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All Posts by Xstatic912

All Posts by Xstatic912

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365 posts found
So only one other Big mmo release is left to announce (MoP), which I think will aim for October..

I'm really happy for arena net, great game so far.. Plus they address issues really fast.

I'm waiting to see if the mmo trend will continue in this game.. Where most burn burnout themselves to reach max in 2 months or less, then stop playing and say there is no end game..
This game is still in beta.. They should delay it a month.. But then they can't afford to do that with guild wars 2 dropping at the end of August..
Time for a week off vacation..
Say it before and I'll it again.. this game has potential as did AoC BUT these guys can't seem to execute what they have on Paper to An mmo playstyle.. Its very obvious if you play this game over a long period of time you will see that it would be so much better if its release as a single player game..

Also as the poster have stated, the skill wheel seems cool at first but you get to realize that the optional decks are already known by the dev's and once person found what's best most will gravitate towards that..
Being so close to release I would say that they are rushing this out the door, hoping the make a quick return before the 2 heavyweights {GW2 & Mists} hit..

I see this going the FtP Route much sooner than I originally taught.. Plus I wouldn't be surprise if they didn't already have that in place, just not revealed yet (hint: they have a lifetime sub option)..

As some have said, presentation is what will hold person to a game over a next game in the same genre.. Tera and TSW are presented differently, and some will dig Tera and some TSW..

I feel TSW could use one or two months more of polishing..
The flaw with TSW is, the same flaw that in most mmo. almost no one likes there char to be weak at one thing and excel at the other..

I've been playing this weekend for 2 days straight in pvp and the same problem I foresee is happening.. Almost everyone one is a hybrid build and if not hybrid then its dps.. Forget about dedicated healing spec being effective, not when 90% is split between dps and hybrid. The chance of healing being effective is slim.

also I don't think this game has much replayability for me, the exclusion of no level, let it feel like i'm just playing to get AP and Sp points until its all filled out and after that its blah.. Why would I want to do that all over again? They claim that you build your char how you Want and be effective.. We all know that's a lie because soon as someone finds a good synergy it will be copied.

They have a good idea its just executed so so manner, anlnd that what sets a good dev like blizz and arena net apart from the rest that's doing mmo, Execution of ideas..
Yea I have to agree that p2p is on a decline and also the business model a company choose is also critical..

I think the right balance lies in offering both models from launch, but kinda make it compelling for persons at least want to sub for at least 1 or 2 month..

This gen of mmo players all race to cap then quit and that can happen in the space of a month.. Now if those gamers return to there Cap char later down to progress a few they might choose the F2P option or re-sub our one month..

The thing is the F2P model option can't be too restricting and for those who sub, they should have access to stuff the F2P doesn't have, not just cosmetic stuff and special discount.
@ Saker

But remember it has no levels, i'm guessing one could play until they get all the Sp points and all the Ab points they want to put in all skills in the skill wheel, After that its blah..

Jessie360, has a point the game does feel like it could be easily a stand alone product without the mmo feature tacked on.

Its sad thats the way mmo are being made now, they are all missing that mmo feel that make it seem like your part of a community
Hmmm seems ok, even though no game to date has done a good political system.. Because with such system the little Guy gets crushed most of the time, equaling the community end up not caring in the long run..

Why do games go with such a system just to be different.

Well said bro... I for one found the investigation quest COOL, cool in the sense that they want you to search on the net for answers and tips etc... but for me they are not FUN, life already is tedious, and here you have game that's adding unto that, Pfft... If they wanted puzzle solving quest they could have done it differently..

Otherwise the game has been cool so far, crafting could use a better tutorial, as most still don't get it..

this game better be F2P with sub model option, because I don't see most returning after cap.. This is a thinking Mmo of some short and it won't appeal to a very large group..

Heck in the ToS, it even say you can be banned for telling others the answer of quests, I mean seriously, WTH..
Originally posted by Alders

Even WoW can't make a WoW clone and hope to succeed.

WHAT a smart remark... +10000 for you..


Person don't seem, to get that Blizz is in no rush release a product that might kill its own product... They say WoW might go FTP in the future, that future i think is when there other MMO launches.. Have the TOP FTP game and maybe capture those same WoW player base with another P2P MMO, and let them coexist...

Originally posted by William12

If you really believe they only have 200k players left you're biased and dillusional.  Does it have 1.3 mil ?  No way but 200k ?   Ill take the middle and bet around 500-600k.

Also 1-1.3 mil, i think its world wide.. Not just US.


So while there might be 200-400k in the US, other regions make up the bulk, which is similar to WOW... Ea has also stated the game is more popular in Europe than the US..


But thats what happen when there is so much servers, the population get spread out a great deal... Then when a MMO active player population falls off, you got crickets on most servers...


NOTE to new games launching, do not release alot of servers all at once but increase the cap that the server can take... SWTOR expanded too fast to please the crowd not it backfires with dead servers and make to make it worse server xfer should have been a day one feature... 


LOL so cool to see the server i picked @ launch... at the top, HAIL ``THE FATMAN``... 




This game better not need a lot big sub number to stay open, becuase if it fails or go FTP, i think i know why..  It's a bit too different for the masses (masses meaning a large sub-base), that's why i'm hoping they ddon't need a large sub base to stay open, like SWTOR needs..

See i for one love it, as it makes you think and research real world incidents (investigate missions)... But so far in the beta weekends i see diversion forming... When persons ask for help almost everyone says use the in-game browser and look it up..  

Now, i don't mind doing a bit or searching etc, but question is looking up stuff FUN (subjective non the less) enough, or just cool that its implemented in the game.. Seems these dev's want to implement thinking puzzles but can't think of a FUN way to do it..  Also, seems like most in the game need a tutorial on the crafting system..


Lets here the thoughs of person who have played for a good amount of time...  THX!!



Seeing as this is my first weekend testing, just played it for 2 hrs..

Its so cool, with only minor gripe for me is the animation, but I guess with time it'll build on me..
Sounds cool, thx for much info..
@ Alot

Lol, nice one...

Also this isn't a confirmation of them going F2P, just a thought.. But why go F2P when you got about 1mill paying subs?

Yes I get that the active amount playing is low on most servers, but I think it would be wise to merge server first and see how that holds over..

Oh well..
Put this on my preview list also..

Thanks for the heads up on this..
Its tempting me to get a 3 month sub.. must hold out.
F2P at launch, with a sub option or else this game goes no where fast..

Don't get me wrong, its interesting and has huge potential, but without a F2P option, I don't see much persons staying after 2 months..

Also if sub model is used, let's hope they try a cheaper sub model, how about $10 a month or #5..
Loving the game, but its so sad that En Masse can't progress the game by themselves and have to wait on the Korean version.. That I feel will be this game downfall, content not coming fast enough..
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