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All Posts by rissies

All Posts by rissies

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156 posts found

As long as it's fun, yes. Of course having fun in an unbalanced MMO kinda requires you to -not- be in it for peen measuring contests.

It depends on what you like about exploring. If you can think of a set-up that makes you look forward to exploring in a new game, then maybe it's just boredom with your games. If it's difficult to imagine one that would interest you, then mmos likely just aren't it for you at the moment.

I liked exploring in GW2 pretty well, but a lot of it is treated as a sort of progress bar for players, which takes something away from it for me. ~ I actually really love exploring in Rift, because of artifacts, puzzles, and cairns. The goals are not obvious and aren't part of a progress bar at the character selection screen. You can spoil yourself on puzzles and cairns, but artifacts are much trickier, way more numerous, and while you can memorize spawn locations, reaching some of them can be fairly difficult and the result is somewhat random. It gives exploring the maps a nice Indiana Jones feel to it, especially when you set personal goals like "don't aggro any mobs when looting artifacts" and the like.

I think the most viable living virtual world, where you feel the impact of time and player actions, would be mostly text based, honestly. Which may be hard within the high fantasy genre (graphics > text + setting issues) but very doable (and even successful considering EVE) with anything modern/futuristic.

If I decide to take a break from a f2p game I'm not paying for something I'm not using.

I only play when I feel like it, not because I want to make it "worth" what I spent.

It leaves me open to trying other games as well, rather than committed to a single game. Some people may feel this is a bad thing, but I think it allows me to focus on the games themselves. If I continue to play a game, it'll be simple because I enjoy it, not just because that's where my money has gone.

The company has to work harder to keep me logging in, meaning more events and updates.

I enjoy cosmetic items and character customization, and f2p/b2p invest more heavily in these than sub games.

I like being able to tell a friend about a game I like and then seeing them in-game right away, rather than have to hear their regrets about not being able to afford it.

I like knowing that if a friend leaves the game, that they can come back easily instead of them having to decide if they want to resub or not.

There are things I don't like about certain cash shop systems that vary from game to game, and I've liked Rift as a sub game greatly, but overall f2p makes a game more accessible to a wider variety of people, including the ones I want to play with.

P2P right now is basically the Blockbuster to F2P's Netflix.

Also out society revolves around convenience, so I really don't see that trend going anywhere, anytime soon. Like, even when people cry about wanting a challenging game, they want that challenge handed to them along with subsequent buttpats and rewards, rather than just challenging themselves. Do you see what I'm saying? Even a chance to work hard for something is required to be convenient to gamers.

Originally posted by chrisatron

 

Look, if you don't have the time to commit to an MMO then you shouldn't play an MMO, simple.

I don't have the time to put into EVE, it doesn't mean I should complain that their game is too difficult and demand they scale it back for me; I simply don't play. 

 

If hardcore gamers are following your mindset, then they aren't playing at all once they no longer have the time leaving pretty much the entire market to those casual gamers. 

 

By your logic, casual gamers aren't taking anything too far, hardcore gamers just aren't taking it far enough to remain relevant.

 

Kickstarter is for developing and publishing products in mind. You can help fund a kickstarter without actually getting the product or service, depending on what you contribute.

Pre-order is with consumption primarily in mind.

Objectively, they are not comparable. However it's not uncommon for people to treat kickstarter as a pre-order, and in that case they are very much the same. This is a question less about where you spend your money, but rather what your motives are, your level entitlement as a result of your spending, and how much you bitch on internet forums as a result.

Nowhere in the OP do you bring up specific games or examples. Best to use facts instead of feelings when making statements like this. That said few people actually think f2p games are some sort of benevolent charity rather than a business model created with the intent of making money.

It can be a pain to die a lot, but it makes finding the correct strategy more rewarding. Personal stories in GW2 can be ridic, especially if you're soloing it, but when I get stuck, I just leave that part alone for a bit and think of a different way to try things. Or I just keep going at it until my armour all breaks and then take a break from it. Even if I don't feel like a genius for not knowing what approach is best right away, it feels good to figure it out in the end. It doesn't feel nearly so good to just spam a macro and steamroll through content.

Certain portions could definitely be tweaked not to be punishing to the point of discouraging further play, but I like it that the game respects me enough to expect more.

The idea of an MMO savior at all is pretty much ridiculous. Can't we just be satisfied with finding a game that we enjoy playing?

MMOs don't need a savior. GW2 is simply a good game that's extremely approachable, which really should be enough for anyone who wants to play it. As for zealotry, you find that everywhere, it's the nature of the fan. Honestly, in these forums at least, I see more talking about Archeage being the AAA gamechanger that will "save" the genre. And soon enough it'll be some other game. 
Every game has "failed" in the opinion of at least one player or another.
Casual and committed generally don't go hand in hand. I call myself a casual player even if I'm playing quite a bit, because my playstyle is basically "whateva, whateva, I do what I want!" Which generally doesn't involve committing myself to a schedule for the sake of others.
That high world completion -is- pretty impressive, but I imagine they're missing a lot along the way. I'm less concerned about the firsties and benchmarks than about the people who rush to eighty and then complain about getting there too quickly.
I think re-skins would only hold niche appeal. At least I hope so because I'd hate to see mmorpgs go the CoD route.
I defiinitely do not think its an irl age thing. For one, "internet" and "gamer" age play more into how mature someone seems online. It's very easy to mistake someone's real age just by how they act online. Also, I think older gamers can be just as whiny and entitled as the next player, which is the attitude I do feel can make gaming unpleasant much moreso than simple inexperience. You know the type that always has to criticize and can never just sit back and have fun? The jaded and "discerning gaming elite" get all my sighs and eyerolls.
People who want a game to fail because they disagree with its design have the worst sort of First World mentality. It speaks of a very troubling disconnect between entertainment and reality, as well as shallow priorities.

Ahahahaha ~ it was a good laugh indeed ~ it's nice to know that the more things change the more they stay the same. 

 

http://www.mmorpg.com/discussion2.cfm/thread/3907/How-many-of-you-are-like-me.html

http://www.mmorpg.com/discussion2.cfm/thread/4537/Am-I-in-the-minority.html

http://www.mmorpg.com/discussion2.cfm/thread/4282/Ive-lost-that-loving-feeling-.html

 

Whats interesting to see is how differently free to play was treated back before WoW ~

Oh and carrots.
Carrots are important.
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