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All Posts by rissies

All Posts by rissies

8 Pages « 1 2 3 4 5 6 7 » Last
156 posts found

:Ia I don't like getting ganked while pve-ing, so I don't play on pvp servers or games that allow it on all servers. So I never have a problem with people like the OP, nor do I have reason to hate them. Though this is an interesting spin on it, in their way, they're making game worlds much more dynamic ~

Yeah, I do think epeen comes into it, and it can ruin the game in a variety of ways, for others and for themselves because when they feel a game is lessening their percieved "better _____ than all of you scrubs" they throw tantrums, because they've "wasted their time." Like playing video games isn't generally a waste of time. I won't say that its the only problem, because I think entitlement, growing older, amatuer critics, the gold-tinted nostalgia, and hipster-esque jaded "vet" ~ mentalities play a lot into it well.

:Ia I just think the really Negative Nancy's out there need to relax, and try being more positive.

It's difficult to find a good method of scoring MMOs since unlike regular games, movies, books, a sports performance ot anything like that, it's something that can go on continuously for years without finishing, provided the game doesn't completely fail. And unlike cars or computers and the like, it not supposed to depreciate over time, but rather is made to get better over the years. (Though of course, some poorly thought out changes can cause value to fall.)

 

:Ia I guess the most accurate way to score an MMO would be to create a fresh score after every major update to provide a more current score, until the updates stop coming, basically ending the game. Then average out the scores for an overall final score.

My idea would be less focus on needed class roles in raids and bosses, more focus on the boss and environmental mechanics. There's a few games out or coming out that are really uitizing this, so I guess it's less my idea, and more somebody's good idea that I strongly agree with.

You said it yourself  "...the combat is tougher in that theres no rooting but if you play smart..."

There's an extra layer of depth, a bit of bonus challenge, outside typical hotkey mmorpgs, but not quite so different as a more action oriented mmo that requires targetting, so it's a change a lot of people can feel more comfortable with. I really prefer action combat, just because it's funner for me. So while I don't dislike it at all, I also don't think gw2's combat is the greastest, most bestest thing ever seen in an mmo or anything, but it does it's job very well and I do think it's a step in the right direction. 

I just went to te results. I think comparing a game's success exclusively to that of WoW's is a backward perspective.

Female ~

Plan on playing Female Humang, Male Asura, Female Sylvari as my starters ~

 

I would say features like Auction House and fast travel take a lot of of the player interaction and immersion out of mmos. But they're convenient. A lot of what differentiates current MMOs from the first few are simple matters of convenience, and the things left out in favour of those conveniences.

Its like using wikipedia instead of going to the library and looking up info in books. Do certain social skills and experiences get lost in the process? Yes. But we live in a time where convenience is considered an advancement, and inconvenience is an impardonable offense to the majority of those living in the First World. 

I mean even here, when people complain about game features, some of these things like "more challenge" and "more grouping" can be done by players, for players. But a lot of people complain because they don't like having to think about and work for those things without the game itself giving out lots of tools and rewards for such activities. They feel they're entitled to convenience because they paid for something, and indeed they are, but that kind of helpless attitude is why mmos are where they are right now.

People call GW2 a wow clone all the time. Anytime two games have an aspect that even remotely resembles each other, one will be called a clone. In both GW2 and TESO's case, this "clone" status will mostly come from the medium-to-high fantasy setting. If you go into the GW2 forum here, you'll get a lot of people saying they won't bother with it because of the WoW-like setting.

It's likely going become more prevalent the more popular settings like TSW become. MMOs are a fair bit behind the curve when it comes to the appeal of urban fantasy, but likely it'll expand steadily, and so will those who poo-poo at more traditional fantasy. An increase in choices often seems to leads to dissatisfaction with what you were once limited to.

But I've gotten a bit off topic fromt he OP, so I'll just reiterate: all a game needs is ONE feature (be it mechanics, UI, setting, races, enemies, art style, a  single shared dev) for it to be called a clone of another game in the forums. Why?

Because haters gonna hate.

Sounds more like it's dead...

 

...in your heart.

"You people need to realise..."  

...is a really awful way to start a reasonable discussion, you automatically alienate people with that sort of approach. Gaming forums only represent a small portion of player populations, so making this plea here likely won't have a very dramatic effect, even if people did as you ask.

I will be spending money in the GW2 cash shop btw, particularly for dyes and transmutation stones, as I like having a character that looks the way I want them to look. And also because a portion of that money will be going back into more game content, which is also important to me.

I view playing an MMO as I view any long-term IRL hobby, and even with subs or cash shops, a very inexpensive one at that.

Oh its this thread again. It must be a day ending in y.

I think a more accurate question for you OP, would be "Are there any upcoming AAA MMOs with the potential to please me?" 

Not playing a game just because of hype is just as silly as playing a game just because of the hype. Your acting like a sheep either way. Make a decision based on the actual game.
There's been a couple YouTube videos that pointed out a few things I hadn't noticed, which I appreciated. However, I think its important not to overdo it, because discovering those things in you own over time is a fairly wonderful experience.

Paying cash for gold from an outside source is less acceptable because...

- it's illegal

- often bot gold, which can ruin economies

- players and devs do not have control over going rates, also bad for ingame economy

- the money doesn't go back into game developement, making it all-around non-beneficial for both game and the majority of players

 

 

 

Originally posted by rogabr

 


You'll have the advantage of skills, both gained for your characters (regular and elite skills unlocked) ~ and the ones you yourself gain by playing. You'll understand class tactics better, dodging and strafing will come more naturally, and you'll be familiar with terrain and the more beneficial objectives. These are real advantages, and ones that you may find more satisfying than only being able to say you grinded a long time for some stat increases.

 

that takes about a week tops

you unlock the regular and elite skills insanely quickly and the whole talent system is easily done through a online skill calculator

dodging and strafing come naturally from playing other games at any sort of compitent level and you'll learn a huge variety of class tactics through just watching other players play / dungeon queues

familiarity with terrain takes a whole 1-2 games played on the maps and the more beneficial objectives are 100% subjective. due to who is where and how long it takes you to get there / who could be there

this isnt "skill advantages" this is Common sense.

 

If you haven't had a full week to play, then it's not something you can really claim as fact.

Common sense would be what any fresh player has coming into pvp, not what's gained through that experience afterward. By your own statements, they're gained skill advantages recieved through actually playing. You asked how you could win over a fresh player, I provided an answer.

I think you are underestimating those advantages, and perhaps would benefit from a better understanding of real world historical battles (particularly those prior WW1) rather than gear-dependant mmo "battles." Training, strategy, tactics, and knowledge of terrain aren't things to be dismissed out of hand as "oh it's just common sense."

Here's a question, spawned by a GW2 gold seller posting in the pub (here for however long its up.) Let's say the cash shop did somehow magically give a player such a great edge that they basically "won" GW2. Do think it more beneficial if the cash shop was removed, and those seeking a cash advantage went to goldsellers and ebay to gain it? Are you more concerned about the principle of the thing rather than the practicalities?

You'll have the advantage of skills, both gained for your characters (regular and elite skills unlocked) ~ and the ones you yourself gain by playing. You'll understand class tactics better, dodging and strafing will come more naturally, and you'll be familiar with terrain and the more beneficial objectives. These are real advantages, and ones that you may find more satisfying than only being able to say you grinded a long time for some stat increases.

Try to be objective and impartial, where you are unable to do so, acknowledge the bias. A real review is about more than your personal preferances.
Personally I'm pretty happy, my biggest QQ this weekend was rge removal of HD screenshots, but I was completely charmed by the sylvari and asura. But I don't expect it rp be one-size-fits-all. I do feel bad for the gw1 vets disappointed, as it is a very different game in a lot of ways, and you mist have been pretty excited. That said, I probably wouldn't like it if it followed the gameplay of the first more closely.

I do disagree with the last bit of the op, though. Mechanics-wise, it still holds the "tactical" aspects of most PC hotkey, mmos, so that hasn't been taken away in favour of drawing console crowds. All they did was add one thing: dodge. So you do still need those tradtional tactics, you just can't be lazy about it, or rely on step-by-step guides.
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