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All Posts by Xstatic912

All Posts by Xstatic912

19 Pages First « 9 10 11 12 13 14 15 » Last
365 posts found
@ n00bit

You said it best, also for me its a hold over..

See I think TSW had to release this early when you got the 2 big guns later this year (mists and Gw2)..

Heck to even, get the wow fans more excited blizz are debuting the mists cinematic a week before Gw2 launches..

I just can't see much replayability in the TSW, and there AP system is kinda to blame.
Ok but its the same problem we see with console games.. There's hardly any thing driving the industry..

Truly innovative ideas gets tossed aside by crappy sales numbers.. Skyrim hardly does anything new, but its been the most accessible elder scrolls to date, as it got new persons to play it... Fps, I don't need to say..

I love wow, and to this day I play it like 3 times a week, is it the best no, but to this day i've haven't played a mmo that's more fun in the long run, despite the changes that have been done over the yrs..
There was once a small space mmo by the name earth & beyond, which I thought was awesome, next I know Ea came in bought the studio and close down the game..

The point is mmos will always copy some feature from past success, and the thing is none of them wants to be too different because of the money involve to make it..

I think if a dev made a mmo and say to themselves we are catering to a specific target audience and generally don't need a high sub count to stay open, then there is where the most innovation will come from.

If new mmo being developed are gunning for "Wow like" sub numbers, that the wrong approach.. Even blizz have stated they didn't expect wow to be that big.. The right mindset to have is, what can I do different but not be too weird, but fun over the long run.. You also need very polish product at release because most mmo players nowadays are also console player and they are use to polish releases..

later down TSW will be looked at as a game that tried "somethings" differently but wasn't executed right or didn't get enough polish..

Its not one of my top 5, but I can give credit where its due. It does have some cool concept (investigative mission), fooling person into thinking its not item based (your Q level item, is just a fancy way of saying item level).. Crafting is ok but drop rates outside instances are too low to get persons use to it.. 3 faction pvp seems to be coming the norm so that I guess is ok..

The trinity system should be done with, or if your gonna use it, put in a LFG tool with cross realm queuing or let there be npc bots you can hire outside the instance so as to make up if now tank or healer wanna join..


You know, one feature I would love to see in an mmo.. auto scaling on almost everything, eg.. if a lv 50 is asking for group and no one wants to group, what if that level 50 invites a level 10, then that level 10 would be now able to do the run with the level 50, the drops would be lv 50 but level 10 can save them if he desires.. And if the level 10 needs help the lv 50 has a choice to either scale down to his level or stay @ 50 and one shot stuff for the level 10 without a lost to Xp for the level 10... That would encourage grouping across all level..
@ TalonSin

You know I said the samething when I started to play..

will person still be playing as they do now.. Maybe then a LFG tool will be implemented, because we all know the short comings of the "trinity system", it just doesn't hold up well in the long run without a LFG feature involve..

They give you a freedom of choice but what if in that choice, hardly anyone wants to heal or tank...
@ fredomSekerZ

I can say the same about sandbox mmo.. You have to find the right balance between the 2 styles..

Dev will never please everyone, and there will be short coming which each style.. Some will say TSW left out some simple features etc..

Its a matter of opinion really but the claim of best ever.... Nope just nope
Not even close to best, but its good
A bit off topic...

Wow dev's just care about sustaining the number of sub they have going now.. I'm sure by now they realize it has peaked.. If you were a past wow player and quit and then turn around and buy mists expansion.. Blizz would have half succeeded, because it shows you still love there products, but maybe this wasn't for you..

I love wow and won't stop playing, just because a new shiny product without substance comes along.. I'll also support other games that peak my interest and if that game can keep me entertained, I'll play it long also..

some players tend to treat games way too personal and some are easily influence by other on what to like and play..
Do person really except a game base solely on getting the best loot to have end game progression... Hmmm
Ok guild wars 2 had the potential to sell between 2-4 mil before the year is out, but can they do it... Sure but they need good marketing.. I remember seeing D3 commercial on theater screen and I was like thats reaching audience right there..

Will NCsoft push Gw2 like that, maybe.. See they will look at it and say most from the first guild wars will make the transition over, that alone is more than a mil in box sales..

Mists on the other hand, forget it.. Its blizz we are talking about here.. They go to ends to let person know of there product.. I don't think they will break D3 sale speed record, but they will move around 2mil + in 3 days or less... Its just amazing how big and faithful blizz fans are.. You would think pc gaming is profitable for most dev's...
This launch went smooth because of a few factors..

Compare to other Mmo games this wasn't all that hyped so servers weren't que over..

Guild wars 2 beta weekends are more full than this (not bashing the game or anything).. I can say no matter what arenanet do there launch will have problems on the popular servers..

pvp, when it isn't laggy its fun to play, but like any game where you got more than 50 person on screen, casting spells etc.. I expect a performance hit if some sort..
The game does have it shortcoming as all games do... I don't expect a mmo to have the best graphic, if they strive for that most person can't run it to truly appreciate the beauty.. Second, combat animation can be overlook but when you have a game where combat is mostly part of it, then the dev's owe it to themselves to let the animation run and look exciting...

With that said the TSW tries to be different and as such may get burnt for it in the long run..

If anyone is thinking this game won't go F2P, is fooling themselves.. You think Funcom hasn't learn there lesson after AoC numbers fall off after certain months...

like eve online, I hope they can survive on a small amount of sub...

Because truth be told the masses don't want too much different, they want what worked before, wrapped differently but without the aggravation of what happen in the past..
F2P can be done right.. the F2P option in champ online isn't bad.. Guild wars 2 has a nice option..

The whole idea is to find the right balance between what to offer as free and paid..

I love the cash shop in guild wars 2 and champions online... The one in star trek online I feel cheated, even though I have life time sub..
The whole idea is to give you a taste and hope that taste is enough to get you to pay for at least one month.. And in doing so, see the major difference between pay and free.. Lol it might work on some person
@ thedarkess

Well said bro... Couldn't have said it any better... Too much companies that area making mmo now, what I see in there approach is this, launch with the basic feature set, and if the need arises later on we fix it... But you see by the time they come around to fix it, some have already quit and it seems the dev's then go to scramble mode to patch simple stuff, when that energy could be using else where and progress the game..

They typically claim a mmo launch window is 3-6 months, but that claim doesn't hold true to todays mmo players, there is much more stuff wanting our time than back in the early mmo era, that if a mmo isn't shipping with certain norm feature and dev's are gonna use that so called launch period to fix stuff, that can doom your product.. Back them most of use was willing to play through bug ridden mmo and wait for patches, not now.. I must applaud arenanet for taking there time to craft a fun game, that tries to innovate on some front and polish the rest...
Another quality F2P game.. talk about choices
@ Sameer1979

true, but will it keep enough subs to stay p2p, I feel TSW appeals to a niche market and as such it shouldn't need a high sub count to stay open..

If it goes F2P, I don't expecT person who try it to stay long either, because this game takes a bit of thinking on sum quests and its style might not appeal to the masses.

Not a bad summary, but i see this running into the same problem with as past "Trinity" based  games...

 

Person will get frustrated of LFG, and will find it a hassel becuase depending on the time you play that determines how quick you get a group..

 

For the love of GoD, why can't dev's learn that the "Trinity" system is broken and a hassel... These guys know all the group instances in the game and yet they still release a game with a simple LFG TOOL.. Its not hard to implement if you got smart programmers..

I get they want person to communicate in CHAT Channel somewhat, but knowing the mmo crowd nowadays and they being so fragile, not putting in simple features can make or break your game and cause person to quit in droves..

 

This game has great potential, but the exection didn't totally come together, i just get the feeling the released it to beat GW2 and MISTS to the market so they can re-coup some of the costs...

 

By all and all i hope they don't need a large sub base to stay open, because for me i'm up to QL5 gear and i'm finding it hard to even think of re-rolling a char,  this game just don't seem to have a high replay value...

Originally posted by VultureSkull
Originally posted by Astralglide

People seem to forget that these games exist to generate profit for companies and shareholders. I would encourage games to find ways to further monetize subscription games that do not give unfair advantages to players. As long as the cash shop items do dont provide stat bonuses (I could give a crap about EXP buffs) and keep it purely cosmetic, I encourage it. If you want to spend $10 on a virtual shirt or $15 on a pet penguin, I could give a crap and don't see why so many people are up in arms over it.

^^ This.

And it is under-pinned by 'choice'. Your choice to buy the game or not, after all it is a free world.

I too cannot see the big problem with this, it is quite conceivable to buy the game and play it and not even know there was an item shop.

 

Another thing I cannot understand is that people like to have good games and complain to high heaven when a game is not up to a good standard or has a small amount of content or has bugs etc and yet they do not want to pay for it. You think game producers are charities or are government sponsered!

Paying $15 a month for a game that you play 3 to 4 hours a day is absolutely nothing for the amount of entertainment you get out of it, and yet you be-grudge the game producers that want to make a profit the ability to sell a pet or some items of clothing to another player who is prepared to buy it? Explain that rational as it sounds like a "Dog in a Manager" attitude - "I dont/cant use it so I dont want anyone else to use it".

 

Ultimately you get what you pay for, if we refuse or are unwilling to pay for our games and businesses do not see a profit they will leave, this may not happen with console games but it can happen to MMOs as it they are already).

Or worse still, for you the complainers in paritcular, that don't like to spend your money on what you enjoy, it will end up with so few producers that demand will increase and so will the price lol, then waht will you say as it would be because of your making!

 

Originally posted by Biskop
 

I'd have no issue with B2P+CS, but a sub and CS? I don't know, it just screams "greed" to me.

Greed? Greed you say lol, when you talk about greed you should get things in perspective, a banker is greedy, did you take all you money out of the bank? No.

You think game producers roll around in mercedes and ferraris and the likes? How can they be greedy if they do not force you to buy the uless stuff that is in their shops? IF they said that you had to buy at least 5 items in the shop pn top of your sub then you guys may have a point but they don't so your points are all mute.

Well not so much greed... Look at it, who is beeing greedy?  The person who can't resist to buy the product/service or the person who is offering the service in order to make more?  

Its a toss up i think.

Originally posted by Astralglide

People seem to forget that these games exist to generate profit for companies and shareholders. I would encourage games to find ways to further monetize subscription games that do not give unfair advantages to players. As long as the cash shop items do dont provide stat bonuses (I could give a crap about EXP buffs) and keep it purely cosmetic, I encourage it. If you want to spend $10 on a virtual shirt or $15 on a pet penguin, I could give a crap and don't see why so many people are up in arms over it.

Well said... Plus with the addition of how mmo subs can fall off after the free month is up, they have to have another steady or another option to generate revenue when those sub do drop off..

Its not that the trinity system is all bad, but as someone said it doesn't hold up well on low population server or a low population game..

Without trinity system, most fight feel zergy. But remember in zerg you can have somewhat organization..

GW2 to approach seems to be, the monster is big so why not let a large amount of persons challenge it and after its done everyone gets loot, so all is pleased. that system can be applied to other games but games with boss mechanics its a bit harder (not impossible) to execute..

Another way to keep person playing... Not bad.
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