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All Posts by rissies

All Posts by rissies

8 Pages First « 2 3 4 5 6 7 8 »
156 posts found

I do hope more MMORPGs take a note from games like Minecraft and Terraria, and how they've managed to thoroughly charm large player bases with their simple yet wonderful sandboxes.

Solo players should have something to do other than re-roll, at least, if the game itself is advertised as being solo-friendly. Plus...people in groups can usually play the solo-able content as well....it's not like anyone's actually being denied anything by having it in a game.

Action is fun. Really, fantastically fun when done right. But hot key or turn-based can have a lot of depth, and I think that's the strength that should be played to in regards to those types of MMORPGS. To me this is slightly less about innovation, and more about culling out what doesn't work well/is shallow and uninvolved.

Keep:

- leveling skills through using them in combat

- gaining skills through questlines relevant to those skills

- synergy between combinations of active/passive/and buff skills that rewards experimentation

- satisfying grinds (grinding has a pretty negative reputation, but the mass killing of creatures has definite charm when done right with fun terrain and an appropriate spawn rate.)

- making the terrain relevant to movement and skills

 

Cull:

- levleing skills only when a character levels

- bought skills

- redundant skills, where the main difference if the flavour text and animation

- skill sets and combos that are bascially the best answer to over 50% of player combat, especially once level cap is reached. If a player can get through most battles by spamming the same skills over and over again, then it stops being fun pretty fast.

- boring grinds and quest grinds that feel like a chore. I think a lot of devs try to fix this by making the quest demands smaller, and just having lots of quests. This is personal opinion, but I feel that makes things worse. I'd rather kill 99 wolves, rather than have 11 quests to kill 9 of that or gather 9 of this.

I'm feeling 7-8 atm, I think the 9-10 range can only be reached (for me) when a number of my other gaming friends are playing the same game ~ and right now, everyone's pretty scattered (game-wise.) If you're with the right people and willing to enjoy yourselves, almost any game can be a 10 for enjoyment. Even the sheer ridiculous acts of gaming masochism that an MMO can inflict on you can be enjoyable with your friends cheering you on (or taunting you.)

As far as current MMOs go ~I play Rift (for immersion, in-character writing, getting ALL THE THINGS) and Dragon Nest (for short bursts of action killings and snappy setting/story) and I've recently picked up GW1 because I died a lot in the trial (always a good sign) and plus I'd like understand the game world and lore a bit before GW2 comes out (if I REALLY like it, I'll get the expansions and see if I can get some of the HoM goodies for GW2.)

Whenever a new f2p game comes out in NA, I like to try it and sample it a bit without feeling the need for any major time or monetary commitment toward them ~ which I find pretty fun and enjoyable, actually. And this has been an excellent year for f2p games ~ so yeah, my overall feeling toward MMOs is pretty positive, though I am hoping GW2 turns out to be the game that draws all my peeps back together again.

So far, Trion hasn't seemed willing to just sit back and enjoy a modicum of success, but rather continues to actively campaign to keep subscribers and gain new ones. This is not a bad idea for any gaming company.

I still think it has more to do with player perspective and the mentality with which they play those games that makes them "fail" ~ not to say that there aren't bad games out there, but there's a certain, very vocal segment of players that are more focused on being a discerning gaming critic of sorts, rather than just playing a game because they like it and it's fun. Even the worst games can be fun and offer a good playing experience if the people playing it are willing to just have fun.

Also if you look at games ind evelopement, GW2, Wildstar, and The Secret World are all trying to move skills and quests into something more "outside of the box."

In summary: "improve CE's by giving us more crap." I guess I can see...where that would be nice? Collector's do tend to like lots of extra crap, and good for them!

In a way, games are already starting to do this ,by adding in-game gifts with CE's now. They give you in-game schwag like mounts, pets, better inventory, special buffs, and other such things, which, if you really like a game and want ALL THE THINGS, are pretty nice to have available.

I think a game that was advertised as "for adults" even without boobs, would draw in more kids and teens than any other demographic. Likely drug addicts as well, until they sell their computers for more cough syrup and choreboys. It's just how they roll. So instead you have to find games that have youth-reppelant features like: lots of text that you actually need to read, a lack of faqs/youtube guides, older with dated graphics, strategy, little to no blood splatter animations, no guns, no naked (or large and bouncing as you run) boobs, difficult leveling grind, and it should be b2p or subscription.

I played the WoW trial first a couple months ago, then I played the Rift trial. I'd played f2p mmos since 2005, including several hotkey ones.

Coming in to WoW as a new trial player, my first impression was basically, "I would really like to play this game soon but this p2p client is taking forever, and even though I followed their instructions, I am still having to restart the client every half hour! Even f2p games have direct downloads!" Eventually I got it dl'd enough to start playing, and I was first greeted with...some fairly ugly character models, the new races are apparently a lot better, but those were locked to me. Eventually I picked a human character and was greeted at the starting area by a bunch of npc's going through the same motions of killing wolves over and over again without doing any damage or dying themselves, making the same sounds over and over again. While not exactly surprising in an older game, it was...kind of embrassing to be honest. Like finally meeting this really popular person you hear so much about, that all your friends really like, and there she is...flashing her yellowed granny panties at you after you've just been introduced.

But I got over it and went about questing and...well, there's not a lot to say about that. the questing was the kind found in pretty much any other mmorpg I've played and it was pretty easy to get the hang of. The world that I went through was okay. It wasn't a terrible game, but nothing really sold it to me. I'd played games like this before, and for free. A friend told me that it was because all those f2p games copied WoW, and I can see that. And good for WoW! But the claim of "first!" couldn't really justify me subbing and buying the expansions.

I actually wasn't going to even bother playing the trial of Rift after that, because if WoW was what people meant by a "AAA" MMORPG, then I'd be happy enough skipping AAA's altogether, and playing the bunches of free MMOs available instead.

But one day I was a little bored, and time seemed to crawl due to an upcoming open beta I was looking forward to...and I decided to try Rift while I waited.

The download only took an hour.

Every class was available to me.

Good character models. Not APB:R, but not clunky or super limited either.

I am greeted in a lab after being raised from the dead in order to go back in time to help stop the destruction of the world. The NPCs are killing stuff, they help me if they're nearby, they die if I don't help them. And suddenly I'm playing a game that I don't feel like I've played over and over again, and then two days passed, I'd hit the trial cap, and hellyeah I was gonna sub.

The WoW trial felt a bit like they were throwing a dog a bone. And since then, I hear they've improved it, but it was too little too late, because the Rift trial wooed me. To the point that, if one had never played either before, it's difficult to understand why they'd pick up WoW now, rather than Rift, other than the "my friends are playing this" social aspect.

Originally posted by WhySoShort

All this said, I think an MMO with PvE that you can "win" or "beat" is poorly designed. 

 

 

Pretty much this.

 

in answer to the topic question: the point of cash shop-dissatisfaction for me, is when I feel I have to buy something in order to enjoy playing.

The cash shop is only as significant as you make it. Gear drops pretty easily, so for me, upgrading to 10+ has been more about farming crude onyx than using the freebie jellies still sitting in my inventory. I actually do have a fair amount of nx from playing Maplestory (I like having a looting pet when I play) and Vindictus (inventory space) and have yet to feel the need to spend any on Dragon Nest. Now this could be because of the nx leveling rewards, so I may be in a different frame of mind if those go away with the Sept. 28 official launch. (If so....well played, Nexon.)

First: small children rarely see things as "commericialized sell-outs" so you have a good point there. It's about perspective.

Second: I disagree that physical age is the issue, as I think it's more about gaming age. Because let's face it, the longer you play mmos (or anything really) the greater your risk is of catching cynicism, jaded mentality, and raging entitlement. Fortunately, these can be kept at bay by a willingness to chillout, relax, and just play games for fun without having to constantly compare them to a nostalgic ideal.

Moot point. Consoles have been trying to become PCs for years.

Originally posted by Jimmac
Originally posted by rissies
Originally posted by Jimmac

 We need something both new and better, not just new.

It isn't us. It's them.

"Better" is a subjective term in this case (unless going by player/profit data to measure how "good" a game is) so it actually is you. Not them.

You don't understand this conversation if you really think you just made some kind of a point. Whether the word "better" in my sentence was used subjectively doesn't affect my seceond paragraph you quoted.

This whole conversation is subjective opinion. I think mmorpg's are of much lower quality now than the big titles from long ago. I think gaming developers are making games that are worse. I think they could make games that I like, and that players such as myself like, but they choose not to for various reasons. My conclusion that games are worse now and that it is the gaming company's fault can only be based on subjective opinion. None of that at all leads to the conclusion that "it is me."

Please explain in great detail the logic behind your statement that a subjective use of the word "better" equals that the problem is me as opposed to the problem being the crappy games developers are developing. I cannot see how you made that jump in logic.

 

You were stating an opinion as fact. (Which you have gone on to correct by using the phrase "I think..." in your response.) I had assumed that the second portion of your statement was in reference to the first (games are not getting better, the fault of this lies with "them" rather than our own personal perspective.) If I had assumed wrongly and the "It isn't us. It's them." is in reference to a completely different topic, then I do apologize.

Hey now, I like Rift's world and storyline, I find it way more engaging that most of the generic fantasy backdrops you find in MMORPGs.

 

But anyways.

 

Dear solo-ruined-my-game-QQers: go ahead and blame solo players for your MMO woes. Then, once your done, blame those who don't roleplay while playing MMORPGs. Then, when they're out of the picture, blame those who aren't in the same age bracket as yourself. Or have the same amount of free time as yourself. Or financial status as yourself.

But really? If you don't feel a game is social enough? Go try Farmville, I hear it's great. Huge community. Stop expecting games to go back in time to their so-called "golden years" just so you don't have to ball up and actively seek out in-game friends on your own.

 

Originally posted by Murugan

Yes solo players RUIN MMO's, you have no business playing an MMO if you are not willing to group with others you are a leech and are taking up the spot on limited servers of someone who actually could play with others/contribute to the community.

 

Solo players make me sick.

 

Yeah, MMO's should totally follow a socialist regime.

 

I think another factor to the "dying" social aspect of MMOs is that fact there are a lot of MMOs avilable now. If people don't like a game or get bored? Rather than just sticking with it out of lack of choices, they move onto the next game. There's a lot of options out there now, and more coming in every month.

But not really, it's like the console wars ~ or 50 cent vs Kanye ~ blu ray vs HD ~ and all those sorts of shenanigans. Bsaically it creates a larger ruckus over the products involved, and the companies releaseing the games will get a chance to say that they are the "winner" ~ not that any will concede to being the "loser" ~ just they'll be spinning their game's strong points against the immediate competition, even moreso than usual. "Best PVP in 2012" ~ "Largest Launch of 2012" ~ "Most Critically Acclaimed of 2012" ~ "'Beats the competion in crafting by a mile...' - some buy with a blog on a website, 2012"

It's not a bad thing, really. To go into a big hype-fest like this, the publishers have to have a metric crapton of confidence that they'll be able to take something from the competition, rather than the other way around.

 

 

also: 2011 has really been a big year for f2p games ~

Videogames in general are easier now than they were, not just MMORPGS (though there's always, of course, shining exceptions.) Since gaming is now more mainstream and being treated as full-on, consumer driven, businesses - game devs end up having to listen public and publisher feedback, as they're trying to draw in a larger audience, often by making the overall games easier (and hopefully adding in hard mode where they can.) Which isn't to say that difficult games don't come out, they're just more of a niche genre now rather than the industry standard.

Originally posted by Jimmac

 We need something both new and better, not just new.

It isn't us. It's them.

 

 

"Better" is a subjective term in this case (unless going by player/profit data to measure how "good" a game is) so it actually is you. Not them.

Permadeath? I scoff at this bland notion. A Song of Ice and Fire has much better options than that.

It already has a table top rpg and a card game ~ and I believe at least one vidya game in the works, so...it could happen, though it would take years to come out and we can only hope that the internet with all its mmorpgs doesn't get 2012'd.

(To be honest, I do think it would be a better mmorpg than single-player console game)

 

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