due to the fact that the control's and the game play have to be adjusted for each platform(even for different consoles), and that it might be impossible(technically and otherwise) to link different online farmeworks together.
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Originally posted by Warjin Not commenting about the "game" but rather about that stupid example you gave of a BK commercial.. If this was a guy in a taco commercial with similar innuendo people likw you would still bitch and moan that it objectifies women. Women can and do enjoy sexuality just as men do, sex sells to both sexes the fact that the target audience of a game is mostly teen-age males with some disposable income does not mean that the developers/marketing people are some sexist pigs. The sad part is that when femenism started it was about the libiration of women a key part of which was the liberation of their sexuality. Now we have insane women crying about objectification(when they objectify themselves just as much if not more than males) , and more importantly men with a white knight(or in most cases just pure old mysagonism) complex thinking they have to be the vanguard of every pair of boobs on the planet. Women are quite capeable of taking care of themselves, heck they have been running the pron industry since the late 80's, and in advertisements women and gay men are 3 times most likely to add sexual context to the add(at least in copyrighting) than straight men. /sigh
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Originally posted by Greyface No, but you stil had tanks, healers, and damage dealers, and with AD&D and D&D3rd edition agroo rules, and mechanis did arrive, and now 4th edition has it implemented. The only difference is that tabletop games have a person leading the NPC's, if he ganks 24/7 the level 2 mage with 17 hit points he will wont be a master for that long.
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Originally posted by ewlinitis CoD is not an RPG, DF is, limiting people to a single char is quite dumb, and if any one is thinking that they wont be selling additional char slots is high.
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Does Dota2 have capture the point like in LoL?
The Pub at MMORPG.COM « General Discussion 10/24/12 1:16:26 AM
Cuz most people don't have time to play both? |
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