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All Posts by Xstatic912

All Posts by Xstatic912

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365 posts found
Nice Christmas gift...
Loving mists & tyria, its awesome that one is free and one is paid. . I can alternate between them..

I love both games, thx much...
I'll be gunning for server first.. me and bro will be pushing to get a max char in 3 days or less, after which I can play slowly on ALTs...

Thx much...
The game is still profitable, but the future doesn't look bright.. They keep bleeding subs (losing 100k a month, I think) and they don't see those person returning with more solid releases coming up.. So instead of waiting on the critical point, make the change now..

Funny thing Gw2 and the old iron horse "Wow" might actually kill this game population off to where it's not even worth trying f2p option...
@ GrumpyMel2

Well said bro... That 200mil could have been used to make 2 knights of the old republic and pay for marketing... But noooo, one greedy empire couldn't stand the other greedy empire (activision) have most of the market share..
@ Z3R01

Rift and swtor both have different profit margin to meet... Rift can survive with maybe a 100k subs, swtor can't (not that it's at that level)..

But you know why this happen? They (swtor) are bleeding subs and with more competition launching this year and next, they stand little chance of getting those subs back, plus investors are getting impatient on where's the money this BIG investment risk is suppose to bring us..

So with the hybrid model they can please the instant gratification crowd more plus also please the sub customers..

now seeing this game added the F2P option so fast, what will the guys that are working elder scrolls do? Will they also have a hybrid model right from the start, hmmm?
Well this hybrid model suits the game just fine I think.. it's similar to champ online model..

I was dum struck when this game launched without hybrid model... There is just so much sub the average gamer can pay for..

Just awaiting for the final pricing structure and hopefully by the relaunch in the fall bugs and balance issues would be fixed..
Originally posted by Ujirik

Blizzard hasn't had much of a good reputation as of late and Pandaria isn't getting nearly as much attention as Cataclysm did.  Money is money though, right?

Good reputation?

Blizz fans would disagree with that, similar to APPLE blizz loyal fans will keep forgiving them..


So far in the beta the dev's have been very vocal, etc about the happenings and direction the game is going.  Fans seem to be very appreciative of that and have been relaying helpful tips etc, which have been implemented in the game... 


This might just be the one xpac they get it right and once again stabilize WoW sub numbers, as i don't think this will attract more players but keep those that is still playing on-board...

Originally posted by joocheese
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
So in a "Holy Trinity" no one has to carry there own weight? Pfft
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
Originally posted by Valua

Cataclysm sold 4.7 million copies in the first month, more than Wrath of the Lich King (4.1 million in first month) and Wotlk sold more initially than Burning Crusade (3.5 in first month.) 


I'm thinking this could be a trend, and Mists of Pandaria will see more sales than Cataclysm (especially with the lack of good MMO's out there.) 


I'm thinking just 4.9million - 5.5million in the first month.


Pandaria has the power to not only bring people back to the game, but also gain new players, it's actually that good. (But maybe my opinion is just tarnished becuase I disliked Cataclysm so much and anything new would seem better? I still think Panaria is WoWs best expansion to date.)


Welll said... Mists beta so far has the experience of merge thoughts that was learn in Cata & Wrath..  Dungeons have the right feel and length time to them, plus just the right difficulty...


On that line,  2mil in 24hr,  Around 3 mil in a month, with about 4-5mil in 2months...

Originally posted by Orphes
Originally posted by liliyo
Originally posted by Orphes


It won't be around as long as first Guildwars.


Not enough box sales to warrant even more money poured into it, and the realtively high investment cost wont have it hanging around like Guildwars (1) with each expansion being (partly) financed by box sales form both late newcomers and those older players buying the expansion.

If others games are not deemed succesfull enough, when some of their subscription numbers equals an annual sale of 500 000 - 1 000 000 fullprised retail copies of a game. Will Guildwars 2 sell more than 1 000 000 copies annually after release?

MMO's are not something new and refreshing anymore, we have all seen the little twists that are done with each new game.

Guildwars 2 won't change that much.


Play it while it lasts.

[mod edit]


I might be wrong about my prediction, meh :vov:

[mod edit]


Well said bro... After the initial launch wave and person start to quit or not actively play anymore.. They will see GW2 isn't the second coming (no mmo will ever be again)...

WoW / Blizz, peaked MMO popularity its that simple... Not even blizz next mmo will be as popular as WoW once was..

Soon as the new feel wears off, it will go back to being just as succesfull (maybe a little more) as the first Guild Wars..

@ negativf4kk & Zooce

Well said... The undead thingy and real world references has gotten old.. Having maxed the skill wheel out, this game got old fast and the build I have in my mind still wasn't possible (maybe it's because of the limited number of skill slots...)
I tried this feature in beta, and liked it.. I'm not so much the collector type but it's a nice feature..

This xpac is aimed at maintaining the player base that still remain.. Yes you'll have some returning players but blizz expects those that quit and return, to quit again as there interest and commitment lies elsewhere..

In beta i'm surprise to see they manage to upgrade the graphics a little (new shaders, etc) and the world and art style looks awesome..

Looking forward to this as i'm looking for to borderlands 2 and Gw2..
So k Tera got this patch at the start of July and we are getting it soon... Not a bad turn around time I think..

ps... Wow xpac is coming out September 25, so if this patch doesn't come out before then, it's Bye bye Tera... As I'll be too busy switching between wow and Gw2..
If they can stay true to the concept, should be cool.. I hoping if the syfy series doesn't turn in many sessions that the game continues..
If they had done Kotor 3 & 4, they stand to make much more money than this gig...

How they might be kicking themselves now..
@ FarScape

I don't think that's entirely accurate.. Which ever dev that's out there that cares more about the product than the money is a fool, because at the end of the day you can deliver a great product and don't make back what put in.. when making the product you have to say does this have the potential to make us money.. Blizz is just lucky because the have a very loyal fan base and a good marketing staff to really spice up the release of there product..

You really think RMAH is making blizz alot of money, all they are doing is trying to get a cut of the black market that exists in D2 and most mmo (smart business move), other companies have similar stuff..

To blizz hardcore fans (not the come and go wannabes), there products are still awesome..

In these times dev's making games for love is Ludacris. Love and passion don't pay staff. So while the dev might want to develop a game a certain way because of his love for the series, they have to think money first, publicly traded or not..

There is a reason you see more sequel to successful titles than new IP's..
Yes!! As a still avid wow player, I am looking forward for this...

this game is still better them most New mmo on the market.. it's very simple to see what blizz is doing, since most of the wow dev have move over to the next mmo project, they are just trying to maintain the sub they have now, they already know that the game has peaked, now you just care for who is left playing..

So far in mists beta things are looking way better than cata did...

I have yet to see a game where after 6+yrs, the dev keep trying to re-invent there own game in trying to keep it fresh..

Also I must say this is one xpac, where the dev's have been more vocal on class balance and other stuff..

I love them also, but I was hoping weap size didn't scale down so much with them... I have visions making a war char with a big 2-hander but that's not possible..

Oh well, slyvari it is then..
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